Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Slade on August 19, 2018, 11:20:24 AM

Title: Post Radar Observation
Post by: Slade on August 19, 2018, 11:20:24 AM
Hello,

Since the radar was changed back from being able to see where planes are, I am back to fly multiple sectors just to find a fight.  Sometimes I end up bailing cuz I'm outta gas looking.  With my work schedule I tend to fly in mornings to early evening EST.

Just sharing a data point.


Thanks,

Slade  :salute
Title: Re: Post Radar Observation
Post by: Vraciu on August 19, 2018, 11:39:47 AM
Hello,

Since the radar was changed back from being able to see where planes are, I am back to fly multiple sectors just to find a fight.  Sometimes I end up bailing cuz I'm outta gas looking.  With my work schedule I tend to fly in mornings to early evening EST.

Just sharing a data point.


Thanks,

Slade  :salute

Same here.

Title: Re: Post Radar Observation
Post by: SilverZ06 on August 19, 2018, 01:27:04 PM
Yep. I was a huge fan of full dar.
Title: Re: Post Radar Observation
Post by: Zardoz on August 19, 2018, 01:33:00 PM
With some modifications, I heartily agree. :salute
Title: Re: Post Radar Observation
Post by: The Fugitive on August 19, 2018, 01:43:42 PM
Same here, I had a blast playing for a couple weekends in a row, this weekend same old crap is back.  :frown:
Title: Re: Post Radar Observation
Post by: DmonSlyr on August 19, 2018, 02:08:54 PM
Knowing which way the other guy is rolling is not very good for the overall MA. It could also be used for trolling players in the air. Field zone radar gives the players some opportunities to come into the attack without players be-lining it right to them off the run way.

I'd prefer enemy dots to be different colors so you could tell which team was winning the fight on the other side of the map. This would be helpful to players trying to switch to balance the fights.

Being that radar is such an important part of finding action. I do think there should be more radars to take down or make the radar as hard as a VH to take down. This way it's not the first thing everyone kamakazies to take out all of the radar dots when they attack the field.
Once the dots are gone. It's a guessing game as to where they might be in a big dar. I do think that makes it tough for new players. Especially for ones who don't understand the dar bars at first.

Title: Re: Post Radar Observation
Post by: Vraciu on August 19, 2018, 02:26:24 PM
Knowing which way the other guy is rolling is not very good for the overall MA.

I don't see how it matters.

The expanded radar experiment facilitated fights.   As Fugi noted, we are now back to the same old crap.

I flew two sorties today and logged.   
Title: Re: Post Radar Observation
Post by: Ciaphas on August 19, 2018, 02:36:48 PM
I don't see how it matters.

The expanded radar experiment facilitated fights.   As Fugi noted, we are now back to the same old crap.

I flew two sorties today and logged.   


+1


Sent from my iPhone using Tapatalk
Title: Re: Post Radar Observation
Post by: nrshida on August 19, 2018, 02:48:53 PM
Same, I flew a faster plane today for the same reason as Slade.

Title: Re: Post Radar Observation
Post by: popeye on August 19, 2018, 03:20:51 PM
Being that radar is such an important part of finding action. I do think there should be more radars to take down or make the radar as hard as a VH to take down. This way it's not the first thing everyone kamakazies to take out all of the radar dots when they attack the field.

+1
Title: Re: Post Radar Observation
Post by: bustr on August 19, 2018, 03:26:08 PM
At a minimum, go back to dots for everything, then show all planes in flight. Raise the minimum to 200ft to offset seeing everything. GVs, I'm ambivalent about the block dar, maybe tie it to the local radar tower. None of POTW ever had problems finding and eliminating GVs before GVDAR in planes or in tanks. And, after the last two years of lurking to see how terrains are utilized, GVDAR Meh, but, all seeing radar for airplanes created fights. It also created an unwillingness to do much other than a stalled field fight.

It supported the primary need to create activity to concentrate our small numbers. It failed becasue it made the base takers not generate that kind of activity with this as a capture the flag game. Many of the average Joe customers play to be part of that activity. A 200ft minimum with all planes seen as dots at all times above it would allow the base takers to feel like they can succeed. I would go so far as recommend allowing the radar when taken down to make a radar blank spot out of it's circle while the field would still flash. Then the radar porkers would still be in business, in the open space between radar rings you still see everything going on above 200ft. Then a few field's radar taken out to hide the target and once in the ring, up from 200ft to hit the field and town.

