Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mERv on June 27, 2025, 11:14:31 PM
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It’s honestly impressive how paying subscribers are encouraged to 'switch sides' when ENY gets too high—meanwhile, nothing is ever done about chronic tower sitting. It's almost like the game punishes the players actually putting in the work.
It's 11PM CST, on a Saturday, and here I am sitting at 29 ENY after spending the entire day fighting tooth and nail to secure both fronts. I log off briefly, come back four hours later, and everything we fought for is gone—again. We lose ground, take it back in just two hours, and now my reward is being locked into HE111s?
But sure, tell us again how this is all working as intended.
Keep it up, Dale. You're really nailing it :aok
Baaaahhhh
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Knights have had a dozen players minimum sitting in tower last 2.5 hrs and its only been 17 of us actually playing. Anyone can switch sides and stay logged in just to drive ENY up. A few consistently do...
ReTaRdEd
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Please cap ENY to 19.9 when the difference of towers sitters versus actual paid playing customers cancels out the numbers advantage that warrants plane/gv restrictions
:salute
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Change your approach bro.....this won't work.
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Change your approach bro.....this won't work.
Nothing ever has and I havent crossed a line. I also will not go quietly into that good night. I will be here til the end. However, im trying to play til 1am. When a group of players log it severely affects the main arena. Im just doing my thing then bang.... im now punished for 45 minutes for populating a game. Why do I have to switch sides??? I been here all day. Done fought hordes and mowed through em.... again :neener:
This game needs to only promote activity at all times. This issue negatively impacts the majority of active players. The hordes of 2007 are not the hordes of 2025.
Am I trying to draw attention? Absolutely :neener:
Do I want what is best for the game? Absolutely :cheers:
Am i doing this for personal gain? Absolutely not! :bhead
Apply the same rule that was used to change the HQ systsm into what it is today. Not done away with just perfected. 19.9 is realistic for todays numbers at anytime of the day.
You should hear the moans of a dozen or more players for 30 minutes while eny resides at 29 max
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As the self-proclaimed bestest gunner evar, flying the He-111 should be just another day at the office for you. :banana:
(https://i.postimg.cc/dQSghg27/betty-2.png) (https://postimg.cc/rzxfbnYc)
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Smaller maps would allow faster map swaps so wouldn't that fix your issue?
Eagler
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I get it. I know you’re frustrated. I’ll prolly see another thread.
Keep in mind I’m not defending anyone or anything, except the impression some of these threads give newer players. Just words like “decline” can blow off new players, even if its true.
1) Majority rule probably applies. I could be wrong, but there’s not really a majority revolt.
2) Shaming will not have your desired effect. From the other side of the fence, give into shaming once, give into shaming 1000 times. It may actually make sure a change won’t happen.
3) we made a comeback from a gang-bang. Once we crossed the line to be dominate to both countries we now take the hit. I think, not sure, I don’t pay much attention, the other countries get hit too when they dominate us. Since we get ganged a lot it works to our advantage. Yin -yang.
Besides the fact I grew to dislike wing guns, like the 51 (because I suck these days, don’t get enough air time) the 51 seems to be one of the first to go. go in ENY. So I fly D9, because its goid fir what I do, and mire likely to get it, if not the A5 is a decent replacement. Going from a 51 to an A5 my aiming has to change.
When I was on, we took 8-10 bases back in an hr, then 4-6 on enemy land in 30 min, and their numbers shrunk. We kinda ran ourselves into ENY. Over-aggressive can bite back.
As a another player mentioned, we were pretty much milk-running as they do in day hours. I don’t see it as milk-running taking bases back
ANYWAY, not really defending, just another POV. ENY and current dar just doesn’t effect me as much. I care more about the threads that chase new away. When firmer players troll me it does the same. But they don’t care, they don’t play, they have no stake in it. And frankly they find joy in causing decline.
I dunno, maybe I’m not as emotionally attached, I just fall back to “it is what it is”.
Our game may not be modern, but as far as bugs go its a very solid game. These other games may be getting new content, but they are also introducing more bugs to wade through. It just goes with new. I never wrote software and not had bugs to kill.
I guess what I’m saying is, the lack of bugs compensates a few settings I may disagree with.
It probably affects you more as going from a B17 to a HE111 is a bit of a slope. But again, we became very dominate as players went to bed, hard for me to complain.
Mashing HT on bbs instead of a direct convo probably doesn’t help numbers much. Please don’t post with negative titles to give former players something to milk and keep on top. It just hands them a gift.
Vent to me instead
<S>
Crap I just wrote a book
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I suspect people tower sit like described are waiting for the 25 perk pts. for winning the map. Giving these pts. to players on the winning side, whether they're logged in at the time or not could possibly fix some of this. My only other suggestion would be to find an EW plane and get good in it.
The ENY is baked into the game to keep numbers somewhat even by allowing side switching. Refusing to switch sides is completely understandable to me, but if we make that choice, we have to work with what we have.
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It’s honestly impressive how paying subscribers are encouraged to 'switch sides' when ENY gets too high—meanwhile, nothing is ever done about chronic tower sitting. It's almost like the game punishes the players actually putting in the work.
