Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: KillerPops on April 12, 2020, 07:20:22 AM

Title: Trees at the end of the runway
Post by: KillerPops on April 12, 2020, 07:20:22 AM
 :furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 08:44:32 AM
A smart pilot, using some level of situational awareness, doesn’t takeoff in a heavy with obstructions off the end of the runway.
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 12, 2020, 09:46:49 AM
A smart pilot, using some level of situational awareness, doesn’t takeoff in a heavy with obstructions off the end of the runway.

You would think this is standard practice.  :D
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 09:51:08 AM
The level bomber training page does recommend carefully picking your runway selection whether its mountains or trees you need to avoid.

(https://i.imgur.com/KP6O6es.png)

The good news is that even with sporadic playing it shouldn't take a couple of years to build 344 bomber perks (did it really cost you that many to up some 29s?!). I've been known to earn over 30 perks in a single sortie.
Title: Re: Trees at the end of the runway
Post by: DaddyAce on April 12, 2020, 09:53:39 AM
If all were easy in this game I would have been bored and left many years ago.....Also, as this game simulates real WW2 combat, if you read about the B-29's, many in fact did crash on takeoff.  But I can sympathize with the OP....gotta be frustrating.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 10:50:51 AM
You would think this is standard practice.  :D

One would think.  But, there are exceptions, who are their own worst enemies.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 10:55:30 AM
KillerPops has a point. If it is a fighter or forward air field I think maintaining some SA is key and it is up to you to figure out how to take off in a B29 from there. But for a medium or large airfield, there is NO reason why there should be trees within 100m of the end of the runway, you can't even come back to land in a normal approach unless you want your wing clipped off.
Title: Re: Trees at the end of the runway
Post by: perdue3 on April 12, 2020, 10:58:13 AM
I know the frustration. I have lost more B-29s taking off than in combat. The hard lesson is, spend plenty of time choosing your field because AH runways weren't made for B-29s.
Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 11:00:04 AM
The B-29 is probably the toughest aircraft to both take off and land with in the game, even more so than the Me 262 or Ar 234. Even the LAF runway isn't enough for it to be honest.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 11:04:29 AM
Not having flown bombers in well over ten years, especially the B-29, is there a technique that works best for it, i.e. flap configuration, power run up before brake release, etc (except of course, an awareness of obstacles off the end of the runway)?
Title: Re: Trees at the end of the runway
Post by: KillerPops on April 12, 2020, 11:06:33 AM
Lots of "smart" people here  ;)

This is a large field, for bombers. The end of the runway is into the sea. Trees here is just stupid, plain and simple.

(https://i.imgur.com/EYKUZ15.jpg)

(https://i.imgur.com/5GNSsAe.jpg)
Title: Re: Trees at the end of the runway
Post by: perdue3 on April 12, 2020, 11:08:05 AM
Yikes, you weren't kidding. Still, I think Puma's and my point stands. I have learned that hard lesson before, it takes planning and scouting to find the suitable B-29 field.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 11:19:50 AM
Not having flown bombers in well over ten years, especially the B-29, is there a technique that works best for it, i.e. flap configuration, power run up before brake release, etc (except of course, an awareness of obstacles off the end of the runway)?

1. Pick runway carefully, preferably at or near SL and with a downslope or no trees down the way for a LONG time. Also pick loadout carefully.
2. Use WEP.
3. When you get off the ground, you have to fight for airspeed, not altitude. The more you pull back, the more you slow down, then you start losing altitude. It is very painful but you have to climb tediously foot by foot. Once you finally get above say 160 IAS then you are climbing at a slow rate, but it is much more manageable. I usually wait until I'm at 3k AGL for me to go afk.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 11:19:55 AM
Lots of "smart" people here  ;)

This is a large field, for bombers. The end of the runway is into the sea. Trees here is just stupid, plain and simple.

(https://i.imgur.com/EYKUZ15.jpg)

(https://i.imgur.com/5GNSsAe.jpg)

So, what’s the problem?  Or, is this a case of finding something to complain about when there really isn’t a problem?
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 11:20:37 AM
Yikes, you weren't kidding. Still, I think Puma's and my point stands. I have learned that hard lesson before, it takes planning and scouting to find the suitable B-29 field.

Sure it takes planning and scouting to find a suitable B-29 field NOW, but does the game have to continue to be that way?
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 11:28:34 AM
1. Pick runway carefully, preferably at or near SL and with a downslope or no trees down the way for a LONG time. Also pick loadout carefully.
2. Use WEP.
3. When you get off the ground, you have to fight for airspeed, not altitude. The more you pull back, the more you slow down, then you start losing altitude. It is very painful but you have to climb tediously foot by foot. Once you finally get above say 160 IAS then you are climbing at a slow rate, but it is much more manageable. I usually wait until I'm at 3k AGL for me to go afk.

What flap configuration?
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 11:43:09 AM
What flap configuration?

I don't like to use flaps in this game, seems to cause more problems than help you with this flight model, they eat up speed. I may use one or two hits of the flap button. I suggest you practice and figure out what works best for you. Be VERY CAREFUL when pulling the flaps back up, you will start to drop badly. So make sure you have good altitude to start taking them off.

For the B-29, a technique I use for some trickier airfields is to start takeoff roll without flaps, because you need SPEED. Be very careful with your AoA, speed is key. If you need just a little bit more of a boost to help clear something, as more of an emergency measure if anything, then I will deploy a bit of flaps to help me clear the obstacle. But it is a double edged sword. You need speed, flaps kill your speed, so now you have to fight hard for speed and altitude so you can get just enough altitude to take off the flaps so you can go to autopilot and finally go on break to go grab a beer.  :cheers:
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 11:44:36 AM
I don't see why you wouldn't be taking off from A1 for your strat run anyway.  :headscratch:
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 11:49:51 AM
Sure it takes planning and scouting to find a suitable B-29 field NOW, but does the game have to continue to be that way?

Still not an HT problem. I suppose a terrain designer could submit a map where B-29s easily could take off anywhere. But, seriously, why would they? They are obviously strat bombers and cost perks. Take off from a large field to the rear of the front, climb to the stratosphere and head to the enemy strat of your choice.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 12:33:53 PM
Still not an HT problem.

Who chooses the maps? It's an obvious QC problem.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 12:40:27 PM
Who chooses the maps? It's an obvious QC problem.

Only if YOU want it to be.  Plenty of logical alternatives.  Just a simple matter of using them. :salute
Title: Re: Trees at the end of the runway
Post by: LCADolby on April 12, 2020, 12:48:28 PM
Wasn't there a mission many moons ago that saw about 10-15 players go pop on a hillside in buffs shortly after t/o?
Title: Re: Trees at the end of the runway
Post by: AKKuya on April 12, 2020, 12:53:05 PM
Short list for B-29 takeoff with 40 X 500lb. bombload and 50% fuel.

1) Large Airfield at sea level choosing longest runway.
2) Raise flaps to 0 degrees.
3) Hold C and V for brakes while pushing full throttle to get maximum engine power.
4) release brakes.
5) Auto takeoff will not climb before end of runway so manual climb will be necessary to avoid any trees or buildings.
6) When wheels leave pavement and on dirt or grass, lower flaps 20 degrees and manually lift into air.
7)  Raise landing gear immediately.
8) Once clear of trees or objects, raise flaps and level off to gain speed.
9) Once speed has been achieved, slowly climb with joystick.

Practice OFFLINE until you have mastered those steps.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 12, 2020, 02:06:39 PM
Short list for B-29 takeoff with 40 X 500lb. bombload and 50% fuel.

1) Large Airfield at sea level choosing longest runway.
2) Raise flaps to 0 degrees.
3) Hold C and V for brakes while pushing full throttle to get maximum engine power.
4) release brakes.
5) Auto takeoff will not climb before end of runway so manual climb will be necessary to avoid any trees or buildings.
6) When wheels leave pavement and on dirt or grass, lower flaps 20 degrees and manually lift into air.
7)  Raise landing gear immediately.
8) Once clear of trees or objects, raise flaps and level off to gain speed.
9) Once speed has been achieved, slowly climb with joystick.

Practice OFFLINE until you have mastered those steps.


That’s what I was looking for!  Thanks!   :aok
Title: Re: Trees at the end of the runway
Post by: APDrone on April 12, 2020, 02:07:18 PM
I'm very close with AKKuya's procedures.  Couple things I do differently..

Engage WEP before releasing brakes on roll-out.

I do drop a notch or 2 of flaps before the gear leaves the ground.  Kinda by the seat of your pants approach.  I dare say that the same procedure doesn't work for everybody at every field.

Keep in mind the B29 was added to the game long after the standardized airfields were established. It's a monster.

There are some fields you can't use for the B29. Trees or not. Heck.. there are runways you can't roll B26s from.  Had one squad night where our CO bravely lead 10 formations of B26s into a gently sloping hill a mile or so from the runway.

