Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: Shane on June 23, 2023, 09:20:21 AM
-
This has been on ongoing issue, most notably in the mornings where one side will often outnumber the other two sides combined.
What makes it truly lame, tho' is the fact the high number side will continue with those odds for a significant chunk of the morning and early afternoons.
Easy to find action for the other two sides, right? No.
What happens is the high number side will be all in vs one of the weaker sides, rolling their bases (can't really defend 2 or 3 vs 10+)
Once they get 25=30% (or more) of one side, they switch to hit the other side - but cannot win reset because by now numbers are picking up for the other two sides. The side that was rolled earlier has no opposition and starts rolling back some of their bases while the high side continues that all-in vs the other side.
By early evening. both of those small number sides have more balanced numbers and are hitting that high number, making them feel like they're dealing with a 2 vs 1 situation when they created it themselves with their all-in vs one side instead of a more balanced style of game play.
This has slowly resulted in less numbers in the mornings which has a spillover effect towards afternoon/evenings.
Boring horde play is what will kill this game (and is doing so.)
There's a solution, but it requires decent players to implement.
-
Yup, I am with you 100%. It's very stupid the situation in the morning. I'd consider it basically "gaming the game". Especially with that picture of the #s you just posted. And it absolutely creates the bish getting double teamed more often than not in evenings, leaving no fights for knits vs Rooks. That that being said, the last couple of nights have been pretty fun. Though I've noticed the bish being double teamed way more often than not in the evenings. Then you have the super squad in the AM basically ganging every plane that rolls making it absolutely no fun to fight.
Add in yak3s and 190Ds, or other top BnZ fighters that should be lower ENY like the La7 and Nik, and it creates very boring gameplay for those just trying to get a fight in. It's no wonder why players log in the morning, you can either get ganged by 10 BnZ falcons, or go bomb a field by yourself on the other side. FUN!!
The whole thing about "noobs should get easy mode planes" is a fallacy IMO, because top vets also fly these planes negating any noobs ability to be successful, since a vet is much more aware of how the plane flies. A top vet in a 190D is wayyy more able, than a noob in a spit16. Add the vets who fly Yak3s and spit16s, and a noob isn't going to have a chance no matter what they fly. That is why I personally believe that the majority of super late war planes should be perked atleast 5 perks. It would very much reduce the usage of top tier planes, giving noobs more of a chance to get kills against slower planes. These BnZ and run monsters are not necessarily good for player retainage, IMO.
-
And here we are 4 hrs later. If you recall the first image posted showed zero bish/knit action... this one is similar in that regard while bish have 20% rook bases and are still hitting rooks all-in.
What happens next is bish will shift to all-in vs knits, leaving those few rooks to try and take back a base (which can be easily defended by a few spare bish, if they even bother to...)
As more rooks log in, they'll be taking back their bases while bish all-in vs knits. Boring to be a rook in either situation, but it's just as easily knits being in this position (all depends oh how bish start the day vs knits or rooks.)
Often morning knits and rooks will simply give up and start fighting each other, leaving the horde unopposed (you'd think they'd get bored of it, but no, they don't possess enough decent players to implement the needed solution.)
Side switching does nothing when the switcher merely moves between two grossly outnumbered sides and only leaves the side they left short of a resource.
Switching to 2-sides will not alleviate this problem.
During the early evenings when numbers are more balanced, the situation of one side facing all-in and the other facing minimal opposition the game play remains largely stagnant and boring, except to the players that created this situation to begin with - they feel justified in doing what they do in the mornings because they're being "ganged" in the evenings.
Circular reasoning doesn't allow for them to see the solutions needed.
-
And so it begins. Bish have 27% rooks bases and have shifted to hitting knits.... looks like rooks have thrown in the towel completely (see image) and aren't even bothering to try... understandable. Too bad this has created a knit eny situation which makes it harder to do any kind of operations against the larger bish horde.
Knits probably have enough to slow the bish horde for a bit until numbers start to even out. But the way things are going this will become less and less of an occurance... because...
People quit games because they get bored - it's always been as simple as that. (Well sometimes, money and system issues, but they tend to come back if they can amd haven't gotten bored.)
Boring players with boring gameplay are killing the game.
Solutions exist but the boring players are incapable/unwilling of making changes.
-
Hence the magical, self-balancing power of 3-sides.
If there are 2-sides, how does one side get ignored?
-
Hence the magical, self-balancing power of 3-sides.
If there are 2-sides, how does one side get ignored?
The number imbalance will remain which will drive away people because it's boring being outnumbered ALL the time, which is what would happen.
Nice try - you a bish, perchance?
The solution(s) exist, but the players needed to implement them don't because they won't. Boring players.
-
The number imbalance will remain which will drive away people because it's boring being outnumbered ALL the time, which is what would happen.
Nice try - you a bish, perchance?
The solution(s) exist, but the players needed to implement them don't because they won't. Boring players.
I had a post last month or month before about "what can players do to make the game more actionable". There weren't many comments. My issue was bascially exactly what you are pointing out, because this was also consistently what I was seeing.
-
It's been noted several times over the past year or so... I've always called out weaksauce game play, whether as an individual or as a group... I used to call them castrati, now I just call them losers and that's what gets me butthurt muted by snowflakes, lofl.
Boring players = boring game play = dying game.
I'll often just bail out now because I've found actually trying and reversing gets the weaksaucers running to ack or help, or both. It gets boring, but I'm not yet bored of calling out weaksaucers.
I had a post last month or month before about "what can players do to make the game more actionable". There weren't many comments. My issue was bascially exactly what you are pointing out, because this was also consistently what I was seeing.
-
And you think it will be any different with 2 sides?? :rolleyes: A whine has been recorded X 3.
-
That's also what I said... I never suggested 2 sides... ever...
I additionally said solutions exist, but the players capable of implementing them can't or won't... :aok
And you think it will be any different with 2 sides?? :rolleyes: A whine has been recorded X 3.
-
Any solution you think you have that depends on the players voluntarily resisting the impulse to maximize their competitive advantage by what ever means the game allows, is magical thinking.
You can only change the pattern by changing the coad or HTC policy.
Nothing voluntary will work. Not everyone will agree to abide by your rules.
-
That is also exactly what I said... several times.
There's a solution, but it requires decent players to implement.
Circular reasoning doesn't allow for them to see the solutions needed.
Solutions exist but the boring players are incapable/unwilling of making changes.
I additionally said solutions exist, but the players capable of implementing them can't or won't... :aok
So let me reiterate - I'm not yet bored of calling out weaksauce play. I will let them know exactly what I think of their gaming ethos.
Have you ever bothered to read my sig lines below? :aok
Any solution you think you have that depends on the players voluntarily resisting the impulse to maximize their competitive advantage by what ever means the game allows, is magical thinking.
You can only change the pattern by changing the coad or HTC policy.
Nothing voluntary will work. Not everyone will agree to abide by your rules.
-
And you think it will be any different with 2 sides?? :rolleyes: A whine has been recorded X 3.
Why do you think it would be worse with two sides? Which would be better? 19 vs 9? or 19 vs 4?
Bottom line is that 3-sides doesn't prevent imbalance and and 2-sides won't cause it any more than 3-sides.
-
It's been noted several times over the past year or so... I've always called out weaksauce game play, whether as an individual or as a group... I used to call them castrati, now I just call them losers and that's what gets me butthurt muted by snowflakes, lofl.
Boring players = boring game play = dying game.
I'll often just bail out now because I've found actually trying and reversing gets the weaksaucers running to ack or help, or both. It gets boring, but I'm not yet bored of calling out weaksaucers.
Yeah, I've been working on my defensive tactics to be able to sucker them in a little closer to be able to get a shot on the overshoot.
That's about all you can do these days, unless you climb to 25k in your noob BnZer and do the same to them, however that just increases the problem and causes more to do the same.
-
There's a solution, but it requires decent players to implement.
