Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.
Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.
I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.
Yup, she's a beaut.
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 06:09:59 AM
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...
I have never seen that in pretty dcs...
Eagler
Title: Re: The DCS F4U
Post by: Animl-AW on June 20, 2025, 07:49:18 AM
Oh lookie, frosted flakes are back
#7 right on time
Trippy soon to be in tow
DCS is for pink panties
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 07:58:57 AM
What I find interesting is the majority of yt films of both dcs and il2 looks like they are playing war thunder as 99% of the films are from the outside plane view...
I know it's to show off the very pretty graphics but it's not the experience you get when you actually play the game from the cockpit view..
And even with my setup the graphics in vr don't touch the tweaked videos on yt..
Eagler
Title: Re: The DCS F4U
Post by: Animl-AW on June 20, 2025, 08:30:07 AM
What I find interesting is the majority of yt films of both dcs and il2 looks like they are playing war thunder as 99% of the films are from the outside plane view...
I know it's to show off the very pretty graphics but it's not the experience you get when you actually play the game from the cockpit view..
And even with my setup the graphics in vr don't touch the tweaked videos on yt..
Eagler
It’s just a troll.
Don’t take our word for it. Take it from dcs players on reddit.
Just to creep people out, I made all these calls 2 yrs sho
Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.
Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.
I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.
Yup, she's a beaut.
The Corsair does look nice. I like to wait until that first quicky patch they always come out with soon after an initial release. ;) Like every piece of software, AH included, it can have some rough edges on first release. Did AH have VR controllers working perfectly well in the initial AH III released on Steam? Living software, has bugs. AS new code gets written new bugs are created. Humans can't write code without creating bugs. You know what doesn't get bugs? Dead things. Abandonware. Over time, existing bugs get whittled down and new bugs are not created because there is no new code to create new bugs. Personally, I'd rather live with some mess and a pulse.
AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse. There is nothing immoral or unfaithful about enjoying the things each game can offer that the other can't. It's a logical fallacy to think it has to be an either\or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!
I agree with you on the system management load. I don't mind all that stuff in SP or Campaign, in fact I enjoy geeking out to it and really delving deep into a study sim of the p-51 or spitfire, etc. But no, on a MP server I want that toned down because that is between me and the aircraft and doesn't require I be on a MP server to enjoy that. I want to spend my limited MP time doing the things you can only do with other humans in MP, I can geek out on startup procedures playing my offline Reflected Simulations campaigns at 3am. ;)
However, once again, I do feel obligated to point out that all that (well most all) can be controlled by how the admin decides to setup their server. If a server admin wanted to setup their server with hot starts, icons, runway, air starts, limited engine management, etc, etc, all that is configurable by the server admin.
If you really wanted to you could set the FM to arcade mode too. It's all up to the server admin and what kind of server they want to run.
DCS is a resource hog. There is no denying that. Not as bad as people like to pretend. It can be if you desire every single graphical widget turned up to max. If you want it to look like that, you can make it look like that if you want to spend on the hardware.
They'll let you spend as much as you want. ;):
Animl, you don't dictate to me what I post, where, or on what topic.
Title: Re: The DCS F4U
Post by: Animl-AW on June 20, 2025, 09:24:41 AM
Damn I’m good Anyone want me to pick their Lotto numbers?
Title: Re: The DCS F4U
Post by: DmonSlyr on June 20, 2025, 09:37:41 AM
Got the F4U yesterday. Juneteenth actually turned out to be a perfect release day for me :rofl I was able to spend the afternoon learning it on a rare day off with no activity planned. Took me 2 hours to set up controls and learn how to take off, get guns going, and fly it. Its really not that tough. Actually one of the easier planes to start. Spent 3 hours fighting AI in the damned WW2 server. It looks like it will be a really fun plane to fly and has autopilot which is super nice. Im hoping to get a video posted at some point. And as Eagler was saying, I only record in cockpit mode, so hopefully he will enjoy :aok
Title: Re: The DCS F4U
Post by: Leisure on June 20, 2025, 09:50:05 AM
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...
I have never seen that in pretty dcs...
Eagler
That's what I was alluding to with "Finally, finding the one other non-AI pilot in the arena and you're set." also missing is the robust communication functions AH has. IL2 mostly relies on a 3rd party choice for voice and I believe DCS does as well. I think the seamless integration and wide use of voice in AH really adds to the fun. The text coms seem less complicated and arcane as well.
CptTripps said:
AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse. There is nothing immoral or unfaithful about enjoying there things each game can offer that the other can't. It's a logical fallacy to think it has to be an either or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!
I fully agree.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 09:51:43 AM
No one uses outside views for fighting, purely for aesthetics. As was already mentioned, fully configurable at the server. Can enable/disable at multiple levels: maps, labels, outside views, etc.... AH has a better multiplayer environment for sure. Know the facts.
Well, better except for the few rude ego maniacs. But those are everywhere.
Title: Re: The DCS F4U
Post by: DmonSlyr on June 20, 2025, 10:02:39 AM
That's what I was alluding to with "Finally, finding the one other non-AI pilot in the arena and you're set." also missing is the robust communication functions AH has. IL2 mostly relies on a 3rd party choice for voice and I believe DCS does as well. I think the seamless integration and wide use of voice in AH really adds to the fun. The text coms seem less complicated and arcane as well.
CptTripps said:
AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse. There is nothing immoral or unfaithful about enjoying there things each game can offer that the other can't. It's a logical fallacy to think it has to be an either or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!
I fully agree.
I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 10:07:14 AM
I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...
I think a lot of that is a small pond of players who have known each other for 25 years.
Most new players are recommended to find a good squad to fly with. Most communications are probably intra-squad on a Discord vox channel. Our squads vox is quite lively when we get to all fly together.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 11:55:50 AM
You know, I still say that if some small 3rd party company with the right knowledge and experience were to jump in and start building DCS WWII ETO asset packs for sale, there could be a business there.
A small piece of something big and growing has advantages over full ownership of something small and shrinking. Maybe just as a mercenary strategy to fund a team for other passion projects. Things don't have to be either\or.
$0.02.
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 02:39:37 PM
Duplicate post
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 02:45:50 PM
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...
I have never seen that in pretty dcs...
Eagler
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.
The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.
The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.
You know, I still say that if some small 3rd party company with the right knowledge and experience were to jump in and start building DCS WWII ETO asset packs for sale, there could be a business there.
A small piece of something big and growing has advantages over full ownership of something small and shrinking. Maybe just as a mercenary strategy to fund a team for other passion projects. Things don't have to be either\or.
$0.02.
I really wish Hitech Would make and sell mods for DCS and other games ... He has more then enough skill, the question is does he have the interest and drive to do it (I think he makes more than enough money off his patents).
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 03:01:14 PM
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.
The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.
The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.
The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.
The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.
Wow! That's cool. Nice hardware. I'm guessing you run each server in a VM? How much of the 3G connection does it actually use? Do you mean 50 people across all servers or 50 on one?
I might have to update my DCS and check it out. I only have the free planes that come with DCS. Would I be able to do anything there?
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 03:20:59 PM
Are those numbers using ww2 planeset or are they jet/helicopter numbers?
Something to be said for the AH dedicated server running just about nonstop for the last 25 years..
Eagler
I'm not sure but I'm willing to bet it was most likely Modern + Cold War by the very nature of DCS which is late cold war early 90s sim.
WWII for DCS has been kind of an after thought, Lets be honest they just got the F4u1d they only have 2 WWII maps right now and still no P38J/L. DCS does WWII in graphics and realism better than any one else ... they don't do Multiplayer better (AH has it beet here as a true service hosted MMO Sim) VR (AH is still better) and Sadly DCS just doesn't do WWII enough ... doesn't do WWI at all.
between Aces high IL2 Warthunder and DCS it's DCS with the smallest WWII plane set and assets package.
This is the problem with people making comparisons between DCS and AH they are apples and oranges just like MSFS and Air Warrior were. Basically DCS is MSFS 2020 with Weapons and Explosions. If you want the total simulation immersion package with engine management and emergency procedures (You can set DCS to give you random faults). In other words if you want a more realistic F4U experience go play DCS.
If You want Fast action with an realistic flight model and none of that cockpit/engine management simulation Play Aces High.
If you want the PacMan Arcade experience Go play War Thunder.
Again Aces High has the Biggest WWII plane set, Low system requirements (Compared to DCS and such), One of the best VR implementations, and it has one of oldest longest and most solid communities when we all aren't barking at each other.
They are not the same they offer different experiences and while they partially share an audience there are people that prefer one over the other.
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 03:29:07 PM
Wow! That's cool. Nice hardware. I'm guessing you run each server in a VM? How much of the 3G connection does it actually use? Do you mean 50 people across all servers or 50 on one?
I might have to update my DCS and check it out. I only have the free planes that come with DCS. Would I be able to do anything there?
Damned Gh0st operates and manages our server (Its his machine) I don't think he uses Virtual Machines but I have never set up a DCS server myself. I think the biggest handicap on servers is Memory I think ours can use around 400+GB of mem at any given time.
The day I saw around 50 people on one of ours was just some day a couple of random squads dropped into one of our modern servers or a training server, it wasn't WWII, WWII and Helicopters are generally harder for the masses to master so many people shy away from them.
Right now DCS has a total currently active players: 2695 across 1609 servers. with Most servers ever online was: 2654, 07/02/2023
The most populas servers right now is tied between
[SPS] Contention Cold War | PVP | Persistent Dynamic Campaign with 39/70 Running Persian Gulf and [SPS] Contention Cold War | PVP | Persistent Dynamic Campaign with 39/70 running Germany Cold War
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 03:41:33 PM
You want a closer to real life experience turn off the icons. A big part of air combat was/is SA. No SA required if you can look around and know where everyone is at a glance. Bro and I practiced ACM head to head in F-16s, guns only. Of course jets are faster and so distances can grow faster. Judicious use of the radar adds another dimension to the fight.
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 03:51:10 PM
You want a closer to real life experience turn off the icons. A big part of air combat was/is SA. No SA required if you can look around and know where everyone is at a glance. Bro and I practiced ACM head to head in F-16s, guns only. Of course jets are faster and so distances can grow faster. Judicious use of the radar adds another dimension to the fight.