Big bomber raids would then use your own radar against you by sending out porkers to create a blinded path that you won't know what is flashing bases along that path to the strats. The greifers would try to blind a whole country which Meh, run an M3 then adapt and hunt them. They would become obvious since the DARBAR would not be effected by any of this and going deep into enemy territory below 200ft alone, they may get one or two fields before being met with a wirble or ack gets them. This would fill the need of another type of lone wolf player whole only likes fight against feilds AI defenses to take out ord and radar. I've seen quite a few of those.


Using the plane icon instead of a dot, I watched many people turn away when someone aimed their nose at them.
Title: Re: Post Radar Observation
Post by: Vraciu on August 19, 2018, 03:28:56 PM
...GVDAR Meh, but, all seeing radar for airplanes created fights. It also created an unwillingness to do much other than a stalled field fight.

It's not radar.  It's an INFORMATION SYSTEM.

We simply call it radar, we use our "radar" as a method to display all aircraft intelligence. We do not in any way attempt to model real radar.

HITech



GV Sentry Bars are a great tool.   No more getting sniped with gear and flaps down on short final by an unseeable WIRB for me.   

Quote
Using the plane icon instead of a dot, I watched many people turn away when someone aimed their nose at them.

Use the plane icon but have it always facing north then.

Title: Re: Post Radar Observation
Post by: bustr on August 19, 2018, 03:51:21 PM
The terminology after 16 years is meaningless to the outcomes I've witnessed over those years if now you want to win forum purse fights over that. I see what Hitech wants to communicate and why with the current rounds of whining calling it an information system. Obviously you want the pretty little spitty icons, if they only face north that will start another whizzing fest in the forums. You are not trying to create an image of an information system that helps all of his customers and how they want to play this game balanced to all of their game play preferences. After the last two years of lurking, those player preferences are easy to see when they talk about radar or Hitech's new term: the information system. In that case a 200ft minimum shouldn't be a problem and would balance things for the capture the flag average Joe players.
Title: Re: Post Radar Observation
Post by: Vraciu on August 19, 2018, 03:58:03 PM
The terminology after 16 years is meaningless to the outcomes I've witnessed over those years if now you want to win forum purse fights over that.

Oh here we go again.....  :bhead

Language matters.  It is not RADAR.  It is not intended to be radar.  It is intended to be an INFORMATION SYSTEM.  That is what Hitech said.   You guys who don't like "GV DAR" want to be invisible like Wonder Woman's Jet.   That's a ridiculous position to take.  You don't leave tracks.  You don't leave smoke clouds after you fire.  Your icons are invisible outside 1.5K or so (I forget the exact number).   So by all means let's eliminate the one tiny minor thing that gives us a 1/4 grid-sized idea of where you might be.  #Balanced


Quote
I see what Hitech wants to communicate and why with the current rounds of whining calling it an information system. Obviously you want the pretty little spitty icons,

Oh here we go again (again) with a volley of condescension instead of dealing with the point being made:

The icons give an idea to a noob what they are looking at.  They're nice looking.  Professional.  They make the game look better.   So to go from that to a bunch of dots is a YUGE step backwards.  PRESENTATION MATTERS.


Quote
if they only face north that will start another whizzing fest in the forums.

That seems to be YOUR goal not mine, since you just advocated for dots (which are even LESS information than an icon that only faces north).  Perhaps you want a whizzing contest over dots instead of icons?    :headscratch:

#Projection


Quote
You are not trying to create an image of an information system that helps all of his customers and how they want to play this game balanced to all of their game play preferences. After the last two years of lurking, those player preferences are easy to see when they talk about radar or Hitech's new term: the information system. In that case a 200ft minimum shouldn't be a problem and would balance things for the capture the flag average Joe players.

Again, sounds like you, not me, seeing as how you want GVs to be exempt from the information system display.

Title: Re: Post Radar Observation
Post by: Slade on August 19, 2018, 04:10:05 PM
Quote
The expanded radar experiment facilitated fights.

Bingo!

For me, that is the crux of the game. 

