Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JOACH1M on April 02, 2019, 11:12:28 PM

Title: Exploit.
Post by: JOACH1M on April 02, 2019, 11:12:28 PM
The turning off engine while diving in on someone’s tail (so there is no audio cue of any plane near you) is extremely gamey and broken. I can think of a few way to potentially fix this idea.

1. Somewhere code in the enemy engine sound file still plays while their aircraft is flying over an “x” amount of airspeed.

2. Make it so engine shutdown and start up become extremely longer making less of an option that people will want to use.

Title: Re: Exploit.
Post by: FLS on April 02, 2019, 11:18:57 PM
Audio cues of planes near you is just a game feature.

For realism turn up your engine sound so you can't hear anyone else.
Title: Re: Exploit.
Post by: save on April 03, 2019, 02:04:19 AM
2. Make it so engine shutdown and start up become extremely longer making less of an option that people will want to use.


This !
I've seen enough 190D9 pilots turning to the right with engine off last 2 years.
I think it must be implemented sooner than later to counter one of the worst gaming the game incentives.
Title: Re: Exploit.
Post by: Puma44 on April 03, 2019, 06:11:53 AM

2. Make it so engine shutdown and start up become extremely longer making less of an option that people will want to use.


Or, make the engine randomly not restart.  Make it a possible consequence of shutting off the engine.
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 08:04:13 AM
Or, make the engine randomly not restart.  Make it a possible consequence of shutting off the engine.

The aha moment. I like this idea.
Title: Re: Exploit.
Post by: Zoney on April 03, 2019, 08:23:59 AM
With the new dar settings where within icon range you get a warning that an aircraft is in your area, the "sneak" attack with engine shutdown is really moot.  If you don't know an aircraft is near you now, you need to be more aware.
Title: Re: Exploit.
Post by: Toad on April 03, 2019, 08:24:38 AM
Puma's got it.

Read all the WW2 fighter histories you can and see if you can find people intentionally shutting down their engines, particularly over enemy territory. I don't think you'll find any. There might be a couple but it would definitely be the exception to the rule.
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 08:48:14 AM
Puma's got it.

Read all the WW2 fighter histories you can and see if you can find people intentionally shutting down their engines, particularly over enemy territory. I don't think you'll find any. There might be a couple but it would definitely be the exception to the rule.

Unless they are scouting and listening for tanks ala Battle of the Bulge.  :D
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 09:08:06 AM
Unless they are scouting and listening for tanks ala Battle of the Bulge.  :D

Well, if we were to model ....

https://en.wikipedia.org/wiki/Piper_J-3_Cub (https://en.wikipedia.org/wiki/Piper_J-3_Cub)
Title: Re: Exploit.
Post by: DubiousKB on April 03, 2019, 10:09:57 AM
Exploiting a weakness? it's an outrage!

I think it's just the first time someone actually dove in on him and it scared him.  :devil

If the engine shutoff needs to be modeled, that opens up a WHOLE can of worms... How dare that guy throw all flaps out AND landing gear in the span of 1.27seconds. That's not real!!  :mad:
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 10:22:44 AM
The actual fix would be removing the ability to adjust sound levels.

Shutting off your engine or simply reducing power was possible even if they were poor choices.

Never read any WW2 histories where sound levels were tweaked for dogfighting.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 10:37:52 AM
The actual fix would be removing the ability to adjust sound levels.

That 'fix' would make it extremely difficult (for me) to hear people on vox.
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 10:41:52 AM
That 'fix' would make it extremely difficult (for me) to hear people on vox.

Even more realism.  :D

Sound adjustment is a gamey feature like auto pilot. There are good reasons for both.

Exploiting sound adjustment has led to exploiting the sound adjustment exploit.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 10:50:26 AM
Even more realism.  :D

Sound adjustment is a gamey feature like auto pilot. There are good reasons for both.

Exploiting sound adjustment has led to exploiting the sound adjustment exploit.

(https://media0.giphy.com/media/521JLj0YGzz6AEWsZ5/giphy.gif)
Title: Re: Exploit.
Post by: 100Coogn on April 03, 2019, 10:51:16 AM
The actual fix would be removing the ability to adjust sound levels.

Shutting off your engine or simply reducing power was possible even if they were poor choices.

Never read any WW2 histories where sound levels were tweaked for dogfighting.

Might as well remove the GAMMA setting too.  Next, maybe zoom view.  But by all means leave the radar like it is.  Wouldn't want things to get too gamey. 

Coogan
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 10:54:06 AM
Might as well remove the GAMMA setting too.  Next, maybe zoom view.  But by all means leave the radar like it is.  Wouldn't want things to get too gamey. 

Coogan

Why change anything?
Title: Re: Exploit.
Post by: JOACH1M on April 03, 2019, 11:23:01 AM
I’m baffled at the responses right now. You guys can’t handle any change of gameplay can you?  It’s an exploit that I even use, and i even want it removed.

I understand it’s just “game” but it’s a broken exploit and needs to be addressed. Exploits such as this make the game less fun to play.

Tell me one good reason why it should stay?
Title: Re: Exploit.
Post by: Wiley on April 03, 2019, 11:24:53 AM
I’m baffled at the responses right now. You guys can’t handle any change of gameplay can you?  It’s an exploit that I even use, and i even want it removed.

I understand it’s just “game” but it’s a broken exploit and needs to be addressed. Exploits such as this make the game less fun to play.

Tell me one good reason why it should stay?

Tell me one good reason why you should be able to hear the engine of an approaching aircraft from 800 yards inside the cockpit of your own running aircraft?

Wiley.
Title: Re: Exploit.
Post by: 100Coogn on April 03, 2019, 11:27:10 AM
Why change anything?

The actual fix would be removing the ability to adjust sound levels.

Shutting off your engine or simply reducing power was possible even if they were poor choices.

