Author Topic: Trees at the end of the runway  (Read 8744 times)

Offline akbmzawy

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Re: Trees at the end of the runway
« Reply #60 on: April 12, 2020, 08:51:50 PM »
AKKuya and I have practiced the B-29s taking off many times and for us its fairly easy now.

We did this in the offline arena so we didn't lose the perkies.

Consider not taking formations and doing a 180 degree turn on the runway, then taxi back to the tree line. Use the F3 and F4 views while turning and use Keypads C and V for individual wheel braking to make a better ground turn. Do not hug the trees remembering you have a large wingspan. then turn back to to runway. Its OK to start a start a static take off roll in the grass.

If you are aligned perfectly with runway then Hit Key X which will put you back on Auto Take Off, or you can go manually.

Then,
BRAKES
Flaps 0
Full throttle
WEP
Flaps either first or second notch when wheels break ground.
Flaps will allow you to climb with a lower nose attitude but be careful not to stall while clearing the trees.
Initially you want speed so your ailerons are more effective. keep the climb rate slow and raise flaps one unit at a time as speed increases.

Hope this helps.

Offline Arlo

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Re: Trees at the end of the runway
« Reply #61 on: April 12, 2020, 08:52:21 PM »
This being a completely fixable thing by Dale (as illustrated by Fugi) I would expect the OP to resub and come back (if he does so in a timely manner he might salvage what few perks he has left - my offer to transfer perks to him still stands, if Dale can do that and is willing to) and point out more fields that need fixing on each map (no skin off my nose but it will mean accumulated time on HT's part). Meanwhile, there's plenty of buff jockey's he could still wing up with for fun in AHIII. He could even train us all how to do it right. No, I'm not kidding.  Thank you, Fugi, for setting us all straight in the realm of proper manners.  :aok

Offline Shuffler

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Re: Trees at the end of the runway
« Reply #62 on: April 12, 2020, 09:14:48 PM »
Sure it takes planning and scouting to find a suitable B-29 field NOW, but does the game have to continue to be that way?

You mean dumb it down so anyone can do it?
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Offline Wolfala

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Re: Trees at the end of the runway
« Reply #63 on: April 13, 2020, 08:20:48 AM »
:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...

Trees and airports are a fact of life. That’s why you have performance charts.



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Offline Hotstuff

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Re: Trees at the end of the runway
« Reply #64 on: April 13, 2020, 10:19:39 AM »
Trees and airports are a fact of life. That’s why you have performance charts.



Looks like the trees are cleared out at the end of the runway... and it is not a bomber airfield!

I don't think we need every small airfield to be able to take off in fully loaded B-29s, but who goes through all the engineering work of making a paved airfield to not even clear out trees at the end of the runway?

Offline Puma44

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Re: Trees at the end of the runway
« Reply #65 on: April 13, 2020, 11:24:32 AM »
Looks like the trees are cleared out at the end of the runway... and it is not a bomber airfield!

I don't think we need every small airfield to be able to take off in fully loaded B-29s, but who goes through all the engineering work of making a paved airfield to not even clear out trees at the end of the runway?

If, you noticed, the Cirrus pilot made mention of clearing the obstacles and dumping the nose.  He made a safe, calculated, professional approach and dealt with the conditions presented. 

Continuing to complain about a game runway, at one game field, that has game trees on only one end of the runway, and a completely obstacle clear departure on the other end, doesn’t make sense, other than just needing something to complain about. Especially, when you don’t have to taxi to the other end like the Cirrus had to do. All you have to do is press a button on the clipboard and BOOM!  You’ve got trees in your rear view mirror.

It’s apparent to all, you don’t like that cluster of trees on the end of the runway.  Hopefully, you aren’t getting too stressed about it.  Stress, especially about something in game, isn’t good for your health.  Be healthy.  Have fun with the game.  :salute



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Offline hitech

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Re: Trees at the end of the runway
« Reply #66 on: April 13, 2020, 12:55:50 PM »
B29 Take off,

HTC Has been working with the CAF to launch a product branded as a CAF product (final name still to be determined) but is essentially AH and will be playing in the melee for at least 6 months.

So I was demoing the new stuff at the CAF convention at the end of feb and had many of their pilots testing it. Their chief pilot was incredible to watch. I challenge him to take a fully loaded B29 (he has many hours flying FIFI and does all check rides) and yep he got off the first time stall blaring. First thing he said when he got in the plane was that's exactly what it looks like, that cross (he points at screen) is always directly where you wish to look.

He proceeded to fly and then land only thing I helped with was setting RPM where he wanted it, on landing he said yep that's exactly how it lands flat like that (he is was fly by numbers i.e. this many inch's excetera) his only criticism was that it rolled to fast. We never had been able to find real data on its roll rates.

When he was flying the p51 he was doing areo over the runway including a hangar fly thew, this from a guy who never flew AH or pc sims. I was amazed at his ability to stay spatially orientated to maneuver line up and land with out the map.

HiTech

Offline CptTrips

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Re: Trees at the end of the runway
« Reply #67 on: April 13, 2020, 01:03:02 PM »
B29 Take off,

HTC Has been working with the CAF to launch a product branded as a CAF product (final name still to be determined) but is essentially AH and will be playing in the melee for at least 6 months.

So I was demoing the new stuff at the CAF convention at the end of feb and had many of their pilots testing it. Their chief pilot was incredible to watch. I challenge him to take a fully loaded B29 (he has many hours flying FIFI and does all check rides) and yep he got off the first time stall blaring. First thing he said when he got in the plane was that's exactly what it looks like, that cross (he points at screen) is always directly where you wish to look.