That said, I nearly always assist my country and team when the need arises.  That is a given.
Title: Re: Post Radar Observation
Post by: BaronVonDeath on August 19, 2018, 04:12:25 PM
I really liked the final version, everyone looked like a FIGHTER with no gv dar, hate flying around looking for a fight.
Title: Re: Post Radar Observation
Post by: TWCAxew on August 19, 2018, 04:52:34 PM
I really hope they take pointers out of my suggestion I made recently. I think it is a nice balance. Increase in activity but not giving away planes that just take off.

http://bbs.hitechcreations.com/smf/index.php/topic,394135.0.html

DutchVII
Title: Re: Post Radar Observation
Post by: DLXIRON on August 19, 2018, 05:56:03 PM

When I first logged in and saw the FULL GV radar I was pissed about it but after playing it for a few days it grew on me.  I think one of the best things about it was it seemed to help grow the fight.  For the most part if you see a large group fighting you are going to want to join in.

If I had it my way I love to see the full radar back and lose the GV sector dar and the DAR BAR all together.

I fly bombers quite a bit also and I guess the trade off of weaving around radar range would be launching a couple of airfields back to grab more alt but taking a more direct path to target. 
Title: Re: Post Radar Observation
Post by: TequilaChaser on August 19, 2018, 06:06:12 PM
Did something change since Friday night after FSO?

I upped in the MA for a sortie and saw little red plane icons as well as red dots on the clipboard map, in the different sectors I was flying in

I seriously have no clue as to what all the fuss is about....

There were fighting/action to be found practically all over


TC
Title: Re: Post Radar Observation
Post by: ONTOS on August 19, 2018, 07:31:54 PM
They just had a vote a few days ago. I guess we will see what the mass's wish for.
Title: Re: Post Radar Observation
Post by: captain1ma on August 19, 2018, 07:33:12 PM
get on 200 and announce: "where would you like to die!, im a bish" and then co-ordinate a fight!!
Title: Re: Post Radar Observation
Post by: The Fugitive on August 19, 2018, 09:01:11 PM
Personally I dont care if they are little squares like we had ages ago, or plane icons. I thought the ful dar just made it much more fun. Action was easy to find whether it was a couple guys, or a horde.
Title: Re: Post Radar Observation
Post by: BuckShot on August 19, 2018, 09:14:32 PM
+1 for the way it is now. No problem finding fights.
Title: Re: Post Radar Observation
Post by: nrshida on August 20, 2018, 01:43:28 AM
Using the plane icon instead of a dot, I watched many people turn away when someone aimed their nose at them.

...and there it is.

Title: Re: Post Radar Observation
Post by: 1stpar3 on August 20, 2018, 04:11:53 AM
...and there it is.
Maybe they were "Heavy" and on a mission to hit something? I KNOW :uhoh probably not for most of that type, just trying to be positive about it. Surely there arent THAt MANY of these players..I know, sure does feel that way
Title: Re: Post Radar Observation
Post by: save on August 20, 2018, 04:39:28 AM

Agreed, except one thing: I was chased by 2, and could constantly see on radar in real time what they where up to, and could use the real time information to escape, another time we were fighting among valleys, even though I could not see the guy I was fighting, I could track him behind that mountain.

A 30 second radar presentation delay would be good for both fights and fog of war.



I really liked the final version, everyone looked like a FIGHTER with no gv dar, hate flying around looking for a fight.
Title: Re: Post Radar Observation
Post by: molybdenum on August 20, 2018, 09:18:05 AM
Personally I dont care if they are little squares like we had ages ago, or plane icons. I thought the ful dar just made it much more fun. Action was easy to find whether it was a couple guys, or a horde.

I'm guessing that you and other vocal supporters of the dar variants are fighter pilots who are smart enough to up from a non-front-sector base and have alt when they get to the front. But by then, the action to which you were headed has sometimes evaporated and you have to scoot along somewhere else. This is the only explanation I can think of for people complaining that they "cannot find a fight" because, except in very early morning US time, fights in my experience are never hard to find. You just have to be willing to accept them on less than optimal terms sometimes.