Never read any WW2 histories where sound levels were tweaked for dogfighting.

That sounds like you want to change things, I was going the extra step for ya.

Coogan
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 11:32:17 AM
I’m baffled at the responses right now. You guys can’t handle any change of gameplay can you?  It’s an exploit that I even use, and i even want it removed.

I understand it’s just “game” but it’s a broken exploit and needs to be addressed. Exploits such as this make the game less fun to play.

Tell me one good reason why it should stay?

I explained that you have it backwards. The sound adjustment exploit isn't working when people turn their engines off. You want the game to change to preserve an exploit.

I can handle a lot. Even disagreement.   :aok

That sounds like you want to change things, I was going the extra step for ya.

Coogan

Got it. Sorry for the confusion, I was just clarifying the issue.
Title: Re: Exploit.
Post by: LilMak on April 03, 2019, 11:34:30 AM
Unless your engine was off you wouldn’t be able to hear them coming in reality anyway.

Not really an exploit IMO. Cutting it to stop torque is more of an exploit. Even so, all you would have to do us flick the mags off. As soon as you flicked them back on, the engine would come alive as long as the prop was still turning.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 11:39:37 AM
There's a lot of discussion about fixing something that's a non-issue, imo. *ShruG*

If this much effort was put into how to inject inspiration back into the community ......

 :cool:
Title: Re: Exploit.
Post by: Wiley on April 03, 2019, 11:43:08 AM
There's a lot of discussion about fixing something that's a non-issue, imo. *ShruG*

If this much effort was put into how to inject inspiration back into the community ......

 :cool:

There's plenty of inspiration in here.  It's just channeled in completely nonproductive directions.  ;)

Wiley.
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 11:51:34 AM
Unless your engine was off you wouldn’t be able to hear them coming in reality anyway.

Not really an exploit IMO. Cutting it to stop torque is more of an exploit. Even so, all you would have to do us flick the mags off. As soon as you flicked them back on, the engine would come alive as long as the prop was still turning.

The relevant torque is from the spiral propwash, you don't need to cut the engine, you can just pull off the power.

Title: Re: Exploit.
Post by: JOACH1M on April 03, 2019, 11:53:04 AM
Tell me one good reason why you should be able to hear the engine of an approaching aircraft from 800 yards inside the cockpit of your own running aircraft?

Wiley.
Good point. How about we do something about the ability to turn engine on and off at will?
Title: Re: Exploit.
Post by: ACE on April 03, 2019, 11:55:28 AM
The relevant torque is from the spiral propwash, you don't need to cut the engine, you can just pull off the power.


Maybe in real life. But in this game once you shut the engine off your hammerhead capabilities increase significantly. There is still torque with 0% throttle engine on. You shut it off there is absolutely 0.
Title: Re: Exploit.
Post by: Wiley on April 03, 2019, 12:00:22 PM
Good point. How about we do something about the ability to turn engine on and off at will?

Your justification to remove it was the gamey sound cue being gone when someone bounces you.

Aside from that, is it that gamebreaking that the bad man shuts his engine off to hammerhead?  I've seen  maybe 3 guys that do it on a regular basis, and I haven't seen them around lately.  Mountain, molehill.

Wiley.
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 12:11:34 PM
Maybe in real life. But in this game once you shut the engine off your hammerhead capabilities increase significantly. There is still torque with 0% throttle engine on. You shut it off there is absolutely 0.

Correct. If there is no torque there is no need to counter the torque and the maneuver is easier. If there is a little torque you need a little adjustment and there are times when flying that slow makes sense.
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 12:14:42 PM
What's this torque tall speak of....    :D
Title: Re: Exploit.
Post by: Wiley on April 03, 2019, 12:16:47 PM
What's this torque tall speak of....    :D

It is something that people who fly fighters need to contend with.  Nothing to worry about for you bomber pilots.  :bolt:

Wiley.
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 12:21:35 PM
Good point. How about we do something about the ability to turn engine on and off at will?

The ability to turn your engine on and off is a normal part of flying. The thrust delay on restart is modeled.

What's this torque tall speak of....    :D

It becomes apparent when you lose one engine or apply asymmetrical thrust.   :aok
Title: Re: Exploit.
Post by: hyzer on April 03, 2019, 01:05:56 PM
Tie the external and internal engines sounds together.  Turn yours off, his is off also.    :devil   
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 04:54:09 PM
It is something that people who fly fighters need to contend with.  Nothing to worry about for you bomber pilots.  :bolt:

Wiley.

Otay..... tank you vewy much
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 04:55:16 PM
The ability to turn your engine on and off is a normal part of flying. The thrust delay on restart is modeled.

It becomes apparent when you lose one engine or apply asymmetrical thrust.   :aok

 :rofl he said as
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 04:57:25 PM
The ability to turn your engine on and off is a normal part of flying. The thrust delay on restart is modeled.

It becomes apparent when you lose one engine or apply asymmetrical thrust.   :aok

How come when I bottom out my RPM and turn off my engine(s) ... I speed up in a dive?  :headscratch: :airplane: :old:
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 04:58:42 PM
How come when I bottom out my RPM and turn off my engine(s) ... I speed up in a dive?  :headscratch: :airplane: :old:

When you kill your engine the prop feathers.
Title: Re: Exploit.
Post by: Wiley on April 03, 2019, 04:59:33 PM
When you kill your engine the prop feathers.

Isn't it technically when you bottom out your RPM the prop feathers?

Wiley.
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 05:00:51 PM
Isn't it technically when you bottom out your RPM the prop feathers?

Wiley.

Get off your tech wagon and step over here.......  :devil
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 05:02:12 PM
How come when I ditch on the water my plane doesn't sink?
Title: Re: Exploit.
Post by: Wiley on April 03, 2019, 05:04:08 PM
How come when I ditch on the water my plane doesn't sink?

Because planes fly.  Obviously if they fly through the air, they must be lighter than water.