It's 11PM CST, on a Saturday, and here I am sitting at 29 ENY after spending the entire day fighting tooth and nail to secure both fronts. I log off briefly, come back four hours later, and everything we fought for is gone—again. We lose ground, take it back in just two hours, and now my reward is being locked into HE111s?
But sure, tell us again how this is all working as intended.
Keep it up, Dale. You're really nailing it :aok
Baaaahhhh
He put the " Auto Switch " button in for a reason
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ENY should measure only who is in flight at the time. It shouldn't take tower sitters into consideration since there is no autokick feature. After 20 eny it does become increasingly difficult bomb and jabo fields.
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ENY should measure only who is in flight at the time. It shouldn't take tower sitters into consideration since there is no autokick feature. After 20 eny it does become increasingly difficult bomb and jabo fields.
Hmmm, I do agree in theory. However a tower sitter can jump in the fight in seconds, eny would be zig zagging on that number change.
Define tower sit I guess. Some are in tower to take s 5-10 bio break or do something, I do that very often. If someone is sitting for 30+ minute now your point applies, but again, if 15 tower sitters all suddenly jump in the fight it would change.
I can be wrong about a lot of things, and I’m sure I often am. Grain of salt.
I just don’t see a majority revolt
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F-IT
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F-IT
Mayhem, while I do agree with your comment, I want to state for the record that I will support this game to its dying breath. Dale created a truly remarkable product—one that has stood the test of time for decades. It has given me countless good memories, incredible challenges to overcome, and friendships I never would have made outside of this game.
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Does Hitech still read the BBS? I hope he does, Id love to get his take on a few thoughts.
ENY, yes it sucks, especially in the scenario that Finetime has brought up, but that is what it was designed to do....limit the time with a numbers superiority so that they cant run over other teams. Is it perfect? no, but it does give the lower number team a fighting chance to defend or even maybe reverse and attack the other team. Giving the lowered numbered team that advantage encourages those players NOT to give up and log off. If Im in a "Mary" and have to fight my way through a bunch of yaks, temps, and ponies only to get to 3 flights of B17's or B24's flown by Finetime Im going to log pretty quick after getting killed a few times. If I can blow through a bunch of slower planes....avoiding the HOs :devil to jump Finetime in 111s then that might be a bit more fun given that I might have a chance to take a few with me when I die. So I wouldnt change ENY. It works but is a necessary evil. For the "Tower Sitters", put a timer on them. After 15 minutes in the tower they no longer count toward ENY. Nobody is going to sit in a tower for that long waiting for a mission (which is when the big swing would happen in ENY as a mission launches)
Maps, please get rid of the larger maps! We just dont have the numbers to populate them enough to hit that critical mass where the action can get going. Its not the map makers fault, these are just different times. Should the numbers come back up add them back in by all means. Its happened before, pulling maps that just dont work with the numbers. I miss some of those maps we dont use any more, the old Crater map WITH Tank Town (only time I lived long enough to get any kills in a tank!), the map with those huge mountain ranges that separated the teams (great fights trying to get a foothold on the other side of the mountains). But we got over it, these players will too. Pull the big maps PLEASE.
Free to Play, I would love to see this happen. Add a small group of planes and vehicles to a FTP setup in the MA. Granted these players are going to get hammered, but if they stick around long enough to see how deep this game really is I think you could get some turn over to subscriptions. The only downside would be players that cancel their subscriptions to fly the free stuff. Personally I really dont see that happening. Most of the players here have been paying the $15 a month for years, many who dont even fly. With that kind of loyalty I think your safe from that happening.
Subscription cost, Only you (Hitech) can decide on this one. How close is the margin right now? Can a drop in price still keep a reasonable margin? What is a reasonable margin? You have to decide, are you running the game to make money for as long as you can, or are you running the game just for "old times" sake and giving us old men a toy to play with for as long as we can? Many other games are $5.99 or $9.99 if they do have a subscription, like many of the streaming services. That "under $10" doesnt seem to bother people. If dropping the price doesnt kill the margin, which ever margin your looking for.... it certainly wouldnt hurt dropping the price to attract new players.
Game Adjustments, the ammo bunker hardening seems to have worked. It hasnt stopped the bunkers from being destroyed it just takes a bit more effort and co-ordination. How hard is it to cut down some trees? How about changes in the icon ranges for the vehicles? How about M3 resupply of the towns, are they able to bring the towns up to easily? Maybe changing that time might get players in the air to defend in stead of resuppling. What other tweaks could be done to adjust the game to the player count we now have to make the action quicker/better?
Hitech in game, This is a big one. Does Hitech play in the MA any more? Is he burned out and that is why he is seemingly so absent? If he would log in a few times a day, 5-10 minutes on each team and just check out whats going on, how the game is played, how the players interact, and so on would he be more inclined to work things out? Try new settings? I think that is one thing that is missing. Long ago this game was one of his kids, you got to keep an eye on your kids!