And, yes, the trees are baffling.. but that is an observance that has raged since day 1.. right there with C47s can  only carry 10 troops ( most commonly posted after losing a base capture because one troop got killed. Guilty of that, myself )

I feel for the OP about losing all those perks on such a painful lesson.  It sux.. truly.  But, as with so many other things in this game, you just have to take notes and prepare for next time.  Just because you can chose the plane in the hangar doesn't mean you'll be able to get it in the air.

Good luck in getting to try again.

 :salute
Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 02:08:12 PM
Wasn't there a mission many moons ago that saw about 10-15 players go pop on a hillside in buffs shortly after t/o?
Ahhhh. Betty's first bomber mission. Was like 20-30 sets out of the hangar into the mountain.
Title: Re: Trees at the end of the runway
Post by: guncrasher on April 12, 2020, 02:29:11 PM
Wasn't there a mission many moons ago that saw about 10-15 players go pop on a hillside in buffs shortly after t/o?

more like 30 or 40, there's video of it. i also know the one caused it.  was funny as hell.


semp
Title: Re: Trees at the end of the runway
Post by: KillerPops on April 12, 2020, 02:33:43 PM
Yikes, you weren't kidding. Still, I think Puma's and my point stands. I have learned that hard lesson before, it takes planning and scouting to find the suitable B-29 field.

Yes I know. Lots of large fields eats B-29s for breakfast (which is stupid enough as it is). But, this particular field is just way over the top. A runway that practically extends out into the sea, and there are trees at the end? In real life, if aircraft were based on an airfield (which usually is where aircraft are based), there would be no bloody trees practically on the runway threshold.

Reading the posts her, I don't know what is most at odd; trees on the runway threshold, or people actually defending trees on the runway threshold as something a "pilot" should be aware of  :headscratch:
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 03:02:12 PM
Same map, same field, same direction - 40 500 lb. bombs and 75% fuel



Figured I'd try at 100% fuel (though that seems like overkill):

Same map, same field, same direction - 40 500 lb. bombs and 100 fuel



Even so, I wouldn't select that field on that map for a strat run (but I hardly do strat runs - town bombing yields higher points [at least that's what I've found]).
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 03:08:02 PM
Yes I know. Lots of large fields eats B-29s for breakfast (which is stupid enough as it is). But, this particular field is just way over the top. A runway that practically extends out into the sea, and there are trees at the end? In real life, if aircraft were based on an airfield (which usually is where aircraft are based), there would be no bloody trees practically on the runway threshold.

Reading the posts her, I don't know what is most at odd; trees on the runway threshold, or people actually defending trees on the runway threshold as something a "pilot" should be aware of  :headscratch:

Welcome to the Bulletin Board my friend
Title: Re: Trees at the end of the runway
Post by: ONTOS on April 12, 2020, 03:17:24 PM
The runway layout with tree's so close, that heavy  P 47's, et al, even with wep and flaps still hit trees trying to take off. The planner or planner's must to have been in the Army. The tree's also make it difficult when you're trying to land a crippled plane.

Mr High Tech, c u t  d o w n  t h o s e  t r e e' s.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 03:26:32 PM
The runway layout with tree's so close, that heavy  P 47's, et al, even with wep and flaps still hit trees trying to take off. The planner or planner's must to have been in the Army. The tree's also make it difficult when you're trying to land a crippled plane.

Mr High Tech, c u t  d o w n  t h o s e  t r e e' s.

USAAF (U.S. Army Air Force). (And again, take it to the terrain designers - players that volunteer and work hard for our amusement :D ).
Title: Re: Trees at the end of the runway
Post by: KillerPops on April 12, 2020, 03:40:10 PM
Same map, same field, same direction - 40 500 lb. bombs and 75% fuel

On Auto take off...  You got to be kidding !   :banana:
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 03:44:03 PM
On Auto take off...  You got to be kidding !   :banana:

Ya gotta pay attention. Auto shuts off when you manually rotate. ;)

What squad you flying with?  :D
Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 03:45:48 PM
On Auto take off...  You got to be kidding !   :banana:
Spending 350 perks on the best bomber of WWII and relying on auto take off... Ooph.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 03:51:31 PM
Spending 350 perks on the best bomber of WWII and relying on auto take off... Ooph.

Might I point out that I'm not complaining about how impossible it is to take 29s off from that field.

Of course, offline its free and there's a difference between actual 'auto-takeoff' and 'auto-runway run.' Having less rudder input up to your rotate point seems to help those 29s just a smidgen. ;)

On another point - I'd much rather bomb in 17s.  :cool:
Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 04:15:12 PM
Nothing wrong with auto takeoff. I use it all the time. But all it does is lift off at best climb speed and sometimes that doesn't work for all aircraft, especially super heavies and jets.

I too tested it out and made it off the same runway easily at both 50% and 100%. Not saying the trees at the end of the runway aren't stupid, but it isn't impossible to get around them.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 04:35:37 PM
But I'm not 'lifting off at best climb speed.' I grab the yoke and rotate when my IAS hits 120 (you'll see 'auto' go from 'takeoff' to 'off' at that point). What the runway run on auto does for me is eliminate the need for manual rudder input. I've seen no reason to takeoff in any plane dancing my rudders all the way down the runway since I've adopted this method (though, obviously, I did exactly that at one point).

Back to the heart of this apparent complaint thread -

Some suggest that using a perk formation of 29s should not take anymore forethought than fueling it up loading it up and upping from any `ol large airfield in any direction. It hasn't been that way as long as 29s existed in AH. It's not even historical. Crash them puppies on takeoff when playing in the MA and yes, poof go those perks. This is precisely why I'll only fly 29s with plenty of planning and forethought (given having the perks needed) and if there's a group of players that want to mimic such a strat run in the MA (a rare occurrence).

I understand KP's frustration but I don't agree with the projected blame. I'll gladly wing up with him and fly bomb runs in the MA. If HT would let me donate 300 bomber perks to him, I would (since I've discovered how easy they can rack up).

My sig tag goes to a web site dedicated to level bombing and is there for anyone that wants to fly in a group (the unofficial 918th Heavy Bomber Group *12 O Clock High*).  No need to leave a squad to join - I didn't. The only thing is arranging a date, time and side. :)
Title: Re: Trees at the end of the runway
Post by: AKKuya on April 12, 2020, 04:36:53 PM
I'm very close with AKKuya's procedures.  Couple things I do differently..

Engage WEP before releasing brakes on roll-out.

I forgot that one.  Without WEP, you won't be successful.  Thanks Drone.  :salute


During on my special events, I used the SFMA 2016 terrain.  A44, high altitude base, has a small airfield with an east-west runway.  An East takeoff results in the terrain dropping off as you climb with easy B-29 capability.  We had 15 plus players with sets of B-29s bombing the crap of everything.

There are plenty of other terrains with air starts that can be utilized in Special Events.


While ago in Melee, I lifted with a set of B-29s and forgot one of my steps and crashed all 3 losing around a 1000 perks.  It happens to us all one time or another.
Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 05:28:46 PM
But I'm not 'lifting off at best climb speed.' I grab the yoke and rotate when my IAS hits 120 (you'll see 'auto' go from 'takeoff' to 'off' at that point). What the runway run on auto does for me is eliminate the need for manual rudder input. I've seen no reason to takeoff in any plane dancing my rudders all the way down the runway since I've adopted this method (though, obviously, I did exactly that at one point).

I guess I'm confused. I quoted the OP and am not questioning your methods.

My point being that the OP seemingly was relying on auto-takeoff the entire way. Even the slightest amount of input makes the trees avoidable.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 05:41:41 PM
I guess I'm confused. I quoted the OP and am not questioning your methods.

My point being that the OP seemingly was relying on auto-takeoff the entire way. Even the slightest amount of input makes the trees avoidable.

The OP was attempting to poke at me for doing such in the videos of my avoiding crashing 29s from that same base and direction.  Once that yoke is taken off auto-TO you can give your lead plane the needed extra umpf to get over the trees (while cussing out either the Army Corps of Engineers or SeaBees that decided shade at the end of the runway was needed for exciting dates with the nurses). :)
Title: Re: Trees at the end of the runway
Post by: KillerPops on April 12, 2020, 06:08:09 PM
As I said, I play only now and then. Waiting another year or two to get enough perk points to fly the B-29 online is now what I consider fun. That is the only point worth considering, as I play online for one reason only: for fun  ;)

Stupid me, didn't anticipate trees on the threshold of a bomber runway exiting into the sea. Should have done this, should have done that, bla bla bla... And no, I never take off with auto take-off as is done in that video. That's just sad and no fun.