I'm saying if you have a solution that requires voluntary compliance to anything other than an HTC official rule, then you have no solution at all.
So what is your solution?
-
Here's an update where numbers are balancing out. Rooks are working some of their bases back and annoying knits with a raid or two and knits will eventually start something with them. Knits are pushing back on Bish since they had started to go after them. So the actions is slowly becoming a bit more three sided,
At some point in early evening, rooks will have the largest side, then in late evening that shifts to knits being larger, but in both situations the duration of those numbers is short and enough people still online able to find some kind of action, butnot as much as there used to be.
-
You're saying what I've said already, so thanks for validating me I guess in that those capable of implementing that "voluntary" solution can't or won't, i.e., poor gaming ethos and basic boring play styles... weaksauce, amirite? :noid :neener:
I'm saying if you have a solution that requires voluntary compliance to anything other than an HTC official rule, then you have no solution at all.
So what is your solution?
-
You're saying what I've said already, so thanks for validating me I guess in that those capable of implementing that "voluntary" solution can't or won't, i.e., poor gaming ethos and basic boring play styles... weaksauce, amirite? :noid :neener:
OK I got you now.
I was just thrown because you were calling it a solution, but if it can't happen it can't solve anything so "solution" was an odd definition.
So as far as it goes, I agree with you. But we both know that players will never act against their own competitive self interest. No set of "unwritten rules" will be abided by consistently.
So if you want to correct the issue that is bothering you, you need to find a solution that can be enforced in code\map design, or the HTC player agreement. Nothing else is going to work.
-
And here we are go again… AH is an extremely subjective experience. What you might find boring is the reason some people play.
There is no code to fix human nature.
-
Here's an update typical of the game play progression...
Numbers are very balanced. Knits have taken 20% of bish fields because bish preferred to stay all-in vs rooks, ignoring the knit offenses. Sometimes it goes the other way with bish all-in on knits while rooks roll bases unopposed.
Rooks have currently only been able to re-take a few bases while the kni/.rook front has been relatively quiet. This will change shortly as more rooks log on and a few will start to defend vs the knit front, but most will stay fighting vs bish, whon will continue to go all-in on rooks until rooks numbers taper off in mid-evening. By late evening knits, largely unopposed, may or may not be close to resetting, but will also start to log for the night. Sometimes knits may win reset overnight when about 10 people are active.
But once morning rolls in, the bish start this process all over again, all-in vs one side and still having more numbers than both knit/rooks combined. And this takes me back to the observation that boring, stagnant gameplay is slowly losing players who are tired/bored of facing disparate odds.
It's tragic when you actually think about it - refusal to consider change creates a barren game... who then will give these boring locust players the validation they seek when there's finally no one left who cares to play with them.
-
And here we are go again… AH is an extremely subjective experience. What you might find boring is the reason some people play.
There is no code to fix human nature.
Much as it troubles me, I have to agree with this.
- oldman
-
Different logic, different tactics, different situations, goals etc... One wants to take bases, another wants to defend existing ones, someone tries strategic bombing or uses navy guns while some want dogfights. One is desperate for kills, points and achievements while another just wants to mess around and have some fun. Yep, boring, when others don't want to play my way... ;)
I just log in, look around if my assistance is needed somewhere and adjust my actions according to that. Points, kills and achievements come if they come, never counted them. But am I boring, as I offer easy kills to enemy..? :huh
-
Had a high ranking player in a tiffy last night that dragged me from ship ack to base ack and back and all while staying higher and booming then running from my k4..
..until ack hit my oil and rad and I had to ditch
Boring to the point of logging off
Eagler
-
Had a high ranking player in a tiffy last night that dragged me from ship ack to base ack and back and all while staying higher and booming then running from my k4..
..until ack hit my oil and rad and I had to ditch
Boring to the point of logging off
Why did you continue to chase him that long if it was clear that he was not going to engage?
If that ate a lot of your time, it seems like it was your choice, or you are easily manipulated.
-
Why did you continue to chase him that long if it was clear that he was not going to engage?
If that ate a lot of your time, it seems like it was your choice, or you are easily manipulated.
Maybe it was the only possible fight in the area at the time. I suppose he could have bailed and then moved to another area to try and find a fight there, but the point is you have what looks like a good fight shaping up IF the coward might have turned around and gave it a shot.
He said it was "a high ranking player", so I guess he has to fly that way to get his rank, but again this type of play is what is killing this game in the long run. Fighters who choose to run to ack, or pick from a perch to build a good rank because they dont try to get better and learn to fight and get a good rank that way. Bombers that climb to 30K and run 2 hour milk runs only to bail if someone gets close enough to MAYBE engage. Tankers who find a hiding spot and long range kills at spawn points to rack up the kill runs. Rarely do you see them running around going head to head with anyone.
Wen we had the numbers this type of play was still going on then, but there were more players that did engage and so it wasnt as detrimental to game play as it is now. The lower numbers exasperates the issues that players are complaining about these days. I do fear eventually it is going to be a number of players in fighters climbing to be "king of the hill" in alt , a few buffs milking the maps, and a couple dozen "Cybro's" all hiding waiting for someone to spawn. :cry
-
Maybe it was the only possible fight in the area at the time.
Well, that is a whole other problem isn't it.
From his description, it sounded it went on for quite some time. If he won't engage, and you are not fast enough to catch him, and the chase has gone on for more than a couple of minutes, then I'd say Eagler only has himself to blame for the wasted time.
So yes, if what you are doing is not working, do something else. With anything in life, you should be able to recognize when you are wasting your time.
Surely that was apparent fairly early on.
-
Trying to play a game where it becomes clear you're wasting your time in trying to have fun (game, right?) is what is causes that aforementioned boredom quitting and contributes to the death-spiral of the game. There's not enough new blood to help dilute the density of the locusts. Soon enough the fields will be barren, and there are only the locusts to blame.
So yes, if what you are doing is not working, do something else. With anything in life, you should be able to recognize when you are wasting your time.
-
Trying to play a game where it becomes clear you're wasting your time in trying to have fun (game, right?) is what is causes that aforementioned boredom quitting and contributes to the death-spiral of the game. There's not enough new blood to help dilute the density of the locusts. Soon enough the fields will be barren, and there are only the locusts to blame.
I don't disagree, but you can not change how others fly as long as the code and the HTC rules allow it, right?
You can't shame them into playing the way you want. You can't insult them into doing what you want.
Just venting because of frustrating is fine. I get that. As long as you realize that doesn't and can't change a single thing.
-
You're giving too much safe space to the locusts, but you're also saying that like locusts, these players are incapable of thinking beyond momentary selfishness and contemplating a different course of action that benefits the world of AH.
It's amazing humanity even got this far, isn't it? Wonder how we managed?
So yeah, I'll continue to "vent" by calling these locusts the losers they are - when they're not being butthurt and pounding that report button. (Who knew the truth could be so brutal to these snowflakes?)
I don't disagree, but you can not change how others fly as long as the code and the HTC rules allow it, right?
You can't shame them into playing the way you want. You can't insult them into doing what you want.
Just venting because of frustrating is fine. I get that. As long as you realize that doesn't and can't change a single thing.
-
You're giving too much safe space to the locusts, but you're also saying that like locusts, these players are incapable of thinking beyond momentary selfishness and contemplating a different course of action that benefits the world of AH.
It's amazing humanity even got this far, isn't it? Wonder how we managed?
So yeah, I'll continue to "vent" by calling these locusts the losers they are - when they're not being butthurt and pounding that report button. (Who knew the truth could be so brutal to these snowflakes?)
Maybe you should take a break. It’s just a game, you need to let it go. Your boring is somebody else’s good time. Or don’t you care?
-
You're giving too much safe space to the locusts
Solution (https://www.youtube.com/watch?v=PfwY-mmJppQ)
-
You're giving too much safe space to the locusts,
That isn't my intention. I'm not making a judgement one way or another.
