General Forums => Aces High General Discussion => Topic started by: RotBaron on May 23, 2021, 04:02:50 PM
Title: New features in the works?
Post by: RotBaron on May 23, 2021, 04:02:50 PM
HT sir I know it’s rare that you post information about things coming to the game and I completely understand that it takes an immense amount of work to get to something like a new plane, GV, etc...once it’s announced you probably get inundated with when is it going to be in game.
Just wondering if you might give us a hint about anything new that’s close to being implemented.
I remember when the tank destroyers were released and a few planes (Yaks, Ki-43) the amount of players who were really excited about the game was sky high...I’d imagine it increased player #’s too?
I can also understand if you’re not at that point yet.
Thank you.
:salute
Title: Re: New features in the works?
Post by: RotBaron on May 23, 2021, 04:04:18 PM
Gentlemen please don’t derail this thread with attacks on the game or HT.
It’s just a simple curious question, not meant to stir any pots.
:salute
Title: Re: New features in the works?
Post by: Ack-Ack on May 23, 2021, 05:50:01 PM
Because three P-38s aren't enough, we're getting a P-38J-25-L0 to go along with the existing P-38J-15-L0 in-game.
Title: Re: New features in the works?
Post by: P38Ace on May 24, 2021, 12:32:29 PM
Title: Re: New features in the works?
Post by: Meatwad on May 24, 2021, 02:21:34 PM
Beaufighter is way overdue
Title: Re: New features in the works?
Post by: Wiley on May 24, 2021, 02:26:56 PM
My best friend's sister's cousin said there was a WWI arena coming with the entire planeset from Red Baron 3D, as well as a 1946 Secret Weapons of the Luftwaffe style arena coming, with the Bearcat, Do-335, and similar aircraft. :D :bolt:
Wiley.
Title: Re: New features in the works?
Post by: Meatwad on May 24, 2021, 02:29:07 PM
Not complete with out a flying doghouse :aok
Title: Re: New features in the works?
Post by: svaalbar on May 24, 2021, 05:13:26 PM
Would be cool to have like a Korean war arena with mig, 262, and f86 Sabre
Title: Re: New features in the works?
Post by: TryHard on May 24, 2021, 06:16:50 PM
Would be cool to get the tempest updated...
Title: Re: New features in the works?
Post by: Ack-Ack on May 24, 2021, 10:22:19 PM
Here you go..a new early early war plane...no wonder the Italians were so excited about the 202 :)
https://youtu.be/mQ0ZQesixms
Eagler
Oh god I didn't know there was a plane uglier than the Brewster or I-16 lol
Title: Re: New features in the works?
Post by: fuzeman on May 25, 2021, 12:03:18 PM
Had a strange idea pop into the coconut the other day, yea I know that’s nothing new :rofl , that when AH3is all caught up, a theoretical WW II kept going arena sort of might be intetesting. Get the Me 262 and Glouster (sp?), F8 Bearcat, other planes as such. Might be hard modeling them with available data though. Anyway back to thinking about whirled peas.
Title: Re: New features in the works?
Post by: Meatwad on May 25, 2021, 03:14:40 PM
How well does the Vulken version perform? Are there any plans to add DLSS? Is there any chance that the DX11 version of AH will be replaced with DX12 in the future?
Title: Re: New features in the works?
Post by: svaalbar on May 25, 2021, 07:50:30 PM
How well does the Vulken version perform? Are there any plans to add DLSS? Is there any chance that the DX11 version of AH will be replaced with DX12 in the future?
No idea yet,large task to first tiangle. Will go with apidly from there.I also Have me code base and com engine running on Android.
Title: Re: New features in the works?
Post by: AKKuya on May 25, 2021, 10:27:35 PM
There's a rumor in the dark web that we'll be getting the Gauntlet Arena.
The GA will be strictly a GV arena with one large base. Players will roll out from a hangar and drive to the gauntlet area. One long thin strip of pavement quarter mile long.
Enemy AI tanks will line up along the strip of pavement on both sides facing each other alternating to leave open spaces in front of each tank. The AI tanks will be pre-programmed with a firing sequence.
