Author Topic: Please finish developing the AvA  (Read 1499 times)

Offline Larry

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Please finish developing the AvA
« Reply #30 on: January 12, 2008, 08:47:13 PM »
Quote
Originally posted by BaldEagl
I just have to point out that you can have historic match-ups in the DA if you want to.



The Axis versus Allies arena is set up for historical gameplay.  There is a two sided war, a limited plane set, and reduced radar.
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Offline BaldEagl

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Please finish developing the AvA
« Reply #31 on: January 12, 2008, 10:14:55 PM »
Quote
Originally posted by Larry
The Axis versus Allies arena is set up for historical gameplay.  There is a two sided war, a limited plane set, and reduced radar.


I'm aware of this.  You said; "If you want a same plane plane load out fight go to the DA."

I'm just saying that nothing forces you to play "same plane plane load out" fights in the DA as long as both parties agree.  I was DAing with someone one day, Spit vs 190.  That seems like a pretty historical match-up to me.

Don't get me wrong, I'm not trying to start anything, just pointing out that you can match up however you want in the DA.
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Offline Motherland

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Please finish developing the AvA
« Reply #32 on: January 12, 2008, 11:03:32 PM »
Quote
Originally posted by Helm

Also Russian and Japanese plane sets are too thin for any Early War interest ......1 russian fighter?  YakT ....and 0 Japanese Army planes?
 

Not to nit-pick, but the Yak9T wasnt around till mid-late 1943... the 'early war' cut off is 1942/early 1943 isnt it? So, really, we have NO early war Russian fighters.

Offline Sommers

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AvA ideas
« Reply #33 on: February 19, 2008, 03:52:51 AM »
The reasons I don't fly in the AvA are 1) I warp like crazy in there.  For some reason there is ussually a lot more detail in there. and 2) There's just not many people in there.  

I agree that it could and should be the focal point of the online game.  I think what they need to do is make it progress like the real war.  Start in May 1940 (or something) and take us through every day of the war, changing the maps slightly as time passes.  Maybe make it so that 1 hour of game time = 1 day historical time. I think it would be enormously popular.  

As an ancillary idea, have each pilot get a new number attached to his game ID each time he dies.  So if I fly my first five missions and get 8 kills, but then die: Sommers [1] would be done with and now I would be flying as Sommers [2].  At the end of the war the winners are those who scored the best on a given #.