Get off your tech wagon and step over here.......  :devil

 :headscratch:  Now I'm actually slightly curious.  I've never feathered my prop with the engine running to see if I sped up in a dive, I just assumed the result would be the same.

Wiley.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 05:06:41 PM
:headscratch:  Now I'm actually slightly curious.  I've never feathered my prop with the engine running to see if I sped up in a dive, I just assumed the result would be the same.

It is.
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 05:33:28 PM
How come when I bottom out my RPM and turn off my engine(s) ... I speed up in a dive?  :headscratch: :airplane: :old:

Gravity.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 06:31:04 PM
Gravity.

Gravity is less when I keep my RPMs up?
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 06:44:34 PM
Gravity provides the thrust when your engines are off.

You use "bottom out" to refer to high RPM? Isn't that backwards?

What do you suppose has more drag, low AOA or high AOA?
Title: Re: Exploit.
Post by: mikeWe9a on April 03, 2019, 07:34:42 PM
Gravity is less when I keep my RPMs up?
Nope, but when your RPMs are high (and engine power output is low), the air stream is driving the propeller rather than the other way around.  The result is that your prop is creating drag rather than thrust.

Mike
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 07:48:30 PM
Nope, but when your RPMs are high (and engine power output is low), the air stream is driving the propeller rather than the other way around.  The result is that your prop is creating drag rather than thrust.

Mike

Hence my question for Arlo on prop AOA.  :D
Title: Re: Exploit.
Post by: serun on April 03, 2019, 08:18:08 PM
Other players routinely shut my engine off quite regularly with machine gun bullets and cannon rounds. As this usually has a detrimental effect on my survivability I have never been tempted to INTENTIONALLY shut my engine off myself.   Gunners on bombers are especially guilty of this atrocity. :grin:
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 08:25:29 PM
Gravity has it's limits. It works great till you hit the stops.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 08:36:06 PM
Gravity provides the thrust when your engines are off.

You use "bottom out" to refer to high RPM? Isn't that backwards?

What do you suppose has more drag, low AOA or high AOA?

Why are you presuming my use of "bottomed out" means "high RPM?"

You feather a prop to reduce drag.  :cool:
Title: Re: Exploit.
Post by: Vraciu on April 03, 2019, 08:51:10 PM
Nope, but when your RPMs are high (and engine power output is low), the air stream is driving the propeller rather than the other way around.  The result is that your prop is creating drag rather than thrust.

Mike

Woah.  I know you from The Sig Forum.    :O
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 09:53:54 PM
Why are you presuming my use of "bottomed out" means "high RPM?"

You feather a prop to reduce drag.  :cool:

Because you questioned why you would speed up. Speeding up would only be a surprise at high RPM.

Feathering reduces drag but the acceleration still comes from gravity.

Note the difference when you feather the prop while parked. :D

Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 09:55:27 PM
Because you questioned why you would speed up. Speeding up would only be a surprise at high RPM.

Feathering reduces drag but the acceleration still comes from gravity.

Note the difference when you feather the prop while parked. :D

Drag isn't gravity .... gravity isn't drag.  :D
Title: Re: Exploit.
Post by: FLS on April 03, 2019, 09:56:57 PM
Drag isn't gravity .... gravity isn't drag.  :D

That's good start. We'll take it slow.  :aok
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 10:09:11 PM
That's good start. We'll take it slow.  :aok

We'll take what slow? You're the one seems prone to take what I post and run in random directions at high speed.  :D

Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 10:25:41 PM
If you are falling while wearing a dress...... that is drag affected by gravity.
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 10:28:05 PM
If you are falling while wearing a dress...... that is drag affected by gravity.

It is drag is affected by atmosphere, not gravity. If Earth had no atmosphere then there'd be no drag.  :)
Title: Re: Exploit.
Post by: Shuffler on April 03, 2019, 10:31:52 PM
It is drag is affected by atmosphere, not gravity. If Earth had no atmosphere then there'd be no drag.  :)

So you are saying you need proper lighting and maybe Frank Sinatra playing in the background? That enough atmosphere?

 :rofl
Title: Re: Exploit.
Post by: Arlo on April 03, 2019, 10:37:20 PM
So you are saying you need proper lighting and maybe Frank Sinatra playing in the background? That enough atmosphere?

 :rofl

I'm more of a Deano or Bobby Darin type ..... but no.  :cool:
Title: Re: Exploit.
Post by: 100Coogn on April 03, 2019, 11:56:18 PM
How come when I ditch on the water my plane doesn't sink?

The sound of metal and tarmac screeching as you glide into the water is not real?   :headscratch:

Coogan
Title: Re: Exploit.
Post by: Ack-Ack on April 04, 2019, 12:24:40 AM
The relevant torque is from the spiral propwash, you don't need to cut the engine, you can just pull off the power.

People don't realize that, they saw Skye do it so they think it works.  Turning off your engine during a fight is not a very smart thing to do.

Many years ago during the first years of AH, turning off your engine during a turn fight did help and made some plane turn slightly tighter and your engine would instantly be at full power with no start up delay when turning the engine back on.  But that was fixed not long afterwards when the start up delay was added.
Title: Re: Exploit.
Post by: lunatic1 on April 04, 2019, 12:42:31 AM
i'm not going to read all 4 pages-so i'll just say this-> turn you're head  around often-watch the radar, is con's within 3 k of you-*and don't fly strait for more than 30 seconds. no ones fought but your own.
Title: Re: Exploit.
Post by: Shuffler on April 04, 2019, 02:52:16 AM
Taka taka taka taka
Title: Re: Exploit.
Post by: waystin2 on April 04, 2019, 07:12:59 AM
I have an exploit that defeats this exploit Joach!  :D  I turn and look over my right and or left shoulder occasionally.  Don't tell anyone though bro!   We will be gods in the arena!!!  :banana:
Title: Re: Exploit.
Post by: FLOOB on April 05, 2019, 02:41:29 AM
I may be wrong but I'm pretty sure WWI pilots would turn off their engine when diving on an enemy. Galand said that when closed cockpits became a thing most fighter pilots didn't like the idea of a closed cockpit because for one thing you couldn't smell the enemy planes.
Title: Re: Exploit.
Post by: FLS on April 05, 2019, 10:24:08 AM
WW1 pilots had to avoid over speeding the propeller in a dive. This is modeled in AH if you turn the engine governor off. If you had a rotary engine turning the engine off and on for throttle control was normal.