Ranting is fine. But like Eagler, sometimes you need to stop chasing something you are obviously not going to get. At some point you should realize when you are wasting your time.
You fish? If you are fishing a spot and not getting hits, you shouldn't waste too much time stubbornly pounding that patch of water with a lure. You are much better off quickly deciding to move to another spot. Keep moving until you hit a honey pot. Then enjoy. I'll give a spot 20 min max and then move on if I'm not getting action. Because staying tin the same non-productive spot yelling at the water for the fish to play the way I want makes me look silly.
Or figure out a way to solve the problem that really works.
Honestly, I think it has always been this way. It's just at these numbers it becomes more noticeable. Like lowering the water level in a river exposes the rocks that were always there.
When there were 500 players in the Melee you didn't notice because when they tried to run there was likely someone else in their way to stop them or there was always another nearby target to switch to.
-
Heh. We already have dar and sector counters, its the lack of resources to actually deal with the locusts when they arrive. So people leave the area, if not the game entirely.
Solution (https://www.youtube.com/watch?v=PfwY-mmJppQ)
-
You're stating the locusts are incapble of finding a good time (fun) with a more balanced game play. Weaksauce.
I took a break and came back to an even lesser game thanks to the locusts.
Maybe you should take a break. It’s just a game, you need to let it go. Your boring is somebody else’s good time. Or don’t you care?
-
Simple solution, have eny affect ordnance as well as planes.
eny 10 removes 1k+
eny 15 removes 500
eny 20 removes 250
100s and rckts will always be available.
Easily codable, right? Will definitely modify hordeplay by giving defenders more time to defend. And may frustrate enough to balance sides a bit more during the consistently worst times.
Or figure out a way to solve the problem that really works.
-
Simple solution, have eny affect ordnance as well as planes.
...
Easily codable, right? Will definitely modify hordeplay by giving defenders more time to defend. And may frustrate enough to balance sides a bit more during the consistently worst times.
I suspect that wouldn't be a massive code effort. I have no opinion if it would help or not.
Why not simply increase the aggressiveness of the exist ENY algorithm instead of adding a new behavior. If the horde is all flying around in Vals, that might be kinda fun to be on the underdog side. They also couldn't run from you. ;)
-
I suspect that wouldn't be a massive code effort. I have no opinion if it would help or not.
Why not simply increase the aggressiveness of the exist ENY algorithm instead of adding a new behavior. If the horde is all flying around in Vals, that might be kinda fun to be on the underdog side. They also couldn't run from you. ;)
They all log off.
-
They're already used to dealing with 20+ eny for plane choices going up against non-eny'd defender(s). Eny values themselves (would) need tweaking.
10 vals might keep 2 spits busy, while 1 bomber wf's the town where the m3 and 2x T34's are already waiting. Yay horde fun! base taken! Spits defeated, validating the horde's behavior.
Why not just go two-sides as has been suggested repeatedly? We both know it won't change the underlying behavior. The behavior needs to change, not just the tools. Eny'ing the ords will have a direct impact on behavior, while not totally removing a side's ability to maintain an offense.
"Don't Look Up" indeed.
But we both also know there's very little likelihood of further game development or tweaking, so the only practical potential solutions have to come from the community itself if they want to keep this game alive a little longer.
I suspect that wouldn't be a massive code effort. I have no opinion if it would help or not.
Why not simply increase the aggressiveness of the exist ENY algorithm instead of adding a new behavior. If the horde is all flying around in Vals, that might be kinda fun to be on the underdog side. They also couldn't run from you. ;)
-
Who besides ChatGPT is going to do all this coding?
-
They all log off.
What would they do if you take away their bombs?
-
But we both also know there's very little likelihood of further game development or tweaking, so the only practical potential solutions have to come from the community itself if they want to keep this game alive a little longer.
Then you are doomed.
Players will not voluntarily do anything that doesn't maximize their competitive advantage.
I wasn't against your Ord ENY idea, I was just curious. But yeah, I suspect you won't get that either.
-
I think making the 3 sides into 2 with side balancing is the only solution with current numbers
It was the only fight around and lost the tiffy once or twice as he was running around. Saw his handle when a plane was ack killed and thought he might engage considering he had the advantage but I was mistaken.
At least the k4 glides forever and he didn't get the kill..
Eagler
-
I think making the 3 sides into 2 with side balancing is the only solution with current numbers
Which would take a lot of coding, which will not happen.
Another option is to keep shrinking maps to maintain the proper player density given the current numbers.
That can be done by players and requires little effort on the part of HTC.
-
27 v 3 this morning. 27 players having fun without worrying about side balancing. Maybe not so much fun for the 3. :D
-
Human Nature: 1 Balanced Gameplay: 0
Possibly the easiest code change to implement would be to force players into auto-side switch when one side has more than twice the numbers of the other two sides combined. The code for auto switching is already there, just need to code a trigger condition.
I think it might solve the problem, but would not be popular.
Another idea is to become so restrictive with ENY that in situations like this, the Bishops would be basically restricted to early War aircraft only. That might convince a squad contributing to the numbers imbalance to voluntarily switch to a smaller country?
-
27 v 3 this morning. 27 players having fun without worrying about side balancing. Maybe not so much fun for the 3. :D
One man’s trash…
-
"Another idea is to become so restrictive with ENY..."
The thing about ENY is that it is global not local. So, there is no incentive for the 17 side to attack the 10 side instead of the 3 side. ENY applies to either situation, so why not attack the 3.
Another approach would be to modify down-times according to side numbers:
Modified down-time = normal time * side number / side number.
Bish 17, Knit 3, Rook 10
Bish attacks Knit:
Modified down-time = 30 min * 3 / 17 = 5.3 minutes.
Bish attacks Rook
Modified down-time = 30 min * 10 / 17 = 17.6 minutes.
Rook attacks Bish
Modified down-time = 30 min * 17 / 10 = 51 minutes.
This would create a clear incentive for Bish to attack Rooks and Rooks to attack Bish rather than gang up on the lowest number Knit.
(It might be necessary to scale or cap the modified time so it doesn't get too extreme. Also, the side numbers for the calculation would be rolling averages to reduce volatility.)
Another idea for the ash heap.... :D
-
I think it might solve the problem, but would not be popular.
Are wildly unbalanced player numbers popular?
The point you made about the Auto-Balance until some threshold is reach is important. Battlefield did this. It could allow a little leeway until things go too far and then start auto-switching.
This allowed players to manage things themselves to a certain point. So if the players behave like gentlemen and voluntarily keep things balanced, it would never even need to kick in and they wouldn't even know it was there. Only when things got excessively unbalanced would it need to start to kick in. Handle things yourself, or it will be handled for you.
There are 4 main alternatives I see (and variations of each)
1. Make ENY painful enough to whip them into moving sides. Possible extend to ENY for Fuel\Ord.
2. Start auto-moving people past some threshold and don't let people log in to a high side.
3. Hope players themselves will move to keep things balanced for fair play. :rofl Maybe find ways to bribe them.
4. Get over and accept that wildly unbalanced player numbers are part of the game at times. Maybe justify it as every team get their turn in the barrel eventually.
-
So, there is no incentive for the 17 side to attack the 10 side instead of the 3 side.
I find no blame in that. Ever read Sun Tzu? You match strength against weakness, not strength against strength. I consider that good tactics.
If you don't want that, you keep numbers balanced so that obvious tactical strategy doesn't present itself.
-
Auto side switching would be a dealbreaker for me and I assume many others.
I really don’t think this is as much of an issue that it gets made out to be but I only play in prime time. We had about 40 each side last night and people still complained.
Changing it all for a select few who play at off times is not going to happen sadly. This is a US based game after all.
-
I find no blame in that. Ever read Sun Tzu? You match strength against weakness, not strength against strength. I consider that good tactics.