Players will race through the enemy barrage attempting to reach the finish line without being blown to smithereens.
Just a rumor. No denials or confirmations publicly as of yet. Keep your fingers crossed.
Title: Re: New features in the works?
Post by: atlau on May 25, 2021, 11:28:28 PM
What is advantage/disadvantage of vulkan?
Title: Re: New features in the works?
Post by: Ack-Ack on May 26, 2021, 04:50:22 AM
Vulcan is basically a cross-platform API for 3D graphics and computing, minus a large overhead.
AH3 will only benefit from having Vulkan, it's not as good as getting another P-38 but a step in the right direction.
Title: Re: New features in the works?
Post by: DmonSlyr on May 26, 2021, 09:44:07 AM
Anyway to approve those 2 other maps before you get tangled up in Vulkan? Would be great to have some new boards to fly on. New maps go a long way and bring excitement.
Title: Re: New features in the works?
Post by: Ack-Ack on May 26, 2021, 01:19:01 PM
Anyway to approve those 2 other maps before you get tangled up in Vulkan? Would be great to have some new boards to fly on. New maps go a long way and bring excitement.
Adding Vulkan support would be far more beneficial to the game than a map or or two.
Title: Re: New features in the works?
Post by: DmonSlyr on May 26, 2021, 01:25:04 PM
How well does the Vulken version perform? Are there any plans to add DLSS? Is there any chance that the DX11 version of AH will be replaced with DX12 in the future?
Testing them both out there on other games/sims, Vulkan had a higher frame rate on equal settings but DX12 was silky smooth by comparison.
Title: Re: New features in the works?
Post by: Estes on May 26, 2021, 06:14:35 PM
What is the process of this? Removing some of the jumbo maps and replacing with smaller ones, relative to the population size would be a huge plus.
I'm not knocking whatever the heck Vulkan is, but the map size and length of time in rotation has been brought up here a lot lately.
don't know about the testing procesd. but I think there's lots of time needed. some maps have had big flaws that were only found after they were put into rotation.
semp
Title: Re: New features in the works?
Post by: save on May 27, 2021, 06:22:43 PM
Vulcan makes sense if you have a modern OS.
Title: Re: New features in the works?
Post by: RotBaron on May 27, 2021, 07:36:58 PM
don't know about the testing procesd. but I think there's lots of time needed. some maps have had big flaws that were only found after they were put into rotation.
semp
Best way to find the flaws, however. 100’s of players basically testing them instead of a small handful spending how many hours...?
Title: Re: New features in the works?
Post by: guncrasher on May 28, 2021, 01:06:14 AM
Not enough players for 3 countries anymore as not enough players are using auto assign now
Between 8 and 9 pm est last night no one fought rook which was the low number country
So when auto assign put you in rook you had a 3 sector flight to at least a 3 v1 gang bang
It was as boring as a night online in DCS or il2 but not as pretty and without the external flyby view to keep your interest
What will Vulcan do for that problem?
Eagler
I whole heartedly disagree. Just because there aren't multiple options to explore 24/7 does not mean the game is in that state. Not attacking you but your style of play sounds extremely 1 dimensional.
There is plenty of action at all times of day. If there isn't go out and create action. Someone will show up.
Title: Re: New features in the works?
Post by: Eagler on May 28, 2021, 07:33:58 AM
Yes if I jumped to bishop and attacked knights I would have had the fight I was looking but using the automatic country assignment failed as no numbers were attacking rooks.
Guess I'll stop using it too
But as pointed out by others when you have more bases than players the map is way too big
Eagler
Title: Re: New features in the works?
Post by: Ack-Ack on May 28, 2021, 09:28:52 AM
I whole heartedly disagree. Just because there aren't multiple options to explore 24/7 does not mean the game is in that state. Not attacking you but your style of play sounds extremely 1 dimensional.
There is plenty of action at all times of day. If there isn't go out and create action. Someone will show up.