This also affects the Storch since it has a fixed pitch propeller.
Title: Re: Exploit.
Post by: Electroman on April 05, 2019, 11:21:48 AM
Seriously...is this really an issue??? Keep your clipboard up on screen so you can see an incoming plane icon due to proximity dar. Use your situational awareness in general. I'll be the first to admit I get pissed when I get jumped, but it's not due to lack of hearing the sound of the aircraft.

While it may be poor sportsmanship to use this tactic it's how players game the game. No different than certain GV'ers that have their sounds tweaked, turn down graphics, use gamma, etc etc.

You wanna fix something - get rid of the GVDar and the proximity radar for planes to start. Those 2 things alone killed off missions, lost players to the game and has far more of an effect.
Title: Re: Exploit.
Post by: RELIC on April 05, 2019, 06:35:26 PM
I have an exploit that defeats this exploit Joach!  :D  I turn and look over my right and or left shoulder occasionally.  Don't tell anyone though bro!   We will be gods in the arena!!!  :banana:
:aok
Title: Re: Exploit.
Post by: Lusche on April 05, 2019, 06:48:26 PM
Keep your clipboard up on screen so you can see an incoming plane icon due to proximity dar.

That was my first thought when reading this thread. Who needs to listen or even look around for enemy cons when you have the new AH tailwarning radar?  :old:
Title: Re: Exploit.
Post by: Puma44 on April 05, 2019, 07:36:25 PM
i'm not going to read all 4 pages-so i'll just say this-> turn you're head  around often-watch the radar, is con's within 3 k of you-*and don't fly strait for more than 30 seconds. no ones fought but your own.

...and do frequent belly checks.
Title: Re: Exploit.
Post by: FESS67 on April 05, 2019, 07:38:18 PM
...and do frequent belly checks.

Man you sound like my doctor!!!
Title: Re: Exploit.
Post by: mikeWe9a on April 07, 2019, 03:59:52 PM
Woah.  I know you from The Sig Forum.    :O

Afraid not - not on any such forum (Sig Sauer, I presume?)

Mike
Title: Re: Exploit.
Post by: BiPoLaR on April 10, 2019, 09:01:19 PM
The turning off engine while diving in on someone’s tail (so there is no audio cue of any plane near you) is extremely gamey and broken. I can think of a few way to potentially fix this idea.

1. Somewhere code in the enemy engine sound file still plays while their aircraft is flying over an “x” amount of airspeed.

2. Make it so engine shutdown and start up become extremely longer making less of an option that people will want to use.
Get better SA.
Its been a thing since I joined AH back in AH 1 days.
I loved to hear someone turn off their engine or see one diving in on me without it on. That means they're bleeding E like a sieve. Then you E fight them. Win every time.
Title: Re: Exploit.
Post by: JOACH1M on April 11, 2019, 10:27:03 AM
Get better SA.
Its been a thing since I joined AH back in AH 1 days.
I loved to hear someone turn off their engine or see one diving in on me without it on. That means they're bleeding E like a sieve. Then you E fight them. Win every time.
Pleasent surprise seeing your name on the reply... Hope all is well.

the people diving in with engine off manage to still have more E from their dive than I still would have after avoiding their first attack. :/
Title: Re: Exploit.
Post by: Wiley on April 11, 2019, 10:42:25 AM
Pleasent surprise seeing your name on the reply... Hope all is well.

the people diving in with engine off manage to still have more E from their dive than I still would have after avoiding their first attack. :/

The secret is to feather your prop on the way down.  Or so I'm told...  :bolt:

Wiley.
Title: Re: Exploit.
Post by: Arlo on April 11, 2019, 10:55:07 AM
The secret is to feather your prop on the way down.  Or so I'm told...  :bolt:

Wiley.

Disclaimer: For best results, feather it to the point of compression.
Title: Re: Exploit.
Post by: Chalenge on April 11, 2019, 11:11:46 AM
If I can get it working right this will go away for anyone that has my sound pack loaded. Big if at the moment, but it's coming.
Title: Re: Exploit.
Post by: Wiley on April 11, 2019, 11:16:39 AM
If I can get it working right this will go away for anyone that has my sound pack loaded. Big if at the moment, but it's coming.

Hearing other vehicles over your own, or shutting down your engine to be quiet to others?

Wiley.
Title: Re: Exploit.
Post by: Chalenge on April 11, 2019, 11:24:33 AM
Hearing other vehicles over your own, or shutting down your engine to be quiet to others?

Wiley.

Diving aircraft will always make some sound. Unfortunately, moving really, really fast near the ground doesn't seem to work as it does in the real world, but we take what we can, right?
Title: Re: Exploit.
Post by: SIK1 on April 11, 2019, 11:37:11 AM
Isn't the actual exploit having the ability to quiet the sound of your own engine to the point of being able to hear the others approach?

 :salute
Sik
Title: Re: Exploit.
Post by: Chalenge on April 11, 2019, 11:56:27 AM
Isn't the actual exploit having the ability to quiet the sound of your own engine to the point of being able to hear the others approach?

 :salute
Sik

If Hitech wants to change that it's up to him. Right now you can change your internal sound levels, but you cannot change external sound levels.

