The larger maps are not the problem with the pizza.. AKdesert is a little mapX10, so u get too many places to be, and not enough reasons to be there.
It does take 400+ to make larger maps fun do date.. but thats cause the one we have is all boundries and no borders. Lose a zone.. so what.. there's 20 more to choose from.
I'm reluctant to post anything negitave because it sounds like im slamming akdesert,(which i dont like, but it is ground-breaking)
(toot toot)
I'm working on a large map (pangia) that tries to address the vast congestion of akdesert. I placed several island chains that must be captured to effectively invade other zones. this will centralize the night fight over the islands where distances are short and fields are few, while the day fight (400+) will quickly overrun them and move the battle to the mainlands where frontlines can be held or broken depending on team tactics.
My primary goal was to build a map that could not be 'stolen' but must be won, while allowing low head count times to enjoy some close quarters combat, and even space for the occasional 1 on 1 in the middle of nowhere.
If you'd like a sneak peek, check the map editing section @
most-wanted.org