Maybe if Sun Tzu had written, "The Art of Having Fun", his tactical advice would have been different. :D
-
Many in the morning are US players themselves and are often here throughout the day. That's kind of selfish thinking on your part, "Changing it all for a select few who play at off times is not going to happen sadly. This is a US based game after all." I haven't even asked for anything except for morning players to set a different tone to foster better game play for the rest of the day. Even of some of these ideas were implemented, you'd never be affected being an evening player since eny doesn't get overly skewed for any length of time.
You haven't/can't even offer any solutions if you have no idea about what goes on when you're limited to playing evenings and mavbe some weekends. You're just blindly defending what you think is an attack on your chess piece (your ride or die stance is misplaced, admirable, but still misplaced.)
The morning sets the tone for the afternoon/evenings. You're a bish, playing primetime, you'll find your action for the reasons I outlined in the very first post. Eagler only plays primetime, generally as a knit, and he's struggling to find action. Why would that be?
Morning action spills over and sets the tone for afternoon/evening. How would morning changes affect your evening gameplay, I wonder? Do you have any ideas?
Bish complaining about being double-teamed in the evenings (and they do, complain, but not defend) calls to mind the meme of the kid riding a bike who stuck a stick thru his own wheel and cries about the spill.
Like Trips said, every side has their time in the bucket, but not every player. Knits and Rooks have their locusts, but they're somewhat diluted by higher numbers playing in evenings.
I dunno, sun tzu has little relevance in a game at this stage in its life cycle. Game. (Or what Popeye also said, lol.)
Auto side switching would be a dealbreaker for me and I assume many others.
I really don’t think this is as much of an issue that it gets made out to be but I only play in prime time. We had about 40 each side last night and people still complained.
Changing it all for a select few who play at off times is not going to happen sadly. This is a US based game after all.
-
Maybe if Sun Tzu had written, "The Art of Having Fun", his tactical advice would have been different. :D
But if you had balanced numbers that would never occur.
So what is the root cause problem? A strong team rationally attacking the weakest enemy? Or grossly unbalanced numbers which present them that oppertunity?
-
I dunno, sun tzu has little relevance in a game at this stage in its life cycle. Game.
Nah. Sun Ztu applies to game theory equally well as war.
It is even very applicable in business if you look past the wording and see the underlying wisdom.
Same with the Book of Five Rings. ;)
-
End goal: Win the war. Kill the game. All worship the mighty Sun!
Nah. Sun Ztu applies to game theory equally well as war.
It is even very applicable in business if you look past the wording and see the underlying wisdom.
Same with the Book of Five Rings. ;)
-
End goal: Win the war. Kill the game. All worship the mighty Sun!
Well, OK then, you are back to what you can control and what you can't.
A larger team will often attack the weakest enemy first because that maximizes their competitive advantage. It is a tactically sound strategy.
If you are hoping they will voluntarily refrain from that...well, good luck with that.
So if you want to change that, again, only code, map design or HTC rules can alter that behavior.
-
I’ve been playing on and off since 2009 and I’ve played at all hours. Maybe US based was not the best way to describe, I was referring to it as a reflection of time.
I’ve also offered plenty of solutions in plenty of threads.
I also think three sides is the best for the now and the future of the game but lots of people are not happy with that. The overall point here is it’s time to let it go.
Maybe we may get some tweaks to things here and there but major coding changes are just not going to happen barring some shift in current events. ENY changes are a good compromise but I don’t know what that would take to accomplish. Two weeks?
I like the game the way it is… sorry.
-
My 2 cents, Kong's Adjusted Down time suggestion has merit, with what I believe would require minimal coding change. :bolt:
-
Thanks, Kenai.
As interesting as it is to speculate on technical "fixes" to hording, I suspect that current players would be unhappy with anything that interfered with their fun. If the game were new and no one had expectations for rules and gameplay, some technical anti-horde coding might work, but I suspect it is too late to introduce such a change. The Horde obviously enjoys the game just as it is, or they wouldn't show up every morning for it.
Maybe the Auto-Side-Switch reward could be increased to persuade players to even the sides. How about exempting AAS players from ENY restrictions?
Edit: Um, players switched to the lowest-number side wouldn't be affected by ENY anyway. So, my idea has already been implemented, and it's working great! :D
-
How about exempting AAS players from ENY restrictions?
That is not an unreasonable idea.
But it would require coad.
Probably less than fiddling with all the ord.
-
some technical anti-horde coding might work, but I suspect it is too late to introduce such a change.
That's the essential dilemma of AH, isn't it.
"I have this pain-point. I want it fixed. But by Cod, you're not allowed to change a single thing!"
Good luck with that. ;)
-
I think if we achieved perfect balance somehow, programmatically or otherwise, the result might be that none of the sides would be able get sustained land grab drives going, and the maps would stay up a long, long time. Then we’d be complaining about maps that stay up too long…
-
Maps should be timed and changed with the winner being whoever is ahead..
I think the timing should be shorter than the average win time
Eagler
-
Easy enough to change the map uptime? It changes automagically already if up for a week? Make it 4 days and increase the perks awarded for a win?
It's not perfect balance that's desired, you're right; it's the overly imbalanced times that are being discussed.
I think if we achieved perfect balance somehow, programmatically or otherwise, the result might be that none of the sides would be able get sustained land grab drives going, and the maps would stay up a long, long time. Then we’d be complaining about maps that stay up too long…
-
Numbers are naturally lower during summer.
And numbers seem to be trending up, more often I see iver 100 in the MA i see more returning players posted than those leaving.
That said, other sim numbers are dropping. Would be great if other sims are as fun as they look, they aren’t. All that glitters is nit gold.
-
Had a high ranking player in a tiffy last night that dragged me from ship ack to base ack and back and all while staying higher and booming then running from my k4..
..until ack hit my oil and rad and I had to ditch
Boring to the point of logging off
Eagler
Hmm, let me guess, either the GroBadmiral, or a sandwich.
-
I prolly souldn't chime in,.. but...<shrug>
Could this all just be the difference between a AH vet and a newbie?
Code doesn't fix everything, anyone who thinks it does is about to bloat the game into the abyss. Show them a cool way and their butt will follow.
You'll get more done with sugar than you will salt.
IMO, Not all players have the same intentions, and that's the glory of this game, everyone can play it as they choose, fly any AC they want, whenever they want, how ever they want. Nothing in the MA is scripted.
There's people who don't play the way I/we did 20-30 yrs ago.
Day play is much different then night play,..it COULD be the age of the players, OR god bless we have newbies. Younger and newer players may not play like you, YET. Everyone starts somewhere.
The ironic part to me, I could take this entire board back 25-30 years and it still has the same content as AW boards, identical. All the same complaints.
it's all good. If you're angry that means the game has it's hook in your mouth. A bad game doesn't carry much passion from players.
I'm glad HT doesn't jump to implement every demand.
That said, things others perceive as obnoxious don't supersede the fact we still have the game to play. :)
2 cents.
-
Here's today's morning update (8:30am cst) Where's the fun here for either rook or knit players? This will last all morning until early afternoon. These are long time players, not newbies (seems the system has been kicking newbies to knits - not the sweetest of deals depending on time of day.
You know how in times past you could (and can in evenings) find some other guy(s) and just meet somewhere on the map for some fun fights? Not happening in morning with any of these players.
How long the returnees might stay is the pending issue. I let in '11 (system issues) came back in'17 and only stuck around for 3 months because i struggled to find fun. Came back in '21 (same system as '17) and decided to find a different level of fun, so I learned the bombsite and did more gv-ing... but the struggle to find fun in the non-primetime hours is what drives some away and has a spillover effect into primetime.
This creates a salty environment, not a sweet one.
You're saying history is repeating itself, but there's no AW coming into replace AH this time.
I prolly souldn't chime in,.. but...<shrug>
Could this all just be the difference between a AH vet and a newbie?
Show them a cool way and their butt will follow.
You'll get more done with sugar than you will salt.