If you don't like that someone hears you coming then it's the same thing as avoiding fights. You will get a better fight if you can press the attack on the guy with his internal sounds turned down (maybe). If all you want is the one pass kill, then you shouldn't let it bother you. What's the difference between that and being seen?
Title: Re: Exploit.
Post by: Wiley on April 11, 2019, 12:13:53 PM
If Hitech wants to change that it's up to him. Right now you can change your internal sound levels, but you cannot change external sound levels.

If you don't like that someone hears you coming then it's the same thing as avoiding fights. You will get a better fight if you can press the attack on the guy with his internal sounds turned down (maybe). If all you want is the one pass kill, then you shouldn't let it bother you. What's the difference between that and being seen?

Personally I think being able to hear a guy coming in on you from half a mile out over your own engine is silly and gamey AF.  May as well have a big red flashing icon over your gunsight going "THREAT DETECTED".  That's why I don't particularly have a problem with people killing their engine if they're bouncing someone.  YMMV, and that's all right.

Wiley.
Title: Re: Exploit.
Post by: Gman on April 11, 2019, 05:35:40 PM
Get better SA.
Its been a thing since I joined AH back in AH 1 days.
I loved to hear someone turn off their engine or see one diving in on me without it on. That means they're bleeding E like a sieve. Then you E fight them. Win every time.

Hey Bipolar, how have you been?
Title: Re: Exploit.
Post by: Mano on April 12, 2019, 12:35:40 PM
This thread should be in the Wishlist forum.

 :salute
Title: Re: Exploit.
Post by: bozon on April 12, 2019, 01:22:32 PM
All other engine sounds should be muted while yours is running.
There, problem solved.
Title: Re: Exploit.
Post by: FLS on April 12, 2019, 01:24:35 PM
With sounds grouped you could have all the engine sound levels on the same slider.
Title: Re: Exploit.
Post by: Chalenge on April 12, 2019, 01:33:46 PM
I think that if every external engine sound has a referenced event attached to speed by default then the airplane will never be silent. The problem is that your engine may always make more noise anyway, so . . . I just don't understand why someone would want to fly around in silence.
Title: Re: Exploit.
Post by: Vraciu on April 13, 2019, 10:46:16 AM
Afraid not - not on any such forum (Sig Sauer, I presume?)

Mike

I know you from somewhere other than here.  Same icon and everything.   (Yeah, Sig Sauer.)
Title: Re: Exploit.
Post by: mikeWe9a on April 13, 2019, 01:55:08 PM
I know you from somewhere other than here.  Same icon and everything.   (Yeah, Sig Sauer.)

That particular icon is a selfie taken from the back seat of either a T-38 or a QF-4 (most likely QF-4) from shortly before my retirement.  Since the visor is down and the helmet/mask is standard USAF equipment you've probably seen a very similar picture taken by someone else.  I know I've seen dozens of similar photos on Facebook, etc., and the only way I know it is me under there is because I took it.  It would have been much easier to recognize me in my normal aircraft, since I wore a headset rather than helmet, but that wouldn't be nearly as dramatic (and I'm not that handsome).

Mike
Title: Re: Exploit.
Post by: SirNuke on April 17, 2019, 12:06:16 PM
Other "competitive" games don't allow you to change specific environment noise volumes because while it's a nice feature, it is exploitable.

And also yeah shutting your engine should probably be more risky...

 :rock
Title: Re: Exploit.
Post by: Eagler on April 21, 2019, 08:49:29 AM
killing the engine in flight and restarting it is childish gaming crap that should be removed by making it impossible to air start an engine

<S>

Eagler
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 09:27:05 AM
killing the engine in flight and restarting it is childish gaming crap that should be removed by making it impossible to air start an engine

That would be more damaging than beneficial when the first player accidentally hits his 'e' key and is horked and if he's lucky he knows where he forum is and decides to start a complaint thread instead of cancelling his account then and there we all get a chance to enjoy his frustration. Then it happens to another.
Title: Re: Exploit.
Post by: The Fugitive on April 21, 2019, 10:08:47 AM
Sure you can always find someone who is going to complain, but once the "exploit" is explained to them and the reason it is designed that way, the intelligent players will accept it and move on.

So yes, lets continue to "poo-poo" every idea that may make the game better as we watch players continue to leave.  :aok
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 10:12:22 AM
Sure you can always find someone who is going to complain, but once the "exploit" is explained to them and the reason it is designed that way, the intelligent players will accept it and move on.

So yes, lets continue to "poo-poo" every idea that may make the game better as we watch players continue to leave.  :aok

We don't need 'bath water out with the baby' or 'cure worse than the disease' ... 'fixes.' Not every idea has merit.  (And who the Hades is leaving because of this?)  :aok
Title: Re: Exploit.
Post by: FLS on April 21, 2019, 10:29:50 AM
killing the engine in flight and restarting it is childish gaming crap that should be removed by making it impossible to air start an engine

<S>

Eagler

Would suck if the rotary engines couldn't blip.

There is no real advantage to turning the engines off except defeating the gamey exploit of turning sounds down. So what's the problem that needs fixing?
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 10:47:30 AM
Would suck if the rotary engines couldn't blip.

There is no real advantage to turning the engines off except defeating the gamey exploit of turning sounds down. So what's the problem that needs fixing?

I need to turn sounds down because I can't turn voices up enough. Guess my hearing damage from my service days can't accommodate the frequencies needed to hear some of my squadies' (or other player's) verbal communication over the engine drone. Still gotta 'swivel-head' to avoid getting bounced (30 seconds more life). :)
Title: Re: Exploit.
Post by: FLS on April 21, 2019, 11:13:35 AM
I need to turn sounds down because I can't turn voices up enough. ...

Missing context.
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 11:38:47 AM
Missing context.

