Set floors of each arena at say 300, do not start "balancing" till TOTAL number of players exceeds more than 300 THEN start "balancing".
You then have a system that makes sure there are good fites during low population times of the day. My numbers are abritrary and subject to change but you get the idea.
agreed, although I would make it min cap 400.
The explanation remains nonsensical to this day.
also agreed, the logic behind balanced arenas/preventing hording doesnt stand up to scrutiny. the way its implemented may prevent the situation where too many players in one arena ruins the chance of decent fights, it does not however address the problem that there is also a
minimum number of players in an arena to create decent fights.
Sounds nice at first.. but you only delay and amplify the problem
disagree here. you do move the point at which the cap effects players, but the effects are reduced dramatically. lets compare min caps of 100 and 400. assuming players will generally go to the arena with the most numbers (anecdotally true), the caps kick in when there are 100 and 400 players resp. at that point the other arena starts to fill up. the difference is that with a 400 min-cap, the other arena will fill up 4x as fast, meaning the 2nd arena gets to the minimum numbers for a decent fight 4x as fast.
edit: another effect of the sudden (and inexplicable to me) drop from min-cap 400 to 100 is that it locks in any team imbalance in that arena. the imbalance is then amplified as players from the outnumbered team leave and arent replaced.