IMO, Not all players have the same intentions, and that's the glory of this game, everyone can play it as they choose, fly any AC they want, whenever they want, how ever they want. Nothing in the MA is scripted.
There's people who don't play the way I/we did 20-30 yrs ago.
Day play is much different then night play,..it COULD be the age of the players, OR god bless we have newbies. Younger and newer players may not play like you, YET. Everyone starts somewhere.
The ironic part to me, I could take this entire board back 25-30 years and it still has the same content as AW boards, identical. All the same complaints.
it's all good. If you're angry that means the game has it's hook in your mouth. A bad game doesn't carry much passion from players.
I'm glad HT doesn't jump to implement every demand.
That said, things others perceive as obnoxious don't supersede the fact we still have the game to play. :)
2 cents.
-
Here's today's morning update (8:30am cst) Where's the fun here for either rook or knit players? This will last all morning until early afternoon. These are long time players, not newbies (seems the system has been kicking newbies to knits - not the sweetest of deals depending on time of day.
You know how in times past you could (and can in evenings) find some other guy(s) and just meet somewhere on the map for some fun fights? Not happening in morning with any of these players.
How long the returnees might stay is the pending issue. I let in '11 (system issues) came back in'17 and only stuck around for 3 months because i struggled to find fun. Came back in '21 (same system as '17) and decided to find a different level of fun, so I learned the bombsite and did more gv-ing... but the struggle to find fun in the non-primetime hours is what drives some away and has a spillover effect into primetime.
This creates a salty environment, not a sweet one.
You're saying history is repeating itself, but there's no AW coming into replace AH this time.
1) AH didn’t replace AW due to game-play. Its the same. AW coding was outdated and needed a 100% re-write, there was no will to invest in that.
2) Every time I’ve played (which is not daily/nightly) Knits are outnumbered.
Pretty much, any code, in any game, can be worked around. Its a lot of whack-a-mole, when it comes to “equal” game-play. Good thing the map resets. :)
Sounds like the real game-play many seek is in scenarios/events.
Many of us, in the past, just looked at MAs as just practice for scenarios. To many of us scenarios were the epic part of the sim/game.
To each their own. I understand your point, it carries validity, but I cannot debate opinion. Everyone has their own perspective. :)
-
Here's today's morning update (8:30am cst) Where's the fun here for either rook or knit players? This will last all morning until early afternoon. These are long time players, not newbies (seems the system has been kicking newbies to knits - not the sweetest of deals depending on time of day.
You know how in times past you could (and can in evenings) find some other guy(s) and just meet somewhere on the map for some fun fights? Not happening in morning with any of these players.
How long the returnees might stay is the pending issue. I let in '11 (system issues) came back in'17 and only stuck around for 3 months because i struggled to find fun. Came back in '21 (same system as '17) and decided to find a different level of fun, so I learned the bombsite and did more gv-ing... but the struggle to find fun in the non-primetime hours is what drives some away and has a spillover effect into primetime.
This creates a salty environment, not a sweet one.
You're saying history is repeating itself, but there's no AW coming into replace AH this time.
Seriously… give it a rest. Nobody needs updates, this point is moot.
-
If you're bored, then you're boring.
-
It's more of - if you're boring, you bore others. Who then being bored... often.. leave.
If you're bored, then you're boring.
-
It's more of - if you're boring, you bore others. Who then being bored... often.. leave.
This has become boring. Hence you are a bore. Your math.
-
I've stated I'm not yet bored, still here even. Just remarking on how boring game play is affecting the overall state of the game.
Your logic is... about as expansive as your bish ride or die ethos, amusing, and not as informed as you might think, but ultimately misplaced.
This has become boring. Hence you are a bore. Your math.
-
Nope, I placed it where it was intended.
-
Says the guy who hopes to bring back some boring old players, err farts. :noid How's that going? :headscratch: Hope they come and stick around. :aok
Nope, I placed it here it was intended.
-
Says the guy who hopes to bring back some boring old players, err farts. :noid How's that going? :headscratch: Hope they come and stick around. :aok
Actually, at least on the boards, there are more returning "old farts" than new players, it actually has movement. I've seen the average MA population tick up to 124-140 on most days/nights, not just weekends, and it's summer. That is an increase for an average, since I've been back. We may hit 160 as an average this fall/winter. a 200 range is comfortable.
Most of us have grown past the emotional side of the MA. Many of us just learned to have fun with it, despite it's coding and not RL.
We all sounded like you at some point.
Brat, Rauml, Skyrock (AH) and AKAK used to constantly go at it with me, it was rivalry that pushed the envelope. I get it. I even had 5-6 of them get mad at me on Bigweek NNTP newsgroup, hunted me down through shade accounts, and tried to gang me,... I was in my prime then, I killed every one of them. Just made them madder. They were then angry "someone like Animl" became a AW Game Staff/Tech/Arena Moderator. Pretty sure some heads exploded. I'm just here for the fun and help where I can now.
Just pay attention to the fun part. Some of the alternatives just don't seem to make the "fun" grade.
To be honest, some of the stuffff on ch. 200 is one of the biggest deterrents.
-
So everyone not as brilliant as Shane is boring? Everyone who does not act exactly as Shane expects, is boring? Everyone should be doing exactly as Shane demands? Wow! :rofl
Perhaps time to go back to some other sims... :bolt: ...if these are the requirements here nowadays, as I'm boring bomber pilot who sometimes jumps in fighter and offers too easy kills for masters and aces. And masters get bored when kill is too easy and also it's boring, if noobie happens to have lucky shot to hit The Master... :ahand
On the other hand, if the idea of this ranting is to get my kind of boring noobies out, keep on going and whining, you may very well have some success. :aok I'm sure HiTech will be very grateful to have boring ones cleaned out. My five cents, over and out.
-
Be honest - you're just upset that I remarked on the lack of cooperative gameplay amongst morning knits (you are one). And went Rook for a change of pace - I've yet to encounter your bombers since I generally don't hunt them. I attack, rarely defend, unless the attack also helps the defense. I often state offense > defense.
And I'm not the only one to have noted and remarked on that. 8 knits on doing 8 different things, well maybe 3 trying to defend vs the morning locusts. You do you - it just strikes me this is a cooperative game.
So everyone not as brilliant as Shane is boring? Everyone who does not act exactly as Shane expects, is boring? Everyone should be doing exactly as Shane demands? Wow! :rofl
Perhaps time to go back to some other sims... :bolt: ...if these are the requirements here nowadays, as I'm boring bomber pilot who sometimes jumps in fighter and offers too easy kills for masters and aces. And masters get bored when kill is too easy and also it's boring, if noobie happens to have lucky shot to hit The Master... :ahand
On the other hand, if the idea of this ranting is to get my kind of boring noobies out, keep on going and whining, you may very well have some success. :aok I'm sure HiTech will be very grateful to have boring ones cleaned out. My five cents, over and out.
-
And I'm not the only one to have noted and remarked on that. 8 knits on doing 8 different things, well maybe 3 trying to defend vs the morning locusts. You do you - it just strikes me this is a cooperative game.
He stilllll doesn’t get it and is just not a serious human. Your very short sided gripe is the exact beauty of the MA. We all pay the same and none of us sign a contract that says we have to take and defend bases at all costs.
Sometimes when you’re pointing at everyone else, you are the problem. Probably most times with you.
Only one person cares how good you are. I’m done feeding this click bait. :salute
Perhaps time to go back to some other sims... :bolt: ...if these are the requirements here nowadays, as I'm boring bomber pilot who sometimes jumps in fighter and offers too easy kills for masters and aces. And masters get bored when kill is too easy and also it's boring, if noobie happens to have lucky shot to hit The Master... :ahand
Same here keep bombing away! Don’t worry he doesn’t have the mental acuity to sit still that long.
-
Be honest - you're just upset that I remarked on the lack of cooperative gameplay amongst morning knits (you are one). And went Rook for a change of pace - I've yet to encounter your bombers since I generally don't hunt them. I attack, rarely defend, unless the attack also helps the defense. I often state offense > defense.