I have been around since WB days using analogue moden (yes, I'm that old  :D ), and switched to AH when WB disintegrated and went stale. I was in AH beta more than 20 years ago and a bit after. Came back for AHIII beta and have been a paying customer ever since, mostly just to support the developers. This game has/had great potential. I also use it offline for "dry practicing" when the weather is too bad to fly for real (or some bloody Corona virus takes all control). I like the FM and in particular I like the consistent "buttonology" across the fleet of planes.

I cancelled my account just after the "incident" with the B-29 earlier today  :) Now it's back to X-Plane/DCS/IL-2 for good, even though I would rather prefer AH due to the mentioned reasons. But, those other sims will do just fine, they have done so before also. They have their own good points, and they don't slap me in the face with tons of anti-fun the few times I simply want to have fun.

I wish all the best for AH and it's crew :aok I hope they get it back on some viable track before it is too late.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 06:13:18 PM
Here's hoping you reconsider after giving it some thought. It's not like this community didn't respond and offer you good advice and even an opportunity to wing up.  :cheers:
Title: Re: Trees at the end of the runway
Post by: The Fugitive on April 12, 2020, 06:43:53 PM
Here's hoping you reconsider after giving it some thought. It's not like this community didn't respond and offer you good advice and even an opportunity to wing up.  :cheers:

Most of you just talked down to him. Your solutions to help him were "Well dont do that!"

In the old days, you let Skuzzy know which map, which field and direction and he got the trees removed from that runway.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 06:55:43 PM
Most of you just talked down to him. Your solutions to help him were "Well dont do that!"

In the old days, you let Skuzzy know which map, which field and direction and he got the trees removed from that runway.

Thanks Fugitive for joining in.

I can see if there's some technical reason why trees can be in some random parts of runways and it would take a lot of work to take out, and it's not a priority right now, I don't have an inside view of how this game is run and managed. But there's simply no excuse to rationalize away BLOODY TREES at the end of a runway that would take some bored airmen not all that long to take care of, or at least chop down.  :bhead
Title: Re: Trees at the end of the runway
Post by: perdue3 on April 12, 2020, 06:59:38 PM
Same map, same field, same direction - 40 500 lb. bombs and 75% fuel



Figured I'd try at 100% fuel (though that seems like overkill):

Same map, same field, same direction - 40 500 lb. bombs and 100 fuel



Even so, I wouldn't select that field on that map for a strat run (but I hardly do strat runs - town bombing yields higher points [at least that's what I've found]).

That tail strike.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 12, 2020, 07:02:37 PM
That tail strike.

This game forces you to do silly stuff to avoid palm trees lol :D
Title: Re: Trees at the end of the runway
Post by: whiteman on April 12, 2020, 07:08:09 PM
Here’s another stupid one, spawn into a 21 on Baltic from a 16. you’re on a steep incline of a mountain with rocks for surface. That spawn is useless.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 07:10:17 PM
Most of you just talked down to him. Your solutions to help him were "Well dont do that!"

In the old days, you let Skuzzy know which map, which field and direction and he got the trees removed from that runway.

Since when? I'm wondering about the way you 'remember' things quite often. And 'talked down to him?' Seriously? Disagreeing or having a different pov on who is or isn't 'to blame' (if you can remember, he came here to blame someone and many of us merely offered him a different perspective to consider) - those responses are anything but 'talking down to someone.' Members of the community gave him some sincere advice on how not to lose those B-29 perks. This wasn't an issue requiring your defense of someone being maligned.

Now .... ahem.

No auto-takeoff, no external view, even. Offered as a mere example of how AH players 'can do' the full realism (probably aided by my dial-up analog AW days):



Example once again offered .... so is the offer to wing together in buffs and have lots of fun in AHIII.

If this isn't good enough, Fugi, have a fit in this thread about how mean and awful I treated the OP.  :D
Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 07:16:52 PM
This game forces you to do silly stuff to avoid palm trees lol :D
Is it any more silly than dive-bombing sets of Lancasters or Fw 190Ds pulling 10Gs while stick stirring?
Title: Re: Trees at the end of the runway
Post by: The Fugitive on April 12, 2020, 07:41:04 PM
Since when? I'm wondering about the way you 'remember' things quite often. And 'talked down to him?' Seriously? Disagreeing or having a different pov on who is or isn't 'to blame' (if you can remember, he came here to blame someone and many of us merely offered him a different perspective to consider) - those responses are anything but 'talking down to someone.' Members of the community gave him some sincere advice on how not to lose those B-29 perks. This wasn't an issue requiring your defense of someone being maligned.

Now .... ahem.

No auto-takeoff, no external view, even. Offered as a mere example of how AH players 'can do' the full realism (probably aided by my dial-up analog AW days):



Example once again offered .... so is the offer to wing together in buffs and have lots of fun in AHIII.

If this isn't good enough, Fugi, have a fit in this thread about how mean and awful I treated the OP.  :D

I couldnt find the Skuzzy one I was thinking of, but this one works too.

https://bbs.hitechcreations.com/smf/index.php/topic,380847.msg5072821.html#msg5072821

Everytime someone comes in with any kind of complaint a number of you feel the need to point out how wrong they are and there is nothing wrong with the game. Well your wrong.

A better way to handle it may have been to just have him send a note to Hitech and ask him to check it out, and then drop it. If a person has a complaint, to them its important. All you guys seem to try to do is brush it off and make them feel like they have wasted their time. In this case the player decided he didnt get an answer he could live with and canceled his subscription. With the low numbers, we cant afford to chase ANY player away?

I believe its called deplomacy. A little hand holding may go a long way in keeping some of these players who are leaving.
Title: Re: Trees at the end of the runway
Post by: hazmatt on April 12, 2020, 07:46:32 PM
I could have swore I saw a video somewhere of somebody taking a B29 off a carrier.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 07:56:19 PM
I could have swore I saw a video somewhere of somebody taking a B29 off a carrier.

Well, I dunno. You can't spawn one offline on a flattop in AHIII. Maybe it was allowed (by mistake) back when the 29 was first introduced. Even then, it's hard for me to picture unless there was somehow a bow wind of 100 mph or more. :)

Edit: I could spawn one (disable formation) but the wingspan was too wide.

Title: Re: Trees at the end of the runway
Post by: Spikes on April 12, 2020, 08:08:23 PM
I couldnt find the Skuzzy one I was thinking of, but this one works too.

https://bbs.hitechcreations.com/smf/index.php/topic,380847.msg5072821.html#msg5072821

Everytime someone comes in with any kind of complaint a number of you feel the need to point out how wrong they are and there is nothing wrong with the game. Well your wrong.

A better way to handle it may have been to just have him send a note to Hitech and ask him to check it out, and then drop it. If a person has a complaint, to them its important. All you guys seem to try to do is brush it off and make them feel like they have wasted their time. In this case the player decided he didnt get an answer he could live with and canceled his subscription. With the low numbers, we cant afford to chase ANY player away?

I believe its called deplomacy. A little hand holding may go a long way in keeping some of these players who are leaving.
Nope...that ain't it.

I think there were multiple people in this thread who have agreed that the trees at the end of the runway are a problem, nobody is telling him that he is straight wrong, moronic, idiotic. The fact of the matter is the guy lost 3 B29s due to trees, what we are trying to do is what WE CAN DO to not have that happen in the future. That is educate someone on best practices on how to roll heavy bombers, how to roll perk planes, how to avoid ground obstacles while flying. Unfortunately I myself cannot remove trees from runways, so I do what I can to help otherwise.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 08:20:22 PM
I couldnt find the Skuzzy one I was thinking of, but this one works too.

https://bbs.hitechcreations.com/smf/index.php/topic,380847.msg5072821.html#msg5072821

Every time someone comes in with any kind of complaint a number of you feel the need to point out how wrong they are and there is nothing wrong with the game. Well (you're) wrong.

A better way to handle it may have been to just have him send a note to Hitech and ask him to check it out, and then drop it. If a person has a complaint, to them its important. All you guys seem to try to do is brush it off and make them feel like they have wasted their time. In this case the player decided he didn't get an answer he could live with and canceled his subscription. With the low numbers, we cant afford to chase ANY player away?

I believe its called (diplomacy). A little hand holding may go a long way in keeping some of these players who are leaving.

He wasn't chased off. AAMOF, his last post indicated that he cancelled his account shortly after crashing those B-29s. Now, if you want, maybe everyone on the forum can designate you to be the one member to handle every complaint of this nature with kid gloves. Obviously it takes more than advice and an offer to wing up. You, my friend, can just paste HTC's contact email and we'll see if that's considered the correct community response from now on.  :D
Title: Re: Trees at the end of the runway
Post by: hazmatt on April 12, 2020, 08:23:13 PM
The B29 film showed the wheel at the very edge of the deck because I remember they mentioned an area where the wheel would not be on the deck. Man, I gotta find that film
Title: Re: Trees at the end of the runway
Post by: Oldman731 on April 12, 2020, 08:34:19 PM
Wasn't there a mission many moons ago that saw about 10-15 players go pop on a hillside in buffs shortly after t/o?