You mean 'can't hear voices over the engine drone' and 'still need a swivel-head to avoid the bounce' wasn't enough context regarding the suggestion that eliminating the ability to adjust sounds in the game would fix the problem of adjusting sounds in game to supposedly game the game?
Title: Re: Exploit.
Post by: FLS on April 21, 2019, 12:17:11 PM
You mean 'can't hear voices over the engine drone' and 'still need a swivel-head to avoid the bounce' wasn't enough context regarding the suggestion that eliminating the ability to adjust sounds in the game would fix the problem of adjusting sounds in game to supposedly game the game?

Nobody is discussing "eliminating the ability to adjust sounds in the game". The context is the sound adjustment exploit that is defeated by turning off the engine.
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 12:23:37 PM
There is no real advantage to turning the engines off except defeating the gamey exploit of turning sounds down. So what's the problem that needs fixing?

Quote from: FLS
Nobody is discussing "eliminating the ability to adjust sounds in the game". The context is the sound adjustment exploit that is defeated by turning off the engine.

The "sound adjustment exploit that is defeated by turning off the engine" is pure silliness from both aspects. So what 'context' am I supposedly missing?  :D
Title: Re: Exploit.
Post by: FLS on April 21, 2019, 12:31:06 PM
We're done.
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 12:33:04 PM
Mmmmok. I thought the question was simple enough.  :old:
Title: Re: Exploit.
Post by: Shuffler on April 21, 2019, 02:37:09 PM
killing the engine in flight and restarting it is childish gaming crap that should be removed by making it impossible to air start an engine

<S>

Eagler

I have accidentally killed my engines while just flying. Lucky for me I could restart them.
Title: Re: Exploit.
Post by: Mongoose on April 21, 2019, 02:56:10 PM
killing the engine in flight and restarting it is childish gaming crap that should be removed by making it impossible to air start an engine

And what is your justification for this?  I remind you that this game is built on a flight simulator.  The goal is to simulate the flight characteristics of a real airplane.  There is nothing to stop a real pilot in a real airplane from turning his engine off and then restarting it.  So what is your justification for creating this artificial limitation in the game.
Title: Re: Exploit.
Post by: Mongoose on April 21, 2019, 03:04:18 PM
That would be more damaging than beneficial when the first player accidentally hits his 'e' key and is horked

I have done that before.  I got in a hurry and was trying to type a message, but missed the / key.  Partway through typing the message, my engine shut off and I got a message that I don't have a bomb bay to open.  I was able to turn the engine back on and continue. 

Then there was a another time that I was really low on fuel.  I turned my engine off to save the last of my fuel, and glided for twenty miles.  Then I restarted my engine and landed.

Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 03:12:05 PM
I have accidentally killed my engines while just flying. Lucky for me I could restart them.

^This.  :)
Title: Re: Exploit.
Post by: Arlo on April 21, 2019, 03:13:15 PM
I have done that before.  I got in a hurry and was trying to type a message, but missed the / key.  Partway through typing the message, my engine shut off and I got a message that I don't have a bomb bay to open.  I was able to turn the engine back on and continue. 

Then there was a another time that I was really low on fuel.  I turned my engine off to save the last of my fuel, and glided for twenty miles.  Then I restarted my engine and landed.

Same here. Both cases.  :)
Title: Re: Exploit.
Post by: Oldman731 on April 21, 2019, 04:06:42 PM
And what is your justification for this?  I remind you that this game is built on a flight simulator.  The goal is to simulate the flight characteristics of a real airplane.  There is nothing to stop a real pilot in a real airplane from turning his engine off and then restarting it.  So what is your justification for creating this artificial limitation in the game.


Because AH isn't a totally accurate simulator.  Mechanical or other failures aren't modeled here.  A real pilot in a real airplane can turn his engine off, and most of the time it will restart.  But not always.  I think Puma mentioned this elsewhere.

- oldman
Title: Re: Exploit.
Post by: Shuffler on April 21, 2019, 04:54:22 PM

Because AH isn't a totally accurate simulator.  Mechanical or other failures aren't modeled here.  A real pilot in a real airplane can turn his engine off, and most of the time it will restart.  But not always.  I think Puma mentioned this elsewhere.

- oldman

They also frown on singing while your mic is keyed.
Title: Re: Exploit.
Post by: guncrasher on April 21, 2019, 06:18:24 PM
I need to turn sounds down because I can't turn voices up enough. Guess my hearing damage from my service days can't accommodate the frequencies needed to hear some of my squadies' (or other player's) verbal communication over the engine drone. Still gotta 'swivel-head' to avoid getting bounced (30 seconds more life). :)

there's an option to turn external sound of while vox is playing.

semp
Title: Re: Exploit.
Post by: Chalenge on April 22, 2019, 01:42:13 AM

Because AH isn't a totally accurate simulator.  Mechanical or other failures aren't modeled here.  A real pilot in a real airplane can turn his engine off, and most of the time it will restart.  But not always.  I think Puma mentioned this elsewhere.

- oldman

Yeah, turning your engine off and then diving on a lower contact would be bad for your engine. Sometimes very bad. Can't be fixed with audio, either, because external sounds are tied to the engine while it is running only. If we could tie it to speed it would be different, but so far all attempts have broken.
Title: Re: Exploit.
Post by: FLS on April 22, 2019, 08:25:34 AM
Turning your engine noise level down is less likely in real aircraft than turning the engine off and on again.
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 10:29:36 AM
Turning your engine noise level down is less likely in real aircraft than turning the engine off and on again.

So is having the engine noise pumped through your headset.  ;)
Title: Re: Exploit.
Post by: bustr on April 22, 2019, 11:11:19 AM
At least when you turn your engine off in flight your red map icon is still there....
Title: Re: Exploit.
Post by: 1stpar3 on April 22, 2019, 12:26:54 PM
At least when you turn your engine off in flight your red map icon is still there....
:aok Still cant hide your plane in trees though. :devil Ok, you can........but its not gonna restart :rofl
Title: Re: Exploit.
Post by: bustr on April 22, 2019, 12:55:58 PM
You can park it in the bamboo thicket and shut down. And you can fire it up and fly away.
Title: Re: Exploit.
Post by: Ciaphas on April 22, 2019, 01:38:03 PM
would it make more sense to have the engine sound be a constant or a predetermined percentage of other slider positions?


