Author Topic: Don't Go The Route Of Wwiionline  (Read 2370 times)

Offline viking73

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Don't Go The Route Of Wwiionline
« on: February 18, 2003, 07:14:31 PM »
I hope that HTC isn't planning on going into the same structure as World War Two Online. One of the biggest reasons people left (other than the graphics and fps) was the fact that you couldn't choose your vehicle be it air, ground or sea without first having a certain rank. There is enough squad oriented duties going on now in which squad leaders choose vehicles to be used that HTC doesn't have to do it for us.

Also, it would be nice if instead of just a pt boat, that there were other sea vessels to control on an invidual or group basis. Would like to see the destroyers have operational 5 in. guns with upgraded AAA.
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Offline Walker42

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Don't Go The Route Of Wwiionline
« Reply #1 on: February 18, 2003, 07:46:52 PM »
From what I read of ToD, and my interpretation.    It will be "Tour of Duty" Arena, and the MA will still exist with the new AH2 improvements.     If this is the case, then all the attrition would rock in my opinion.   The best of both worlds.    

If the Aircraft were attrited out in ToD, and I really wanted to fly the best Aircraft for the night.     I'd still be able to have alot of fun in the MA.     ToD sounds like it could possibly be what I dreamed about when picking up WWII Online.      Everything is in place to really make it shine.  

I really hope they try to go to a War Simulation with ToD.    Everything is in place with AH to make it really successfull.     One of the reasons I believe WWII Online is not as successfull is implementing Attrition without having an alternative for players.   (e.i. Main Arena, CT, H2H, Offline practice,  Solid Infantry model.  What have you.)

I really look forward to whatever AH2 brings.  

S!

Offline Kanten

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Don't Go The Route Of Wwiionline
« Reply #2 on: February 20, 2003, 10:41:05 AM »
What are you talking about not being able to choose vehicles in WWIIOL? The rank requirement was changed months ago and the rank required only took about 30 minutes to get. WWIIOL shouldn't have alternatives to attrition, the game focuses on realism and that's what it's doing, nobody currently there would want to play on a server with unlimited vehicles. There has been an offline practice mode the whole time and a new infantry model is almost finished.

Offline Midnight

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« Reply #3 on: February 20, 2003, 11:24:10 AM »
Kanten

let us know when it IS finished, tested, debugged and actually WORKING.

When did WWIIOL come out and it still doesn't work right?

Offline Kanten

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« Reply #4 on: February 20, 2003, 02:24:26 PM »
It's been been working for over a year now, pay some actual attention to something before you bash on it. Most of the people who still complain base all their opinions of the current game on June 6th, 2001.

Offline Midnight

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« Reply #5 on: February 20, 2003, 03:00:53 PM »
Quote
Originally posted by Kanten
It's been been working for over a year now, pay some actual attention to something before you bash on it. Most of the people who still complain base all their opinions of the current game on June 6th, 2001.


Quote
Originally posted by Kanten
....and a new infantry model is almost finished.


If it's working, why do they need a 'new' infantry model?

I actually never played WWIIOL, and I never intend on doing so until the P-51D Mustang is in it. So let me know when that day comes. I'll be happy to give it a try.
« Last Edit: February 20, 2003, 03:06:09 PM by Midnight »

Offline Vulcan

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Don't Go The Route Of Wwiionline
« Reply #6 on: February 20, 2003, 03:53:31 PM »
Midnight let it go, its not worth your time. Lets just look forward to AHII :)

Offline Mobbs

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What?
« Reply #7 on: February 21, 2003, 12:24:36 AM »
Wow, bashing a game you havn't even played in the first place.  Thats smart.

  First of all, the reason they are implementing a new infantry model if because they are reworking it.  That is, completely refurbishing the infantry animations, 3rd person views, etc.  It isn't a problem with it being 'buggy' as you put it.

Second, WWIIOL is based on historical accuracy.  The people that run the show do what they can do implement fun into the whole thing, and they are doing a great job, which is why it is my single most favorite game.

