Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.
Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.
I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.
Yup, she's a beaut.
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 06:09:59 AM
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...
I have never seen that in pretty dcs...
Eagler
Title: Re: The DCS F4U
Post by: Animl-AW on June 20, 2025, 07:49:18 AM
Oh lookie, frosted flakes are back
#7 right on time
Trippy soon to be in tow
DCS is for pink panties
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 07:58:57 AM
What I find interesting is the majority of yt films of both dcs and il2 looks like they are playing war thunder as 99% of the films are from the outside plane view...
I know it's to show off the very pretty graphics but it's not the experience you get when you actually play the game from the cockpit view..
And even with my setup the graphics in vr don't touch the tweaked videos on yt..
Eagler
Title: Re: The DCS F4U
Post by: Animl-AW on June 20, 2025, 08:30:07 AM
What I find interesting is the majority of yt films of both dcs and il2 looks like they are playing war thunder as 99% of the films are from the outside plane view...
I know it's to show off the very pretty graphics but it's not the experience you get when you actually play the game from the cockpit view..
And even with my setup the graphics in vr don't touch the tweaked videos on yt..
Eagler
It’s just a troll.
Don’t take our word for it. Take it from dcs players on reddit.
Just to creep people out, I made all these calls 2 yrs sho
Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.
Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.
I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.
Yup, she's a beaut.
The Corsair does look nice. I like to wait until that first quicky patch they always come out with soon after an initial release. ;) Like every piece of software, AH included, it can have some rough edges on first release. Did AH have VR controllers working perfectly well in the initial AH III released on Steam? Living software, has bugs. AS new code gets written new bugs are created. Humans can't write code without creating bugs. You know what doesn't get bugs? Dead things. Abandonware. Over time, existing bugs get whittled down and new bugs are not created because there is no new code to create new bugs. Personally, I'd rather live with some mess and a pulse.
AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse. There is nothing immoral or unfaithful about enjoying the things each game can offer that the other can't. It's a logical fallacy to think it has to be an either\or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!
I agree with you on the system management load. I don't mind all that stuff in SP or Campaign, in fact I enjoy geeking out to it and really delving deep into a study sim of the p-51 or spitfire, etc. But no, on a MP server I want that toned down because that is between me and the aircraft and doesn't require I be on a MP server to enjoy that. I want to spend my limited MP time doing the things you can only do with other humans in MP, I can geek out on startup procedures playing my offline Reflected Simulations campaigns at 3am. ;)
However, once again, I do feel obligated to point out that all that (well most all) can be controlled by how the admin decides to setup their server. If a server admin wanted to setup their server with hot starts, icons, runway, air starts, limited engine management, etc, etc, all that is configurable by the server admin.
If you really wanted to you could set the FM to arcade mode too. It's all up to the server admin and what kind of server they want to run.
DCS is a resource hog. There is no denying that. Not as bad as people like to pretend. It can be if you desire every single graphical widget turned up to max. If you want it to look like that, you can make it look like that if you want to spend on the hardware.
They'll let you spend as much as you want. ;):
Animl, you don't dictate to me what I post, where, or on what topic.
Title: Re: The DCS F4U
Post by: Animl-AW on June 20, 2025, 09:24:41 AM
Damn I’m good Anyone want me to pick their Lotto numbers?
Title: Re: The DCS F4U
Post by: DmonSlyr on June 20, 2025, 09:37:41 AM
Got the F4U yesterday. Juneteenth actually turned out to be a perfect release day for me :rofl I was able to spend the afternoon learning it on a rare day off with no activity planned. Took me 2 hours to set up controls and learn how to take off, get guns going, and fly it. Its really not that tough. Actually one of the easier planes to start. Spent 3 hours fighting AI in the damned WW2 server. It looks like it will be a really fun plane to fly and has autopilot which is super nice. Im hoping to get a video posted at some point. And as Eagler was saying, I only record in cockpit mode, so hopefully he will enjoy :aok
Title: Re: The DCS F4U
Post by: Leisure on June 20, 2025, 09:50:05 AM
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...
I have never seen that in pretty dcs...
Eagler
That's what I was alluding to with "Finally, finding the one other non-AI pilot in the arena and you're set." also missing is the robust communication functions AH has. IL2 mostly relies on a 3rd party choice for voice and I believe DCS does as well. I think the seamless integration and wide use of voice in AH really adds to the fun. The text coms seem less complicated and arcane as well.
CptTripps said:
AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse. There is nothing immoral or unfaithful about enjoying there things each game can offer that the other can't. It's a logical fallacy to think it has to be an either or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!