Game Future, I think all of use would love to see Hitech get back into the game, writing coad, switching to a new graphics engine, and so on, but none of us know what Hitech is up to. Is he working a 9-5 punching coad for some big company? Is he retired and playing Dad Cab to his girls? Are his kids out on their own and he is home in dirty underwear in his fussy slippers with a patchy beard, all bleary eyed from playing on-line poker for 15 hours a day? We just dont know. After all these years of doing the same thing, like many of us, we just dont want to bothered any more. If he is keeping the game going for extra income, or for us old farts, or he is thinking of selling (NOT TO EA!!!), it is up to him. We can all hope he will keep us in the loop, like maybe a monthly post even if its just "Same as last month still not selling, see you next month!" it would be great. I hope he gets back into it, if not himself, maybe an up and coming coad writer just out of college looking for some supplement cash flow. It would be great to see the numbers climb just 50% this fall.
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Mayhem, while I do agree with your comment, I want to state for the record that I will support this game to its dying breath. Dale created a truly remarkable product—one that has stood the test of time for decades. It has given me countless good memories, incredible challenges to overcome, and friendships I never would have made outside of this game.
I was in the process of writing some long winded peace on the subject (Like Fug just did) but decided to just say F-It and move on. I've only been griping about ENY and Lock Outs for about 15-20 years now. I have better things to do with my time than argue with a wall.
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I was in the process of writing some long winded peace on the subject and decided so just say F-It and move on.
No staying power, I wrote mine! :rofl
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Bliss is rent free
Actually, no you didn’t move on, for here you are
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No staying power, I wrote mine! :rofl
Just been doing it to long ....
Ya but there is always going to be something else. Fix the trim on my ch stick and my tank will drive off into the sunset. Next thing we know we have to have webcams pointed at out geer. There are some things you can't fix. Fixing the numbers wount stop you from getting ganged 120 to 60 when the other 2 sides find that attacking you alone is funner then attacking each other and for that there is no fix.
This whole arena ballancing eny stuff is a bit harsh and is overly agressive. There should be an easy middle ground were both sides of the argument get what they want. Mabey even give us a few more tools.
I don't fly AH for the bish knits or rooks. I fly it to be with my squad and my friends. If their gone then there is no longer a reason for me to be an AH any longer. A lot of people feel the same way so I know it's not just me.
Pay attention to the Date and the Thread and that was when it changed from plane lock outs to country lock outs (Not sure when it changed back)
https://bbs.hitechcreations.com/smf/index.php/topic,194277.0.html
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ENY is needed to stop the goat and it works!!
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ENY is needed to stop the goat and it works!!
The Snailman still plays? :headscratch: :lol
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The Snailman still plays? :headscratch: :lol
No, but he still consults. ;)
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ENY is needed to stop the goat and it works!!
not when i bring 3 sets of HE111's.
On 1 account against minimal resistance and high eny we ran back 31 bases in less than 4.5 hours as a country.
Yall direct this at me when i speak up but there are so many that still play who are in agreement on this.
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Naaa, it just is what it is. You ok
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Free to Play, I would love to see this happen. Add a small group of planes and vehicles to a FTP setup in the MA. Granted these players are going to get hammered, but if they stick around long enough to see how deep this game really is I think you could get some turn over to subscriptions. The only downside would be players that cancel their subscriptions to fly the free stuff. Personally I really dont see that happening. Most of the players here have been paying the $15 a month for years, many who dont even fly. With that kind of loyalty I think your safe f
I think you have some really good points there. Just for fun I ask the AI about this one and was really surprised at the results. It predicted a 3 to 5x increase in the number of players in the first few weeks!
If Aces High III introduced a limited free-to-play (F2P) planeset, here’s what we can reasonably expect based on how similar WWII sims have performed:
📈 Projected Impact of a F2P Tier
🧲 Initial Surge
Expect a 3x to 5x spike in peak concurrent players during the first few weeks.
If current peaks are ~70, that could jump to 200–350 during launch events or promotions.
🔁 Sustained Growth
After the novelty wears off, a retention rate of 20–30% is realistic for niche sims.
That could stabilize the daily average at 100–150, with weekend peaks around 200.
👥 Total Active Player Base
Assuming 10–20% of users are online daily, that implies a total active base of 500–1,500 players.
That’s 2–3x the current size, and enough to revitalize squad ops, scenarios, and even bring back some lapsed vets.
🧠 Why This Works (When Steam Relaunches Don’t)
F2P lowers the psychological and financial barrier to entry.
It creates a “try before you sub” funnel—especially effective in hobbyist communities.
It gives the devs a chance to show off the game’s depth without scaring people off with a paywall.
If HiTech Creations paired this with a referral bonus, limited-time full-access weekends, or even cosmetic unlocks, it could create a virtuous cycle of growth without compromising the sim’s integrity.
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I think you have some really good points there. Just for fun I ask the AI about this one and was really surprised at the results. It predicted a 3 to 5x increase in the number of players in the first few weeks!
Hmm, well in any case I would assume you'd want to release it on Steam with a new version number to get someone to notice. And be sure it is WELL obvious that there IS a permanent F2P set. Withdraw the other one completely if that's possible but you'd want a clean slate and fresh impression.