I think you can do that in most sims even AH. However a couple of things to keep in mind Old people with poor eye site and low quality VR headsets and the systems that can't handle it.
Another thing you want to keep in mind is side vs plane sets. If both sides have the same aircraft especially in WWII you don't have much of a way to decern between friend or foe (If you see tracers I would go with foe or stupid_Friend=Foe)
You will hear/read a lot of people preach realism. Take turning your head in VR with KB HAt Veiws enabled like Aces High. At best in DCS you can use VR/XR neckSaver as DCS itself offers no similar solution. When poeple talk about realism I remind them that Most modern IRL fighter pilots aren't Fat 50+ year olds with a bad neck and Knee and a half dozen other age relate disabilities.
Plus IRL pilots Go through far more training to fly their aircraft than the average simmer sims their entire life.
WWII in VR i have to at least have the Red or Blue Carrot ^
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 04:31:49 PM
I'm 70 so I understand about limitations. Brother flew helicopters in the Army including the first batch of Apaches in the 80's. Then on to jets for American. He knew squat about ACM though. We got him educated. Was a blast flying around trying to find each other after the no shooting head on merge. No labels (icons). You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 04:36:37 PM
He taught me a lot more about holding patterns and approaches than I ever wanted to know. ;)
Maybe I'll share that burden. ;)
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 04:40:44 PM
Track While Scan (TWS) Mode, I don't think it tips off the target as much as Range While Search (RWS) Mode does.
You're right but I don't think you can go from standby to TWS. Only takes an instant to spot the bearing.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 04:54:33 PM
No radar beam is perfect. RF emissions propagate in all directions no matter how finely aimed. In this the silent listening defender has the advantage.
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 05:25:24 PM
Doesn't sound like they are happy with the hogs flight model...
Eagler
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 05:32:59 PM
I haven't bought the module but "you need to trim all the time" is true for all the single engine light planes I have flown in real life. You change the flight parameters you must trim, if you want neutral pressure controls. Kinda like scuba diving. Every 8 feet deeper I valsalva.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:12:51 PM
Doesn't sound like they are happy with the hogs flight model...
Eagler
I have the F4u1D for DCS by Magnitude 3.
I spent a few hours in it last night, setting it up and flying it around our Normandy Server. The negative things I noticed about it .....
The control config/Mappings have some issues and are basically "BETA" level at best.
Not all the clickables in the cockpit are clickable as they should be.
There does not appear to be as much torque on take off as their should. I have to use more trim/rudder taking off in the p51.
Slow/Stall speed physics kinda break down as you get slower and loose E Making Stall/Spin Control very awkward, as stall speed It's very UFOish and Unpredictable.
The Mirrors SUCK! (Not sure how the guy in the video got his to work but in VR on mine they look like a cheap silver painted peace of cardboard used as a very poor signally mirror ... Your not shaving with it let alone seeing a zero parked on your pooper!
It seems engine temp control is a bit to easy but you can overheat your engine specially Low slow and with your Cowl FLaps Closed. My understanding the Double Wasp Radial was easier to keep cool (Air Cooled) than the traditions V style Piston engines like the Merlin V-12 (Water cooled).
Just like the P51 I had to learn to start her up by watching the old WWII training videos.
It's only been out for a day and DCS modules that come out in Early Access tend to be buggy for a few months.
If you are a DCS player and You are concerned with the quality of the Mod I would wait. If absolutely love the Big Blue Bent Wing Ɓ¡ǂ¢ħ ... Buy her ... As long as Magnatude 3 doesn't do a Razbam it should only get better.
Honestly If you like AH just stick with AH, If you like DCS play DCS ... You want both, do both! DCS and AH are apples and oranges, like Pacman Vs Joust, They are vintage video arcade games but they are not the same
BUT DO NO LEAVE ACES HIGH IF YOU LOVE ACES HIGH. Would you leave it for MSFS with guns and explosions? Most wouldn't they are not the same. Sides Who in the heck said you can't enjoy both if you have the time and money.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 06:19:06 PM
I'm 70 so I understand about limitations. Brother flew helicopters in the Army including the first batch of Apaches in the 80's. Then on to jets for American. He knew squat about ACM though. We got him educated. Was a blast flying around trying to find each other after the no shooting head on merge. No labels (icons). You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.
Yes but that was one on one. You knew he was there and where he started at. You knew he was alone.
In jets with AWCS and radar sig ident and electronic IFF I can see how icons are less needed.
Warbirds in a swirling dog fight with the limitations of current technology I think icons lead to a more realistic outcome by different means.
When you can reproduce the acuity and dynamic range of the human eye perfectly in display tech and give me the eyes of a 20 yo fighter pilot then I say turn off the icons.
Otherwise it's just an annoying game of Mr. Magoo unless you are playing 1v1 with a known opponent in controlled circumstances.
IMHO.
But I say have a sampling of servers doing it both ways.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:30:45 PM
Finding other planes in the sky was never easy. Labels/icons removes a factor real pilots dealt/deal with. 2D (VR simulates 3D but is still 2D) eliminates the need to focus at different ranges to see another aircraft. So I say that's more than enough compensation to deal with the reduced field of view.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 06:37:48 PM
I don't have the eyes of a 20 yo fighter pilot so they would never have put me in that situation. So right off the bat it isn't realistic for a 61 yo to be trying to squint for a target.
Also, the current technology doesn't come close to the human eye. Neither in linear resolution nor of dynamic range of shadow. So even if I had perfect eyesight, you can't display the world in anything approach a realistic manner.
So the end result is less representative of what a 20 yo fighter pilot would have faced in real life. The icons merely make up for realistic limitations of the player and the technology.
But if icons are enabled, you can always turn them off if you don't want to see them. ;)
For instance, ED allowed the reticle on the Apache to be switched from one eye to the other. Why? Because this isn't the military and players have different vision issues and while the ARmy may not have taken them, ED allows the flexibility to switch the reticle if you have vision problems in one eye.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:38:55 PM
Put simply, without labels and icons you look in the direction of another plane and you will see at least a dot (if in range). You don't have to focus due to depth of field. It's right there on your screen where your eyes are focused. That's easier than real life.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:39:51 PM
Indeed. I was suggesting that if you want a more realistic experience then....
Put simply, without labels and icons you look in the direction of another plane and you will see at least a dot (if in range). You don't have to focus due to depth of field. It's right there on your screen where your eyes are focused. That's easier than real life.
And if the dot is below eyeline in the brush it is way more difficult than in real life to spot. The technology can't provide me the resolution to pick a black dot out of the less that real life perfect ground texture.
I'm not saying it's easy in real life, I'm saying on a computer screen for 60 yo's it's unrealistically harder than it would have been in real life.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:48:54 PM
It's not easy to spot other planes a few miles away in real life. Two planes merging at 500mph each will put miles between them in a few seconds.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 06:49:05 PM
Indeed. I was suggesting that if you want a more realistic experience then....
If you want ultimate realism uninstall the game and never play again the next time you die. ;)
I'm not looking to train for the military. I definitely am looking for the sweet spot between fun and realism.
I'm looking for the trade-off between game and sim so that I feel challenged but I want to have some fun too in my limited game time. So for me, I'm not looking for either extreme, I'm looking for the sweet spot.
Hence why I don't want to do cold starts on an MP server. Don't give me that realism baloney. For me, that is just not fun. I'll do checklists and long startup\warmups in an offline missions. I'm looking for the trade-off and I'm will to forego that realism for gameplay.
And again, with AWACs, elint, IFF, MDF with magnified views I can see why there need for icons was never as pressing. With helo you are low and slow and looking at your target magnified through an MDF usually.
I think it's different for warbirds.
But it's an argument that has been going on for 30 years since AW. ;)
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:56:13 PM
Keep your girly labels then. ;p
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 07:01:45 PM
Exactly. Enable labels, and you can turn yours off if you don't like them. ;)
But you're in luck. "Currently" most of the DCS community agrees with. But most of the community doesn't fly warbirds so their view is jet AWACs\IFF centric.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 07:04:57 PM
There's nothing like getting a missile up the tail pipe in the dark when you had no idea there was a Mig on your 6.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 07:11:09 PM
There's nothing like getting a missile up the tail pipe in the dark when you had no idea there was a Mig on your 6.
I don't think this is an appropriate place to discuss your personal life. ;)
Jet-boy. ;)
And if you are setting up a server similar to how AH works where aircraft are shared between sides, you really have no choice right? I guess if you could enforce skins but that is insufficient as most id was by silhouette. So how would I tell a friendly P-51 in a fight from an enemy P-51?
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 09:44:10 PM
I don't think this is an appropriate place to discuss your personal life. ;)
Jet-boy. ;)
And if you are setting up a server similar to how AH works where aircraft are shared between sides, you really have no choice right? I guess if you could enforce skins but that is insufficient as most id was by silhouette. So how would I tell a friendly P-51 in a fight from an enemy P-51?
A friendly P-51 won't shoot at ya.
In that rare occasion when a captured plane was used against it's builders the paint scheme with symbols identified the plane's current allegiance. Germans were fond of the Swastika.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 09:53:39 PM
In that rare occasion when a captured plane was used against it's builders the paint scheme with symbols identified the plane's current allegiance.
I disagree, but the beauty is, just set your mission or your server the way you want it. As we both pointed out, all this is configurable both in SP and MP at the server level depending on the admins preferences.
Boutique Sim'ing. I just coined a phrase. ;)
Title: Re: The DCS F4U
Post by: Oldman731 on June 20, 2025, 11:22:21 PM
It's not easy to spot other planes a few miles away in real life.
Most absolutely true. Even when ATC tells you where to look, it's tough to spot them until you're quite close. Over a popular VOR it can get scary, when planes suddenly appear right above (or below) you.
- oldman
Title: Re: The DCS F4U
Post by: Eagler on June 21, 2025, 06:32:04 AM
HT even has the best icons in AH compared to IL2, WT and DCS imo..
The ones in dcs are the worst..blurry crap at best..
Icons work, it's the distance they are set to that makes it..
As in MNM and now world at war on Thursday night, the lowered distance with the delay in radar makes a huge difference in game play for the better!
