Originally posted by Westy
ahem. The name of the game is not "Porkers Hi!" it's "Aces" High. Dogfighting may be pointless in the scheme of tings (which there is no scheme but you keep on thinking there is) but it's still player-vs-player action. Not player vs 3D graphics tile.
"because AI sucks? "
You mean it sux as in getting your arse kicked by them? So you 'd rather attack undefended "bases" and high five each other for whooping the unholy snott out of AI-less, unanimated, pixelated "brick"?
lol
getting my bellybutton kicked by AI???
AI is so predictable is laughable. which is why i play AH, there is very little AI... I dont think you know what AI is...AI is a computer controled object. I mean, look at IL2:FB, fire a shot at the AI, and it freezes, flies straight and level until you shoot it down
As ive said before, theres two ways of seeing these games... For instance here is AH and Counterstrike comparison
AH players that only furball are much like CS players that dont care about bomb plants or rescueing hostages, they just want to shoot anything that moves and run around the map like a headless chicken. Thats boring and over done. Thats what Quake or FFA H2H is for.
People that try and play the game right, by taking bases or Planting bombs in CS are often called lamers, or Dweebs in AH language, yet they are playing the game the way they THINK its ment to be played....
Afterall, if you wasnt ment to capture bases, why did HTC allow you to?
I dont want to take all bases undefended, but the odd base here or there is a great way of making good action later for a attack on multiple fronts.