I think you are missing his point. Attacking bases by one's self is boring for 85% of the player base. When there ain't fights, many don't show up. You are left with the 15% who are cool to play by themselves and take 25 minutes to bomb a base while they watch TV or sit in a tank, drive out to the town, and shoot buildings n such. That gets really boring. Flying to a base in hopes that one guy will roll is also boring. If the map doesn't generate action because fronts are too big, that's a problem and it shows in the #s for most of the day. Playing on bowlMA during the day is about like watching grass grow. If there is no path to action, people don't have any incentive to roll at a random base in hopes they will find someone. Rolling at a base that is being attacked by 1 P51D who more than likely won't fight you. IMO, it's one of the biggest issues with player #s right now. Where do new people roll on the map to have fun and engage with the enemy.
Title: Re: New features in the works?
Post by: Ack-Ack on May 28, 2021, 09:39:31 AM
I feel like this is a dumb question but I'm under the weather and not processing information all too well this morning.
Yes, Vulkan is compatible with different platforms, from game consoles, PC and select Android devices. Basically, it unifies the architecture so developers only need to use one API to program to their platform of choice.
There is one major caveat, your videocard must be able to support Vulkan through drivers.
Title: Re: New features in the works?
Post by: Eagler on May 28, 2021, 09:54:01 AM
As the platform is restricted to computer systems only what's the sense of implementation of something like Vulcan?
Title: Re: New features in the works?
Post by: Ack-Ack on May 28, 2021, 11:13:26 AM
Not sure what cross platform ah can be used on except a pc is my comment
Eagler
Sometimes one must walk away when it is realized they are speaking to what amounts to be a wall. Adios.
Title: Re: New features in the works?
Post by: aztec on May 28, 2021, 12:59:58 PM
Don't listen to HTs bribery noise. The 56th bought him some of his precious Cragganmore Whiskey and a case of shiners bock to boot and delivered them by hand to HT Headquarters. We also gave him a 56th Fighter Group Plaque with all our names on it. We were trying to get him to make a P-47 with a paddle blade prop. The paddle blade gave the Jug a small performance boost. So here we are 10 years later and still no paddle blade prop. Please HT, we are a little overdue.
Title: Re: New features in the works?
Post by: mechanic on May 28, 2021, 01:08:33 PM
:headscratch: What put you in a bad mood AckAck? I'm trying to see it but it must be from a different thread.
Title: Re: New features in the works?
Post by: The Fugitive on May 28, 2021, 01:41:01 PM
Not sure what cross platform ah can be used on except a pc is my comment
Eagler
I believe what they are saying is with vulkan people with Playstation and the latest Nintendo units will be able to join in the fun and play Aces High with the rest of us pc geeks. If so ,AH can tap 8nto a much bigger market because far more gamers use consoles vs pcs.
Title: Re: New features in the works?
Post by: svaalbar on May 28, 2021, 02:06:02 PM
:headscratch: What put you in a bad mood AckAck? I'm trying to see it but it must be from a different thread.
No idea, recently he replied to a fun comment of mine suggesting 262s, f86, and early migs in a fake early jet age arena as not realistic in the Korean war (yeah no **** 262s werent in the korean war)... so just being pedantic? For what purpose? Whatever.
Title: Re: New features in the works?
Post by: mERv on May 28, 2021, 02:19:10 PM
Yes if I jumped to bishop and attacked knights I would have had the fight I was looking but using the automatic country assignment failed as no numbers were attacking rooks.
Guess I'll stop using it too
But as pointed out by others when you have more bases than players the map is way too big
Eagler
I can't argue what your saying <S> but staus quo is just that and this element won't change
I'm more referring to what I do. Ill go Wf/deck a base to generate action or take it myself.
I'll got hit strats. Run supplies where needed. The win the war fight always offers action to some degree. Whether large map or small there is always going to be a time investment in AH.
And for the record I'm offering counter arguments not trying to personally attack your stance :cheers:
Title: Re: New features in the works?