I fully agree.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 09:51:43 AM
No one uses outside views for fighting, purely for aesthetics. As was already mentioned, fully configurable at the server. Can enable/disable at multiple levels: maps, labels, outside views, etc.... AH has a better multiplayer environment for sure. Know the facts.
Well, better except for the few rude ego maniacs. But those are everywhere.
Title: Re: The DCS F4U
Post by: DmonSlyr on June 20, 2025, 10:02:39 AM
That's what I was alluding to with "Finally, finding the one other non-AI pilot in the arena and you're set." also missing is the robust communication functions AH has. IL2 mostly relies on a 3rd party choice for voice and I believe DCS does as well. I think the seamless integration and wide use of voice in AH really adds to the fun. The text coms seem less complicated and arcane as well.
CptTripps said:
AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse. There is nothing immoral or unfaithful about enjoying there things each game can offer that the other can't. It's a logical fallacy to think it has to be an either or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!
I fully agree.
I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 10:07:14 AM
I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...
I think a lot of that is a small pond of players who have known each other for 25 years.
Most new players are recommended to find a good squad to fly with. Most communications are probably intra-squad on a Discord vox channel. Our squads vox is quite lively when we get to all fly together.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 11:55:50 AM
You know, I still say that if some small 3rd party company with the right knowledge and experience were to jump in and start building DCS WWII ETO asset packs for sale, there could be a business there.
A small piece of something big and growing has advantages over full ownership of something small and shrinking. Maybe just as a mercenary strategy to fund a team for other passion projects. Things don't have to be either\or.
$0.02.
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 02:39:37 PM
Duplicate post
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 02:45:50 PM
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...
I have never seen that in pretty dcs...
Eagler
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.
The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.
The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.
You know, I still say that if some small 3rd party company with the right knowledge and experience were to jump in and start building DCS WWII ETO asset packs for sale, there could be a business there.
A small piece of something big and growing has advantages over full ownership of something small and shrinking. Maybe just as a mercenary strategy to fund a team for other passion projects. Things don't have to be either\or.
$0.02.
I really wish Hitech Would make and sell mods for DCS and other games ... He has more then enough skill, the question is does he have the interest and drive to do it (I think he makes more than enough money off his patents).
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 03:01:14 PM
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.
The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.
The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.
The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.
The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.
Wow! That's cool. Nice hardware. I'm guessing you run each server in a VM? How much of the 3G connection does it actually use? Do you mean 50 people across all servers or 50 on one?
I might have to update my DCS and check it out. I only have the free planes that come with DCS. Would I be able to do anything there?
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 03:20:59 PM
Are those numbers using ww2 planeset or are they jet/helicopter numbers?
Something to be said for the AH dedicated server running just about nonstop for the last 25 years..
Eagler
I'm not sure but I'm willing to bet it was most likely Modern + Cold War by the very nature of DCS which is late cold war early 90s sim.
WWII for DCS has been kind of an after thought, Lets be honest they just got the F4u1d they only have 2 WWII maps right now and still no P38J/L. DCS does WWII in graphics and realism better than any one else ... they don't do Multiplayer better (AH has it beet here as a true service hosted MMO Sim) VR (AH is still better) and Sadly DCS just doesn't do WWII enough ... doesn't do WWI at all.
between Aces high IL2 Warthunder and DCS it's DCS with the smallest WWII plane set and assets package.
This is the problem with people making comparisons between DCS and AH they are apples and oranges just like MSFS and Air Warrior were. Basically DCS is MSFS 2020 with Weapons and Explosions. If you want the total simulation immersion package with engine management and emergency procedures (You can set DCS to give you random faults). In other words if you want a more realistic F4U experience go play DCS.
If You want Fast action with an realistic flight model and none of that cockpit/engine management simulation Play Aces High.
If you want the PacMan Arcade experience Go play War Thunder.
Again Aces High has the Biggest WWII plane set, Low system requirements (Compared to DCS and such), One of the best VR implementations, and it has one of oldest longest and most solid communities when we all aren't barking at each other.
They are not the same they offer different experiences and while they partially share an audience there are people that prefer one over the other.
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 03:29:07 PM
Wow! That's cool. Nice hardware. I'm guessing you run each server in a VM? How much of the 3G connection does it actually use? Do you mean 50 people across all servers or 50 on one?
I might have to update my DCS and check it out. I only have the free planes that come with DCS. Would I be able to do anything there?
Damned Gh0st operates and manages our server (Its his machine) I don't think he uses Virtual Machines but I have never set up a DCS server myself. I think the biggest handicap on servers is Memory I think ours can use around 400+GB of mem at any given time.