MA would be a difference experience with just these two minor changes..add in an altitude of like 500ft for NOE attacks under radar and it's a much better game imo..
Eagler
Title: Re: The DCS F4U
Post by: hazmatt on June 21, 2025, 06:58:02 AM
There's nothing like getting a missile up the tail pipe in the dark when you had no idea there was a Mig on your 6.
Not sure about DCS but this happens to me often in my A4 in WT. The TWI is not very useful against heat seekers in my experience and I've gotten paranoid enough that I start popping flares any time I SEE that there's an enemy behind my 3/9 line that's anywhere close! The problem with flares is it give away your position to all the other enemy in the area and most of the time I never see the bastid that missled me. I have to go look at the replay to figure out what happened and usually it's some jackwagon going wide open like 5 feet off the deck that I never saw.
Title: Re: The DCS F4U
Post by: hazmatt on June 21, 2025, 07:02:38 AM
In that rare occasion when a captured plane was used against it's builders the paint scheme with symbols identified the plane's current allegiance. Germans were fond of the Swastika.
I have a premium plane that I paid $3 for and it's a P-47 on the German tech tree. It's painted yellow on the bottom and on the tail and has German markings.
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 09:43:52 AM
Of course that was just to practice the basics. Apparently the army and airlines don't teach air combat maneuvering. We also do missions facing 4 Mig-29s or Su-27s in the F-16/F-18/F-15E. Ace level of course. Day and night. Pincer seems to be the most effective in a 2 on 4. I think the enemy can see us at night same as day, same as labels on. Could be wrong. That puts us at a significant disadvantage. I use moose to respawn the enemy at random locations.
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 09:51:27 AM
Airline pilots don't fight each other but they do the weather.
https://x.com/i/status/1935860147315712147
Title: Re: The DCS F4U
Post by: DmonSlyr on June 21, 2025, 10:18:25 AM
So far the VF81 Damned WW2 Server is the closest I've seen to AH. It has AI though since there's not usually anyone in there to populate both sides, but it's possible. No other arena I've been into has icons and players on the map to know where the action is and can get into combat faster. Many times on the other servers, you fly around for so long to a marked location for an hour an still may not see anyone, or they come out of no where as you get complacent not looking around and end your sortie with a quick cannon burst. It can be pretty tough flying lone wolf. Im also finding it very challenging to enter into a furball and figure out enemy vs friendly to set up a pass. The spits are pretty easy to identify, but p51 vs 109 is still tough from a distance. I must say that its very much easier to escape the fight since you can almost "dissappear" after about 1k away if they lose sight on you.
Title: Re: The DCS F4U
Post by: CptTrips on June 21, 2025, 10:20:38 AM
HT even has the best icons in AH compared to IL2, WT and DCS imo..
I can't speak for IL2 but AH's icons are superior to DCS'.
But DCS does have them and they can be enabled on the server and they can be configure different ways that the started out of the box way you normally see. I don't need the player name, DOB, height, and what he had for breakfast, I'm satisfies with a simple colored symbol like a small circle or something.
[Edit]
The best implementation of icons I remember ironically was in AW, IMHO.
I always liked how they had very abbreviated icons. but the icons were rendered at the top edge of the display and you made a mental translation down the x pixel column to the actual in-game object. That gave you the little bit of a hint that you needed to make of the fact that all sides had all aircraft and that current technology can't render at real world resolutions, yet kept the icon from visually cluttering your center of view.
You'd think that would be a nightmare to translate those positions in a dogfight, but it was amazingly intuitive. Very quickly you brain just works it out and it is second nature. Maybe one of the old ones has a screenshot. Even those had more info than I need. I just need a color symbol for friendly or enemy. So like rendering a simple blue triangle vs a red square icon along the top display edge. That would be my perfect solution if I had the source code. ;)
Title: Re: The DCS F4U
Post by: Spikes on June 21, 2025, 10:57:52 AM
IL2's icons are terrible, and from my limited experience hosting a server it's not really configurable at all.
Title: Re: The DCS F4U
Post by: hazmatt on June 21, 2025, 11:08:02 AM
So far the VF81 Damned WW2 Server is the closest I've seen to AH. It has AI though since there's not usually anyone in there to populate both sides, but it's possible. No other arena I've been into has icons and players on the map to know where the action is and can get into combat faster. Many times on the other servers, you fly around for so long to a marked location for an hour an still may not see anyone, or they come out of no where as you get complacent not looking around and end your sortie with a quick cannon burst. It can be pretty tough flying lone wolf. Im also finding it very challenging to enter into a furball and figure out enemy vs friendly to set up a pass. The spits are pretty easy to identify, but p51 vs 109 is still tough from a distance. I must say that its very much easier to escape the fight since you can almost "dissappear" after about 1k away if they lose sight on you.
Can I check this out with the free planes that come with DCS or would I have to buy one to fly around here? I think one of the planes is the TF-51 which I don't think has guns but that would be fine if I could just get in and fly around to check it out.
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 11:23:05 AM
There are free third party WWII mods but the server would have to be configured to all ow them. Most of them are probably built on paid mods and so may require you to own those.
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 11:28:57 AM
Just do a free 2 week trial.
Title: Re: The DCS F4U
Post by: hazmatt on June 21, 2025, 11:47:19 AM
I was reading that a 50% off sale usually happens end of June beginning of July. Any truth to that? I'm guessing the easiest to fly WWII plane might be the spitfire?
Title: Re: The DCS F4U
Post by: CptTrips on June 21, 2025, 12:00:08 PM
I was reading that a 50% off sale usually happens end of June beginning of July. Any truth to that? I'm guessing the easiest to fly WWII plane might be the spitfire?
Just wait until I buy the Corsair and then everything will go 50% off the next day.
I'll let you know ahead of time.
Plane? Well that is like asking Ginger or Mary-Anne?
I love the spit. It is a true masterpiece.
The Corsair is fresh of the press so probably needs some maturing, but I'll get it and just go along for the ride. I don't need it perfect on day one. AS long as it's being worked on. I expect the Corsair to eventually be a beloved and popular DCS module.
If it were me, for several reasons, (as a kid I dreamed more about being a Corsair pilot than a Spit pilot. Baaaa Baaaa. Also because of the direction I believe DCS is heading strategically) I'd get the Corsair understanding it is a WIP. But the actual correct answer is both of course. ;)
The early access price break is enough to me to compensate for some early roughness. And like the early days of AH, I like watching something grow and develop. AH wasn't fully formed for the first couple of year either but I still had a lot of fun and felt privileged to be there watching it all grow in front of me from nothing. I'm willing to help fund innovation and am pretty forgiving of bugs as long as I can see it is a living process and thing are progressing at some discernable pace, although in DSC, you might need a time-lapse photo to realize it. ;)
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 12:18:02 PM
I was reading that a 50% off sale usually happens end of June beginning of July. Any truth to that? I'm guessing the easiest to fly WWII plane might be the spitfire?
Both the Spitfire and P-51D are pretty easy.
The Spitfire has differential braking which I like because my rudder pedals don't have separate toe brakes. Using Joystick Gremlin you can configure the other planes to work the same way.
Title: Re: The DCS F4U
Post by: CptTrips on June 21, 2025, 12:22:59 PM
I haven't flown the Corsair, But I'd say the Pony is slightly easier than the Spit.
The Dora is pretty easy. It was design to be used by pilots that were being pushed through with a lot less training so a lot of the engine work-load was automated.
But the spit is probably easier to fight in, right? Just pull the stick into your belly and keep it there until a target passes in-front of your view then squeeze off some rounds. ;) The Pony of course will take a little more finesse.
But, I think the near term future of DCS WWII focus is going to be PTO for a while so I expect you will eventually get more use out of a Corsair than the Pony, in the near term.
That's just a guess.
Title: Re: The DCS F4U
Post by: CptTrips on June 21, 2025, 12:29:48 PM
Now if Heatblur would just make the P-38.... ;)
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 12:43:06 PM
You probably knew this but Leatherneck split a few years ago to become Heatblur and Magnitude.
Title: Re: The DCS F4U
Post by: CptTrips on June 21, 2025, 12:51:54 PM
You probably knew this but Leatherneck split a few years ago to become Heatblur and Magnitude.
Yes.
I'd prefer Heatblur to do the P-38. ;)
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 01:01:44 PM
Me too.
Title: Re: The DCS F4U
Post by: fd ski on June 21, 2025, 01:20:03 PM
lately AH has been virtually empty on euro times so i've done more DCS. Always 4YA WWII server, flying P51, 109 and sometimes 190s.
As violator pointed out, keeping sight is a must, unlike in AH you can separate from the fight in slower fighter if other guy losses sight. In AH it is quite deterministic, everyone has been flying for 10 years+, you can keep SA on cons approaching you from 5k out, there aren't any surprises if you have a reasonable SA. I'm sure we all had this "if i do this, i know i'm going to die" thought, because with 5k icons, you ain't running away if you fly something slower.
DCS icons are different. Well, there aren't any :). I'm not saying better, but different. I even TKed someone recently, he was flying a pony passing profile shot, i mistook him for dora. First bullet hit the head :) It is hard to tell the enemy from friendly. If you look around to keep SA up, it comes at the cost of reaquisiton of previous contact, which isn't easy. It keeps me terrified whole time i fly, and i must say i missed that. AH did become like predictable chess at times. Still love both games, but euro times are pretty graveyard now :(
Title: Re: The DCS F4U
Post by: hazmatt on June 21, 2025, 02:33:40 PM
The Spitfire has differential braking which I like because my rudder pedals don't have separate toe brakes. Using Joystick Gremlin you can configure the other planes to work the same way.
OH CRAP. I'm glad you brought that up. I'm dangerous in the spit in IL2 because of that crap. I don't taxi if there are any friendlies near me because I can't drive that thing safely on the ground. Once I get it into the air everything is fine.
Title: Re: The DCS F4U
Post by: hazmatt on June 21, 2025, 02:44:11 PM
The Dora is pretty easy. It was design to be used by pilots that were being pushed through with a lot less training so a lot of the engine work-load was automated.
I thought that was the same for the 109 in the engine management stuff. I'm now leaning toward the Dora if I can get it on sale for 1/2 price I might grab it.