I remember that.  The guy who filmed it was flying parallel to the field, perhaps 5k up.  He started laughing as, one after another, the B29s crashed into a hill as they attempted to take off.  The odd thing was the lemming aspect of it - even though they could see what was happening, people kept rolling their perk planes.

- oldman
Title: Re: Trees at the end of the runway
Post by: Chalenge on April 12, 2020, 08:37:40 PM
There are bombers that give really good returns on perks. The Boston is one. Using it and surviving might be the hardest part.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 08:37:51 PM
The B29 film showed the wheel at the very edge of the deck because I remember they mentioned an area where the wheel would not be on the deck. Man, I gotta find that film

Beyond my meager 'skills.' Maybe 999000 can. But if not, I'd be content that there are practical limitations.

Title: Re: Trees at the end of the runway
Post by: Devil 505 on April 12, 2020, 08:38:19 PM
Yes I know. Lots of large fields eats B-29s for breakfast (which is stupid enough as it is). But, this particular field is just way over the top. A runway that practically extends out into the sea, and there are trees at the end? In real life, if aircraft were based on an airfield (which usually is where aircraft are based), there would be no bloody trees practically on the runway threshold.

Reading the posts her, I don't know what is most at odd; trees on the runway threshold, or people actually defending trees on the runway threshold as something a "pilot" should be aware of  :headscratch:

I believe that this map was an automatic conversion from it's Ah2 version to the current version. Several maps were done this way. Because I still have AH2 installed for some reason, I decided to check out the layout of A82 SW on the Ah2 Grinder map. There is nothing but sandy beach on the original. Therefore, it was the auto conversion to an Ah3 terrain that put the trees there. It was not the conscious decision of a person to put trees in the path of your precious B-29's.
Title: Re: Trees at the end of the runway
Post by: akbmzawy on April 12, 2020, 08:51:50 PM
AKKuya and I have practiced the B-29s taking off many times and for us its fairly easy now.

We did this in the offline arena so we didn't lose the perkies.

Consider not taking formations and doing a 180 degree turn on the runway, then taxi back to the tree line. Use the F3 and F4 views while turning and use Keypads C and V for individual wheel braking to make a better ground turn. Do not hug the trees remembering you have a large wingspan. then turn back to to runway. Its OK to start a start a static take off roll in the grass.

If you are aligned perfectly with runway then Hit Key X which will put you back on Auto Take Off, or you can go manually.

Then,
BRAKES
Flaps 0
Full throttle
WEP
Flaps either first or second notch when wheels break ground.
Flaps will allow you to climb with a lower nose attitude but be careful not to stall while clearing the trees.
Initially you want speed so your ailerons are more effective. keep the climb rate slow and raise flaps one unit at a time as speed increases.

Hope this helps.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 12, 2020, 08:52:21 PM
This being a completely fixable thing by Dale (as illustrated by Fugi) I would expect the OP to resub and come back (if he does so in a timely manner he might salvage what few perks he has left - my offer to transfer perks to him still stands, if Dale can do that and is willing to) and point out more fields that need fixing on each map (no skin off my nose but it will mean accumulated time on HT's part). Meanwhile, there's plenty of buff jockey's he could still wing up with for fun in AHIII. He could even train us all how to do it right. No, I'm not kidding.  Thank you, Fugi, for setting us all straight in the realm of proper manners.  :aok
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 12, 2020, 09:14:48 PM
Sure it takes planning and scouting to find a suitable B-29 field NOW, but does the game have to continue to be that way?

You mean dumb it down so anyone can do it?
Title: Re: Trees at the end of the runway
Post by: Wolfala on April 13, 2020, 08:20:48 AM
:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...

Trees and airports are a fact of life. That’s why you have performance charts.

Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 13, 2020, 10:19:39 AM
Trees and airports are a fact of life. That’s why you have performance charts.



Looks like the trees are cleared out at the end of the runway... and it is not a bomber airfield!

I don't think we need every small airfield to be able to take off in fully loaded B-29s, but who goes through all the engineering work of making a paved airfield to not even clear out trees at the end of the runway?
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 13, 2020, 11:24:32 AM
Looks like the trees are cleared out at the end of the runway... and it is not a bomber airfield!

I don't think we need every small airfield to be able to take off in fully loaded B-29s, but who goes through all the engineering work of making a paved airfield to not even clear out trees at the end of the runway?

If, you noticed, the Cirrus pilot made mention of clearing the obstacles and dumping the nose.  He made a safe, calculated, professional approach and dealt with the conditions presented. 

Continuing to complain about a game runway, at one game field, that has game trees on only one end of the runway, and a completely obstacle clear departure on the other end, doesn’t make sense, other than just needing something to complain about. Especially, when you don’t have to taxi to the other end like the Cirrus had to do. All you have to do is press a button on the clipboard and BOOM!  You’ve got trees in your rear view mirror.

It’s apparent to all, you don’t like that cluster of trees on the end of the runway.  Hopefully, you aren’t getting too stressed about it.  Stress, especially about something in game, isn’t good for your health.  Be healthy.  Have fun with the game.  :salute
Title: Re: Trees at the end of the runway
Post by: hitech on April 13, 2020, 12:55:50 PM
B29 Take off,

HTC Has been working with the CAF to launch a product branded as a CAF product (final name still to be determined) but is essentially AH and will be playing in the melee for at least 6 months.

So I was demoing the new stuff at the CAF convention at the end of feb and had many of their pilots testing it. Their chief pilot was incredible to watch. I challenge him to take a fully loaded B29 (he has many hours flying FIFI and does all check rides) and yep he got off the first time stall blaring. First thing he said when he got in the plane was that's exactly what it looks like, that cross (he points at screen) is always directly where you wish to look.

He proceeded to fly and then land only thing I helped with was setting RPM where he wanted it, on landing he said yep that's exactly how it lands flat like that (he is was fly by numbers i.e. this many inch's excetera) his only criticism was that it rolled to fast. We never had been able to find real data on its roll rates.

When he was flying the p51 he was doing areo over the runway including a hangar fly thew, this from a guy who never flew AH or pc sims. I was amazed at his ability to stay spatially orientated to maneuver line up and land with out the map.

HiTech
Title: Re: Trees at the end of the runway
Post by: CptTrips on April 13, 2020, 01:03:02 PM
B29 Take off,

HTC Has been working with the CAF to launch a product branded as a CAF product (final name still to be determined) but is essentially AH and will be playing in the melee for at least 6 months.

So I was demoing the new stuff at the CAF convention at the end of feb and had many of their pilots testing it. Their chief pilot was incredible to watch. I challenge him to take a fully loaded B29 (he has many hours flying FIFI and does all check rides) and yep he got off the first time stall blaring. First thing he said when he got in the plane was that's exactly what it looks like, that cross (he points at screen) is always directly where you wish to look.

He proceeded to fly and then land only thing I helped with was setting RPM where he wanted it, on landing he said yep that's exactly how it lands flat like that (he is was fly by numbers i.e. this many inch's excetera) his only criticism was that it rolled to fast. We never had been able to find real data on its roll rates.

When he was flying the p51 he was doing areo over the runway including a hangar fly thew, this from a guy who never flew AH or pc sims. I was amazed at his ability to stay spatially orientated to maneuver line up and land with out the map.

HiTech


Awesome.  With VR?
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 13, 2020, 01:11:13 PM
B29 Take off,

HTC Has been working with the CAF to launch a product branded as a CAF product (final name still to be determined) but is essentially AH and will be playing in the melee for at least 6 months.

So I was demoing the new stuff at the CAF convention at the end of feb and had many of their pilots testing it. Their chief pilot was incredible to watch. I challenge him to take a fully loaded B29 (he has many hours flying FIFI and does all check rides) and yep he got off the first time stall blaring. First thing he said when he got in the plane was that's exactly what it looks like, that cross (he points at screen) is always directly where you wish to look.

He proceeded to fly and then land only thing I helped with was setting RPM where he wanted it, on landing he said yep that's exactly how it lands flat like that (he is was fly by numbers i.e. this many inch's excetera) his only criticism was that it rolled to fast. We never had been able to find real data on its roll rates.

When he was flying the p51 he was doing areo over the runway including a hangar fly thew, this from a guy who never flew AH or pc sims. I was amazed at his ability to stay spatially orientated to maneuver line up and land with out the map.

HiTech

Nice testament to the AH flight modeling.  Well done HiTech!  :aok
Title: Re: Trees at the end of the runway
Post by: Spitter on April 13, 2020, 02:55:33 PM
Can we improve the damage model in the game too?