$0.02.
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That would make sense. I think the AI was talking about a relaunch OR a FTP plane set.
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That would make sense. I think the AI was talking about a relaunch OR a FTP plane set.
Doesn't matter. None of that is feasible.
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Tempests for the hordelings!
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Tempests for the hordelings!
:banana: :aok :x
:salute
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Does Hitech still read the BBS? I hope he does, Id love to get his take on a few thoughts.
Free to Play, I would love to see this happen. Add a small group of planes and vehicles to a FTP setup in the MA. Granted these players are going to get hammered, but if they stick around long enough to see how deep this game really is I think you could get some turn over to subscriptions. The only downside would be players that cancel their subscriptions to fly the free stuff. Personally I really dont see that happening. Most of the players here have been paying the $15 a month for years, many who dont even fly. With that kind of loyalty I think your safe from that happening.
Subscription cost, Only you (Hitech) can decide on this one. How close is the margin right now? Can a drop in price still keep a reasonable margin? What is a reasonable margin? You have to decide, are you running the game to make money for as long as you can, or are you running the game just for "old times" sake and giving us old men a toy to play with for as long as we can? Many other games are $5.99 or $9.99 if they do have a subscription, like many of the streaming services. That "under $10" doesnt seem to bother people. If dropping the price doesnt kill the margin, which ever margin your looking for.... it certainly wouldnt hurt dropping the price to attract new players.
1 time purchase price and perks are done with. Perk vehicles are purchasable DLC or the only subscription is a "premium" one that offers you all perk vehicles and i dont imagine a new guy wanting to pay more than 5-10$ a month for that. More so if ENY effects it. Really all I can imagine that may appeal to today's market but will HTC do it? +1 on the other things you mentioned...
Give the community the means of creating and testing vehicles and objectives in offline to have the possibility of being greenlit later to keep game dynamic. Or is it that proprietary?
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ENY should be based on players in flight, not total. Too many idle people.
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ENY should be based on players in flight, not total. Too many idle people.
The problem with that is as soon as a squad launches a mission ENY could jump big time. ENY should be based on ACTIVE players. If you sit in the tower past a certain limit, say 15 minutes, that player is removed from the ENY count. No need to boot players, just take them out of the ENY count until they return and become active again.
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The problem with that is as soon as a squad launches a mission ENY could jump big time.
That's the intent, the more planes you have in the air the more it should impact ENY.
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I know a guy that switched to another country once for ENY purposes, but he was made to feel like a pariah.
When ENY is high, time to resupply.
Join a squad ...or do it yourself, that thinks out of the box. P40s and Stukas mission to go shut a field down. For just one example.
B5N missions on a CV is another one. I can think of a dozen different things to do when ENY is high.
I stepped away from this game for a long time because the stale routine it had all become. I'm approaching the game different this time around. I'm going to play my game and have fun doing it. My whole goal is to show up at a field near you in the stupidest thing I can find. I never was impressed with perk stuff anyway. I'd rather die in a junk plane than a high dollar jet plane. Screw the ENY. It doesn't hold my game up much at all. I can count on one hand how many times I've flown a 262 or 163. Screw the score and the war.
One of my all time favorite players in this game was CorkyJr. He got killed constantly but had fun and was one of the best there was. Flew a G model IIRC. I want the attitude he had. Just not in a 38 :lol :salute
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I know a guy that switched to another country once for ENY purposes, but he was made to feel like a pariah.
When ENY is high, time to resupply.
Join a squad ...or do it yourself, that thinks out of the box. P40s and Stukas mission to go shut a field down. For just one example.
B5N missions on a CV is another one. I can think of a dozen different things to do when ENY is high.
I stepped away from this game for a long time because the stale routine it had all become. I'm approaching the game different this time around. I'm going to play my game and have fun doing it. My whole goal is to show up at a field near you in the stupidest thing I can find. I never was impressed with perk stuff anyway. I'd rather die in a junk plane than a high dollar jet plane. Screw the ENY. It doesn't hold my game up much at all. I can count on one hand how many times I've flown a 262 or 163. Screw the score and the war.
One of my all time favorite players in this game was CorkyJr. He got killed constantly but had fun and was one of the best there was. Flew a G model IIRC. I want the attitude he had. Just not in a 38 :lol :salute
Thats me. Except I fly D9 or A5 these days. I die a lot and sorta don’t care, to a point. I fly through fields gun to shoot them and dar, so I want decent size lead, for others with a plan. I can be much better when I actually try, I just don’t put that much into it. I’m just having fun. I have no clue how many points I have. I’m no longer a competitive player. Lets just blow stuff up and have fun. Uf things are lacking in direction I’ll step up to the plate, but I let others have fun leading and just follow them otherwise. I don’t miss the headache of trying to be #1.
I think most older players who return have the same attitude.
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That's the intent, the more planes you have in the air the more it should impact ENY.
Understood, however what your trying to avoid is huge swings in ENY. My squad launches 10-20 guys sometime. Once we hit the air ENY jumps to 20 with your way of doing ENY, and when we land, ENY returns to zero. How is that going to work?