I'm sticking around to see what HT comes up with, but both of the variants tested so far spoil the game for me. I am primarily a bomber pilot, and I need caution and alt to get to a place where I can survive a fighter onslaught. It's easy to tell what icon is a bomber (even if it looks the same as a fighter) based on where it ups from, its speed, and how it flies. I've watched enemy fighters figure this out and point toward me 2 sectors away while I'm still low and slow and it's just not my idea of fun to be jumped by something with tons more E well before I have a chance to get to target.
Title: Re: Post Radar Observation
Post by: Electroman on August 20, 2018, 09:31:16 AM
Our squad of 20+ members mostly stopped playing the game while the "information system" / radar was all seeing. Enough said right there just from 1 squad let alone MANY others. It altered the game way to much in the favor of fighter jocks. There were fewer long distance bomber runs, even short distance runs in bombers were easy to tell even with all plane icons the same.

Glad the experiment is over and NEVER want to see that again. If you were having a problem finding a fight then you aren't playing during the prime time which is mostly North American based. Never have a problem finding fights here. Maybe that is something then from a marketing perspective that needs to be fixed to get more players for across the pond / world locations. If you aren't willing to up at a base that is under attack or a base close to it...your problem. If you want to come in with uber alt to attack cons so you can "avoid combat" by booming and zooming - that's your choice.
Title: Re: Post Radar Observation
Post by: Vraciu on August 20, 2018, 09:39:04 AM

I'm guessing that you and other vocal supporters of the dar variants are fighter pilots who are smart enough to up from a non-front-sector base and have alt when they get to the front. But by then, the action to which you were headed has sometimes evaporated and you have to scoot along somewhere else. This is the only explanation I can think of for people complaining that they "cannot find a fight" because, except in very early morning US time, fights in my experience are never hard to find. You just have to be willing to accept them on less than optimal terms sometimes.

And yet, during the morning US I have a much easier time finding fights than you appear to.  Mornings are my favorite times any more.

As for the rest of your premise.   When has this ever NOT been the case?    The problem is that the fights are fewer and more spread out, often on a front that my country isn't even involved in because of the other two teams ignoring us, thus chasing a lone con via dar bar sector after sector after sector becomes rather...grating.   Noobs are not going to stick around and pay for that privilege.


Quote
I'm sticking around to see what HT comes up with, but both of the variants tested so far spoil the game for me. I am primarily a bomber pilot, and I need caution and alt to get to a place where I can survive a fighter onslaught. It's easy to tell what icon is a bomber (even if it looks the same as a fighter) based on where it ups from, its speed, and how it flies. I've watched enemy fighters figure this out and point toward me 2 sectors away while I'm still low and slow and it's just not my idea of fun to be jumped by something with tons more E well before I have a chance to get to target.

Up further back.   We all have to do it.

Cheers.   :salute :cheers:
Title: Re: Post Radar Observation
Post by: TWCAxew on August 20, 2018, 09:43:40 AM
Our squad of 20+ members mostly stopped playing the game while the "information system" / radar was all seeing. Enough said right there just from 1 squad let alone MANY others. It altered the game way to much in the favor of fighter jocks. There were fewer long distance bomber runs, even short distance runs in bombers were easy to tell even with all plane icons the same.

Glad the experiment is over and NEVER want to see that again. If you were having a problem finding a fight then you aren't playing during the prime time which is mostly North American based. Never have a problem finding fights here. Maybe that is something then from a marketing perspective that needs to be fixed to get more players for across the pond / world locations. If you aren't willing to up at a base that is under attack or a base close to it...your problem. If you want to come in with uber alt to attack cons so you can "avoid combat" by booming and zooming - that's your choice.


Geez all the ultimatums... We'll the test in there current form we can say it was not perfect. See it like this, the test was geared towards to if it would have any effect on the activity and the increased fights. We'll a fact is that it did. Now they need to find a way how not to screw over all the other players that like to fly a bomber or do tactical stuff.
There are ways to do this and not piss you off.

I also kinda find it selfish that you only care about the US players. There are alot of players around the world that played AH over a decade.

DutchVII
Title: Re: Post Radar Observation
Post by: Electroman on August 20, 2018, 09:49:58 AM

Geez all the ultimatums... We'll the test in there current form we can say it was not perfect. See it like this, the test was geared towards to if it would have any effect on the activity and the increased fights. We'll a fact is that it did. Now they need to find a way how not to screw over all the other players that like to fly a bomber or do tactical stuff.