Somebody may have answered this but I might have missed it so I want to clarify. I can't fly the TF-51 that's included in DCS on the WWII servers?
Title: Re: The DCS F4U
Post by: Eagler on June 21, 2025, 03:25:03 PM
I thought that was the same for the 109 in the engine management stuff. I'm now leaning toward the Dora if I can get it on sale for 1/2 price I might grab it.
Somebody may have answered this but I might have missed it so I want to clarify. I can't fly the TF-51 that's included in DCS on the WWII servers?
The 109k4 in dcs is a beast you wrestle the entire time you are in it..
From the 5 minute start up procedure, trying to take off, trying not to blow the engine...forget about fighting anything in it..to landing without crashing..
As someone stated it's like Microsoft fight sim with guns and explosions where the act of properly flying the plane has to be as much if not more fun than fighting in it as you do much more flying than fighting..
Fun for some but not this oldman..heck no auto pilot kills it for me lol
Yes you get the free p51 and some jet when you download the game..
The p51 doesn't have guns but the jet does..
Eagler
Title: Re: The DCS F4U
Post by: AKIron on June 21, 2025, 03:48:30 PM
I think DCS has a more realistic flight model than MSFS.
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 21, 2025, 06:25:50 PM
Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.
Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.
I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.
Yup, she's a beaut.
I had no problems at all. Runs great.
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 21, 2025, 06:28:41 PM
I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...
get out of the past. everyone in gaming has a discord server.
Title: Re: The DCS F4U
Post by: Mayhem on June 21, 2025, 06:41:25 PM
get out of the past. everyone in gaming has a discord server.
Ummm He's Damned .... We have a discord server, You have been to it! LOL
Unfortunately Discord doesn't always cut it. As much as it erks me, many servers use and Require SRS however it's been getting phased out since ED put their own com system in DCS.
None of the Non Damned on in our Normandy server the other night when we were testing the F4U were actually on our Discord, and they were not using built in Voice Coms and Our servers do not run SRS.
Title: Re: The DCS F4U
Post by: CptTrips on June 21, 2025, 07:04:35 PM
Unfortunately Discord doesn't always cut it. As much as it erks me, many servers use and Require SRS however it's been getting phased out since ED put their own com system in DCS.
I'd prefer to always use in-game vox, but doesn't that restrict you to the historical frequencies used on that AC radio?
So like in the spit you can only listen to one channel at a time and those frequencies are preset and can't be changed in-flight. Not all aircraft on a team might not have the same frequencies. Like if 109's and spits were on the same team, I'm not sure they can comm. I guess SRS doesn't require that restriction and you can monitor multiple channels simultaneously, right? I haven't used SRS in built-in chat much so I might be wrong.
IN game-vox does some interesting stuff with line of sight and blocking radio if your behind a mountain and such or suffer degradation depending on the weather mode in the mission. Or at least they were talking about that. Not sure how many player REALLY want that as opposed to just liking the sound of it (if you'll excuse the pun).
Title: Re: The DCS F4U
Post by: Animl-AW on June 22, 2025, 08:04:22 AM
You DCS people are a sad joke of immaturity IF THIS IS WHAT PKAYS THAT GAME, I’d never join that kinda crap community. You make APL Chat seem worthy
When AH dies they will shrink to nothing as no place to vomit. You will just have your own boring community.
Yas bit another dcs troll.
So WoodWeirdo was allowed back?
No one drops a ball this much without intent.
Can always sell it to EA
Title: Re: The DCS F4U
Post by: Eagler on June 22, 2025, 09:18:32 AM
I spent a few hours in it last night, setting it up and flying it around our Normandy Server. The negative things I noticed about it .....
The control config/Mappings have some issues and are basically "BETA" level at best.
Not all the clickables in the cockpit are clickable as they should be.
There does not appear to be as much torque on take off as their should. I have to use more trim/rudder taking off in the p51.
Slow/Stall speed physics kinda break down as you get slower and loose E Making Stall/Spin Control very awkward, as stall speed It's very UFOish and Unpredictable.
The Mirrors SUCK! (Not sure how the guy in the video got his to work but in VR on mine they look like a cheap silver painted peace of cardboard used as a very poor signally mirror ... Your not shaving with it let alone seeing a zero parked on your pooper!
It seems engine temp control is a bit to easy but you can overheat your engine specially Low slow and with your Cowl FLaps Closed. My understanding the Double Wasp Radial was easier to keep cool (Air Cooled) than the traditions V style Piston engines like the Merlin V-12 (Water cooled).
Just like the P51 I had to learn to start her up by watching the old WWII training videos.
It's only been out for a day and DCS modules that come out in Early Access tend to be buggy for a few months.
If you are a DCS player and You are concerned with the quality of the Mod I would wait. If absolutely love the Big Blue Bent Wing Ɓ¡ǂ¢ħ ... Buy her ... As long as Magnatude 3 doesn't do a Razbam it should only get better.
Honestly If you like AH just stick with AH, If you like DCS play DCS ... You want both, do both! DCS and AH are apples and oranges, like Pacman Vs Joust, They are vintage video arcade games but they are not the same
BUT DO NO LEAVE ACES HIGH IF YOU LOVE ACES HIGH. Would you leave it for MSFS with guns and explosions? Most wouldn't they are not the same. Sides Who in the heck said you can't enjoy both if you have the time and money.
What's weird is I had to go searching for the manual.
https://www.filemail.com/d/nrvfccnmkczbbsy
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 22, 2025, 09:28:05 AM
Ummm He's Damned .... We have a discord server, You have been to it! LOL
Unfortunately Discord doesn't always cut it. As much as it erks me, many servers use and Require SRS however it's been getting phased out since ED put their own com system in DCS.
None of the Non Damned on in our Normandy server the other night when we were testing the F4U were actually on our Discord, and they were not using built in Voice Coms and Our servers do not run SRS.
I have been there.
I am waiting for the game comms to get good. Not installing SRS again.
Title: Re: The DCS F4U
Post by: Animl-AW on June 22, 2025, 09:32:11 AM
You’re just a disposable #7. Wonder who trippy will condition for #8. Any bets?
Btw, I don’t read your garbage, your name preludes its garbage
Don’t know, don’t care.
Title: Re: The DCS F4U
Post by: CptTrips on June 22, 2025, 09:45:22 AM
There hasn't been squat for North America multi-player servers to join for the last week now :O Anyone else having issues with this?
Are you talking DCS?
Have you upgraded? Servers are filtered by installed version. Most servers have already migrated to expose the Corsair. If they are on a newer version than you, they won't show in your server list.
[Edit] Also, a lot of people are offline right now learning the new Corsair mod and going through the tut's and mapping controls. So that could affect traffic too.
Title: Re: The DCS F4U
Post by: Mayhem on June 22, 2025, 01:05:56 PM
What's weird is I had to go searching for the manual.
https://www.filemail.com/d/nrvfccnmkczbbsy
Dude You need to check out Zeno's Warbirds on YouTube! I have been following that channel for years. Most of the DCS aircraft you can learn from the real manuals and training movies as I said before that is how I learned the TF51d/P51d.
Your not the Baby Jesus Supper Star Savior of Aces High and Some days you just don't know when to keep your pie hole shut.
All things end and people move on. Without a new game engine if AH stays the way it is IT WILL DIE!
Other than Hitech, there isn't a damned thing anyone, especially not you, can do about it!
When it DIES people will simply move on ... JUST LIKE THEY DID WITH AIR WARRIOR!
People play other games and we talk about other games.
DCS is not like AH.
The only way DCS really completes with AH ls when it comes to customer that can ONLY DO ONE Game and AH has a Monthly Subscription Fee you pay whether or not you play that month.
Even in that case, DCS is still pretty much for the people that want exceptional simulation reality. If they are in it for the pretty pictures they will jump over to Warblunder or the like.
Notice no one really talks about Warblunder? I think Warblunder is closer to AH than DCS is and I'm willing to bet AH bleeds more players to Warblunder than it does to DCS.
Unfortunately when people burn out on Warblunder and move on, Aces High Can't seem to catch them on the way to IL2/DCS, mostly due to the older graphics and subscription fee.
One year of AH is $179.88
WarBlunder is a Free to play/Freemuim Game.
DCS is Free It comes with 3 free maps (Modern Caucasus and Marianas Plus WWII Marianas) 2 Free Aircraft (The unarmed TF51d and the SU25T frogfoot) and you have a bunch of very good free community made aircraft mods (A-4e Skyhawk and UH-60 Black hawk come to mind). Multi Player is Free.
So new players, once they decide they like DCS, typically buy Flaming Cliffs first + 1 full fidelity aircraft. Flaming Cliff goes for $59.99 but right now it's on Sale for $14.99 That is a month of AH right there. With DCS Paid mods you generally only pay once, However, Sometimes upgrades have a cost which are generally $5-$15 and the upgrades are not mandatory to play, without the upgrade your mod just isn't going to be as pretty as an updated one. Full Fidelity Modules typically run around $30-$70 bucks. Campaigns typically run $5-15, Smart players only buy modules when they are sale.
The Biggest mistake DCS customers make (Other than buying mods at full price) is they buy more modules than they will ever get around to playing.
Now I'm here unintentionally pitching DCS because you just made out like some Karen whining like a school girl at an HOA meeting because you got your panties in bunch over some one's Gadsden flag flying over their garage. (Notice how I also pitch the bad with the good .... I'm not going to sugar coat it or lie to the community DCS has it's ISSUES and it is NOT A REPLACEMENT FOR ACES HIGH)
I'm putting you back on ignore .... Maybe that is something you should do ... Take all us Unfaithful Pagan gentile heathens that play other games and just put us on Ignore!
Title: Re: The DCS F4U
Post by: Mayhem on June 22, 2025, 02:12:34 PM
There hasn't been squat for North America multi-player servers to join for the last week now :O Anyone else having issues with this?
Uptown you need to keep your game up to date and Even then the DCS server browser SUCKS! More often then not I have to connect to our own servers by IP. We also did away with Damned in our sever names (We use VF81) as the profanity filter knocks us off the list.
Title: Re: The DCS F4U
Post by: CptTrips on June 22, 2025, 02:23:07 PM
Smart players only buy modules when they are sale.