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That's the intent, the more planes you have in the air the more it should impact ENY.
+1
Unfortunately its based off a countries population. The current model only factors actual numbers populated in the MA.
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The problem with that is as soon as a squad launches a mission ENY could jump big time. ENY should be based on ACTIVE players. If you sit in the tower past a certain limit, say 15 minutes, that player is removed from the ENY count. No need to boot players, just take them out of the ENY count until they return and become active again.
At least it's only inaccurate for 20 minutes rather than 12 hours
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Understood, however what your trying to avoid is huge swings in ENY. My squad launches 10-20 guys sometime. Once we hit the air ENY jumps to 20 with your way of doing ENY, and when we land, ENY returns to zero. How is that going to work?
Thats exactly how it should work, if your squad logs on and launches 20 planes, the rest of the team should be impacted by ENY if the other teams dont have the same 20 guys to counter.
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So far this has been one of the healthiest and productive conversations about ENY I have ever participated in. Way to go fellas :salute
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It is one thing to log on and intentionally pick the side to hoard others and then there is the mass log off (probably to watch cartoons) to spike ENY that will cause me to log off.
Usually when the hording side gets any sort of resistance, they immediately log off.
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Thats exactly how it should work, if your squad logs on and launches 20 planes, the rest of the team should be impacted by ENY if the other teams dont have the same 20 guys to counter.
I think you missed the point Hggerty. He was not saying 20 players logged in, but 20 players launched a mission, they were already logged into the game.
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I think you missed the point Hggerty. He was not saying 20 players logged in, but 20 players launched a mission, they were already logged into the game.
Just a note, while I was on ENY was triggered on Knits
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Just a note, while I was on ENY was triggered on Knits
Yeah AK's are flying with the Knights this month. That will impact your eny. :aok
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Yeah AK's are flying with the Knights this month. That will impact your eny. :aok
You can get beat up badly by an AK hoard raid but doggone it can be quite exciting trying to stop them. :aok
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You can get beat up badly by an AK hoard raid but doggone it can be quite exciting trying to stop them. :aok
Agreed Randy1, they be Good People. :rock
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You can get beat up badly by an AK hoard raid but doggone it can be quite exciting trying to stop them. :aok
No disrespect to the AKs—but let's be honest, they're notoriously known as one of the least strategically impactful squadrons in Aces High history. They put up a big red cloud, sure—but when the dust and smoke settle, it's rare to see them take a base or even make it back to land the sortie when flying as a group.
Now, don't get me wrong—AKs offer great wingmanship. Every single one of them is a pleasure to talk to. Nothing but respect on a personal level. But for the sheer number of AKs on the roster, all I ever seem to get in return... is high ENY.
Isn't that a damn shame?
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No disrespect to the AKs—but let's be honest, they're notoriously known as one of the least strategically impactful squadrons in Aces High history. They put up a big red cloud, sure—but when the dust and smoke settle, it's rare to see them take a base or even make it back to land the sortie when flying as a group.
Now, don't get me wrong—AKs offer great wingmanship. Every single one of them is a pleasure to talk to. Nothing but respect on a personal level. But for the sheer number of AKs on the roster, all I ever seem to get in return... is high ENY.
Isn't that a damn shame?
It is not! Not everyone wants to be strategically impactful. Many of us are here just to enjoy the fun of the fight.
- oldman
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It is not! Not everyone wants to be strategically impactful. Many of us are here just to enjoy the fun of the fight.
- oldman
^This :rock
+1 to oldman!
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No disrespect to the AKs—but let's be honest, they're notoriously known as one of the least strategically impactful squadrons in Aces High history. They put up a big red cloud, sure—but when the dust and smoke settle, it's rare to see them take a base or even make it back to land the sortie when flying as a group.
Now, don't get me wrong—AKs offer great wingmanship. Every single one of them is a pleasure to talk to. Nothing but respect on a personal level. But for the sheer number of AKs on the roster, all I ever seem to get in return... is high ENY.
Isn't that a damn shame?
They mainly focus on stirring up fights and they are good at that. Many great furballs have been started by them. Most people who fly fighters DGAF about winning the war. They have a fair number of good fighter sticks on their roster. They are fun to fight. Someone not playing the way you think they should doesn't equal "a damn shame". You and GoldnBB would be good friends.
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2nd the DGAF about winning the "war"...
I think the win the map mindset is currently the issue with the game with the reduced numbers on the large spread out maps..
Eagler
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2nd the DGAF about winning the "war"...
I think the win the map mindset is currently the issue with the game with the reduced numbers on the large spread out maps..
Eagler
This is what the game is. Always has been. And always will be.
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I never cared about the war either, but I'm glad for the people that do.
As someone who likes to defend bases, those people are my target audience. :D
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It is not! Not everyone wants to be strategically impactful. Many of us are here just to enjoy the fun of the fight.
- oldman
False choice. No one says you can't do both...
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They mainly focus on stirring up fights and they are good at that. Many great furballs have been started by them. Most people who fly fighters DGAF about winning the war. They have a fair number of good fighter sticks on their roster. They are fun to fight. Someone not playing the way you think they should doesn't equal "a damn shame". You and GoldnBB would be good friends.