Post by: mERv on May 28, 2021, 02:30:06 PM
I think you are missing his point. Attacking bases by one's self is boring for 85% of the player base. When there ain't fights, many don't show up. You are left with the 15% who are cool to play by themselves and take 25 minutes to bomb a base while they watch TV or sit in a tank, drive out to the town, and shoot buildings n such. That gets really boring. Flying to a base in hopes that one guy will roll is also boring. If the map doesn't generate action because fronts are too big, that's a problem and it shows in the #s for most of the day. Playing on bowlMA during the day is about like watching grass grow. If there is no path to action, people don't have any incentive to roll at a random base in hopes they will find someone. Rolling at a base that is being attacked by 1 P51D who more than likely won't fight you. IMO, it's one of the biggest issues with player #s right now. Where do new people roll on the map to have fun and engage with the enemy.
Boring or can't accept failure if the capture doesn't succeed? :x
Just kidding man :cheers: You know back in the day I was ignorant to your stances but I get it. I had to train myself long ago to accept the time investments required for what I do. I wish I knew how to watch TV or do something else on those runs. I guess too many times coming back and out of position by 20-50 miles I got tired of the inefficiency and so I just sit there every sortie.
When I'm not in the mood for that I always up 17s and bring the fight to me. I understand I am rare in terms of generating action and not in the boasting way. I just adjusted to how it is in the game and to this day enjoy the dead times as much as the busy.
But in a 3d game fugi you have always been 1 dimensional and so it's hard to get players like yourself to understand that: 1) in 2021 its still same ol same old and will never change. 2) 66.666% of the time your only gonna fight with an advantage and with numbers so how does that help create action? 3) the maps we got are the maps we get and it's not gonna change. There are good maps that have been submitted that aren't in rotation. HT has his way and whether one agrees with it or not nothing changes unless something is out of balance. That is a good thing.. Simply having to travel far for a fight is usually because bases were taken. If you want closer engagements you got to put in the work to get your bases back.
Title: Re: New features in the works?
Post by: guncrasher on May 28, 2021, 03:04:26 PM
I think you are missing his point. Attacking bases by one's self is boring for 85% of the player base. When there ain't fights, many don't show up. You are left with the 15% who are cool to play by themselves and take 25 minutes to bomb a base while they watch TV or sit in a tank,
actually it's the opposite 85% of players like to take bases by themselves.
semp
Title: Re: New features in the works?
Post by: The Fugitive on May 28, 2021, 04:08:33 PM
Boring or can't accept failure if the capture doesn't succeed? :x
Just kidding man :cheers: You know back in the day I was ignorant to your stances but I get it. I had to train myself long ago to accept the time investments required for what I do. I wish I knew how to watch TV or do something else on those runs. I guess too many times coming back and out of position by 20-50 miles I got tired of the inefficiency and so I just sit there every sortie.
When I'm not in the mood for that I always up 17s and bring the fight to me. I understand I am rare in terms of generating action and not in the boasting way. I just adjusted to how it is in the game and to this day enjoy the dead times as much as the busy.
But in a 3d game fugi you have always been 1 dimensional and so it's hard to get players like yourself to understand that: 1) in 2021 its still same ol same old and will never change. 2) 66.666% of the time your only gonna fight with an advantage and with numbers so how does that help create action? 3) the maps we got are the maps we get and it's not gonna change. There are good maps that have been submitted that aren't in rotation. HT has his way and whether one agrees with it or not nothing changes unless something is out of balance. That is a good thing.. Simply having to travel far for a fight is usually because bases were taken. If you want closer engagements you got to put in the work to get your bases back.
I dont know why you called me out here, but Im anything BUT 1 dimensional. I like fights ever or being the underdog, not real crazy about furballs as that is mostly "pickin'" but will indulge :devil Im pretty good in bombers both level and dive bombing, and attack mode is always used. I dont GV much because I just cant find them suckers! :eek:
Im hoping you were referring to "DmonSlyr". I think the guys that focus on only the "fighter" element of the gam ...as in DmonSlyr, Eagler and so are the ones finding the issues that bother them most. The rest, like me I think cant find a fight will jump in a buff, or GV so the "fun" continues. Would I rather be in a fighter slugging it out with other fighters? Sure, but if that isnt there there are other things to do. Unfortunately for those fighter guys, "other things to do" often means going to play some other game which just makes things worst.