What am I, a joke to you?!?!? ;)
Sound advice unless you want the newer stuff which will be a while before it goes on sale. In that case, if you can at least get it in EA that helps.
I plan to get the Corsair while it's still in EA at EA price, but I'm busy learning Davinci Resolve right now so I decided to just wait for that first inevitable hot patch. ;)
Title: Re: The DCS F4U
Post by: Mayhem on June 22, 2025, 02:54:37 PM
I have Flaming Cliffs 2024 I have all the maps except South Atlantic. I have all the Helicopters. I have all the US jets except the F-15E. I Have all the US Warbirds + The spitfire. I have Super Carrier, The WWII assets Pack and the NS 430 Navigation System Which I have to leave disabled due to issues with the OV10 Bronco Community Mod. Community Mods I have the UH60, A4, OV10 and C-130H
The only future aircraft I may purchase is the F6F hellcat, The F15C Full Fidelity, and the p38 if they ever make one. I'm disapointed tha ED is going to do a F-35 Becuase I Don't think they can accurately simulate it due to the Super Top Secret Nature of the Air Craft.
Some days I think I should Follow my own advice.
Title: Re: The DCS F4U
Post by: AKIron on June 22, 2025, 02:57:38 PM
Pretty sure I have "flown" all the modules I bought. At least once. Probably.
Title: Re: The DCS F4U
Post by: hazmatt on June 22, 2025, 03:00:55 PM
Notice no one really talks about Warblunder? I think Warblunder is closer to AH than DCS is and I'm willing to bet AH bleeds more players to Warblunder than it does to DCS.
One year of AH is $179.88
I haven't played DCS much other then flying around offline with the free planes, however I have played War Thunder and IL2 extensively. I have seen many more players that have left AH3 in IL2 then in War Thunder. There are also hundreds of thousands of players in War Thunder it could be that they just get lost in the numbers.
Since" no one really talks about Warblunder?" I figured maybe I should give people my opinion based on my experience. War Thunder is really like 3 different games.
Arcade mode: This one is gamy as hell with air spawns, multiple re-spawns in the same battle nothing at all simulation like. I don't think the planes even spin in arcade and most people there fly with a mouse. There is no engine management and I think your ammo reloads in midair when you run out. Guns here are like lasers.
Realistic mode: (This one is the closest to AH3). It is a one life per battle event. You have to take off and land to rearm/repair (Just like AH3) it has icon with the range of the icons depending on your crew skill (icons just like AH3) the flight model is a little tougher in realistic then in AH3. Some of the aircraft can be challenging to recover from spins. You have combat trim (just like AH3) and limited autopilot (plane can be set to fly on autopilot while in gunner position or bomb sight) You have to watch your engine temps here and you can set up manual prop controls if you want but it's not required. The ballistics are modeled with different behaviors for different guns including guns or cannons and they can jam/malfunction.
Simulator mode. This mode is closer to IL2 then AH3. There is no auto trim. There is no auto pilot. Full engine management is required. There are no icons except on enemy planes at very close range (around 500) The flight models are tough and if you push some planes too hard you can enter unrecoverable spins. I've done it with the F4U-1 at slow speeds. The later model F4Us are much easier to manage. The ballistics are highly modeled including guns jamming/malfunction. If you spray and pray you will cause a malfunction here.
That said, with 4 accounts on War Thunder and 4 accounts on IL2 I don't think I've spent as much money as I would have on an AH3 subscription over the time I've been gone. (A year and some change) I'm still here because I still have some buddies around and I've been hoping something would change with the subscription model or FTP or something that would get me back into the game.
Thanks for mentioning the sale. I think I'm gonna go see what's out there.
Title: Re: The DCS F4U
Post by: Mayhem on June 22, 2025, 04:20:35 PM
I just watched a friend stream the furball mission for the new corsair, all three mirrors worked and it looked and plays great.
A squadmate told me there is a Hot Key to turn them On and Off (M?) Need to check into it. My mirrors in the F4u are unusable. If they are hot keyed I may have turned them off on set up or may need to turn them on.
Title: Re: The DCS F4U
Post by: AKIron on June 22, 2025, 05:35:47 PM
M turns the mirrors on and off. When off (to increase fps) they appear as a dull silver.
Title: Re: The DCS F4U
Post by: hazmatt on June 22, 2025, 06:09:02 PM
I haven't played DCS much other then flying around offline with the free planes, however I have played War Thunder and IL2 extensively. I have seen many more players that have left AH3 in IL2 then in War Thunder. There are also hundreds of thousands of players in War Thunder it could be that they just get lost in the numbers.
Since" no one really talks about Warblunder?" I figured maybe I should give people my opinion based on my experience. War Thunder is really like 3 different games.
Arcade mode: This one is gamey as hell with air spawns, multiple re-spawns in the same battle nothing at all simulation like. I don't think the planes even spin in arcade and most people there fly with a mouse. There is no engine management and I think your ammo reloads in midair when you run out. Guns here are like lasers.
Realistic mode: (This one is the closest to AH3). It is a one life per battle event. You have to take off and land to rearm/repair (Just like AH3) it has icon with the range of the icons depending on your crew skill (icons just like AH3) the flight model is a little tougher in realistic then in AH3. Some of the aircraft can be challenging to recover from spins. You have combat trim (just like AH3) and limited autopilot (plane can be set to fly on autopilot while in gunner position or bomb sight) You have to watch your engine temps here and you can set up manual prop controls if you want but it's not required. The ballistics are modeled with different behaviors for different guns including guns or cannons and they can jam/malfunction.
Simulator mode. This mode is closer to IL2 then AH3. There is no auto trim. There is no auto pilot. Full engine management is required. There are no icons except on friendly planes at very close range (around 500) The flight models are tough and if you push some planes too hard you can enter unrecoverable spins. I've done it with the F4U-1 at slow speeds. The later model F4Us are much easier to manage. The ballistics are highly modeled including guns jamming/malfunction. If you spray and pray you will cause a malfunction here. No external views.
That said, with 4 accounts on War Thunder and 4 accounts on IL2 I don't think I've spent as much money as I would have on an AH3 subscription over the time I've been gone. (A year and some change) I'm still here because I still have some buddies around and I've been hoping something would change with the subscription model or FTP or something that would get me back into the game.
Thanks for mentioning the sale. I think I'm gonna go see what's out there.
I had to correct a couple things here but couldn't modify it so I quoted and fixed it. The icons actually are only on the friendly planes and not on the enemy planes and I added that sim mode has no external views.
Title: Re: The DCS F4U
Post by: Lusche on June 24, 2025, 02:00:13 PM
I have Flaming Cliffs 2024 I have all the maps except South Atlantic. I have all the Helicopters. I have all the US jets except the F-15E. I Have all the US Warbirds + The spitfire. I have Super Carrier, The WWII assets Pack and the NS 430 Navigation System Which I have to leave disabled due to issues with the OV10 Bronco Community Mod. Community Mods I have the UH60, A4, OV10 and C-130H
Holy Moses. I only bought 4 modules over the years (F-5E, Ka-50, Mi8, UH-1H), but I now have imposed a purchase ban on myself, because I didn't even learn to operate the systems of those few I already have. :bhead
Title: Re: The DCS F4U
Post by: AKIron on June 24, 2025, 02:20:14 PM
I'm waiting on this one but will eventually buy it.
Not sure what language this is but it has 'murican subtitles.
Title: Re: The DCS F4U
Post by: CptTrips on June 24, 2025, 02:20:45 PM
Holy Moses. I only bought 4 modules over the years (F-5E, Ka-50, Mi8, UH-1H), but I now have imposed a purchase ban on myself, because I didn't even learn to operate the systems of those few I already have. :bhead
You need at least one warbird. You should get the Mossie. ;)
Do you have the A4 or Blackhawk mod?
Title: Re: The DCS F4U
Post by: AKIron on June 24, 2025, 02:25:20 PM
Holy Moses. I only bought 4 modules over the years (F-5E, Ka-50, Mi8, UH-1H), but I now have imposed a purchase ban on myself, because I didn't even learn to operate the systems of those few I already have. :bhead
Will the Blackshark will do a loop?
Title: Re: The DCS F4U
Post by: hazmatt on June 24, 2025, 02:42:50 PM
LOL.. You reminded me of this guy:
Pilot: "Think I can make it in between there?" Gunner: "Nope" Pilot: "oh ye of little faith, look how big that is"
Title: Re: The DCS F4U
Post by: CptTrips on June 24, 2025, 02:46:37 PM
You need at least one warbird. You should get the Mossie. ;)
So that I have another hangar queen? Nah...
Il-2 is for the warbirds, FS2020 for civil aviation, AH for memories of a glorious past, DCS for utter frustration. War Thunder used to be for tankin', but some map updates made me abandon it.
But then, 90% of my stick yanking time is in Elite Dangerous anyway :joystick:
Title: Re: The DCS F4U
Post by: AKIron on June 24, 2025, 03:47:15 PM
Il-2 is for the warbirds, FS2020 for civil aviation, AH for memories of a glorious past, DCS for utter frustration. War Thunder used to be for tankin', but some map updates made me abandon it.
But then, 90% of my stick yanking time is in Elite Dangerous anyway :joystick:
Never got a carrier but I have the 5 billion. Did get the first Elite rank in combat and trade. Also have Federal Corvette and Imperial Cutter but lost interest.
Title: Re: The DCS F4U
Post by: CptTrips on June 24, 2025, 03:53:43 PM
Il-2 is for the warbirds, FS2020 for civil aviation, AH for memories of a glorious past, DCS for utter frustration. War Thunder used to be for tankin', but some map updates made me abandon it.
But then, 90% of my stick yanking time is in Elite Dangerous anyway :joystick:
Have you tried the new MSFS? Seems like those career modes would be interesting.
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 24, 2025, 04:15:18 PM
yeah those look pretty cool! I wish I already had my new PC...that would be my time killer!
Kinda reminds me of some of the stuff HTC was talking about AH Tour of Duty or whatever that got abandoned.
I think you were going to have avatar careers like as a escort pilot or bombardier or tanker or transport pilot and you would run MP missions as those avatars and work up their ranks over time and start over if they got killed. Kinda LARPing MMO flightsim. That might have been cool. It would have been something completely different at the time. Very innovative. Ahead of it's time.