And I'm not the only one to have noted and remarked on that. 8 knits on doing 8 different things, well maybe 3 trying to defend vs the morning locusts. You do you - it just strikes me this is a cooperative game.
I'm honest: No, it did not upset me at all, I'm used to that. It has been pretty much same in every sim I've been flying. I just got fed up with your endless demands "everyone do as I say". In game and in here.
I tell you what I find boring. Yesterday, in 2 separate flights, Spitfire comes from my 6. It comes so close I could almost hit it w/ barrels of .50 cal. D 0.01, filling the whole gunsight, I pour everything on it what comes out from my guns and 0 hits. Zero, nihill, null, and it shoots me down. All of my boomers, one by one, same way, twice, without scrath. That's boring from my point of view. Or 109, what sends three B24s down w/ 1 short burst to the fuselage of one them.
From my part, this topic is dealt with, carry on.
-
:ahand maybe ask for tips on getting better. Or an escort? You know, cooperative efforts in a team-based game. And really, the claim of "endless demands to do as I say" is... an outright exaggeration - I notice a certain type of personality likes to do that. :ahand
I'm honest: No, it did not upset me at all, I'm used to that. It has been pretty much same in every sim I've been flying. I just got fed up with your endless demands "everyone do as I say". In game and in here.
I tell you what I find boring. Yesterday, in 2 separate flights, Spitfire comes from my 6. It comes so close I could almost hit it w/ barrels of .50 cal. D 0.01, filling the whole gunsight, I pour everything on it what comes out from my guns and 0 hits. Zero, nihill, null, and it shoots me down. All of my boomers, one by one, same way, twice, without scrath. That's boring from my point of view. Or 109, what sends three B24s down w/ 1 short burst to the fuselage of one them.
From my part, this topic is dealt with, carry on.
-
Here's an update showing: 27 bish 9 knits 10 rooks - but look at the numbers in air and see #B below.
A) the increasing time of the locust swarm over the day
B) the all-in aspect of the swarm (no bish/knit action - a little knit/rook action)
C) the spillover effect of less numbers
D) the tone of the evening play set by all of the above (guess which side will struggle to find fun tonight?)
ENY has zero impact. Side switchers have minimal impact, and often create gaps on both lower sides as they hop.
<shrug> I found a little fun milk-running knit bases in a bomber and getting 3 kills, but, I guess I gave those 3 knits some "fun" as opposed to trying to take on the swarm.
-
So much fun to be found!
What could it be? Maybe they got bored?
Feels more like 3am than noon...
-
Some of us have jobs.
Trolling doesn’t pay well.
-
So you're replying on company time? Many of us are retired. What are you trying to virtue signal? :rofl
I play in mornings and track numbers while trying to discern motivations... numbers are dropping which has a spillover effect to your ride or die evening play.
Seems to me you're the one trolling since you have no experience with morning play.
Some of us have jobs.
Trolling doesn’t pay well.
-
So you're replying on company time? Many of us are retired. What are you trying to virtue signal? :rofl
I play in mornings and track numbers while trying to discern motivations... numbers are dropping which has a spillover effect to your ride or die evening play.
Seems to me you're the one trolling since you have no experience with morning play.
I don’t punch a clock…
Played plenty in the mornings in my day and it has always been light.
-
So, we'll see you in mornings this week, boss? :aok
You know, so you can compare your "day" with what it's like now. Good time to pop in would be around 8am-10 CST.
I don’t punch a clock…
Played plenty in the mornings in my day and it has always been light.
-
so much boring. all-in vs one side. so much boring. eny means nothing.
-
so much boring. all-in vs one side. so much boring. eny means nothing.
If I were Bish, I'd be lovin this 3-side design.
Nothing like dividing your enemy in two that might have near parity combined.
It seems to be working for ya. Well, at least seems to be working well for the Bish. :rofl
-
so much boring. all-in vs one side. so much boring. eny means nothing.
Yeah, that is super pathetic... all 15 in flight too, vs 1 knight. What a joke.
-
Oh, it gets better. I told them to "change their manbaby diapers" and they mass .rtp'd so I have another chat ban - I guess they felt offended, lol. Hilarious. :rofl
Yeah, that is super pathetic... all 15 in flight too, vs 1 knight. What a joke.
-
:headscratch:
-
Yeah, that is super pathetic... all 15 in flight too, vs 1 knight. What a joke.
Well I doubt anyone's practically interested but it's effectively ended Aces High for me since I can only fly in the time of day when this is prevalent. There's no DA to go to anymore or any other remotely-populated arena for that matter. Once you've got your ELO over 1600 against the drones the challenge of that is gone and it's vacuous gunnery practice.
I'l never understand the decision to get rid of the furball lake while the 'Steal the Sheep' arena is right there on the arena page. I played this game for 1.5-decades and I'm still clueless about this sheep motif. Bloody weird decisions.
-
Gonna be boring to be Rook, shortly... they'll be hordebored!
-
So far Rooks have been avoiding attracting Bish attention, but that seems to be changing as Bish start to go all-in vs them.
Eny has zero impact - plenty of good stuff still available with a 29 eny - which is where it's capped, iirc.
-
LoL. That one knit in the air is a hero. :rofl He should tell his buddies to get off the tower-chan200-chatroom and get in the air. They are probably in GV tho.
What they should do to stick it to the Bish is everyone switch over to Bish. Lets see how they enjoy the game with no one on the other side. Then laugh at them on country channel.
"How you like it now? Having fun with no enemies? Is it unbalanced enough for you now?" :t
They wouldn't like it with NO enemies. They just want a few enemies they totally overwhelm and beat down without resistance.
-
Eny has zero impact - plenty of good stuff still available with a 29 eny - which is where it's capped, iirc.
Maybe adjust the ENY of troop carriers to (literally) slow down the horde. :D
M-3 48mph; SdKfz 251 33mph; LVT(A)2 24mph.
All are currently ENY = 40.
If M-3 ENY = 16; SdKfz 251 ENY = 22; LVT(A)2 ENY = 26.
population ENY troop carrier
16 9 6 15.8 all available
16 7 6 16.2 251 and LVT available
19 7 6 22.4 LVT available
24 9 6 29.0 fly a goon :D
-
Maybe adjust the ENY of troop carriers to (literally) slow down the horde. :D
M-3 48mph; SdKfz 251 33mph; LVT(A)2 24mph.
All are currently ENY = 40.
If M-3 ENY = 16; SdKfz 251 ENY = 22; LVT(A)2 ENY = 26.
population ENY troop carrier
16 9 6 15.8 all available
16 7 6 16.2 251 and LVT available
19 7 6 22.4 LVT available
24 9 6 29.0 fly a goon :D
Sounds like an easy solution. How mad would the AM bish herd get?
Mornings are almost unplayable, at least they provide targets. When/if they left, there would literally be nothing left.
-
There's the catch. The horde clearly enjoys their game as it is. Any modification forced on them risks killing what is left of the morning game. At least they are having fun. :rolleyes:
-
Seems to be... something that eny will no longer be able to address. Actuallly eny works fine, it's players that are making it... irrelevant.
-
An issue I’ve seen is acouple dweebs upping Tempests or 262s before ENT kicks in and just rearming for hours. I typically don’t have a problem hunting down perked planes but when it’s 1v10 and they constantly run to ack and buddies it becomes exhausting.
-
Do you really think anything will be done about it no matter how many times you point it out?
You've admitted to me yourself that nothing will be done.
But yeah, two sides might lead to number imbalance. :rofl
-
So the locusts consumed the map for a "win." And here we are after reset as the locusts go all-in vs that one rook hero. Not sure what the Knits could be doing meanwhile.
Seems to be... something that eny will no longer be able to address. Actually eny works fine, it's players that are making it... irrelevant.
-
Glad there will be a new map tonight.
