No I don't really agree with that premise. I don't think it's ever just the aircraft's performance.
I agree, of course it's never just about one thing. I'm pretty sure I would never have said otherwise because the outcome of an engagement could be influenced by a number of factors.
Here is a quick list, anyone of which could be the dominant factor depending on the circumstances.
- The relative aircraft performance
- The initial conditions, in terms of the initial orientation of the two aircraft relative to each other and their relative energy states
- The weapons in terms of how easy they are to aim and hit with and the lethality
- The fuel and ammunition status in terms of amount remaining
- The pilots, in terms of physical ability training and experience
- The location of the fight in terms of proximity to friendly aircraft and air defences
However, in the aircraft and vehicles forum I try to stay on topic and discuss the relative performance of the aircraft (as modelled in the game) as far as possible while considering some of the other factors equal. It would be almost impossible to do otherwise, it's just sensible when considering complex issues to break it down into chunks. Trying to considering every factor at the same time might be possible, but where would you draw the line, even two similarly skilled pilots will perform differently on any given day.
Of course you could argue that you can never ignore the pilots in the equation and we have all seen good pilots do amazing things in otherwise poorly performing aircraft against lesser pilots in superior aircraft. However, when that good pilot meets an equally good pilot, wouldn't each of them want to know how the other factors stack up? I think some of them do and that's why I've been addressing one of them here.
The only way that would be the dominant consideration is under the hypothesis that there is one correct method and any failures are the result of lack of knowledge or poor execution of that method in that fight. I know the Russian airforce was accused of belabouring under that doctrine for a long time but let's face it: we all have done considerably more combat flying than they have
That reminds me of this quote from Shaw:
It has been my experience that nations, and even separate air arms within a given nation, differ in air combat tactics as widely as they do in other areas. In fact, they often disagree even on what constitutes a "tactical doctrine." For example, I have found that asking two U.S. pilots for their tactics in a given situation elicits three different answers. By contrast, it is my understanding that three Russian fighter pilots will all give the same answer. Probably neither of these extremes is optimum. Obviously, if you have only one tactic, it had better be the correct one; however, even if this is the case, there are disadvantages to inflexibility. Almost any tactic can be defeated if it is totally predictable, and dogma stifles innovation. Total flexibility is not ideal either, as it is difficult for the fighter pilot to become proficient if he is constantly changing his style and technique.
However, the simple fact is that there is a body of knowledge that is taught to fighter pilots that is considered to encompass all of their tactical options. When it comes to making decisions about what to do next at any point in an engagement, Shaw breaks aircraft into two main groups, angles fighters and energy fighters and describes the appropriate BFM in those terms. Essentially that's just fuzzy EM theory
The EM diagrams that you present are useful but also omit a lot of useful data and I think many people misinterpret those as a sustained turning guide. Your description of the Spit8 vs Ki-84 matchup pretty well focuses on that aspect only.
Enemy intelligence and relative aircraft performance is highly prized information. Normally presented to fighter pilots in the form of EM diagrams they are the gold standard, only exceeded by similar data and diagrams for weapons performance. They were originally invented and used in WWII by the RAF and again in the USA after Boyd gave them a new lease of life and they are considered invaluable, I don't think that would be the case if they omitted a lot of data. When I use them in AH I don't use them to their full extent and often just focus on enabling pilots to do the otherwise difficult task of determining when his aircraft is the angles or energy fighter and highlight regions of the envelope that favor either aircraft. However they can be used for much more than I often discuss here, but would be happy to do if requested.