They should have implemented that for Pacific War.
Title: Re: The DCS F4U
Post by: CptTrips on June 24, 2025, 04:34:37 PM
- it's expensive - still somewhat buggy to my knowledge - not sure if all my purchased planes will transfer over, which is a big no no for me
Yeah I've heard all that.
I thought I read the old assets were supposed to transfer over but I don't know if that changed. I'm not sure if that applied to all 3rd party venders too. That might be a vender by vender deal.
Title: Re: The DCS F4U
Post by: Lusche on June 24, 2025, 05:09:06 PM
My main has a fleet of 36 ships by now (plus one carrier). But these days, money ain't much of an issue any more. CG's pay extremely well (this week's CG will give me almost 300 mil without having done much), and exobio payouts are insane.
(https://i.imgur.com/qKLEXw2.png)
Title: Re: The DCS F4U
Post by: Oldman731 on June 24, 2025, 10:46:57 PM
X-Plane has more accurate flight models, at least for general aviation planes.
- oldman
I had bought X-Plane a long long time ago. It was cool but no bombs or rockets. ;) But if you had career modes that might be interesting as air ambulance or firefighter.
But the MSFS guys who do 1:1 realtime flights across the Atlantic are a little too much for me. ;)
Title: Re: The DCS F4U
Post by: AKIron on June 25, 2025, 10:03:00 AM
I've played with x-plane over the years. A few years ago I had a terabyte of terrain data downloaded for various areas.
Title: Re: The DCS F4U
Post by: AKIron on June 25, 2025, 11:05:17 AM
How about a nice air refueling video? I am getting the hang of air refueling the F-15E.
Title: Re: The DCS F4U
Post by: CptTrips on June 25, 2025, 07:36:29 PM
If I get the I-16, the channel map and the asset pack will I be able to fly on most WWII servers? Is there something better that I should get?
The I-16 is one of the few aircraft I don't have. I'm thinking any of the others would be better. You know you can trial all of them right?
Title: Re: The DCS F4U
Post by: hazmatt on June 26, 2025, 09:52:20 AM
So then I just have to buy the maps? I thought I had to trial everything at once but from looking at the website it looks like I can trial one plane at a time?
Title: Re: The DCS F4U
Post by: AKIron on June 26, 2025, 10:07:34 AM
You can trial the maps too. Two weeks per module. One at time, two at time, all at a time, all consecutively. There are exceptions. The newest stuff, like the F4U, is not available for trial for a while. None of the RAZBAM stuff is available for sale or trial.
Remember to go into the options, special, specific aircraft, and turn off the auto rudder and takeoff assist if you want a better look at what the pilots of those aircraft dealt with.
Title: Re: The DCS F4U
Post by: CptTrips on June 26, 2025, 10:24:57 AM
If I get the I-16, the channel map and the asset pack will I be able to fly on most WWII servers? Is there something better that I should get?
Well I haven't checked. I don't recall ever seeing those in any of the servers. I have it, it was fun to play around with for a weekend. I haven't touched it since. I could not recommend that to anyone. It's amusing to play with but is a curiosity and serves no real purpose that I know of.
If I was going to give you my personal advise and this is just what I would do, nothing else.
If it were me, I'd buy once, cry once. Get a grain of salt ready.... Buy the Corsair when it is still at EA price. (It might have some rough edges at first but you get a discount and a new module like that won't go on sale again for a while.) Get the WWII Asset pack. Especially if it's on sale atm.
Fly the free WWII Marianas map. Hold off on Normandy.
Very quickly you are going to start seeing player missions crop up and the Corsair showing up on servers. I expect ED to come out with the F6F later this year so I foresee WWII DCS dev going Pac focus for a while, and not ETO.
$0.02. YMMV.
Title: Re: The DCS F4U
Post by: Mayhem on June 26, 2025, 10:26:50 AM
If I get the I-16, the channel map and the asset pack will I be able to fly on most WWII servers? Is there something better that I should get?
I would go with Normandy II before the Channel ... The Channel Map was suppose to be folded into Normandy II map. ED offered a discount on the Normandy II map for owners of Normandy 1, and the Channel map for $15 and if you had both $10. But if you do buy Channel you should buy Normandy II at the discount.
Oh and the Corsairs Mirrors start set "OFF" and you have to hit the "M" key to enable. All my other aircraft have their mirrors on by default.
Title: Re: The DCS F4U
Post by: CptTrips on June 26, 2025, 10:28:12 AM
I would go with Normandy II before the Channel ... The Channel Map was suppose to be folded into Normandy II map. ED offered a discount on the Normandy II map for owners of Normandy 1, and the Channel map for $15 and if you had both $10. But if you do buy Channel you should buy Normandy II at the discount.
Oh and the Corsairs Mirrors start set "OFF" and you have to hit the "M" key to enable. All my other aircraft have their mirrors on by default.
YEah. Hardly anyone uses Channel right?
I bought it to play one of the campaigns. Haven't touched it since.
Title: Re: The DCS F4U
Post by: Animl-AW on June 26, 2025, 03:38:47 PM
<snork>
Title: Re: The DCS F4U
Post by: AKIron on June 26, 2025, 06:53:23 PM
Based on all the new youtube videos and comments elsewhere this appears to be a much anticipated module. Lot of pros and cons touted. No one should expect to jump in a plane they've never flown before and expect to be an expert. No realism at all if you could.
Title: Re: The DCS F4U
Post by: Animl-AW on June 26, 2025, 06:59:43 PM
Based on all the new youtube videos and comments elsewhere this appears to be a much anticipated module. Lot of pros and cons touted. No one should expect to jump in a plane they've never flown before and expect to be an expert. No realism at all if you could.
Unsupported planes drenched in bugs are not realism.
Gotta run, have a date with a fine fine woman. Save my spot
Title: Re: The DCS F4U
Post by: AKIron on June 26, 2025, 07:01:25 PM
I don't have it yet so have no personal opinion on it.
Title: Re: The DCS F4U
Post by: Animl-AW on June 26, 2025, 07:03:14 PM
I think those would be tough. Even the one in IL2 will blow up the engines if you move the throttles too fast unless you have that valve that the Germans modded it with later.
I can't imagine how tough it would be to fly those two especially if they modeled the glass fuel tanks on the 163 and the self detonation they were capable of.
For sure it would be exciting to try.
Title: Re: The DCS F4U
Post by: CptTrips on June 26, 2025, 07:55:27 PM
I think those would be tough. Even the one in IL2 will blow up the engines if you move the throttles too fast unless you have that valve that the Germans modded it with later.
I can't imagine how tough it would be to fly those two especially if they modeled the glass fuel tanks on the 163 and the self detonation they were capable of.
For sure it would be exciting to try.
I think those would be a blast against a mass formation of AI bombers.
Seem like the 163 would be a really easy mod to make. no gear. No engine or propeller. ;) No complex weaponry or bomb interaction. Just thrust and cannon.
And a random dice roller for random explosions into melting flesh occasionally. ;)
Title: Re: The DCS F4U
Post by: The Fugitive on June 26, 2025, 09:01:13 PM
Its funny how they talk about "realism" at DCS, but I saw a riddit post today on how to setup your xbox controller to fly the new F4u. :rofl
Title: Re: The DCS F4U
Post by: CptTrips on June 26, 2025, 09:04:06 PM
Ya but we never tout realism in Aces High like they do at DCS
Aside from Trips pointing out that a joystick on an xbox controller is exactly the same to a usb interface as a $500 replica of an aircraft controller who are "we" and "they"?
Title: Re: The DCS F4U
Post by: AKIron on June 26, 2025, 09:44:32 PM
When you have tens of thousands of people, if not hundreds, playing a game, you're going to have a lot of diversity in how and why they do it. If it is "they" to which you refer then understand the context of your assertion.
Title: Re: The DCS F4U
Post by: Lusche on June 26, 2025, 10:15:09 PM
Well, the TA is simply my fav plane since childhood.
It would definitely be interesting to see the Komet modeled more realistically than it is in Aces High—where it's still more of a caricature than an accurate representation (but a very fun one :t), but the proper combat environment would be missing.
Title: Re: The DCS F4U
Post by: CptTrips on June 26, 2025, 10:32:34 PM
It would definitely be interesting to see the Komet modeled more realistically than it is in Aces High—where it's still more of a caricature than an accurate representation (but a very fun one :t), but the proper combat environment would be missing.
What does it need other than a mass B-17 formation?
I know... Horten 229 That would break your will. ;)
Title: Re: The DCS F4U
Post by: Lusche on June 26, 2025, 10:34:34 PM
I know... Horten 229 That would break your will. ;)
Absolutely not. :)
Title: Re: The DCS F4U
Post by: Animl-AW on June 26, 2025, 10:50:23 PM
So, you’re saying your game sucks so bad that you spend normal play time in your game trying to destroy other’s game.
I think if HT wants you to kill his game you’re doing an awesome jobs. Too bad your game is too boring to spend time in. Ya know I bet all those bugs could get annoying.
You literally get up in the morning stay up late at night living on my every post, like right now. you lust for me don’t you?
Every time I post a video ya lose your ever loving minds.
Ain’t my revenue, please, continue, you make 15 yr old girls proud
#9 lined up yet?
Title: Re: The DCS F4U
Post by: CptTrips on June 26, 2025, 10:59:17 PM
You've been such a good little girl helping to bump the thread to the top over and over today, I'm going to reward you with a nice video. Just for you...
Title: Re: The DCS F4U
Post by: hazmatt on June 27, 2025, 07:56:35 AM
Its funny how they talk about "realism" at DCS, but I saw a riddit post today on how to setup your xbox controller to fly the new F4u. :rofl
I'm not sure how the controller that somebody uses has anything to do with the realism of the sim. I have had some knockdown drag out fights in IL2 with very good pile-its that were using game controllers and I think most would say that IL2s flight model is a bit more realistic then AH3.
Also I know that some use game controllers to control MFFs and radar modes and things like that. Some of the later model aircraft in some of these sims have pretty complex systems. The most advanced aircraft I currently have is the early model A4 skyhawk and I know with it's basic RWR and countermeasures that it adds to the overall complexity.