I mean, if I crash into those trees, I expect them to be gone the next time I up.  ;)   :x    :banana: 

 :bolt:
Title: Re: Trees at the end of the runway
Post by: Arlo on April 13, 2020, 03:22:06 PM
Can we improve the damage model in the game too?

I mean, if I crash into those trees, I expect them to be gone the next time I up.  ;)   :x    :banana: 

 :bolt:

Those are 'Rubbermaid Iron Palm Trees' .... besides .... tree rebuild time is a lot faster than other objects so even if you could dent `em they'd just pop out that dent right away.  :D
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 13, 2020, 03:23:38 PM
If, you noticed, the Cirrus pilot made mention of clearing the obstacles and dumping the nose.  He made a safe, calculated, professional approach and dealt with the conditions presented. 

Continuing to complain about a game runway, at one game field, that has game trees on only one end of the runway, and a completely obstacle clear departure on the other end, doesn’t make sense, other than just needing something to complain about. Especially, when you don’t have to taxi to the other end like the Cirrus had to do. All you have to do is press a button on the clipboard and BOOM!  You’ve got trees in your rear view mirror.

It’s apparent to all, you don’t like that cluster of trees on the end of the runway.  Hopefully, you aren’t getting too stressed about it.  Stress, especially about something in game, isn’t good for your health.  Be healthy.  Have fun with the game.  :salute

The point of this game is the accessibility. It is nice to hop into a big arena with a bunch of planes in a war-like setting without having to worry about engine temperature, RPM overspeeds, mixture settings, we have a bloody in-game E6B too! I personally don't mind taxiing, but it is nice to have a beer and not have to run through a whole checklist to start flying, especially when introducing the game to new sim players.

You shouldn't have to worry about silly stuff like TREES at the end of the runway. Period. I can buy a resource-limited decision, but there is NO excuse to deliberately keep the game this way and just tell people that they need to be better pilots.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 13, 2020, 03:28:29 PM
You shouldn't have to worry about silly stuff like TREES at the end of the runway. Period. I can buy a resource-limited decision, but there is NO excuse to deliberately keep the game this way and just tell people that they need to be better pilots.

Shoot, we should all just air spawn in the MA, then. Mind you, no auto-takeoff when spawning.  :D

Unlimited ammo with auto convergence and no drop and .01 burn rate while we're at it.  :airplane:
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 13, 2020, 03:44:42 PM
Shoot, we should all just air spawn in the MA, then. Mind you, no auto-takeoff when spawning.  :D

Unlimited ammo with auto convergence and no drop and .01 burn rate while we're at it.  :airplane:

There's a reason why I play Aces High and not War Thunder mate.
Title: Re: Trees at the end of the runway
Post by: bustr on April 13, 2020, 04:05:28 PM
The medium airfield object has the end of one runway with a tree half blocking that end of the runway. In practice Hitech has set the collision with trees now so your wing passes through it. The 4 terrains I created you get up to a mile of uncluttered ground off the ends of runways while most fields with runways at the waters edge are clear all the way out with the water facing runway ends.

Some of the old AH2 converted terrains have atrocious runway ends blocked by trees. Means the person converting it didn't feel it necessary to use a grass brush and open up the ends past the runways. While I was alpha\beta testing AH3 it was obvious the trees were going to be a huge problem for some players. That's why on my 4 terrains I did what I could to thin them out.

I don't know if it's worth it to Hitech to ask someone to do the work of visiting all the airfields on the AH2 converted terrains and apply a grass brush to .5-1 mile off the end of every runway.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 13, 2020, 04:20:34 PM
The point of this game is the accessibility. It is nice to hop into a big arena with a bunch of planes in a war-like setting without having to worry about engine temperature, RPM overspeeds, mixture settings, we have a bloody in-game E6B too! I personally don't mind taxiing, but it is nice to have a beer and not have to run through a whole checklist to start flying, especially when introducing the game to new sim players.

You shouldn't have to worry about silly stuff like TREES at the end of the runway. Period. I can buy a resource-limited decision, but there is NO excuse to deliberately keep the game this way and just tell people that they need to be better pilots.

Simple:  Take off toward the ocean.......NOT THE TREES.  It’s only silly, and a problem, because you insist on it being so.  And yes, if you can’t figure out how to not takeoff into an obstacle, you do need to be a better pilot.
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 13, 2020, 04:25:39 PM
Some folks are just not B29 capable.
Title: Re: Trees at the end of the runway
Post by: guncrasher on April 13, 2020, 05:47:06 PM
here's a hack.  if you know for sure you gonna crash, bail out. you'll save some perks.


semp
Title: Re: Trees at the end of the runway
Post by: AKKuya on April 13, 2020, 06:23:33 PM
Some folks are just not B29 capable.

Is that why you feel safe in your teeny weeny P-38?  :neener:
Title: Re: Trees at the end of the runway
Post by: Arlo on April 13, 2020, 06:48:15 PM
There's a reason why I play Aces High and not War Thunder mate.

Hey, you're the one talking about flying skill not including missing trees .... mate. ;)
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 13, 2020, 09:48:42 PM
Is that why you feel safe in your teeny weeny P-38?  :neener:

Well I was posting because I have a PHD in trees.  :devil

You know my 38 usually has more wood in the wings than metal.
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 14, 2020, 03:17:05 AM
Simple:  Take off toward the ocean.......NOT THE TREES.  It’s only silly, and a problem, because you insist on it being so.  And yes, if you can’t figure out how to not takeoff into an obstacle, you do need to be a better pilot.

With all due respect, the OP posted an image where the trees were at the end of the runway leading to the ocean.

I am with Fugi.  When I read the first page of this thread I was amazed at how many responses were of the nature of "Dude, you are an idiot, why didn't you do something else...."   Of course in your minds that may not have been what you meant however that is exactly how it came across.  Then some double down and post films of them doing it just to make sure the guy knows he is a dweeb and he should accept the judgement.

My view is the game is for fun and putting little gotchas in the way is not a desired condition.  You need to attract players not piss them off to the point they go play one of the many alternatives.
Title: Re: Trees at the end of the runway
Post by: The Fugitive on April 14, 2020, 07:20:12 AM
With all due respect, the OP posted an image where the trees were at the end of the runway leading to the ocean.

I am with Fugi.  When I read the first page of this thread I was amazed at how many responses were of the nature of "Dude, you are an idiot, why didn't you do something else...."   Of course in your minds that may not have been what you meant however that is exactly how it came across.  Then some double down and post films of them doing it just to make sure the guy knows he is a dweeb and he should accept the judgement.

My view is the game is for fun and putting little gotchas in the way is not a desired condition.  You need to attract players not piss them off to the point they go play one of the many alternatives.

Ding!Ding!Ding!Ding!Ding! We have a Winner!!

It is a sign of the times. HTC and yes even the players should be going out of their way to make it easier and more fun for new players these days. In the old days there were few other games to play. Today there are so many more options that any little thing, that to us is a non issue, is something that can cause this community to lose another player.
Title: Re: Trees at the end of the runway
Post by: LCADolby on April 14, 2020, 07:26:16 AM
When is FESS going to join us in the MA for a round of Shoosty Planey?
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 14, 2020, 07:28:21 AM
With all due respect, the OP posted an image where the trees were at the end of the runway leading to the ocean.

I am with Fugi.  When I read the first page of this thread I was amazed at how many responses were of the nature of "Dude, you are an idiot, why didn't you do something else...."   Of course in your minds that may not have been what you meant however that is exactly how it came across.  Then some double down and post films of them doing it just to make sure the guy knows he is a dweeb and he should accept the judgement.

My view is the game is for fun and putting little gotchas in the way is not a desired condition.  You need to attract players not piss them off to the point they go play one of the many alternatives.

You mean dumb it down.... just say it.

Helping folks is good...  changing game for them is not.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 07:47:04 AM
He cancelled his account before he even created the thread. Most of us gave him advice *and* support - we just didn't give him sympathy and a mob to fit his foot stomping. It was a blame and complain thread with no room for other consideration, whatsoever. Give sympathy where it is actually due. Fugi and Fess oughta go physically find that guy and give him alternating hugs.

Title: Re: Trees at the end of the runway
Post by: Puma44 on April 14, 2020, 10:27:37 AM
"Dude, you are an idiot, why didn't you do something else...."

That’s what his continuous complaining about trees at the end of the runway sounded like.  He is one who complains and whines because a game isn’t going his way, takes his ball, and cries his way home.
Title: Re: Trees at the end of the runway
Post by: perdue3 on April 14, 2020, 10:51:24 AM
The first response essentially called him a dumb pilot. Not a great response to an obviously new guy.
Title: Re: Trees at the end of the runway
Post by: Wiley on April 14, 2020, 11:06:00 AM
Respectfully, are you guys honestly saying that trees at the end of the runways are intended gameplay?  Pretty sure I've seen HT remove them when they were reported at some point.