Sent from my iPhone using Tapatalk
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 01:41:11 PM
would it make more sense to have the engine sound be a constant or a predetermined percentage of other slider positions?

Would that be more or less than the voice setting and by how much? Maybe the voice setting can be adjustable by an additional 100% and I can turn down everything else, equally?  :D
Title: Re: Exploit.
Post by: Ciaphas on April 22, 2019, 01:43:22 PM
in theory it would work as long as the sounds in question stay relative to each other.

Vox should always remain on it's own volume control.


Sent from my iPhone using Tapatalk
Title: Re: Exploit.
Post by: Ciaphas on April 22, 2019, 02:35:56 PM
I personally think the aircrafts engine volume should be a constant and if an option to raise or lower were to exist it should adjust all other volumes to keep them relative to the engine volume with an exception to the VOX volume.



Sent from my iPhone using Tapatalk
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 02:43:34 PM
I personally think the aircrafts engine volume should be a constant and if an option to raise or lower were to exist it should adjust all other volumes to keep them relative to the engine volume with an exception to the VOX volume.

Works for me (though I really do think this 'problem' is blown way outa proportion).  :)
Title: Re: Exploit.
Post by: FLS on April 22, 2019, 02:47:36 PM
So is having the engine noise pumped through your headset.  ;)

That's just an option in Aces High. It's also a ridiculous argument considering the actual noise level.
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 02:54:49 PM
That's just an option in Aces High. It's also a ridiculous argument considering the actual noise level.

Really, Mr. 'perfectly logical argument?' What button/setting do you recommend that makes 100% sure that your squadie/friend's vox (on his end) will always be louder or more clear than a supposed pre-set engine noise that can't be turned down without turning everything else down? No, seriously. Help me out here.  :D

*Keep in mind that I still want the other noises - I just want to hear vox .... clearly.  :aok
Title: Re: Exploit.
Post by: FLS on April 22, 2019, 03:21:42 PM
Nobody asked for that.
Title: Re: Exploit.
Post by: Ciaphas on April 22, 2019, 04:16:04 PM
Nobody asked for that.

To go along with the sound modifications, an air start procedure could be added. Making it risky to perform an air start.


Sent from my iPhone using Tapatalk
Title: Re: Exploit.
Post by: Eagler on April 22, 2019, 05:03:11 PM
Ok so my idea stunk 😊
I do think killing engine during t&b fight gives unreal advantage to few who know how to use it
<S>
Title: Re: Exploit.
Post by: Ack-Ack on April 22, 2019, 05:55:49 PM
Really, Mr. 'perfectly logical argument?' What button/setting do you recommend that makes 100% sure that your squadie/friend's vox (on his end) will always be louder or more clear than a supposed pre-set engine noise that can't be turned down without turning everything else down? No, seriously. Help me out here.  :D

*Keep in mind that I still want the other noises - I just want to hear vox .... clearly.  :aok

Use a USB headset.  You would then be able to select vox to use the USB headset and have game sounds use your regular sound card.  This way vox comes in crystal clear without the interference of the game sounds.
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 06:04:20 PM
Use a USB headset.  You would then be able to select vox to use the USB headset and have game sounds use your regular sound card.  This way vox comes in crystal clear without the interference of the game sounds.

I have a USB wireless headset. How can I use it in such a way that everyone I hear has the same clarity and volume since that is out of my control?

'You're coming in faint, South.'

'Loud as I can scream, Guth'
Title: Re: Exploit.
Post by: FLS on April 22, 2019, 06:12:25 PM
Why not start a thread about that since this is the completely unrelated exploit thread?
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 06:13:56 PM
Why not start a thread about that since this is the exploit thread?

The exploit thread about sound and ways it is exploited and 'fixes' and stuff. ;)
Title: Re: Exploit.
Post by: FLS on April 22, 2019, 06:30:39 PM
The point is nobody is asking for any changes that would affect anyone's ability to hear vox. Yet you keep posting as if that is a problem.

If you don't know how to adjust voice settings that's a separate issue.
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 06:33:30 PM
The point is nobody is asking for any changes that would affect anyone's ability to hear vox. Yet you keep posting as if that is a problem.

If you don't know how to adjust voice settings that's a separate issue.

Easy, Mongo. Like all participants, I added my own perspective to the issue. It wasn't a challenge to your manhood. ;)

"The actual fix would be removing the ability to adjust sound levels." - FLS
Title: Re: Exploit.
Post by: FLS on April 22, 2019, 06:45:27 PM
I already answered that, you took it out of context again, it refers specifically to internal vs external engine sounds.   
Title: Re: Exploit.
Post by: Arlo on April 22, 2019, 06:48:02 PM
I already answered that, you took it out of context again, it refers specifically to internal vs external engine sounds.

Apology accepted. Now un-puff a little.  :)
Title: Re: Exploit.
Post by: Shuffler on April 22, 2019, 11:35:59 PM
Now it is a comedy thread.  :rofl :rofl
Title: Re: Exploit.
Post by: Chalenge on April 22, 2019, 11:41:41 PM
I already answered that, you took it out of context again, it refers specifically to internal vs external engine sounds.