-
H2H at 8pm est most nights have had a couple of us in there dueling it out..
Shame only 1v1 is working there..
Eagler
-
I suppose that's one option for the evening players who want quicker action, but the issue is more towards morning thru afternoons.
The locusts are creating some not-too-puzzling dynamics. For example, there are at least 3 knits (2 planes and 1 gv dar) attacking rooks (1st pix). It's not a stretch to realize why.
As that is occurring, the bish seem to be all in vs knits (2nd pix). No spread of action, all-in like a swarm of locusts.
H2H at 8pm est most nights have had a couple of us in there dueling it out..
Shame only 1v1 is working there..
Eagler
-
Good grief…
Let!
It!
Go!
-
You don't even play in mornings, so how about you...
Step!
Off!
My!
Ankle!
Also you: "I’m done feeding this click bait." in this same thread even...
https://bbs.hitechcreations.com/smf/index.php/topic,407605.msg5397885.html#msg5397885
Good grief…
Let!
It!
Go!
-
Not much fun to be found. Even some locusts are starting to feel the lack of food. Third image shows how the swarm goes all in.
-
It's not so much the €13,47 per month that Shane is saving me, it's the endless hours of frustration looking for a decent fight which really makes his reports valuable. :aok
-
Same old exciting boredom... guess where all 9 of those locusts are targeting? Map was reset shortly before this with similar action/odds.
-
I keep wanting to come back, but reading this, what is the point. I'm never going to be a good fighter pilot, and Shane has slapped me around like a red headed step child many many times - but its always fun trying. I left due to the stale gameplay, but trust Shane's updates as I know he has been here for an age. No disrespect intended to anyone else, just dont know ya.
-
It's more a matter of the time you might play. Generally, in the evenings (US) there's more action to be found compared to the mornings when the numbers are fewer and lopsided.
There are still active scenarios and Squad OPS as well as weekly mini events like Monday Night Madness and Thursday Night Tank Wars.
There's still fun to be had.
I keep wanting to come back, but reading this, what is the point. I'm never going to be a good fighter pilot, and Shane has slapped me around like a red headed step child many many times - but its always fun trying. I left due to the stale gameplay, but trust Shane's updates as I know he has been here for an age. No disrespect intended to anyone else, just dont know ya.
-
I keep wanting to come back, but reading this, what is the point. I'm never going to be a good fighter pilot, and Shane has slapped me around like a red headed step child many many times - but its always fun trying. I left due to the stale gameplay, but trust Shane's updates as I know he has been here for an age. No disrespect intended to anyone else, just dont know ya.
Sometime you can find fights being country loyal, sometimes you need to jump around to find them. <S>
-
Chess pieces need the same option that Chess masters have. You should be able to vote for a concession of stalemate, reset the map early, and allow the map rollers the victory.
If a stalemate doesn't fix it then nothing else would either I bet.
-
Sometime you can find fights being country loyal, sometimes you need to jump around to find them. <S>
Yep switched back to auto country assign to help locate fights
Eagler
-
You're kind of speaking to an entirely different situation. I suggest you pop in around 8-9AM cst and see what it's like. Morning play is what creates your difficulty in finding the kind of fights you look for since knits and rooks are busy re-taking ("ganging") back the bases the morning bish locust horde takes with overwhelming numbers in times of low numbers where there is simply not enough to counter this which results in the appearance of knits and rooks picking on each during these morning times as they can't/don't want to simply feed and validate the horde.
I generally ignore fighting vs bish in mornings - they're no fun at all. These are the manbabies who abuse the .rpt as I call them out on it.
Yep switched back to auto country assign to help locate fights
Eagler
-
Expanding to my previous response to Eagler re differences between morning and evening:
Today's numbers at 8:45am CST are a slight anomaly with both knits and rooks having a few more players than usual (with more tower sitters, too.)
You will always see me point out that morning locusts swarm one side at a time, all-in. The bish are currently swarming rooks who only have 3 of those 11 in flight (tower sitters, I'm one at times) dealing with guess how many of those 17 bish in flight? These odds are actually par for the course. It's futile to defend and even just trying to get an offense is difficult when bish can and will resupply a base before your bombers even land. They even swarm bases so fast (bases were almost even when I logged in at 7am) that it's difficult to hit their launch bases (vh/ords/troops) to try and slow them down.
These players are not doing anything the game doesn't allow, but morning dynamics are no longer influenced by game designed limitations/counters.
This screenshot will show how the morning dynamics basically encourage, to find any sense of fun, knits and rooks going at each other while the swarm does it's thing.
As the day progresses, numbers will start to balance and fluctuate for the evening as knit/rook players log and and start helping take back the bases the morning bish took. As knit/rooks take their bases back, they keep going because, hey they need 20% of bish bases to win. Same for rooks as they take bish bases. Sometimes a map gets reset in prime time, usually by knits or rooks. In the past, failure to reset in prime time would often set up the overnight knits to take the relatively fewer bases left on each side. (Ask 99Capera about Tropic Thunder. :noid )
This used to leave a clean/new-ish map in the mornings, which brings us to the whole point of this thread: morning play sets the tone for the day.
And morning play is having a spillover effect. (see the text buffer on the screenshot.)
This is also why abusing the .rpt fucntion is so BS - when numbers are low it prevents me from being able to coordinate with those few rooks (or knits if I play with them.)
(https://i.postimg.cc/pXhBcNpf/ahss130.png) (https://postimg.cc/Yh7gjsN0)
(EDIT) Here's a screenshot 30 mins after the one above. Knits took that Rook base in the screenshot. Strategic choice (look at base %) or tactical (grab fun where you can)?
(https://i.postimg.cc/dV26Kzrz/ahss131.png) (https://postimg.cc/CRKkGrvN)
You're kind of speaking to an entirely different situation. I suggest you pop in around 8-9AM cst and see what it's like. Morning play is what creates your difficulty in finding the kind of fights you look for since knits and rooks are busy re-taking ("ganging") back the bases the morning bish locust horde takes with overwhelming numbers in times of low numbers where there is simply not enough to counter this which results in the appearance of knits and rooks picking on each during these morning times as they can't/don't want to simply feed and validate the horde.
I generally ignore fighting vs bish in mornings - they're no fun at all. These are the manbabies who abuse the .rpt as I call them out on it.
-
morning play sets the tone for the day.
I said the equivalent of this maybe seven years ago but no one really cared because the tidal pool of water was big enough to not affect them. Now you can see the pool is way smaller and evening gameplay is different. :old:
J0ker's Jokers and hangers-on must be having a marvellous time though, it's their $15 after all! :banana:
-
Yesterday evening was really bad. Bish were backed in a corner and only had 18-20 players while knights and rooks both had 36-40. Both Knights and Rooks were attacking the bish and not fighting each other. I tried encouraging the Knights to attack the Rooks to which the typical response was "get it while the getting is good." It was fun if you're a base taker, but not so good for the fighter jocks. I think this serves as a little bit of evidence that the same problem would occur if there were only two sides -- the path of least resistance.
-
Yeah pretty much why I'm flying bish now. Almost guaranteed to get a fight or find some planes to shoot. Unfortunately the bish morning crew are too big of shmucks to do what is right for the game and fight themselves. They'd rather gang both sides with 16 v 2 in the morning, leaving both sides going after bish for the rest of the day to get bases back. Sad and stupid. Unfortunately herding cats is very challenging in the Main Arena.
-
Yeah pretty much why I'm flying bish now. Almost guaranteed to get a fight or find some planes to shoot. Unfortunately the bish morning crew are too big of shmucks to do what is right for the game and fight themselves. They'd rather gang both sides with 16 v 2 in the morning, leaving both sides going after bish for the rest of the day to get bases back. Sad and stupid. Unfortunately hoarding cats is very challenging in the Main Arena.