There are ways to do this and not piss you off. I also kinda find it selfish that you only care about the US players. There are alot of players around the world that played AH over a decade.

DutchVII

Not so much "ultimatums" versus people not enjoying the game play - so they simply decided not to play until things were back to what they had become accustomed to. If it had remained though...I know many would not have stayed long term as playing was no longer "fun" for them. Just like over the years others have left for various reasons this was just another one of those reasons that threatened to lose players in bulk in a very short period of time.

As for being selfish - nope, not saying that at all. There are some great players from all over the world in other time zones. What I was trying to point out is the reality that the bulk of players are based in North American time zone - and maybe that is something to be considered when trying to increase numbers. How do we tap into the overseas market of players? Why is it North American based so much / popular here and why do we not have that level of success elsewhere in the world?
Title: Re: Post Radar Observation
Post by: TWCAxew on August 20, 2018, 09:58:19 AM
We'll than we don't fully agree or disagree :cheers:

I tho whished that HT would have been a little bit more creative with the test instead of a full throttle all seeing radar. To honour the tactical play and bomber missions. I do think there are ways to do this.

DutchVII
Title: Re: Post Radar Observation
Post by: ccvi on August 20, 2018, 02:24:17 PM

I'm guessing that you and other vocal supporters of the dar variants are fighter pilots who are smart enough to up from a non-front-sector base and have alt when they get to the front.

I think that's kind of a reverse Hanlon's razor. It's not a case of extreme smartness, but simply a case of limited priorities. When the war doesn't matter, but only ones own well-being, taking off in safety and flying that way is the obvious choice. When caring for the war, and a goon or m3 is surely near by, its not a lack of "smartness" to take off under less safe circumstances. Its a matter of prioritizing ones country over one self.
Title: Re: Post Radar Observation
Post by: ccvi on August 20, 2018, 02:52:22 PM
As for being selfish - nope, not saying that at all. There are some great players from all over the world in other time zones. What I was trying to point out is the reality that the bulk of players are based in North American time zone - and maybe that is something to be considered when trying to increase numbers. How do we tap into the overseas market of players? Why is it North American based so much / popular here and why do we not have that level of success elsewhere in the world?

Many reasons. Outside of the US kids don't have credit cards (I have no idea if squeekers are even a target group). The world-wars are not a great thing to remember, or re-play. Military is not something to worship. Planes are noisy and dirty, and only for the rich (unless when needed to go to vacation).

When there is advertisements, they are targeted at that market (I think? Have never seen one here).

While there is no translated versions, I doubt that would matter much these days. But people around the world at least use different kind of keyboards. While the mapping-per-(physical-)key is the same, something different is printed on the keys in different locations. It surely reduces the chances of keeping a player if the chat bar cannot be opened, because the key left of the right shift key is labeled with something else than /, and the instructions explain to press /.


What I noticed is, that playing during my "normal" time (Euro prime-time) and a bit later when probably activities in the US start, players seem to be different. There is not only a difference in numbers, but in play-styles. Numbers might be causing that change of style, but somehow I doubt it can explain it sufficiently. A lot more short-term players during those times of the day? That would somehow be consistent with recruiting targeted at those playing at peak times? What's the ratio of rank-0-players / total-players (or zero-star / total) at any given time of the day?
Title: Re: Post Radar Observation
Post by: molybdenum on August 20, 2018, 03:16:46 PM
I think that's kind of a reverse Hanlon's razor. It's not a case of extreme smartness, but simply a case of limited priorities. When the war doesn't matter, but only ones own well-being, taking off in safety and flying that way is the obvious choice. When caring for the war, and a goon or m3 is surely near by, its not a lack of "smartness" to take off under less safe circumstances. Its a matter of prioritizing ones country over one self.

Good point, I agree. Maybe a little bit of both; but mostly what you just said.
Title: Re: Post Radar Observation
Post by: The Fugitive on August 20, 2018, 04:46:05 PM

I'm guessing that you and other vocal supporters of the dar variants are fighter pilots who are smart enough to up from a non-front-sector base and have alt when they get to the front. But by then, the action to which you were headed has sometimes evaporated and you have to scoot along somewhere else. This is the only explanation I can think of for people complaining that they "cannot find a fight" because, except in very early morning US time, fights in my experience are never hard to find. You just have to be willing to accept them on less than optimal terms sometimes.