Title: Re: New features in the works?
Post by: Lazerr on May 28, 2021, 04:49:25 PM
3) the maps we got are the maps we get and it's not gonna change.
And that's precisely why we haven't achieved 200 players in the arena in some time.
It's not about being 1 dimensional. Some people like me only have an hour to play when they get a chance. I'm not gonna sit there and fly 4 sectors in a bombers, or attack fields by myself, especially with ack the way it is. So many times I've flown 7-10 minutes to a field, dropped my ord on the VH or something and 2 pings later from ack I'm back in the tower. Its just boring to me. I've bombed and jabboed for years in this game. I just dont have time for that much anymore.
It's very ignorant for yall to say that big battles and huge fights aren't want most of the people want. You get that by having maps that make sense for the current #s. I want all types of gameplay to be going on in these big battles. Not individuals scattered all over the map flying around aimlessly hoping they might or might not see someone. It's just stupid.
Title: Re: New features in the works?
Post by: Ack-Ack on May 28, 2021, 08:00:49 PM
And that's precisely why we haven't achieved 200 players in the arena in some time.
No it's not. There are a myriad of reasons why we no longer have the subscription based numbers we used to have in the past. Your claim is your claim alone, without any metrics to support it. Someone can make a map that tailors to your dream on how a map should be and the issue of low numbers will still exist. New or redesigned maps will not be the "hook" to keep new and returning players playing, especially new players. Nor will the maps be the savior of AH and cause a dramatic rise in active player subscriptions.
Adding the Vulkan API is the step in the right direction and as I mentioned, will be far more beneficial in both the short and long term for the game. It will help those that for whatever reason have performance issues, especially frame rate issues with DirectX. In a lot of games like Red Dead Redeption 2, players having FPS issues with the DX12 version of RDR2, the Vulkan version had better FPS performance.
Title: Re: New features in the works?
Post by: hgtonyvi on May 28, 2021, 08:18:30 PM
No it's not. There are a myriad of reasons why we no longer have the subscription based numbers we used to have in the past. Your claim is your claim alone, without any metrics to support it. Someone can make a map that tailors to your dream on how a map should be and the issue of low numbers will still exist. New or redesigned maps will not be the "hook" to keep new and returning players playing, especially new players. Nor will the maps be the savior of AH and cause a dramatic rise in active player subscriptions.
Adding the Vulkan API is the step in the right direction and as I mentioned, will be far more beneficial in both the short and long term for the game. It will help those that for whatever reason have performance issues, especially frame rate issues with DirectX. In a lot of games like Red Dead Redeption 2, players having FPS issues with the DX12 version of RDR2, the Vulkan version had better FPS performance.
🤦♂️
I'm not saying Vulkan wouldn't be a good thing. Glad you explained it a bit.
But you are entirely wrong about maps and some of them are creating very poor gameplay, so regardless of better fps speed, it's still turning into a snooze fest due to fight density.
Title: Re: New features in the works?
Post by: Ack-Ack on May 28, 2021, 10:53:16 PM
I'm not saying Vulkan wouldn't be a good thing. Glad you explained it a bit.
But you are entirely wrong about maps and some of them are creating very poor gameplay, so regardless of better fps speed, it's still turning into a snooze fest due to fight density.
Prove it. Show the metrics that back your claim.
Poor game play is moot if the new player quits within the first 20 minutes of creating an account. It's not the maps, they rarely even get that far in the game. Performance issues, difficulty in setting up controls, etc., terrible GUI are the main culprits.
But I am sure with your vast expertise in game design and development, you will be able to show HiTech how it should be done and rescue this game from oblivion and show us to the Promised Land.
Title: Re: New features in the works?
Post by: svaalbar on May 28, 2021, 11:32:32 PM
Ack-Ack are you a software engineer?
Title: Re: New features in the works?
Post by: mERv on May 29, 2021, 01:39:12 AM
The flames grow strong in this thread :x :aok :bolt:
Title: Re: New features in the works?
Post by: svaalbar on May 29, 2021, 02:45:05 AM
Just tired of constant grumpiness and cranky old farts. Age is not an excuse. Smoke some weed or read some philosophy books for christs sake.