If I were building an airfield, I personally would likely take down unnecessary obstacles at the end of runways, I believe that's what they did IRL.  I'm skeptical that they're there intentionally.

With that said, it's a good idea to look in the direction you're heading when you're taking off too.

Wiley.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 11:07:24 AM
The first response essentially called him a dumb pilot. Not a great response to an obviously new guy.

After two years of building 344 bomber perks I'd say that he wasn't that new. I offered to fly with him. Hell, I offered him most of my perks (if HT would allow and transfer them in this 'special' case). Many of us offered him some valuable tips on how not to blow his perks by crashing into trees via reasonable steps to avoid such. Unbeknownst to us, he'd already quit. Not seeing a case for the community needing to be ashamed for 'bullying the fellow into quitting.'

He may reconsider. He may not. It's not the community's job to beg him to stay or come back or join him in chastising HT. As much as I want to retain players, my sympathies require something more sympathetic .... not merely pathetic.
Title: Re: Trees at the end of the runway
Post by: Spikes on April 14, 2020, 11:08:12 AM
Respectfully, are you guys honestly saying that trees at the end of the runways are intended gameplay?  Pretty sure I've seen HT remove them when they were reported at some point.

If I were building an airfield, I personally would likely take down unnecessary obstacles at the end of runways, I believe that's what they did IRL.  I'm skeptical that they're there intentionally.

With that said, it's a good idea to look in the direction you're heading when you're taking off too.

Wiley.
Agreed.

Devil looked at the AH2 version of the map and they weren't there, therefore it was some AH3 conversion automated process that added them.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 11:12:08 AM
Agreed.

Devil looked at the AH2 version of the map and they weren't there, therefore it was some AH3 conversion automated process that added them.

Still beside the point. Yes, they were there. Yes, he chose that base and direction anyway. He crashed and lost a lotta perks. He came to the forum and stomped feet over it. Instead of joining him in foot stomping most of us offered him additional perspective (and not in a particularly unkind manner). That wasn't what he wanted. Fare the well.  :salute :cheers:
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 14, 2020, 12:30:03 PM
It is not "are they supposed to be there".... it is "they are there" deal with them or blindly go about your business and hope for the best.
Title: Re: Trees at the end of the runway
Post by: ONTOS on April 14, 2020, 12:31:03 PM
I still can't see what the problem is, with removing some tree's. It's not brain surgery you know.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 12:37:30 PM
I still can't see what the problem is, with removing some tree's. It's not brain surgery you know.

Established (pages back). I think the current issue for some is just how darn mean everyone is for talking about anything but tree removal.

(https://www.thesneeze.com/art/loose_art/braintree.gif)
Title: Re: Trees at the end of the runway
Post by: Copprhed on April 14, 2020, 01:15:12 PM
Why should HiTech have to work just so you don't have to change the direction of your takeoff. The gall in the request goes beyond the pale.....
Title: Re: Trees at the end of the runway
Post by: ONTOS on April 14, 2020, 01:26:10 PM
How much work is there, to remove some tree's
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 01:32:07 PM
How much work is there, to remove some tree's

Is that a rhetorical question for the community?

Support E-mail: support@hitechcreations.com

The community offered alternatives.  :)
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 14, 2020, 02:02:25 PM
I still can't see what the problem is, with removing some tree's. It's not brain surgery you know.

Some of us can’t see what the problem is just taking off without trees in front of you.  That too, is not “brain surgery”.
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 14, 2020, 02:48:41 PM
How much work is there, to remove some tree's
Never tried building a simple terrain I guess.

Title: Re: Trees at the end of the runway
Post by: bustr on April 14, 2020, 03:09:46 PM
:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...

I took a look at the Large Airfield object at A82 on Grinder. Both of the long runways you would launch bombers are blocked at both ends with trees. The inland ends are understandable while the water ends, the person who did the conversion didn't do a good job of visiting all fields looking for tiny problems. The painting during the map conversion used tiles I used on Oceania and the interface between three tile types left tiny lines of palm trees at the water ends of the longest runways right on the narrow beach space just before the water. I'm not sure a loaded B29 with flaps and WEP would be high enough to clear those palms but, high enough to be safe over the water if the palms are not there.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 03:14:25 PM
I'm not sure a loaded B29 with flaps and WEP would be high enough to clear those palms but, high enough to be safe over the water if the palms are not there.

It takes a touch of yoke yanking and tail striking. That still doesn't seem to be a logical take off point for a strat run even if the player is using 17s, 24s or Lancs.

Never-the-less, I actually hope the player decided the game is worthwhile even after this episode of frustration. If I knew his actual CPID I would volunteer to wing/gun/escort. :)
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 14, 2020, 04:10:27 PM
You also do not need a full load of fuel to fly for a very long time.
Title: Re: Trees at the end of the runway
Post by: Trev95 on April 14, 2020, 05:08:10 PM
:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...

KillerPops, I fly B29s pretty regularly.  If you want someone to show you the ropes I would be more then happy to lend you a hand. #SuperHeavyBombers

<S>FBTrev95
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 14, 2020, 07:01:28 PM
When is FESS going to join us in the MA for a round of Shoosty Planey?

He is not
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 14, 2020, 07:07:42 PM
You mean dumb it down.... just say it.

Helping folks is good...  changing game for them is not.

I find this funny.  You are playing a dumbed down game.  I can only guess there is a level of 'dumbed down' which you feel is appropriate.

I think leaving artifacts for people to trip over is lazy on the part of the designer.  Blaming people when they have a poor experience in game by tripping over that artifact is madness.
Title: Re: Trees at the end of the runway
Post by: svaalbar on April 14, 2020, 07:49:32 PM
Current arena today: https://steamuserimages-a.akamaihd.net/ugc/1011563885672850813/1062344E4A7CFACEB6B59163F2BC37D2AB91D606/

Base: A15, north/south runway. Map: Bowlma
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 14, 2020, 08:09:45 PM
I find this funny.  You are playing a dumbed down game.  I can only guess there is a level of 'dumbed down' which you feel is appropriate.

I think leaving artifacts for people to trip over is lazy on the part of the designer.  Blaming people when they have a poor experience in game by tripping over that artifact is madness.

Fess... it must be a sad life haunting the boards of a game you hate so much. 
Title: Re: Trees at the end of the runway
Post by: svaalbar on April 14, 2020, 08:19:57 PM
Also, to OP - i Just farmed 15 perkies in b24s hitting a town in like 15min. could have been 10 if i didn't land. So it doesn't take a super long time as long as you bomb close bases and most importantly - dont get intercepted :)

So like, in 334 minutes - you can farm back 334 perkies.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 08:52:03 PM
Current arena today: https://steamuserimages-a.akamaihd.net/ugc/1011563885672850813/1062344E4A7CFACEB6B59163F2BC37D2AB91D606/

Base: A15, north/south runway. Map: Bowlma

Medium base

(https://i.imgur.com/okZ8DxR.png)

(https://i.imgur.com/qGuI6t6.png)

Not recommended for B-29 strat runs.

(https://i.imgur.com/QsJWToi.png)

Again, I recommend A1.

(https://i.imgur.com/h7yiNCr.png)

But .... it was easy to take-off in a B-29, none-the-less. :)
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 14, 2020, 09:07:33 PM
Fess... it must be a sad life haunting the boards of a game you hate so much.

I don’t hate the game at all.  It is a great game.

Surprised you chose to deflect rather than address the dumbed down and lazy aspects of my post. 
Title: Re: Trees at the end of the runway
Post by: svaalbar on April 14, 2020, 09:18:41 PM
Arlo, it isnt about that base being able to take off in b29s, its about the BS trees at end of runway. I dont think even a b24 can take off there on autopilot.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 14, 2020, 09:38:07 PM
Arlo, it isnt about that base being able to take off in b29s, its about the BS trees at end of runway. I dont think even a b24 can take off there on autopilot.

If there is no difference between online or offline then you can launch B-29s there (I just wouldn't prefer to). Launch from the trees to the ocean in this case (NE-SW). With half fuel it was just a matter of rolling WEP and lifting off. With 100 fuel I nudged it off through the grass (but I didn't use my one notch of flaps). There's trees at one end and not the other. No trees on the E-W (but shorter runway).

(https://i.imgur.com/YUjHxnM.png)
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 15, 2020, 12:10:22 PM
I don’t hate the game at all.  It is a great game.

Surprised you chose to deflect rather than address the dumbed down and lazy aspects of my post.

More or less because I don't care... :D

So how low do you gooooooooo.....
Title: Re: Trees at the end of the runway
Post by: hitech on April 15, 2020, 12:39:52 PM
Shuffler / FS knock off the peter measuring contest.

HiTech
Title: Re: Trees at the end of the runway
Post by: Arlo on April 15, 2020, 01:10:16 PM
Arlo, it isnt about that base being able to take off in b29s, its about the BS trees at end of runway. I dont think even a b24 can take off there on autopilot.