No one says both aspects are incompatible.
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2nd the DGAF about winning the "war"...
I think the win the map mindset is currently the issue with the game with the reduced numbers on the large spread out maps..
Eagler
This attitude is one that has always bothered me. The diversity of play styles is this games strength. With out the other styles this game would have folded years ago. With out the "win the war" players how many fighters would you have? A good guess would be MnM. How long would the game last if that was all we had?
The "war" is what brings everyone together. Guys attacking trying to take a base, others defending trying to stop them. Strat runners trying to slow the attack/defense down opens up high alt attacks on bombers, CV battles and so on.
We all need each other to keep this game going on.
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Just my opinion...
Auto assign will do that to you :banana:
:cheers:
Eagler
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No disrespect to the AKs—but let's be honest, they're notoriously known as one of the least strategically impactful squadrons in Aces High history. They put up a big red cloud, sure—but when the dust and smoke settle, it's rare to see them take a base or even make it back to land the sortie when flying as a group.
Now, don't get me wrong—AKs offer great wingmanship. Every single one of them is a pleasure to talk to. Nothing but respect on a personal level. But for the sheer number of AKs on the roster, all I ever seem to get in return... is high ENY.
Isn't that a damn shame?
To explain why we sometimes fail taking a base then other squads is because we take challenges flying missions that we have set before squad night. Those mission sometimes are not to take a base but like others have stated, to stir up a fight. Other missions are to fly only japanese, german, russian, etcc. and are we flying early, mid or late war planes. We just play together as a team and have fun. Besides, our squad night on monday nights is only for an hour.
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To explain why we sometimes fail taking a base then other squads is because we take challenges flying missions that we have set before squad night. Those mission sometimes are not to take a base but like others have stated, to stir up a fight. Other missions are to fly only japanese, german, russian, etcc. and are we flying early, mid or late war planes. We just play together as a team and have fun. Besides, our squad night on monday nights is only for an hour.
This is great! I remember one evening I was trying to defend a base in a Brewster along with a few others in planes and some tank dudes. Suddenly, like 15 Brewsters or so came through a gap in the mountains and absolute chaos ensued. I was subsequently shot down by AKGreyga while I was killing a 51 and the base was taken pretty quickly but damn if it wasn't fun. I even shot a couple guys using a field gun after not being able to get a plane.
I love this kinda stuff, a bunch of dudes having a good time....I'll bet the radio banter was a blast. Keep at it, AK's!
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To explain why we sometimes fail taking a base then other squads is because we take challenges flying missions that we have set before squad night. Those mission sometimes are not to take a base but like others have stated, to stir up a fight. Other missions are to fly only japanese, german, russian, etcc. and are we flying early, mid or late war planes. We just play together as a team and have fun. Besides, our squad night on monday nights is only for an hour.
Nothing but full respect for the AK's. Fun to fly with and against. :salute
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I flew with them a bit in FSO and must say of all the squads I flew with in FSO over the years, they seemed to have it together the best at the time that I flew with them.
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There's an AK mission from way back on our squad night. The CO would fly a C-47 with troops at high altitude. Then drop said troops from stated high altitude.
The AK challenge?
Establish air cover, drop hangars, and take down the town for capture before the troops hit the ground.
For all you base takers, that perks your challenge vibe. Contact AKGreyga or AKShrike to get some interest in a large-scale mission. Sounds easy. Execution takes solid teamwork.
Monday nights is squad night.
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There's an AK mission from way back on our squad night. The CO would fly a C-47 with troops at high altitude. Then drop said troops from stated high altitude.
The AK challenge?
Establish air cover, drop hangars, and take down the town for capture before the troops hit the ground.
For all you base takers, that perks your challenge vibe. Contact AKGreyga or AKShrike to get some interest in a large-scale mission. Sounds easy. Execution takes solid teamwork.
Monday nights is squad night.
We was doing that in AH1
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Those missions were fun. Heck about every squad did them, but I don't know what's going on now. Maybe it's just me but the guys in my country don't seem to be into that. 1 or 2 bomber passes, get the ack and let out the troops. Heck a few whirbels and no eggs needed. The airfields get untouched for the most part. It's all about the sneak.
I don't care to play that way, but if I wanna be part of the "team" that's what ya gotta do I reckon. Most of the time I just think of a job I wanna do, like jabbo CVs, dar and VHs all night. I just do my own thing right now trying to find out who is in charge around here. :salute
I'll probably try and post a mission in there one of these days, but doubt if any would join. Nobody likes Stukas :huh
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This is great! I remember one evening I was trying to defend a base in a Brewster along with a few others in planes and some tank dudes. Suddenly, like 15 Brewsters or so came through a gap in the mountains and absolute chaos ensued. I was subsequently shot down by AKGreyga while I was killing a 51 and the base was taken pretty quickly but damn if it wasn't fun. I even shot a couple guys using a field gun after not being able to get a plane.