Speaking of complexity. Does DCS model the AN/APS-13?
Title: Re: The DCS F4U
Post by: AKIron on June 27, 2025, 08:31:35 AM
You've been such a good little girl helping to bump the thread to the top over and over today, I'm going to reward you with a nice video. Just for you...
Amazing what can be done with simulations these days.
Title: Re: The DCS F4U
Post by: AKIron on June 27, 2025, 08:34:56 AM
Not the F4U but the complexity modeled in this plane (though it may never be finished) continually amazes me. I thought this was buggy until I figured it out. Sometimes you just gotta rtfm but I haven't had to resort to that yet.
Title: Re: The DCS F4U
Post by: Mayhem on June 27, 2025, 10:21:07 AM
I'm not sure how the controller that somebody uses has anything to do with the realism of the sim. I have had some knockdown drag out fights in IL2 with very good pile-its that were using game controllers and I think most would say that IL2s flight model is a bit more realistic then AH3.
Also I know that some use game controllers to control MFFs and radar modes and things like that. Some of the later model aircraft in some of these sims have pretty complex systems. The most advanced aircraft I currently have is the early model A4 skyhawk and I know with it's basic RWR and countermeasures that it adds to the overall complexity.
Speaking of complexity. Does DCS model the AN/APS-13?
A lot of people fly the Apache with joystick but work the front seat CPG with xbox. Xbox controller is awesome inthe front seat.
Title: Re: The DCS F4U
Post by: AKIron on June 27, 2025, 10:54:08 AM
I have s blow up doll named Ethel i put a boob job on. $14.95 all yours
Sadly, he was trying to sell it for the price of one month of AH. I'm guessing he has hit hard times as of late and has to decide between playing Aces and spending quality time with Ethel.
Title: Re: The DCS F4U
Post by: CptTrips on June 27, 2025, 01:00:29 PM
Sadly, he was trying to sell it for the price of one month of AH. I'm guessing he has hit hard times as of late and has to decide between playing Aces and spending quality time with Ethel.
As long as he doesn't turn to OnlyFans.
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 27, 2025, 01:24:03 PM
I don't get the steam , non steam versions of these things..
Think of Steam as an Amazon for games.
For just about anything on Amazon, you could have just gone straight to the vendors website and ordered.
The advantages of Steam:
* Access and exposure to a vastly larger audience than you could have afforded access to otherwise. * Butter smooth order processing and your purchase creds are on files so it is nearly a one-click buy experience from impulse to purchase. The more you can reduce transaction friction, them more impulse buys you can grab. And with games, emotional impulse is probably 80% of the sale. ;) Too much transaction friction gives them too many chances to pause and think maybe they should just hold off. You don't want THAT! ;) * The platform handles all the account and card processing. * Smoother experience for the user and I prefer one vender to have my bank info, instead of 20 little game companies. Less security surface area to have to protect.
However the disadvantages in DCS' case,
Like I eventually changed my AH account to standalone, if I know and trust the company I'll consider purchasing direct if they have the capability to process. I know that essentially gives them an extra 30% profit without costing me more. I can access purchase "Miles" in stand-alone and those are not available in Steam version. I can access module\terrain trials in stand-alone and those are not available in Steam version. The down side is I have to give my CC to a bunch of Russians. I'm sorry...Swiss. ;)
I had started in DCS in Steam mode but eventually decided to convert to standalone. DCS had a migration process for transferring those licenses so I moved from Steam to stand-alone. I think it would have been better to start stand-alone. I never got any retro-award of miles for all those modules I had bought in Steam. I get it. There is 30% of those purchases they never got. But it would have been a nice reward for me taking the time and risk to convert by giving me at least 50% miles credit as a thank you. I am after all making them an additional 30% profit on futures sales to me. You're welcome.
Bottom line, For DCS, IL2 and AH least, I think you are better off starting and staying stand-alone buying directly from the developer. Those are games you commit to and trust the vendor and not just some random fly-by-night game company you never heard of. I wouldn't give my CC directly to any of those.
$0.02.
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 10:26:16 AM
Sale for those interested..I have enough of them that I will never master lol..
Eagler
I "master" one, or at least learn how to deploy all the ground and air weapons, kill ace level enemies, and use all the nav aids in bad weather. Then I move on to another, master it, and forget everything I learned about the previous.
Pay no attention to the guy behind the curtain. Don't do the Steam version.
Title: Re: The DCS F4U
Post by: Eagler on June 28, 2025, 10:35:20 AM
That's why AH is more my style...
I just have to remember to rock my throttle so auto takeoff works...lol
Eagler
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 10:55:03 AM
I've enjoyed my share of multi-player games and they can be a lot of fun. When they are open to anyone you'll always see at least a few "griefers". Often it's people desperate for attention. Some games provide more isolation from misbehavior than others. I never enjoyed those who disrupted and being old even less so now. This is not a commentary on AH. I think AH has the facilities to ignore those clamoring for attention. Still, a more controlled environment sharing time with those like minded is more to my taste now.
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 04:08:44 PM
6 degrees of the F4U right?
Title: Re: The DCS F4U
Post by: Animl-AW on June 28, 2025, 04:16:52 PM
Thats fine, but trolling is seeking attention, in the wrong way, seeking conflict is better than what?
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 04:20:53 PM
I don't troll. Ignore me if you don't want to read my posts. How hard is that? Just sharing something I found interesting. Of course there's no way any WWII plane would stand a chance against any modern fighter if the modern fighter used all the weapons in its arsenal.
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 04:30:15 PM
A competent operator of an F-18 with 10 AMRAAMs can kill 10 of the best pilots in 10 of the best WWII planes. I've had this sort of argument before and as then it's just silly.
Title: Re: The DCS F4U
Post by: hazmatt on June 28, 2025, 04:38:23 PM
A competent operator of an F-18 with 10 AMRAAMs can kill 10 of the best pilots in 10 of the best WWII planes. I've had this sort of argument before and as then it's just silly.
What if each of those 10 WWII planes had one AMRAAM?
Title: Re: The DCS F4U
Post by: CptTrips on June 28, 2025, 04:43:42 PM
What're ya gonna strap it to the wing with safety wire? ;)
I'm sure they could modify some bomb rack to carry it. I did get to thinking about it and if I remember correctly the AMRAAM need a radar to guild it to the point where it goes pitbull so I guess it really wouldn't work unless it was a night fighter type aircraft. Maybe sidewinders would have been more logical.
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 05:38:43 PM
I don't know about the original but current AMRAAMs can be launched with the aircraft radar off and never turned on. I guess if you strapped on some AMRAAMS, a radar, a jet engine, and a chaff/flare dispenser, a P-51 might have a chance.
Title: Re: The DCS F4U
Post by: CptTrips on June 28, 2025, 05:42:01 PM
I don't troll. Ignore me if you don't want to read my posts. How hard is that? Just sharing something I found interesting. Of course there's no way any WWII plane would stand a chance against any modern fighter if the modern fighter used all the weapons in its arsenal.
quote]
Its not this post, its 2 yrs. Seeking conflict is not a healthy habit. Too far is too far. I’m not a toy. What was done to me has a debt. Leave these people alone to enjoy what THEY love.
Playing innocent just insults intelligence, no one is buying it.
Mr. Mouth needs a lesson
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 06:04:48 PM
When yer right yer right.
Title: Re: The DCS F4U
Post by: AKIron on June 28, 2025, 06:07:20 PM
Its not this post, its 2 yrs. Seeking conflict is not a healthy habit. Too far is too far. I’m not a toy. What was done to me has a debt. Leave these people alone to enjoy what THEY love.
Playing innocent just insults intelligence, no one is buying it.
Mr. Mouth needs a lesson
Mr tough guy here to defend the little people. Are you going to crush me again?
Title: Re: The DCS F4U
Post by: CptTrips on June 28, 2025, 06:27:31 PM
You guys really should use the ignore function. I put two guys here on ignore and it completely changed my experience for the better :)
You know, you're right. I'm gonna.
Uh, how do I do that?
I got it.
Title: Re: The DCS F4U
Post by: Shane on June 28, 2025, 11:15:45 PM
The DCS community must suck real hard if y'all have to have a discussion about a new plane here.
Or have their mods blocked your trolling over there? :noid
Thinking about it... a bunch of bitter ex-players apparently too broke to pay $15 a month for a game that does the whole package better than any other competitor, so they come here to lick the windows.
Pitiful, really. Here's a skwad patch for y'all. :aok
I think we should be discussing the exciting new upcoming features of Aces High.
You go first, we'll jump in.
New maps and skins, tweaked arena settings, recurring intense weekly events. Fortunately, these are reserved for paying customers and unavailable to window lickers.
And even at this late stage, AH has a higher concentration of players in one arena, more gaming options, and more fun per capita than any DCS server. I can see how it feels lonely over there and the glowing light draws you back here to the forum windows. Smart to huddle with a few others to share a cheap imitation of the warmth that you can no longer experience with the larger AH family, 99.9% of whom don't even know you (still) exist.
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 07:00:37 AM
New maps and skins, tweaked arena settings, recurring intense weekly events. Fortunately, these are reserved for paying customers and unavailable to window lickers.
So.
Player made. Player made. And a config setting.
That's incredible. Tell us more.
Title: Re: The DCS F4U
Post by: Shane on June 29, 2025, 09:15:10 AM
Also DCS has it's own user development add-ons (how much research there, lol.) "DCS offers a User Files section on its website, providing a wealth of community-created content like missions, campaigns, liveries, and mods. These are free for all players to download and use. The mission editor, for example, allows users to create their own custom scenarios, enhancing gameplay and providing endless replayability. There are even tools like DCS Simple Radio Standalone (SRS), an open source software that allows for more realistic radio communication in multiplayer."
Then here's DCS's own admission they make stuff up on the fly with vox populi...
Third-Party Developers: DCS World acts as a modular platform, allowing third-party developers to create and publish modules (like aircraft, maps, etc.) through Eagle Dynamics' storefront. This brings a wider variety of content to the platform and allows for specialized development efforts.