The day I saw around 50 people on one of ours was just some day a couple of random squads dropped into one of our modern servers or a training server, it wasn't WWII, WWII and Helicopters are generally harder for the masses to master so many people shy away from them.
Right now DCS has a total currently active players: 2695 across 1609 servers. with Most servers ever online was: 2654, 07/02/2023
The most populas servers right now is tied between
[SPS] Contention Cold War | PVP | Persistent Dynamic Campaign with 39/70 Running Persian Gulf and [SPS] Contention Cold War | PVP | Persistent Dynamic Campaign with 39/70 running Germany Cold War
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 03:41:33 PM
You want a closer to real life experience turn off the icons. A big part of air combat was/is SA. No SA required if you can look around and know where everyone is at a glance. Bro and I practiced ACM head to head in F-16s, guns only. Of course jets are faster and so distances can grow faster. Judicious use of the radar adds another dimension to the fight.
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 03:51:10 PM
You want a closer to real life experience turn off the icons. A big part of air combat was/is SA. No SA required if you can look around and know where everyone is at a glance. Bro and I practiced ACM head to head in F-16s, guns only. Of course jets are faster and so distances can grow faster. Judicious use of the radar adds another dimension to the fight.
I think you can do that in most sims even AH. However a couple of things to keep in mind Old people with poor eye site and low quality VR headsets and the systems that can't handle it.
Another thing you want to keep in mind is side vs plane sets. If both sides have the same aircraft especially in WWII you don't have much of a way to decern between friend or foe (If you see tracers I would go with foe or stupid_Friend=Foe)
You will hear/read a lot of people preach realism. Take turning your head in VR with KB HAt Veiws enabled like Aces High. At best in DCS you can use VR/XR neckSaver as DCS itself offers no similar solution. When poeple talk about realism I remind them that Most modern IRL fighter pilots aren't Fat 50+ year olds with a bad neck and Knee and a half dozen other age relate disabilities.
Plus IRL pilots Go through far more training to fly their aircraft than the average simmer sims their entire life.
WWII in VR i have to at least have the Red or Blue Carrot ^
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 04:31:49 PM
I'm 70 so I understand about limitations. Brother flew helicopters in the Army including the first batch of Apaches in the 80's. Then on to jets for American. He knew squat about ACM though. We got him educated. Was a blast flying around trying to find each other after the no shooting head on merge. No labels (icons). You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 04:36:37 PM
He taught me a lot more about holding patterns and approaches than I ever wanted to know. ;)
Maybe I'll share that burden. ;)
Title: Re: The DCS F4U
Post by: Mayhem on June 20, 2025, 04:40:44 PM
Track While Scan (TWS) Mode, I don't think it tips off the target as much as Range While Search (RWS) Mode does.
You're right but I don't think you can go from standby to TWS. Only takes an instant to spot the bearing.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 04:54:33 PM
No radar beam is perfect. RF emissions propagate in all directions no matter how finely aimed. In this the silent listening defender has the advantage.
Title: Re: The DCS F4U
Post by: Eagler on June 20, 2025, 05:25:24 PM
Doesn't sound like they are happy with the hogs flight model...
Eagler
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 05:32:59 PM
I haven't bought the module but "you need to trim all the time" is true for all the single engine light planes I have flown in real life. You change the flight parameters you must trim, if you want neutral pressure controls. Kinda like scuba diving. Every 8 feet deeper I valsalva.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:12:51 PM
Doesn't sound like they are happy with the hogs flight model...
Eagler
I have the F4u1D for DCS by Magnitude 3.
I spent a few hours in it last night, setting it up and flying it around our Normandy Server. The negative things I noticed about it .....
The control config/Mappings have some issues and are basically "BETA" level at best.
Not all the clickables in the cockpit are clickable as they should be.
There does not appear to be as much torque on take off as their should. I have to use more trim/rudder taking off in the p51.
Slow/Stall speed physics kinda break down as you get slower and loose E Making Stall/Spin Control very awkward, as stall speed It's very UFOish and Unpredictable.
The Mirrors SUCK! (Not sure how the guy in the video got his to work but in VR on mine they look like a cheap silver painted peace of cardboard used as a very poor signally mirror ... Your not shaving with it let alone seeing a zero parked on your pooper!
It seems engine temp control is a bit to easy but you can overheat your engine specially Low slow and with your Cowl FLaps Closed. My understanding the Double Wasp Radial was easier to keep cool (Air Cooled) than the traditions V style Piston engines like the Merlin V-12 (Water cooled).