I love this kinda stuff, a bunch of dudes having a good time....I'll bet the radio banter was a blast. Keep at it, AK's!
you know what? it's been a while since we ran the ol' Honey Badger mission.. ;)
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For the "Tower Sitters", put a timer on them. After 15 minutes in the tower they no longer count toward ENY.
This is the first time I remember seening this suggested.
HiTech
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This is the first time I remember seening this suggested.
HiTech
Now Im not so sure its a good thing. :cool:
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Now Im not so sure its a good thing. :cool:
I agree, someone will find loop holes. Just like recording to find people hiding in GVs to come back and dive bomb them. Oh well :aok
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Now Im not so sure its a good thing. :cool:
One problem that I see is that one guy can probably stare in a soft gun OR they can be extremely creative and park themselves on carrier decks (nudge, nudge..cough cough :uhoh)
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Most would rather have a dar change if we can get a change to the game...
Eagler
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I know in other games such as COD if you are in game and don't move for a certain amount of time it kicks you back to the home screen.
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I know in other games such as COD if you are in game and don't move for a certain amount of time it kicks you back to the home screen.
Just kicking people would be the way to go if they’re in the tower. People will fill ack guns for sure to avoid it though so some sort of fix for that but either way people find any way to take advantage of things.
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Now Im not so sure its a good thing. :cool:
I've seen suggestions of not counting people in tower. I've seen suggestion of kicking people out tower, I have never seen a suggestion of not counting people in tower after a time period.
HiTech
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Just a thought
The more people see high numbers in the MA, the more likely to login to play.
I wonder if kicking people instead of just not counting them after time would effect the number count that seems to draw some into play. Numbers breed numbers.
Example;
Lets say most people may not log in if under say 80. If it boots tower sitters who wait for their choice of action to happen, and it brings the count down to 70, would that not affect who actually goes in to play?
Probably a feeble example, but ya prolly get my point.
It's just a thought, some may have a different POV, but I dunno about the kicking stufff, for that reason.
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Free to Play, I would love to see this happen. Add a small group of planes and vehicles to a FTP setup in the MA. Granted these players are going to get hammered, but if they stick around long enough to see how deep this game really is I think you could get some turn over to subscriptions. The only downside would be players that cancel their subscriptions to fly the free stuff. Personally I really dont see that happening. Most of the players here have been paying the $15 a month for years, many who dont even fly. With that kind of loyalty I think your safe from that happening.
:aok
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Just kicking people would be the way to go if they’re in the tower. People will fill ack guns for sure to avoid it though so some sort of fix for that but either way people find any way to take advantage of things.
"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.
Just a thought
The more people see high numbers in the MA, the more likely to login to play.
I wonder if kicking people instead of just not counting them after time would effect the number count that seems to draw some into play. Numbers breed numbers.
Example;
Lets say most people may not log in if under say 80. If it boots tower sitters who wait for their choice of action to happen, and it brings the count down to 70, would that not affect who actually goes in to play?
Probably a feeble example, but ya prolly get my point.
It's just a thought, some may have a different POV, but I dunno about the kicking stufff, for that reason.
The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.
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"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.
The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.
I do believe the idea was pitched above. But ok.
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"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.
The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.
TBH, this whole eny-whinge is taking the wrong tack blaming afk players. The amount of afk players is small and will not affect eny at the times its most needed.
The better solution, imho, is to revamp the eny and maybe obj values, particularly for GVs.
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It won't stop a thing. You can be AFK in a jeep just as easy as a tower. Folks have been yelling about ENY since day 1. Surely players can find 1 or 2 EW or MW rides to enjoy during these times. Heck get in a bomber. :salute
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TBH, this whole eny-whinge is taking the wrong tack blaming afk players. The amount of afk players is small and will not affect eny at the times its most needed.
The better solution, imho, is to revamp the eny and maybe obj values, particularly for GVs.
I think everyone is at least half right. There have been times when it shows 70-80 in the MA, but I could only justify maybe 40 active. But from my POV its usually leading up to prime-time 8p CT. I don’t play 24/7, but that is where I pick up on it. I don’t think its an issue in every hour.
Note prime-time for many players is about 7p, and it migrates across time zones. So when West coast logs in at 7p, its 10p ET, those players start logging to work the next day. If you are playing late on MT, while everyone else time zones hit 10p and you country has higher numbers and you’re rolling undefended bases, you’re gonna see ENY. Ya kinda earned it.
My point being, the chart is not a straight line across 24 hrs.
IMO, kicking = bad idea, bad byproduct in MA count.
Removing tower sitters after say 10 min from the ENY equation is a wonderful idea.
Will it solve everything ENY, prolly not, will it hurt anything, NOPE. There is no bad byproduct by implementing it. But it shows effort to compromise.
And thats what some should think about, compromise.
Players don’t seem to like it but ENY does serve a purpose, it just needs a tweak.
>IMO<
< ducks from projectiles>
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The numbers of ppl just logging in and then sitting in the tower any length of time..longer than a bathroom break, smoke or drink has to be extremely small..
I'd rather fix dar..
Eagler
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The numbers of ppl just logging in and then sitting in the tower any length of time..longer than a bathroom break, smoke or drink has to be extremely small..