Just to address the specific claim/suspicion:

B-24s with full fuel and heavy bomb load on auto-takeoff both directions at A15-BowlMA.





Conclusion: A request to cut down these trees would be a waste of HT's time due to the only real chance of collision with them would be either intentional or pilot error.  :D :salute :cheers:
Title: Re: Trees at the end of the runway
Post by: LCADolby on April 15, 2020, 01:54:14 PM
He is not

Oh I get it, sir is too good for us. Shame, I look at P47s now like a fat kid looks at a hamburger.  :airplane: :old:
Title: Re: Trees at the end of the runway
Post by: rvflyer on April 23, 2020, 05:02:00 PM
 :airplane:>====|<When I was flight instructing regularly one on the scenarios I would set up is to draw a runway with a tree close to the end of the runway. I would then draw a airplane on the other end of the runway and ask the student how he would take off to avoid the tree? Well the simple answer is taxi to the end of the runway with the tree and takeoff the other direction in a no wind condition. Amazing how many students didn't think like that.



:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...
Title: Re: Trees at the end of the runway
Post by: rvflyer on April 23, 2020, 05:12:53 PM
You can actually have 20 degrees of flaps on the start of your takeoff roll, the trade off is that 20 degrees of flaps will create more lift than drag which is what you want. Any more than 20 degrees of flaps will create more drag than lift.

Short list for B-29 takeoff with 40 X 500lb. bombload and 50% fuel.

1) Large Airfield at sea level choosing longest runway.
2) Raise flaps to 0 degrees.
3) Hold C and V for brakes while pushing full throttle to get maximum engine power.
4) release brakes.
5) Auto takeoff will not climb before end of runway so manual climb will be necessary to avoid any trees or buildings.
6) When wheels leave pavement and on dirt or grass, lower flaps 20 degrees and manually lift into air.
7)  Raise landing gear immediately.
8) Once clear of trees or objects, raise flaps and level off to gain speed.
9) Once speed has been achieved, slowly climb with joystick.

Practice OFFLINE until you have mastered those steps.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 23, 2020, 09:10:44 PM
:airplane:>====|<When I was flight instructing regularly one on the scenarios I would set up is to draw a runway with a tree close to the end of the runway. I would then draw a airplane on the other end of the runway and ask the student how he would take off to avoid the tree? Well the simple answer is taxi to the end of the runway with the tree and takeoff the other direction in a no wind condition. Amazing how many students didn't think like that.

Logic is out of reach for some.
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 23, 2020, 09:28:41 PM
:airplane:>====|<When I was flight instructing regularly one on the scenarios I would set up is to draw a runway with a tree close to the end of the runway. I would then draw a airplane on the other end of the runway and ask the student how he would take off to avoid the tree? Well the simple answer is taxi to the end of the runway with the tree and takeoff the other direction in a no wind condition. Amazing how many students didn't think like that.

Surely the simple answer is to chop the tree down?

I would love to see some of you guys get involved in root cause analysis.  You are all into your flying so let's take the scenario that several aircraft have crashed into trees at the end of the runway.  I say several because many players have experienced this issue.

From this thread, the possible root causes:

I am sure we can come up with more if we want to but these are cited in the thread.

Solutions:


Now, which of these solutions will 100% remove the problem?

Title: Re: Trees at the end of the runway
Post by: Spikes on April 23, 2020, 09:41:28 PM

  • Remove trees from end of runway
  • Train pilots to increase flying skill
  • Train pilots to make better runway choices

Now, which of these solutions will 100% remove the problem?


All 3 would 100% remove the problem if implemented correctly.

Perhaps next time we can make terrains completely flat with no trees so no one hits trees or hills.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 23, 2020, 09:51:32 PM
You are all into your flying so let's take the scenario that several aircraft have crashed into trees at the end of the runway.  I say several because many players have experienced this issue.

Several? Could you name more than three? Two? Where do you get your information? From the 'we don't play the game, we just post' squadron?

  • Remove trees from end of runway
  • Train pilots to increase flying skill
  • Train pilots to make better runway choices

Now, which of these solutions will 100% remove the problem?

Which one of us do you presume can remove the trees? Why would we not resort to the other two options if we cannot accomplish the first?
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 23, 2020, 10:20:56 PM
All 3 would 100% remove the problem if implemented correctly.

Perhaps next time we can make terrains completely flat with no trees so no one hits trees or hills.

Wrong.  Training people has never eliminated problems, it is a mitigation but never a pure error proof approach
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 23, 2020, 10:22:52 PM
Lots of trees at the end of the runway.... how many miles out do you clear them before you decide to train the pilot?

Title: Re: Trees at the end of the runway
Post by: FESS67 on April 23, 2020, 10:53:11 PM
Lots of trees at the end of the runway.... how many miles out do you clear them before you decide to train the pilot?

Well that is an interesting question.  Let's allow for the most basic level of ability during take off.  That would be auto pilot.

How far do you think the trees should be cleared for autopilot to be able to effect a successful take off?
Title: Re: Trees at the end of the runway
Post by: LCADolby on April 24, 2020, 06:57:43 AM
Leaving the autoTOpilot in charge of your perkpoints is brave.. infact most brave.
To be honest with the flight experience gained to get the perks for a B29 I would have thought that people would have stopped using/relying on it, mouse users the exception.
Title: Re: Trees at the end of the runway
Post by: haggerty on April 24, 2020, 07:43:55 AM
Lots of trees at the end of the runway.... how many miles out do you clear them before you decide to train the pilot?

Atleast 100ft
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 24, 2020, 08:15:11 AM
Atleast 100ft

And get a new CE commander
Title: Re: Trees at the end of the runway
Post by: Copprhed on April 24, 2020, 08:26:51 AM
The solution is leave the game and the fields alone and let those who are capable of logical thought processes figure out how to select a proper field and runway for the plane they choose to fly. Quit trying to force HiTech to do your bidding, a highly unlikely event. It gets old having some people just push for ridiculous things in order to gain some form of personal acknowledgment.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 24, 2020, 09:00:03 AM
The solution is leave the game and the fields alone and let those who are capable of logical thought processes figure out how to select a proper field and runway for the plane they choose to fly. Quit trying to force HiTech to do your bidding, a highly unlikely event. It gets old having some people just push for ridiculous things in order to gain some form of personal acknowledgment.

Not wanting trees at the end of the runway is a ridiculous request or feedback? LOL
Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 09:18:45 AM
Not wanting trees at the end of the runway is a ridiculous request or feedback? LOL

Well, think about this. Player A runs his B-29s into trees and loses a backside-load worth of perks so he starts a thread about how this was HT's fault and this is why players are leaving the game in droves (this was after he already quit). This inspires player B to look for runways with trees near them on all maps now and demand tree removal (without even testing the runway to see if the trees actually present a problem).

(See where I'm going with this?)
Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 09:20:32 AM
Wrong.  Training people has never eliminated problems, it is a mitigation but never a pure error proof approach

Well, then we should all give up on the new players that can't even take off at all, trees or not.
Title: Re: Trees at the end of the runway
Post by: Puma44 on April 24, 2020, 09:32:31 AM
Surely the simple answer is to chop the tree down?

I would love to see some of you guys get involved in root cause analysis.  You are all into your flying so let's take the scenario that several aircraft have crashed into trees at the end of the runway.  I say several because many players have experienced this issue.

From this thread, the possible root causes:

Going back to the only real root cause of this thread, it’s one guy who can ONLY keep :bhead about taking off a heavy bomber into trees instead of taking off in the opposite direction here in cartoon land. Talk about simple. ALL he had to do for a solution to his problem is push a button for the opposite direction and takeoff with absolutely nothing in his flight path, other than a clue, possibly.  Instead, he started this nine page thread that continues to beat the dead horse.  :headscratch:

(https://i.postimg.cc/HkZtff8x/5-E59432-A-716-F-414-A-99-ED-D2733-A2-DD424.jpg) (https://postimages.org/)



Lots of trees at the end of the runway.... how many miles out do you clear them before you decide to train the pilot?

Or, grab him by the shoulders, spin him around 180 degrees, and tell him to “go this direction”.
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 24, 2020, 09:49:36 AM
Well, think about this. Player A runs his B-29s into trees and loses a backside-load worth of perks so he starts a thread about how this was HT's fault and this is why players are leaving the game in droves (this was after he already quit). This inspires player B to look for runways with trees near them on all maps now and demand tree removal (without even testing the runway to see if the trees actually present a problem).

(See where I'm going with this?)