He proceeded to fly and then land only thing I helped with was setting RPM where he wanted it, on landing he said yep that's exactly how it lands flat like that (he is was fly by numbers i.e. this many inch's excetera) his only criticism was that it rolled to fast. We never had been able to find real data on its roll rates.

When he was flying the p51 he was doing areo over the runway including a hangar fly thew, this from a guy who never flew AH or pc sims. I was amazed at his ability to stay spatially orientated to maneuver line up and land with out the map.

HiTech


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Offline Puma44

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Re: Trees at the end of the runway
« Reply #68 on: April 13, 2020, 01:11:13 PM »
B29 Take off,

HTC Has been working with the CAF to launch a product branded as a CAF product (final name still to be determined) but is essentially AH and will be playing in the melee for at least 6 months.

So I was demoing the new stuff at the CAF convention at the end of feb and had many of their pilots testing it. Their chief pilot was incredible to watch. I challenge him to take a fully loaded B29 (he has many hours flying FIFI and does all check rides) and yep he got off the first time stall blaring. First thing he said when he got in the plane was that's exactly what it looks like, that cross (he points at screen) is always directly where you wish to look.

He proceeded to fly and then land only thing I helped with was setting RPM where he wanted it, on landing he said yep that's exactly how it lands flat like that (he is was fly by numbers i.e. this many inch's excetera) his only criticism was that it rolled to fast. We never had been able to find real data on its roll rates.

When he was flying the p51 he was doing areo over the runway including a hangar fly thew, this from a guy who never flew AH or pc sims. I was amazed at his ability to stay spatially orientated to maneuver line up and land with out the map.

HiTech

Nice testament to the AH flight modeling.  Well done HiTech!  :aok



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Offline Spitter

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Re: Trees at the end of the runway
« Reply #69 on: April 13, 2020, 02:55:33 PM »
Can we improve the damage model in the game too?

I mean, if I crash into those trees, I expect them to be gone the next time I up.  ;)   :x    :banana: 

 :bolt:

Offline Arlo

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Re: Trees at the end of the runway
« Reply #70 on: April 13, 2020, 03:22:06 PM »
Can we improve the damage model in the game too?

I mean, if I crash into those trees, I expect them to be gone the next time I up.  ;)   :x    :banana: 

 :bolt:

Those are 'Rubbermaid Iron Palm Trees' .... besides .... tree rebuild time is a lot faster than other objects so even if you could dent `em they'd just pop out that dent right away.  :D

Offline Hotstuff

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Re: Trees at the end of the runway
« Reply #71 on: April 13, 2020, 03:23:38 PM »
If, you noticed, the Cirrus pilot made mention of clearing the obstacles and dumping the nose.  He made a safe, calculated, professional approach and dealt with the conditions presented. 

Continuing to complain about a game runway, at one game field, that has game trees on only one end of the runway, and a completely obstacle clear departure on the other end, doesn’t make sense, other than just needing something to complain about. Especially, when you don’t have to taxi to the other end like the Cirrus had to do. All you have to do is press a button on the clipboard and BOOM!  You’ve got trees in your rear view mirror.

It’s apparent to all, you don’t like that cluster of trees on the end of the runway.  Hopefully, you aren’t getting too stressed about it.  Stress, especially about something in game, isn’t good for your health.  Be healthy.  Have fun with the game.  :salute

The point of this game is the accessibility. It is nice to hop into a big arena with a bunch of planes in a war-like setting without having to worry about engine temperature, RPM overspeeds, mixture settings, we have a bloody in-game E6B too! I personally don't mind taxiing, but it is nice to have a beer and not have to run through a whole checklist to start flying, especially when introducing the game to new sim players.

You shouldn't have to worry about silly stuff like TREES at the end of the runway. Period. I can buy a resource-limited decision, but there is NO excuse to deliberately keep the game this way and just tell people that they need to be better pilots.

Offline Arlo

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Re: Trees at the end of the runway
« Reply #72 on: April 13, 2020, 03:28:29 PM »
You shouldn't have to worry about silly stuff like TREES at the end of the runway. Period. I can buy a resource-limited decision, but there is NO excuse to deliberately keep the game this way and just tell people that they need to be better pilots.

Shoot, we should all just air spawn in the MA, then. Mind you, no auto-takeoff when spawning.  :D

Unlimited ammo with auto convergence and no drop and .01 burn rate while we're at it.  :airplane:

Offline Hotstuff

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Re: Trees at the end of the runway
« Reply #73 on: April 13, 2020, 03:44:42 PM »
Shoot, we should all just air spawn in the MA, then. Mind you, no auto-takeoff when spawning.  :D

Unlimited ammo with auto convergence and no drop and .01 burn rate while we're at it.  :airplane:

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Offline bustr

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Re: Trees at the end of the runway
« Reply #74 on: April 13, 2020, 04:05:28 PM »
The medium airfield object has the end of one runway with a tree half blocking that end of the runway. In practice Hitech has set the collision with trees now so your wing passes through it. The 4 terrains I created you get up to a mile of uncluttered ground off the ends of runways while most fields with runways at the waters edge are clear all the way out with the water facing runway ends.

Some of the old AH2 converted terrains have atrocious runway ends blocked by trees. Means the person converting it didn't feel it necessary to use a grass brush and open up the ends past the runways. While I was alpha\beta testing AH3 it was obvious the trees were going to be a huge problem for some players. That's why on my 4 terrains I did what I could to thin them out.

I don't know if it's worth it to Hitech to ask someone to do the work of visiting all the airfields on the AH2 converted terrains and apply a grass brush to .5-1 mile off the end of every runway.
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