Just like the P51 I had to learn to start her up by watching the old WWII training videos.
It's only been out for a day and DCS modules that come out in Early Access tend to be buggy for a few months.
If you are a DCS player and You are concerned with the quality of the Mod I would wait. If absolutely love the Big Blue Bent Wing Ɓ¡ǂ¢ħ ... Buy her ... As long as Magnatude 3 doesn't do a Razbam it should only get better.
Honestly If you like AH just stick with AH, If you like DCS play DCS ... You want both, do both! DCS and AH are apples and oranges, like Pacman Vs Joust, They are vintage video arcade games but they are not the same
BUT DO NO LEAVE ACES HIGH IF YOU LOVE ACES HIGH. Would you leave it for MSFS with guns and explosions? Most wouldn't they are not the same. Sides Who in the heck said you can't enjoy both if you have the time and money.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 06:19:06 PM
I'm 70 so I understand about limitations. Brother flew helicopters in the Army including the first batch of Apaches in the 80's. Then on to jets for American. He knew squat about ACM though. We got him educated. Was a blast flying around trying to find each other after the no shooting head on merge. No labels (icons). You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.
Yes but that was one on one. You knew he was there and where he started at. You knew he was alone.
In jets with AWCS and radar sig ident and electronic IFF I can see how icons are less needed.
Warbirds in a swirling dog fight with the limitations of current technology I think icons lead to a more realistic outcome by different means.
When you can reproduce the acuity and dynamic range of the human eye perfectly in display tech and give me the eyes of a 20 yo fighter pilot then I say turn off the icons.
Otherwise it's just an annoying game of Mr. Magoo unless you are playing 1v1 with a known opponent in controlled circumstances.
IMHO.
But I say have a sampling of servers doing it both ways.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:30:45 PM
Finding other planes in the sky was never easy. Labels/icons removes a factor real pilots dealt/deal with. 2D (VR simulates 3D but is still 2D) eliminates the need to focus at different ranges to see another aircraft. So I say that's more than enough compensation to deal with the reduced field of view.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 06:37:48 PM
I don't have the eyes of a 20 yo fighter pilot so they would never have put me in that situation. So right off the bat it isn't realistic for a 61 yo to be trying to squint for a target.
Also, the current technology doesn't come close to the human eye. Neither in linear resolution nor of dynamic range of shadow. So even if I had perfect eyesight, you can't display the world in anything approach a realistic manner.
So the end result is less representative of what a 20 yo fighter pilot would have faced in real life. The icons merely make up for realistic limitations of the player and the technology.
But if icons are enabled, you can always turn them off if you don't want to see them. ;)
For instance, ED allowed the reticle on the Apache to be switched from one eye to the other. Why? Because this isn't the military and players have different vision issues and while the ARmy may not have taken them, ED allows the flexibility to switch the reticle if you have vision problems in one eye.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:38:55 PM
Put simply, without labels and icons you look in the direction of another plane and you will see at least a dot (if in range). You don't have to focus due to depth of field. It's right there on your screen where your eyes are focused. That's easier than real life.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:39:51 PM
Indeed. I was suggesting that if you want a more realistic experience then....
Put simply, without labels and icons you look in the direction of another plane and you will see at least a dot (if in range). You don't have to focus due to depth of field. It's right there on your screen where your eyes are focused. That's easier than real life.
And if the dot is below eyeline in the brush it is way more difficult than in real life to spot. The technology can't provide me the resolution to pick a black dot out of the less that real life perfect ground texture.
I'm not saying it's easy in real life, I'm saying on a computer screen for 60 yo's it's unrealistically harder than it would have been in real life.
Title: Re: The DCS F4U
Post by: AKIron on June 20, 2025, 06:48:54 PM
It's not easy to spot other planes a few miles away in real life. Two planes merging at 500mph each will put miles between them in a few seconds.
Title: Re: The DCS F4U
Post by: CptTrips on June 20, 2025, 06:49:05 PM
Indeed. I was suggesting that if you want a more realistic experience then....
If you want ultimate realism uninstall the game and never play again the next time you die. ;)
I'm not looking to train for the military. I definitely am looking for the sweet spot between fun and realism.
I'm looking for the trade-off between game and sim so that I feel challenged but I want to have some fun too in my limited game time. So for me, I'm not looking for either extreme, I'm looking for the sweet spot.
Hence why I don't want to do cold starts on an MP server. Don't give me that realism baloney. For me, that is just not fun. I'll do checklists and long startup\warmups in an offline missions. I'm looking for the trade-off and I'm will to forego that realism for gameplay.