Trees at the end of a runway are wrong and you are wrong. It's not even about taking off, landing wounded birds also have difficulty with trees at the end of the runway. Hell, it is annoying even for a regular bird to establish a normal glideslope at airfields like these. We don't have airfield notices that detail the hazards of each runway like you would in real life. So what, you need to do a site survey every time you want to take off in this game?  Who even goes through a briefing before every sortie? In a game where friendly collisions are turned off you are expected to know that there is an obstruction at the end of what appears to be a large, improved airfield? It just doesn't make sense.

In addition to this, on the A82 runway as mentioned earlier in this thread, if you set Ground Detail Range to about <0.7, or to the minimum of 0.5, you can't see the trees in a B-29 at startup. Also, I think I have the default B-29 first person view, but it is not immediately obvious that the trees are an obstruction at the end of the runway. With these two factors, how is one to be at fault for "should have known there were trees at the end of the runway there"?

I don't expect it to be fixed instantly and people in the meantime need to plan around it (if they are aware of it, hopefully), but if people get s*** on for pointing out such a ridiculous thing, then why even provide feedback at all? If the issue can't even be acknowledged then yes, why continue playing this game when this is just one frustration out of many? And if player feedback isn't welcome, then perhaps start a sticky to warn everyone to not even bother.
Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 10:02:00 AM
I don't expect it to be fixed instantly and people in the meantime need to plan around it (if they are aware of it, hopefully), but if people get s*** on for pointing out such a ridiculous thing, then why even provide feedback at all? If the issue can't even be acknowledged then yes, why continue playing this game when this is just one frustration out of many? And if player feedback isn't welcome, then perhaps start a sticky to warn everyone to not even bother.

1. Support E-mail: support@hitechcreations.com is how one actually contacts the game developer to address a perceived problem. Starting a thread on the forum then demanding the community see things your way .... isn't.

2. 'S*** on?' Seriously?

(https://media.giphy.com/media/l3q2K5jinAlChoCLS/giphy.gif)
Title: Re: Trees at the end of the runway
Post by: Copprhed on April 24, 2020, 10:55:41 AM
This doesn't need to be fixed HotStuff. You are trying to force an issue that just isn't an issue. Please stop. Get a life, go for a walk outside. Do something meaningful with your time, instead of defending an undefendable position.
Title: Re: Trees at the end of the runway
Post by: LCADolby on April 24, 2020, 11:10:49 AM
Hotstuff would pass out coming out or landing at Sibson AF.
One end of the runway is a woods full of 35foot trees that induce horrific thermals and at the other end, huge Electrical pylons and wires in hundreds of feet. :old:

http://www.abct.org.uk/airfields/airfield-finder/sibson-ii-peterborough-sport/
Title: Re: Trees at the end of the runway
Post by: Hotstuff on April 24, 2020, 11:45:07 AM
Hotstuff would pass out coming out or landing at Sibson AF.
One end of the runway is a woods full of 35foot trees that induce horrific thermals and at the other end, huge Electrical pylons and wires in hundreds of feet. :old:

http://www.abct.org.uk/airfields/airfield-finder/sibson-ii-peterborough-sport/

Definitely looks like an unpaved runway that one would think would be good to take off in heavy bombers.
Title: Re: Trees at the end of the runway
Post by: LCADolby on April 24, 2020, 01:45:31 PM
If loonies jumping out of cessna caravans count as bombers?
Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 02:57:42 PM
RAF Cosford

(https://i.imgur.com/6OgPXoR.png)

https://en.wikipedia.org/wiki/RAF_Cosford

To all who are outraged by the trees at the end of runway 28 RAF Cosford's making things worse, this letter will be of particular interest. Unlike the pleas of tree lovers, what I'm about to write is supported in scientific scholarship by overwhelming evidence. For instance, what really irks me is that trees at the end of runway 28 RAF Cosford have presented us with a Hobson's choice. Either we let them devalue us as pilots or they will impugn the patriotism of their foes (pilots). Now that I've said what I had to say, I should remark that this letter may not endear me to some trees. Indeed, it may even cost me a close tree or two. However, the Ministry of Shrubbery does not let pilots chop down trees willy-nilly (like trees at the end of runway 28 RAF Cosford). But the truth is the truth and we pay a steep price whenever we ignore it. Why does the Royal Family hate us so? Amen.
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 24, 2020, 04:11:45 PM
Well that is an interesting question.  Let's allow for the most basic level of ability during take off.  That would be auto pilot.

How far do you think the trees should be cleared for autopilot to be able to effect a successful take off?

No idea.... never used auto pilot.
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 24, 2020, 04:14:45 PM
RAF Cosford

(https://i.imgur.com/6OgPXoR.png)

https://en.wikipedia.org/wiki/RAF_Cosford

To all who are outraged by the trees at the end of runway 28 RAF Cosford's making things worse, this letter will be of particular interest. Unlike the pleas of tree lovers, what I'm about to write is supported in scientific scholarship by overwhelming evidence. For instance, what really irks me is that trees at the end of runway 28 RAF Cosford have presented us with a Hobson's choice. Either we let them devalue us as pilots or they will impugn the patriotism of their foes (pilots). Now that I've said what I had to say, I should remark that this letter may not endear me to some trees. Indeed, it may even cost me a close tree or two. However, the Ministry of Shrubbery does not let pilots chop down trees willy-nilly (like trees at the end of runway 28 RAF Cosford). But the truth is the truth and we pay a steep price whenever we ignore it. Why does the Royal Family hate us so? Amen.

That is runway 24 as captioned on the web site referenced.  You are on the wrong runway, some would say that is an indication you need additional training.

Notwithstanding that, there are 2 things of note about that photo.

Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 04:18:53 PM
Well that is an interesting question.  Let's allow for the most basic level of ability during take off.  That would be auto pilot.

How far do you think the trees should be cleared for autopilot to be able to effect a successful take off?

With or without auto-takeoff it would differ from plane to plane ... but to keep this thread simple and on track the OP was focused on the B-29 perk ride.

1. Should the B-29 be a practical choice of rides from every airfield on every runway in every direction on every map?

2. On every field but small ones?

3. On all large fields no matter where they are placed without regard?

4. Should crashing them on takeoff (trees or not) be immune from costing us perks?
Title: Re: Trees at the end of the runway
Post by: Shuffler on April 24, 2020, 04:20:45 PM
On that note..... who makes the coffee in the tower?
Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 04:23:12 PM
That is runway 24 as captioned on the web site referenced.  You are on the wrong runway, some would say that is an indication you need additional training.

Notwithstanding that, there are 2 things of note about that photo.

  • Photographs tend to foreshorten landscapes.  There is no way to know ho far from the end of the runway those trees are
  • The trees appear to be in a depression in the ground.  It is hard to tell from the shown angle however it is possible that the tops of those trees are actually below the surface level of the runway and therefore pose no threat.

Damn my typo. This makes you a right amazing/always right chap. I might let you back in the MA.  :D
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 24, 2020, 04:25:41 PM
With or without auto-takeoff it would differ from plane to plane ... but to keep this thread simple and on track the OP was focused on the B-29 perk ride.

1. Should the B-29 be a practical choice of rides from every airfield on every runway in every direction on every map?

2. On every field but small ones?

3. On all large fields no matter where they are placed without regard?

4. Should crashing them on takeoff (trees or not) be immune from costing us perks?

Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 04:28:48 PM
  • Probably not
  • I believe that would be appropriate
Bzzzzzt! Wrong answer. MA privileges revoked. :D
  • In terms of taking off  i.e. in powered flight for more than say 30 seconds, yes.
  • No
Title: Re: Trees at the end of the runway
Post by: Arlo on April 24, 2020, 04:50:03 PM
You know I was kidding, right Fess? I find this whole 'tree at the end of the runway' forum protest/serious debate rather funny. C'mon back to the fold and fly in the MA. Perhaps your pristine presence will inspire. Shooting me down might make you feel better.  :cool:
Title: Re: Trees at the end of the runway
Post by: FESS67 on April 24, 2020, 05:00:30 PM
You know I was kidding, right Fess? I find this whole 'tree at the end of the runway' forum protest/serious debate rather funny. C'mon back to the fold and fly in the MA. Perhaps your pristine presence will inspire. Shooting me down might make you feel better.  :cool:

Yeah I am not invested in it either. I believe that they should not be there and on occasion I have been killed hitting them as I take off on auto.  For me where is the point in an auto take off option if it will actually crash you into trees?

I do like seeing who can actually back up their argument and who bows out with a glib comment though.   :D  You are at least posting up some content, unlike others who just shuffle around the argument.  Obviously I cannot name names on the boards but we know who I mean   :banana:
Title: Re: Trees at the end of the runway
Post by: hitech on April 24, 2020, 05:11:13 PM
This topic is cooked.

If the OP would have simply stated the issue rather then saying  "This is stupid" along with a classic this must be why people don't play the game.

I would have simply said I'll remove it when I have some time. Like we have removed trees in the past.

But with his attitude it instantly put it at the bottom of the list.  So much so I really didn't even feel like responding.

HiTech