Enjoy the chaotic anarchy that is AH.
Just pissed we haven't had Kenai's or KONG's new maps, despite some popular opinions.
Title: Re: New features in the works?
Post by: Chris79 on May 29, 2021, 07:10:35 AM
Poor game play is moot if the new player quits within the first 20 minutes of creating an account. It's not the maps, they rarely even get that far in the game. Performance issues, difficulty in setting up controls, etc., terrible GUI are the main culprits.
But I am sure with your vast expertise in game design and development, you will be able to show HiTech how it should be done and rescue this game from oblivion and show us to the Promised Land.
Winner winner chicken dinner
Title: Re: New features in the works?
Post by: DmonSlyr on May 29, 2021, 09:14:48 AM
Poor game play is moot if the new player quits within the first 20 minutes of creating an account. It's not the maps, they rarely even get that far in the game. Performance issues, difficulty in setting up controls, etc., terrible GUI are the main culprits.
But I am sure with your vast expertise in game design and development, you will be able to show HiTech how it should be done and rescue this game from oblivion and show us to the Promised Land.
Just look at the weekend #s when BowlMA, Mindnao, Buzzsaw, and CraterMA are up. It's glaring and obvious, especially when one side of the map doesn't have any action going on. But hey, I guess yall don't care about current subscribers leaving due to total boring gameplay with 0 action. GUI, performance, setting up controls, all of that is generally okay for long term subscribers. These longer term subscribers have left due to mostly boring gameplay on huge maps where action is hard hard find. I've already posted pics of those maps during the weekend afternoons and they are dead. It's common freaking sense. The new smaller maps with shorter base distance generate better fights and that's what people want.
Title: Re: New features in the works?
Post by: The Fugitive on May 29, 2021, 10:54:19 AM
He has worked for CH products and a number of gaming software companies, in what type of position I dont know, but does that really matter?
Ack-Ack does have a point however. EVERYTHING DmonSlyr posts is his OPINION and nothing, nothing more. DmonSlyr is also a bit jaded as his entire point of view is from a "fighters" stand point. There is a lot more to this game than just dog fighting. Ignoring the other views is foolish. While he has a hard time finding any fights, many others are rolling bases, hitting strats or spawn camping the their hearts content.
I too would love to see the new maps. I dont know who does the testing on them but I remember Bustr going over his for hours and hours testing spawns and looking for issue both from the air and the ground. So I dont know what more needs to be done. Hitech seems to be the type of guy that once on a project he finishes it before moving on to something else. So my guess is we will see the Vulkan out come before we see new maps.
Title: Re: New features in the works?
Post by: DmonSlyr on May 29, 2021, 12:36:09 PM
He has worked for CH products and a number of gaming software companies, in what type of position I dont know, but does that really matter?
Ack-Ack does have a point however. EVERYTHING DmonSlyr posts is his OPINION and nothing, nothing more. DmonSlyr is also a bit jaded as his entire point of view is from a "fighters" stand point. There is a lot more to this game than just dog fighting. Ignoring the other views is foolish. While he has a hard time finding any fights, many others are rolling bases, hitting strats or spawn camping the their hearts content.
I too would love to see the new maps. I dont know who does the testing on them but I remember Bustr going over his for hours and hours testing spawns and looking for issue both from the air and the ground. So I dont know what more needs to be done. Hitech seems to be the type of guy that once on a project he finishes it before moving on to something else. So my guess is we will see the Vulkan out come before we see new maps.
It's not my opinion. It's common sense. Like how can you guys not see it? Look at the damn #s on the weekends when a newer map is up relative to BowlMA or CraterMA. It's night and day with much better battles. It's completely ignorant to say that some maps are not a problem. You are talking with someone who studies #s trends for a living. April had some of the lowest #s on record because of the stupid maps that get stuck on the weekends because they cannot be won in a day. It's 100% the truth because #s DO NOT LIE. :bhead
Title: Re: New features in the works?