I've primarily flown knight since I've been back because they are usually the low number side (or the numbers are close enough not to matter). The Numbers were even across the board for the entire time I was on during the day yesterday. I logged and came back for the evening run, and the numbers were mismatched. Crazy how fast the numbers change.
-
Unfortunately the bish morning crew are too big of shmucks to do what is right for the game and fight themselves.
And the unanticipated part is on a given moment some key horde-leaders are going to quit or pop their clogs and it'll deflate like a balloon. This is the danger of a subscription in the hand is worth two in the bush. Damned short-sighted to have not address this earlier.
-
And the unanticipated part is on a given moment some key horde-leaders are going to quit or pop their clogs and it'll deflate like a balloon. This is the danger of a subscription in the hand is worth two in the bush. Damned short-sighted to have not address this earlier.
At this point. Making the game cost $90 for a year, or just forever would probably be a net gain rather than the standard $15 a month. Subscription is the #1 thing IMO keeping people from playing. It's like If Chivalry was $15 a month. I played it a couple of times... but got bored and don't play it really that much. Am I going to spend another $15 to play it? Heck no. But I actually bought the game for $30. I can come back and play the game any time I want now just for chits n gigs If I wanna try it again. This keeps the #s large with plenty of action. Is HTC better off getting $60-$90 upfront from a player who may only play for one month, or just getting $15 for a player who plays for a month and never comes back because they don't want to spend the $15 on it. The gaming industry is harder than ever to get money outa people these days and paying monthly for no incentive other than to play the game is very tough!
-
Could you be confusing boring players with new players? Lets not shame new players because they don’t YET play the way one thinks it should be.
No committed to thats the real issue, but some vets should keep this in mind. Not everyone is s vet player.
The game can’t afford to chase anyone away.
2 cents
-
Could you be confusing boring players with new players? Lets not shame new players because they don’t YET play the way one thinks it should be.
No one new in the morning horde mate. Sad, rigid, comfort-zone types still carving the same old narrow groove they've been grinding away at for years. What always gets me about this base-rolling horde, as soon as they've finished the whole thing gets reset like some weirdly comforting Sisyphean nightmare. Basically just mindless production job with nothing new or challenging.
The game can’t afford to chase anyone away.
Already has done for years.
-
Auto country assign is what everyone should do
The numbers would auto balance
But some don't like to fight their buddies for some reason
Eagler
-
Yesterday evening was really bad. Bish were backed in a corner and only had 18-20 players while knights and rooks both had 36-40. Both Knights and Rooks were attacking the bish and not fighting each other. I tried encouraging the Knights to attack the Rooks to which the typical response was "get it while the getting is good." It was fun if you're a base taker, but not so good for the fighter jocks. I think this serves as a little bit of evidence that the same problem would occur if there were only two sides -- the path of least resistance.
Not true when I was playing between 8-11 EST. We (Rooks) only need a few bases of each to win and we were definitely fighting both.
-
Not true when I was playing between 8-11 EST. We (Rooks) only need a few bases of each to win and we were definitely fighting both.
I logged just before you were on and played another game. Glad to see it finally changed. But I can assure you for the time I was on the second go around, it was terrible.
-
I logged just before you were on and played another game. Glad to see it finally changed. But I can assure you for the time I was on the second go around, it was terrible.
I think that’s just the nature of the clock. Right after I log off is usually when the Knight night crew logs in.
-
Auto country assign is what everyone should do
The numbers would auto balance
But some don't like to fight their buddies for some reason
Eagler
Ya, I’m a little old skewl, once I join a country I usually plant roots there. Back in the day, changing sides was a form of voodoo to most.
-
Auto country assign is what everyone should do
The numbers would auto balance
This would fix it instantly but it's not why these types play, they form what amounts to a prison gang where loyalty and a sort of hierarchical cooperation is the thing. They'd just leave the game if you forced that. They have no interest in fighting it out without significant advantage and certainly not alone. A big clue is loyalty to an arbitrary chess piece. Really freakishly self-centred behaviour. The last thing on their mind is the overall health of the game.
Last day I played MA was exactly like Shane described: they were rolling multiple bases and resupplying so fast and in such numbers you couldn't even launch an effective interceptor to stop a single flight of bombers. It's not a Sandbox where people can play how they want anymore at this time: it's just a big, dumb steamroller of semi-autistic MA internees. But this was not an accident. HTC pushed this path with changes to side-swapping, dar, the introduction of the 88-mm, vehicle icons / visibility etc. The ACM-people were discriminated against years ago and have mostly left. Yak-3 was the last new fighter introduced. What date was that?
Asked until we are blue-in-the-face for the reintroduction of the furball lake and / or minor changes to the MPA just to get some kind of ACM-community going again. Nothing. Not one concession towards making an alternative area to have a bit of air-combat fun in a game entitled Aces High, not join-our-gang-and-share-the-brain, or hide-a-vehicle-in-a-bush-against-real-players for 24-hours a day.
P!55es me right off to think about it.
-
Maybe when I’m retired I’ll feel the unquenchable thirst to join the JOKERS never ending crusade against undefended buildings and AI field guns. We’ll see in 30 years.
HItech does need to address the issues with the match play arena. Once he is full recovered that is.
-
Ya, I’m a little old skewl, once I join a country I usually plant roots there. Back in the day, changing sides was a form of voodoo to most.
Times change, the game changed as the numbers definitely changed...
If you don't change the game will die
Get over yourselves and go auto assign and fix the game now!
That and smaller maps and you there you go..
Make AH Great Again!
:cheers:
Eagler
-
We’ll see in 30 years.
You'll be playing offline by yourself in 3 at this rate :rofl
-
Times change, the game changed as the numbers definitely changed...
If you don't change the game will die
Get over yourselves and go auto assign and fix the game now!
That and smaller maps and you there you go..
Make AH Great Again!
:cheers:
Eagler
Yep they do.
I haven’t had time to fly the last month or so. This fall/winter I’ll be up horrifying everyone with my lameness. Prolly a lot. Careful what ya wish for. :)
-
The ACM-people were discriminated against years ago and have mostly left. Yak-3 was the last new fighter introduced. What date was that?
The Yak-3 and Yak 7b were introduced in tour 162 (July 2013, so almost exactly 10 years ago), along with the three German tank destroyers. This was the second to last installment of new objects, the last one was the Tu-2 six months later.
:old:
-
...almost exactly 10 years ago)...
Hell's bells where does the time go. Feels like a few weeks ago we came from the NICU and I was lucky if I could fly enough to have Midway try to HO me. My son turned 11 last week :old:
-
Hell's bells where does the time go. Feels like a few weeks ago we came from the NICU and I was lucky if I could fly enough to have Midway try to HO me. My son turned 11 last week :old:
I couldn't believe it either... seems like it was 2017 when the yak3 came out. Must be some kind of time warp :O
-
Time to revisit this since I do see other morning players remark on it as well.
The current numbers are interesting;
3 of the 6 rooks are green (side changers)
Bish have one side switcher - this is how you get to be nbr 1 I guess.
And of course, of those 17 bish in flight, there's only a gv probing one knit base, seems the other 16 are busy with those 4 rooks.
-
This lack of self-awareness, right here... at no point in the evening does any one side have number advantages, and for a significant amount of time like the bish do from 8am CST until about 2-3pm CST when numbers start to balance out and bish start to get beat down vs even odds.
Then, what happens in early/mid evening when numbers are more balanced, both knits and rooks will start taking back the bases the bish locust'd in the morning, so it becomes an apparent ganging on bish.
No. Cause and effect.
I challenge any bish to back up their claims of persecution, lofl.
(https://i.postimg.cc/cLMKMhgN/ahss157.png) (https://postimg.cc/9D0FcGYx)
I rarely even bother upping a plane in the mornings any longer - it's not much fun playing against these losers. I'll run some gv's or just mess around with manned guns. (88's are easier to use once you discover the basic secret - and are easy to avoid as well once you know.) Not giving them faux validation for their weaksauce gameplay by giving them air kills.