Author Topic: Historical tracer colors  (Read 561 times)

Offline Homer13

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Re: Historical tracer colors
« Reply #15 on: July 31, 2008, 09:46:46 AM »
i think thats a sweet idea :salute
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Offline 100goon

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Re: Historical tracer colors
« Reply #16 on: July 31, 2008, 09:53:09 AM »
at least try it it sounds good im in  :aok
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Offline Saurdaukar

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Re: Historical tracer colors
« Reply #17 on: July 31, 2008, 10:29:28 AM »
Not arguing against it - but from work I've done in the past I doubt very much that accurately colored tracers could be implemented on a computer screen. 

In real life, a blue hued tracer could be seen against the blue sky, because it was many times brighter than the ambient light, and a green hued tracer against the ground.  On a computer screen, blue is blue and green is green and there isn't a way to brighten the tracers to much beyond the levels already in use to paint the ground and sky, so they'd tend toward the invisible unless you were viewing them against a contrasting color. 

<S>

As moot stated - pixel shaders solve this problem.

IL2 did it with zero difficulty years ago.

Offline titanic3

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Re: Historical tracer colors
« Reply #18 on: July 31, 2008, 11:45:05 AM »
   From a 1998 game.. Jane's WWII Fighters: Combat Simulation. http://www.ww2fighters.org/downloads/cockpits/WW2F_Tracers_Pack.zip

Download it (5 seconds), and there are pictures of the tracers that can be used in the game. DO NOT click anything else unless you actually have the game installed (Which I highly doubt). This is a modification to WWII Fighters.

http://www.ww2fighters.org/images/cockpits/Tracers/AlanGrey_blue_tracers.jpg

A sneak of one of the tracers.

  the game is concentrated on combat, not on shaking the screen.

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