Post by: guncrasher on May 29, 2021, 12:48:45 PM
It's not my opinion. It's common sense. Like how can you guys not see it? Look at the damn #s on the weekends when a newer map is up relative to BowlMA or CraterMA. It's night and day with much better battles. It's completely ignorant to say that some maps are not a problem. You are talking with someone who studies #s trends for a living. April had some of the lowest #s on record because of the stupid maps that get stuck on the weekends because they cannot be won in a day. It's 100% the truth because #s DO NOT LIE. :bhead
so jan, feb and march had different maps? common sence would tell you that?
semp
Title: Re: New features in the works?
Post by: DmonSlyr on May 29, 2021, 01:35:02 PM
so jan, feb and march had different maps? common sence would tell you that?
semp
During the weekends, they didn't... March April and May is historically a decent month for AH in for the last 5 years. You don't even want to see those plane stats going back compared to what the # plane stats are this year.... April and May are ridiculously low this year. That tells me there aren't as many fights because people aren't killing and dying as much. That tells me fights have really slowed down. This means less players play when fights are slower. Just go look at the plane stats for April and May in the last 5 years. Maps make a big difference. Playing the same 4 every weekend has an impact.
Title: Re: New features in the works?
Post by: guncrasher on May 29, 2021, 02:41:07 PM
During the weekends, they didn't... March April and May is historically a decent month for AH in for the last 5 years. You don't even want to see those plane stats going back compared to what the # plane stats are this year.... April and May are ridiculously low this year. That tells me there aren't as many fights because people aren't killing and dying as much. That tells me fights have really slowed down. This means less players play when fights are slower. Just go look at the plane stats for April and May in the last 5 years. Maps make a big difference. Playing the same 4 every weekend has an impact.
would you please tell me which maps were up on the weekends between Jan and now?
semp
Title: Re: New features in the works?
Post by: LCADolby on May 29, 2021, 03:12:30 PM
We need a snail statistics hour to see if Violator is wrong or right :D
Title: Re: New features in the works?
Post by: guncrasher on May 29, 2021, 03:23:47 PM
We need a snail statistics hour to see if Violator is wrong or right :D
actually it's violator who needs to provide the data to prove his conclusion. after all he does #s trends for a living. it's 100% the truth his numbers don't lie. it's just common sense. :blank: :bhead
semp
Title: Re: New features in the works?
Post by: lunaticfringe on May 29, 2021, 06:16:22 PM
i had there was a Vulkan jey in WWII which the main part of this game is based on.
Title: Re: New features in the works?
Post by: Eagler on May 30, 2021, 08:35:04 AM
Glad to hear xbox players might he allowed in
More nice juicy red planes
Eagler
Title: Re: New features in the works?
Post by: Ack-Ack on May 30, 2021, 10:38:19 AM
My understanding of Vulcan was to allow different platforms to play ah
Or this thread is just to keep ackack excited lol
Eagler
Vulkan is an API for 3D graphics and computing. It is a low-overhead, cross-platform API that allows developers to use one API across multiple platforms.
Because the Vulkan API is cross-platform, if a developer wants to make a game on Platform A and Platform B, the developer can use one API to write the code for both platforms. In the old days developers would have to use different API's to make a single game for various platforms. It does not in anyway mean or imply HiTech is going to port the game to another platform, such as game consoles.
It is apparent that HiTech is looking to add support for the Vulkan API because can help those players having performance issues with the DirectX versions of the game.
Title: Re: New features in the works?
Post by: mERv on May 31, 2021, 05:29:49 PM
Vulkan is an API for 3D graphics and computing. It is a low-overhead, cross-platform API that allows developers to use one API across multiple platforms.
Because the Vulkan API is cross-platform, if a developer wants to make a game on Platform A and Platform B, the developer can use one API to write the code for both platforms. In the old days developers would have to use different API's to make a single game for various platforms. It does not in anyway mean or imply HiTech is going to port the game to another platform, such as game consoles.
It is apparent that HiTech is looking to add support for the Vulkan API because can help those players having performance issues with the DirectX versions of the game.
:cheers:
Explained in a language even I can understand. Thanks Ack-ack miss your intercepts in your P-38 :rock