I'd rather fix dar..
Eagler
Maybe HT has data to look at to see if its worth doing. I don’t think it would hurt anything.
Ok lets say its a A or B choice only.
Would this setting have a more positive effect to players than Dot Dar? My guess, probably not.
I don’t have the most popular opinion, but,…
I look at Icon Dar as more game, Dot Dar as more sim.
I see the MA as more game, events as more sim.
I also see MA as where the new player starts. We keep thinking as vets over new.
I can go either way in the MA, deff dot dar in events.
If there is only a single choice, dot dar may bring more bang for the buck, with some players.
Of course I say this with no actual data to back either up. We may find the tower thing could actually alter things more than we think. Really, HT would know best. I think the only thing we’d hear is if he decided to do something. I don’t he’d actually make a move on dar, never know.
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It would be fantastic to login and find icon dar was switched to dot dar!
A message on the splash screen about a trial or whatever...
It'd make the headlines!! Dancing in the streets!! :banana:
Eagler
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It would be fantastic to login and find icon dar was switched to dot dar!
A message on the splash screen about a trial or whatever...
It'd make the headlines!! Dancing in the streets!! :banana:
Eagler
Same amount of peeps not fond of icon dar, is prolly close to the same number not fond of ENY.
Would be nice to run a poll on each. But, wild blind guess, doing both could charge up return rate and dispel some grudge opinions.
Besides maps, these two subjects seem to rank high on the list.
Would they actually happen? <shrug> Not sure he’s fond of big changes.
Ideas are like biz cards, if you pass out 100 and get one card call, you’re duin gud.
I don’t gave preference of either. Fir me its more about pleasing the masses. My opinion matters not. My only preference is no shut down. :)
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No disrespect to the AKs—but let's be honest, they're notoriously known as one of the least strategically impactful squadrons in Aces High history. They put up a big red cloud, sure—but when the dust and smoke settle, it's rare to see them take a base or even make it back to land the sortie when flying as a group.
Now, don't get me wrong—AKs offer great wingmanship. Every single one of them is a pleasure to talk to. Nothing but respect on a personal level. But for the sheer number of AKs on the roster, all I ever seem to get in return... is high ENY.
Isn't that a damn shame?
If its a Monday.....we are running various squad missions and few are base takes.
The rest of the week is "Kill Red Guys"
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Inactive is inactive, doesn’t matter if you’re tower sitting, parked a Corsair on a carrier’s deck or in a Jeep as mentioned. If your controls haven’t moved in the decided upon time, then not calculated towards ENY.
There are several situations, scenarios and times of the day where removing these “tower sitters” would have great impact. Especially the past few weeks (months?) - Knights have had high ENY because several have been AFK overnight (likely in hopes of map win perks).
This is every morning, not some or a few here and there. If you want target rich fly Knights in the morning against Bishops and Joker’s crew, just plan on leaving P51-D, F4u-4, La-7, Spit16 & 14, N1k, Tempest, Tiger II and Me-262 in the hangar. GVs are largely unaffected (more appropriate ENY?)Also, when they hit your strats (often Rooks/Capera) you won’t have Me-163 either, so they almost always get through… And if there’s a couple more than usual inactive, ENY goes above 12 and it’s all mid-war to fight 6-8:1 odds.
Sounds like a very good and valuable fix, mark players inactive after 15 mins or so and let players have the appropriate tools to have a more balanced chance.
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Inactive is inactive, doesn’t matter if you’re tower sitting, parked a Corsair on a carrier’s deck or in a Jeep as mentioned. If your controls haven’t moved in the decided upon time, then not calculated towards ENY.
Sounds like a very good and valuable fix, mark players inactive after 15 mins or so and let players have the appropriate tools to have a more balanced chance.
And what about bombers on long runs where they're on auto pilot with no input (maybe multitasking while en route?)
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If someone wants to sit in a bush or something, or is on a long flight in bombers, that's fine. The bush sitters can be found via film, and the buff driver actually has an objective. If they are just sitting idle in the tower, they should be booted or ideally not counted in ENY equations. Preferable the later as it helps arena numbers appearance.
The fact someone who hasn't even sat at their desk for an extended period of time affects what vehicle or plane people can use is silly. ENY values also need to be revised, along with adding some planes to the perk list.
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If someone wants to sit in a bush or something, or is on a long flight in bombers, that's fine. The bush sitters can be found via film, and the buff driver actually has an objective. If they are just sitting idle in the tower, they should be booted or ideally not counted in ENY equations. Preferable the later as it helps arena numbers appearance.
The fact someone who hasn't even sat at their desk for an extended period of time affects what vehicle or plane people can use is silly. ENY values also need to be revised, along with adding some planes to the perk list.
100% this. :aok
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If I want to sit in buildings, it’s my right to do so.
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And what about bombers on long runs where they're on auto pilot with no input (maybe multitasking while en route?)
The moment they make an input they are counted back in… Simple. How many will this account for even at the highest player counts (2 or 3)?
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And what about bombers on long runs where they're on auto pilot with no input (maybe multitasking while en route?)
They are still a viable target, much better than the tower sitters.