LOL! I was thinking the same thing..... "He's within striking distance!"
![Hehe! :lol](http://bbs.hitechcreations.com/smf/Smileys/default/laugh.gif)
You guys will have no problems with me. It's the idiots like the person who posted above that make online gaming so.... juvenille. Honestly, there's a real dearth of that type in WWIIO, and from what I'm seeing, here also.
Us "sim-types" are a unique breed. Typically older, and more appreciative of the finer points.
I went to WWIIO from NASCAR simulations, and I was as hardcore as they come. I managed to convert lots of those guys to appreciate the "sim" aspect of the game, as well.
Important: I
FULLY realize that, as a flight sim, WWIIO is lacking in many areas. The visible damage model stands out as the most apparent lack, as compared to, say, AH, but more importantly, the damage to
control surfaces is the most glaring lack in the FM. Everything else is right. It
feels right.
Compression. Structural integrity of wings. These things need to be modeled
yesterday, and they know that.
Where WWIIO truly shines is the ballistics. Armor penetration, based on actual documents they've gotten ahold-of. We're talking millimeters, here! All these weapons are based on absolute facts they've gotten from their research, which has been extensive. This is also true of the planes, re: the pilot armor of the 109 & cursed Ju-87. With MGs alone, they are HARD to kill, unless you hit a fuel tank or the pilot.
I haven't meant to give a dissertation, here, but the game has real merit, as acknowledged by the guy who leads Everquest, the biggest money-maker so far with MMOLGs. I look forward to where it will be in a few years.
![Wink ;)](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)