After a great deal of consideration I think Hitech already uses the best system possible. I won't go into details.
Title: Re: Exploit.
Post by: TheBug on April 23, 2019, 10:34:26 AM
Really, Mr. 'perfectly logical argument?' What button/setting do you recommend that makes 100% sure that your squadie/friend's vox (on his end) will always be louder or more clear than a supposed pre-set engine noise that can't be turned down without turning everything else down? No, seriously. Help me out here.  :D

*Keep in mind that I still want the other noises - I just want to hear vox .... clearly.  :aok

There is a setting to reduce game sounds to a set value when there is an incoming vox message. I remember I had to key my mic at least once after ahiii came out to trigger it though. Not at a computer to see where it is set. Unless you were referring to something else.
Title: Re: Exploit.
Post by: mikeWe9a on April 23, 2019, 10:43:42 AM
To go along with the sound modifications, an air start procedure could be added. Making it risky to perform an air start.


Sent from my iPhone using Tapatalk
More to the point, make it a somewhat long and involved process to airstart an engine.  Just starting your engine on the ground in an aircraft is a process that can take between several seconds and several minutes - much longer than just pressing an 'e' key.  In the air, the procedure takes some concentration and you are generally looking into the cockpit.  With just a mapped key which might even be mapped to a stick or throttle you don't have that issue.  The airstart checklists for most aircraft I've flown generally take around 20 - 60 seconds to complete (multi-crew cockpit).

Mike
Title: Re: Exploit.
Post by: Arlo on April 23, 2019, 11:09:08 AM
More to the point, make it a somewhat long and involved process to airstart an engine.  Just starting your engine on the ground in an aircraft is a process that can take between several seconds and several minutes - much longer than just pressing an 'e' key.  In the air, the procedure takes some concentration and you are generally looking into the cockpit.  With just a mapped key which might even be mapped to a stick or throttle you don't have that issue.  The airstart checklists for most aircraft I've flown generally take around 20 - 60 seconds to complete (multi-crew cockpit).

Mike

Because making the game intricately harder is the key to player retention and attraction?
Title: Re: Exploit.
Post by: Chalenge on April 23, 2019, 11:43:06 AM
Because making the game intricately harder is the key to player retention and attraction?

And one false move and you're not going home after making a typo.
Title: Re: Exploit.
Post by: Arlo on April 23, 2019, 12:43:40 PM
And one false move and you're not going home after making a typo.

Aye.  :cheers:
Title: Re: Exploit.
Post by: noman on April 23, 2019, 03:11:53 PM
Because making the game intricately harder is the key to player retention and attraction?

Look at DCS they have a huge player base and that game does have the 10 min checklist to start the engine.
Title: Re: Exploit.
Post by: FLS on April 23, 2019, 04:24:01 PM
More to the point, make it a somewhat long and involved process to airstart an engine.  Just starting your engine on the ground in an aircraft is a process that can take between several seconds and several minutes - much longer than just pressing an 'e' key.  In the air, the procedure takes some concentration and you are generally looking into the cockpit.  With just a mapped key which might even be mapped to a stick or throttle you don't have that issue.  The airstart checklists for most aircraft I've flown generally take around 20 - 60 seconds to complete (multi-crew cockpit).

Mike

It's unlikely our air start will ever take longer than our ground start.   :salute

Look at DCS they have a huge player base and that game does have the 10 min checklist to start the engine.

Win key + home key starts everything in DCS.  I'm guessing the guys that do the full start aren't taking bases or rushing back to furballs.
Title: Re: Exploit.
Post by: Arlo on April 23, 2019, 05:26:56 PM
Look at DCS they have a huge player base and that game does have the 10 min checklist to start the engine.

Ah, but his ain't DCS. :D
Title: Re: Exploit.
Post by: guncrasher on April 23, 2019, 07:24:11 PM
I got a check list to start the engine. 3 items on it.

1.  bathroom run check
2.  beer on desk check
3.  press e


semp
Title: Re: Exploit.
Post by: Chalenge on April 23, 2019, 09:07:18 PM
Ah, but his ain't DCS. :D

It's true, but I doubt very much that Tishin will ever allow DCS to become anything like AH. The developers for the Addon Mods are starving companies with very little money to be had, and the real money comes from their military trainers (although, you would have to pay just to find out what they are like). DCS would be a lot more fun if it would adopt the HTC approach to arena play, and HTC would make more money if they adopted the DCS approach to module sales. At some point though the drive for dollars choke out the market, which is why payware games (micro-transactions) are killing the game industry. The worst thing a game developer can possibly do is develop a game for a particular userbase, and then strip out items of the game to be sold in microtransactions. Yet, this is exactly what Steam users are asking HTC to do to "save" AH.

It's my opinion that the next best thing for HTC to do would be to start building combat arenas based on the Pacific theater for DCS type gameplay, but unfortunately it will be years from now before enough aircraft are available to use DCS as a starting place. If you love ACM then AH3 is the best place to be. Those other games are just fluff. That said, I would love to have the option for cockpit realism. Some fluff is a good thing, which is why I think AH3 has the best sound engine going (yes, I have dealt with DCS before), and potentially that could make the difference. Remember, sound is half the experience.
Title: Re: Exploit.
Post by: OldBull on April 27, 2019, 11:35:23 AM
Lunatic had the answer way back on page 4.

"I'm not going to read all 4 pages-so i'll just say this-> turn you're head  around often-watch the radar, is con's within 3 k of you-*and don't fly strait for more than 30 seconds. no ones fought but your own."

 I can't believe a topic like this can garner 10 pages of replies. Who cares if you turn your engine off?
Title: Re: Exploit.
Post by: pembquist on April 27, 2019, 03:03:15 PM

 I can't believe a topic like this can garner 10 pages of replies. Who cares if you turn your engine off?

Your not doing it right, this forum has very high standards when it comes to rate of Blather
Title: Re: Exploit.
Post by: Arlo on April 27, 2019, 03:13:06 PM
Your not doing it right, this forum has very high standards when it comes to rate of Blather

No it doesn't.  :rofl
Title: Re: Exploit.
Post by: Squire on April 28, 2019, 12:34:55 AM
If you are relying on engine noise to know that you have somebody closing on your six from above...well...good luck with that.  :salute