Feedback and Community Engagement: While not directly involved in code development, the DCS community provides feedback on various aspects of the game through forums and other channels. Eagle Dynamics, the main developer, strives to maintain realism and authenticity and does consider community feedback for improvements and new releases.
All I see is DCS trying and struggling to match what AH has always been - a more complete, functional package... I get that those who prefer more "make work" for their cartoon planes, and these are generally people (like you and your buddies as examples,) that cannot mentally compete in the more fluid ooda loops that AH creates on almost every sortie.
17 years into it, DCS is still struggling while a 25 year old game still being the bar of excellence - I mean look at you trying to compare DCS to AH and always coming up short in some way or other while AH just keeps plugging along providing more fun and social interactions per hour than DCS can ever hope to match. Keep licking the window while we keep having fun, because even at 17 years old, HTC was rocking it harder than DCS is currently. Hell, even a currently 25 year old AH > 17 year old DCS.
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 09:24:51 AM
Also DCS has it's own user development add-ons (how much research there, lol.) "DCS offers a User Files section on its website, providing a wealth of community-created content like missions, campaigns, liveries, and mods. These are free for all players to download and use. The mission editor, for example, allows users to create their own custom scenarios, enhancing gameplay and providing endless replayability. There are even tools like DCS Simple Radio Standalone (SRS), an open source software that allows for more realistic radio communication in multiplayer."
Then here's DCS's own admission they make stuff up on the fly with vox populi...
Third-Party Developers: DCS World acts as a modular platform, allowing third-party developers to create and publish modules (like aircraft, maps, etc.) through Eagle Dynamics' storefront. This brings a wider variety of content to the platform and allows for specialized development efforts.
Feedback and Community Engagement: While not directly involved in code development, the DCS community provides feedback on various aspects of the game through forums and other channels. Eagle Dynamics, the main developer, strives to maintain realism and authenticity and does consider community feedback for improvements and new releases.
All I see is DCS trying and struggling to match what AH has always been - a more complete, functional package... I get that those who prefer more "make work" for their cartoon planes, and these are generally people (like you and your buddies as examples,) that cannot mentally compete in the more fluid ooda loops that AH creates on almost every sortie.
17 years into it, DCS is still struggling while a 25 year old game still being the bar of excellence - I mean look at you trying to compare DCS to AH and always coming up short in some way or other while AH just keeps plugging along providing more fun and social interactions per hour than DCS can ever hope to match. Keep licking the window while we keep having fun, because even at 17 years old, HTC was rocking it harder than DCS is currently. Hell, even a currently 25 year old AH > 17 year old DCS.
Awesome.
Then where are the customers at?
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 29, 2025, 09:52:17 AM
A competent operator of an F-18 with 10 AMRAAMs can kill 10 of the best pilots in 10 of the best WWII planes. I've had this sort of argument before and as then it's just silly.
I watched someone in a I-16 shoot down a F-16 in a guns only fight.
Title: Re: The DCS F4U
Post by: RichardDarkwood on June 29, 2025, 09:54:57 AM
The DCS community must suck real hard if y'all have to have a discussion about a new plane here.
Sharing info on a new plane on this forum to people that you know but are not in their discord, or in direct contact with is not against the forum rules.
Title: Re: The DCS F4U
Post by: AKIron on June 29, 2025, 10:06:44 AM
I watched someone in a I-16 shoot down a F-16 in a guns only fight.
The video I posted showed the I-16 getting a kill on the F-22. Of course the F-16 and F-22 were designed to kill with missiles and no WWII plane stands a chance against that.
Title: Re: The DCS F4U
Post by: Animl-AW on June 29, 2025, 10:57:47 AM
Well Shane if I’m go consider patterns and leaked tells I’ve picked up on its a very ugly picture.
A political post gets locked in lightening flash to not harm the game. Yet DCS is allowed to dominate the bbs/O’Club, post negative about the game with zero recourse.
What is coming to light is Trips & crew has been granted a badge to discourage new and old players, impeded our efforts for numbers, attempting to “we can recruit AHers to DSC, but we cannot be recruited DCS players to AH” and dissolve and hide responsibility for its demise.
“Its not hard to wonder why the bank money is missing when a known bank robber is left alone in the bank with the vault door left open”
There is something going on here that is quite ugly. And trips seems very proud of it of those achievements. Why is someone so confident to say “ you can’t stop me” I wonder how he knows this with such confidence?
In any other game including dcs they would be perma-banned as fast as political post locked here.
They have zero shame. If my dog were to meet him he would bite him out of instinct.
I’ve been down a lot of worldly roads, I’ve seen a lot in humans from all factions, some great humans and some very disgusting and everything in between. I would invite a homeless crack head for a night of dinner before I’d spend one minute with this type.
To enjoy destroying players gaming livelihood and sanctuary is repulsive. He has the Barney Fife badge and damn proud if it. Your true to life points will have no impact on this type of personality, they thrive on it. They laugh at us because “ you can’t stop me”.
What did I do to deserve the treatment? I made a video. And every time I do or start a scenario it ramps up.
Any advice is proceeded with I’ll help you with your poor devolving game. The advice isn’t on top, the poor devolving game is, but hey, here’s a video of dcs.
Its more than obvious and a poorly written con.
Your first instincts is exactly whats happening. Don’t second guess it
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 11:04:13 AM
I think we should be discussing the exciting new upcoming features of Aces High.
You go first, we'll jump in.
Well since from the time til now I have noticed a great improvement in the graphics. The water and clouds especially. Granted I have a better rig then I had then, but the old rig was nice for the time too. I'm talking 10 or 12 years ago. So there's that.
AceHigh is refreshing to me after playing DCS. This game feels homey..if that makes sense. It's not work. I can fly WW2 birds and I can relax.
Some may feel that constant discussions about a game that may be considered a rival to this one is in bad forn or even rude. But I think you know that already and may have some ax to grind. I don't know....these DCS threads seem like trolls more than anything. :salute
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 12:49:33 PM
Well since from the time til now I have noticed a great improvement in the graphics. The water and clouds especially. Granted I have a better rig then I had then, but the old rig was nice for the time too. I'm talking 10 or 12 years ago. So there's that.
Yep. AH III had some nice graphic upgraded from II at the time.
That was 2018? 7 years ago.
Last plane added was..Lusche? 9 years ago?
I'm just saying there is nothing new to talk about. There is a page on the website stating that no new developments are planned. LTM.
So if we are going to discuss new and interesting developments in the flight sim genre, it is by definition not going to be able to include AH. There is nothing to say.
Title: Re: The DCS F4U
Post by: uptown on June 29, 2025, 01:12:48 PM
But see what I mean about turning into troll treads? It's supposed to be about the DCS F4U, but here we are talking the graphics and new aircraft in AcesHigh3. I bought the CH-47 and it's crap. I know guys that actually fly them right now in the Army, and they say the same thing. It's close in some respects but BOB is full of bugs and the radios aren't right.
My bottom line is that Aces High is a good inexpensive game that has given 1000s of people a good time over the years and it may be small and set in it's ways, but the average Joe can play AcesHigh on an entry level game computer. Whereas DCS you can't. Besides, I'm not much on kicking the little man when he's down. That how I feel these threads are meant to do. I'll support a small company in Texas any day over a British company that's asking 80 bucks a pop for a plane I have to study on for a week before I can do much with it. The servers are trash and I'm 6 hours from one supposedly. Expensive eye candy doesn't make for a better game. :salute
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 01:24:36 PM
But see what I mean about turning into troll treads? It's supposed to be about the DCS F4U, but here we are talking the graphics and new aircraft in AcesHigh3.
Uptown, you brought up the graphics.
I said there is no new and exiting developments in AH to discuss and you brought up how much the graphics have improved since you were gone.
That is not a new and exciting change. It was 2018. That is what I was pointing out.
Forget the past. Tell me what new and exciting feature is on the drawing board?
And again, you don't have to read any thread. Skip over any thread that doesn't interest you.
Title: Re: The DCS F4U
Post by: Eviscerate on June 29, 2025, 01:25:44 PM
But see what I mean about turning into troll treads? It's supposed to be about the DCS F4U, but here we are talking the graphics and new aircraft in AcesHigh3.
You can blame one particular whack-job for continually derailing the threads and trying to be AH's first martyr.
Title: Re: The DCS F4U
Post by: uptown on June 29, 2025, 01:29:10 PM
Some may feel that constant discussions about a game that may be considered a rival to this one is in bad forn or even rude. But I think you know that already and may have some ax to grind. I don't know....these DCS threads seem like trolls more than anything. :salute
They most assuredly are. These are bitter former players who couldn't handle the mental challenges AH provides; they're more comfortable trying to memorize a sequence of buttons to push.
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 01:37:28 PM
Seems AH gets more a trickle of returning players than DCS gets from AH these days.
That is your best shot.
AH will not win any material number of new customers. Prove me wrong.
There is a good chance you could activate old players who are retiring. That would help, but they are dying at the same rate so you better hurry. What AH really needs is a bunch of new players who aren't in Depends yet.
Title: Re: The DCS F4U
Post by: Shane on June 29, 2025, 01:39:33 PM
AH will not win any material number of new customers. Prove me wrong.
There is a good chance you could activate old players who are retiring. That would help, but they are dying at the same rate so you better hurry. What AH really needs is a bunch of new players who aren't in Depends yet.
DCS will never be able to provide the thrills that AH has throughout the decades. Ah simply did he whole package better... even today it holds up. Look how desperate you are clinging here, hoping DCS will someday be something other than the very limited game is has always been.
Even DCS suggests 16 players max per server. HTC provides that free, with all the planes free - no sub required, but like DCS, they're mostly empty because most gamers (not collectors, mind you) actually enjoy playing with and against other people.
Lick harder!
Title: Re: The DCS F4U
Post by: Shane on June 29, 2025, 01:45:38 PM
I think hitech owes us for taking the brunt of the frustration these guys obviously feel.
You'd be mistaking "frustration" for "bemused pity" and HT has rewarded us subscribers with your absence in-game. You'd not be bringing anything to the gaming table in terms of entertainment value for others even if you did resubscribe.
Cheer up, maybe one day DCS will actually amount to being something more than eye candy for button pushers.
Title: Re: The DCS F4U
Post by: CptTrips on June 29, 2025, 03:45:28 PM