I'm sticking around to see what HT comes up with, but both of the variants tested so far spoil the game for me. I am primarily a bomber pilot, and I need caution and alt to get to a place where I can survive a fighter onslaught. It's easy to tell what icon is a bomber (even if it looks the same as a fighter) based on where it ups from, its speed, and how it flies. I've watched enemy fighters figure this out and point toward me 2 sectors away while I'm still low and slow and it's just not my idea of fun to be jumped by something with tons more E well before I have a chance to get to target.

I like winning the war just as much as the next guy, but on the other hand upping from under a horde to get hammered time after time to pretend Im "defending" is NOT fun. I play this game for fun. It's not a job, my "country" is not paying me to slow the horde, or dodge endless HOs, Im playing a GAME. Im fine with chasing away some bombers, or intercepting some porkers, or spoiling a base/port sneak, I even spend time in guns on a CV, I also like to fight other fighters, I even like the occasional buff run.

With the radar we have now, far too many players try and hide. With the radar we have now a new person loggin in will see very little action going on. That is why I prefer the radar test versions. Something has to change.
Title: Re: Post Radar Observation
Post by: Shuffler on August 20, 2018, 05:31:12 PM
Having alt is not always the most fun. Making the high folks miss and making some auger.... and best of all is when they get impatient and start to burn their E and end up turning with my 38J. That can be a ball... win or lose the actual fight, it is the fight that counts.
Title: Re: Post Radar Observation
Post by: FLOOB on August 20, 2018, 08:06:04 PM
I really liked the final version, everyone looked like a FIGHTER with no gv dar, hate flying around looking for a fight.
Same here. I also noticed that it seemed to make fighters relevant again, seems like to get anything done players needed CAP.
Title: Re: Post Radar Observation
Post by: Kodiak on August 20, 2018, 09:48:13 PM
...win or lose the actual fight, it is the fight that counts.

Winning isn't everything, it's the only thing!  :old:
Title: Re: Post Radar Observation
Post by: mERv on August 20, 2018, 11:47:10 PM
Same here.
I find myself enjoying you react like a snail when it comes into contact with salt :aok
Title: Re: Post Radar Observation
Post by: Puma44 on August 21, 2018, 10:07:59 AM
I find myself enjoying you react like a snail when it comes into contact with salt :aok

 :rofl Now, that’s funny.
Title: Re: Post Radar Observation
Post by: Vraciu on August 21, 2018, 10:28:15 AM
:rofl Now, that’s funny.

You’ll have to explain it then as it makes zero sense in any context involving me. 

Just more weird insults coming out of left field. 
Title: Re: Post Radar Observation
Post by: TWCAxew on August 21, 2018, 10:29:12 AM
You’ll have to explain it then as it makes zero sense in any context involving me.

Yeah putting salt on snakes is not fun :mad:
Title: Re: Post Radar Observation
Post by: Vraciu on August 21, 2018, 10:30:05 AM
Yeah putting salt on snakes is not fun :mad:

Ssssssssssso true.    :D
Title: Re: Post Radar Observation
Post by: Ramesis on August 21, 2018, 03:14:18 PM
It just occurred to me... this dar thing boils down to two camps...
Those that play the game for strategic and tactical reasons and those
who want to furball… and so the argument will never be resolved  :rock
Title: Re: Post Radar Observation
Post by: Vraciu on August 21, 2018, 03:17:14 PM
See Rule #4
Title: Re: Post Radar Observation
Post by: Shuffler on August 21, 2018, 04:48:42 PM
See Rule #4
Title: Re: Post Radar Observation
Post by: Shuffler on August 22, 2018, 04:24:43 PM
Oh looky.... I must be playing golf.  :D
Title: Re: Post Radar Observation
Post by: Vraciu on August 22, 2018, 08:30:37 PM
Oh looky.... I must be playing golf.  :D

 :rofl :aok

Careful...   :bolt:

As a wise man once said, “What’s been seen cannot be unseen.”  :confused: :O