Personally I've never played Aces High, so I can't start bashing it out of the blue without having the slightest clue what I'm talking about, much like what you did Midnight, but I did see a few screenshots of it, and to tell you the truth the game didn't look nearly as realistic nor intense as WWIIOL is.  Thats judging a book by it's cover, mind you, so I don't know...

Offline Siaf__csf

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Don't Go The Route Of Wwiionline
« Reply #8 on: February 21, 2003, 01:15:23 AM »
Mobbs reading the endless complaints of the known bugs, bad coding and betrayal by CRS gives people a fairly good idea what's going on in there.

I was extremely excited by the marketing (hype as it turned out to be) and was very eager to join the open beta. That never happened though. CRS chose to have a subscription beta, everyone who bought the box got to be a betatester.. Lol.

I'm still interested to try it out.. Even though the test I made offline gave an extremely clumsy impression.. Like how a troopers aim is not affected a single bit by running etc. funny stuff. Online testing would mean dishing out $$ just to get in and judging from the reviews I've seen, that aint just gonna happen. I'm not paying for a game that has been described 'worst buy' countless times..

Offline wheelz

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Don't Go The Route Of Wwiionline
« Reply #9 on: February 21, 2003, 01:57:07 AM »
[Edit:  that was harsh]  Midnight, I beg to differ.

Have you read into what the game engine actually DOES in WWIIO, as opposed to any other game/sims?  How the physics engine actually models each & every projectile, where they hit, in accordance with multiple crucial systems, on each aircraft, modeled historically-accurate?

I thought not.

All of you, playing Aces High, are playing a GAME, based on hit-points, i.e. you HIT it enough, it will go away.  WWIIO is NOT that way, as it was in real-life.

I play as Allied, exclusively, in WWIIO.  Currently, I'm a Spit MKI (flying from rear bases) or a Hurri MKI, a Blen MKIV, or a Blen MKI.  I'm up against Ju-87 Stukas, 110s, and BF-109Es.  It sucks, and that can be expected.  It sucked pretty bad for the Brit pilots in 1939, too.

Do you want a game, or a simulation?  Seriously, we need to draw a finer line between the men & the boys, evidently.
« Last Edit: February 21, 2003, 10:41:07 AM by wheelz »

Offline maik

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« Reply #10 on: February 21, 2003, 03:31:07 AM »
isn't this a discussion about AH2?

So all you ww2offline-Guys just move on and play you're sooooo reaiistic game :rolleyes:

I admit the FM would perfectly fit into a space sim :D :D

Offline Dowding

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« Reply #11 on: February 21, 2003, 05:06:59 AM »
AH models individual projectiles.

And what the last guy said.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline skernsk

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Don't Go The Route Of Wwiionline
« Reply #12 on: February 21, 2003, 06:38:41 AM »
Isn't WW2OL the game with the 110's that are VSTOL capable?  I think the climb rate is about 10,000 FPM also.

Yup...so realistic.  And it's been working for over a year now?  I remember that film from less than a year ago, do you care to retract your statement?

FWIW the game has some good ideas, if only they would have had it ready when released.  They lost a large customer base from the beginning and it wil take nothing short of a 100% fix to lure them back.  So..thanks for the sales pitch but you can all bugger off now.

What was the topic.....

Offline Siaf__csf

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Don't Go The Route Of Wwiionline
« Reply #13 on: February 21, 2003, 07:25:03 AM »
Quote
Have you read into what the game engine actually DOES in WWIIO, as opposed to any other game/sims? How the physics engine actually models each & every projectile, where they hit, in accordance with multiple crucial systems, on each aircraft, modeled historically-accurate?


Well, we have read what it's supposed to do and we have seen what it really does. It's not the same thing you know. :)

Offline thrila

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Don't Go The Route Of Wwiionline
« Reply #14 on: February 21, 2003, 08:31:34 AM »
Lol! wwiiol people registering just to have their say about ww2ol.  Would i be right in thinking if i went to the ww2ol forums there would be a thread saying "AH players are bashing ww2ol, lets travel to their forums and start preaching."  or something similar.


IMO i would rather have a simple damage model than an extremely complicated one that doesn't work.
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