For example, if you consider a fight between the Spit8 and the better turning Zeke, the A6M2 you might look at the data or EM diagram in a cursory manner and conclude that the A6M2 should win when engaged with a Spit8. After all the Zeke has a significantly better sustained and instantaneous turn rate and a tighter turn circle. But those data points don't tell the whole story. If you assume that the fight begins with both aircraft outside of guns range, as they normally do and in any orientation but with equal E states, with the only other condition being that the Zeke driver is determined to press the attack using either one or two circle fights, energy or angles tactics as they wish and with the pilots and other factors being equal, say me flying against myself. In that situation I think most people looking at a data table like the one in this thread would conclude the Zeke should win. However, if you examine an EM diagram for that engagement it reveals that the Spitfire should win, and I've applied that myself in practice many times. I used to teach it as a trainer and I've demonstrated it to others as often as they were willing to listen including several of the pilots on the list you posted. My point is that EM diagrams contain enough data to be essential reading for real fighter pilots and they contain more information than is often appreciated in our circles, not to mention that the ones I post here are not always complete, I often omit many of the Ps curves for clarity.
I admit I do focus heavily on sustained turning because it is how most fights are won, in a two circle fight mostly because of maximum sustained turn rate, but radius is still important of course and in a one circle fight mostly because of minimum turn radius, which also occurs at the best sustained turn. I'll expand on that later.
You do mention radius but that also seems to be when locked into the context of a two-circle fight.
I wouldn't say locked into, but I do think that one and two circle fights are better treated separately. I discuss two circle fights first because if you consider the duration of each phase of the fight, the rapid loss of speed ensures that against two roughly equal pilots, stall fighting has the potential to form by far the longest phase of the engagement. It's called sustained because you can stay there for as long as it takes and it can sometimes take minutes rather than seconds. One circle fights are often over relatively quickly. So it makes sense to learn to be good at the thing you are likely to spend the most time doing. Secondly it is probably the more difficult of the two to master. Thirdly because two circle fights tend to occur more frequently, possibly because most players don't like being shot in the face, so the conclusion is: I deal with two circle fights because I've found that they occur more frequently, last longer and are more difficult to master.
Of course we all see many fights that go one circle with the potential for a quick kill, but even then success will go to the pilot who knows if his minimum turn radius is smaller than his opponents and the minimum radius for any fighter is achieved at a point where it can continuously pull the most g at the least speed and that's the best sustained turn data point I provide in the tables and on EM diagrams so it helps there also. True, in that kind of fight, it is a race to dump energy to reach that point quickly, and involves other factors favoring pilots with fast reflexes, good hand eye coordination, timing and gunnery. That contrasts with the relatively slower gains made in a two circle fight as you work to the six, pursue easier gunnery solutions and conserve energy. The fighting style is smoother, less demanding in terms of pilot reflexes but more demanding in other ways, for example it requires higher SA if you don't want to get picked.
Best sticks in the Army of Muppets didn't fight that way.
I don't want to make this about individuals but that pretty much explains why they were so spectacularly unsuccessful when they engaged pilots who knew better
Seriously though I do understand why in the MA it isn't always correct to fly optimal BFM. Sometimes it is better do whatever has the potential to end the fight in the shortest time possible. If you are competing with countrymen or squadmates to get the kill before they do, or just want to avoid being picked, it can be better to fly in the way that is most likely to end the fight the quickest and for some pilots that's all that makes sense to them. However in fights where the priority is a higher probability of kill rather than just a quick kill, then it is important to know what optimal BFM looks like and quite frankly, the things I've seen players do in the quest for a quick kill are sometimes more comical than optimal.
I have tried over the years to help players to at least know the difference, so that they are well enough informed to make whatever tactical decisions they deem to be best at the time. I try not to deal in absolutes, or claim any method is always better than another, things are always more complicated than that and checking the list of factors at the start of post, it would be almost impossible to cover all the bases in every discussion. However, there is always more than one way, often one is better than the others in the circumstances and thus optimal and there are always many wrong ways and an abundance of blatant BFM blunders. I'm just doing my bit here to help folk to tell the difference and still learning as I go
The Bottom line is that this game is about having fun and if someone has more fun if they can get kills in the poor performance aircraft using suboptimal BFM then more power to them. I've seen enough great pilots doing just that just for the challenge of it, who am I to argue
Regards
Badboy