Hehe Tweety,
From your response you ware way ahead of the some of our new folks that are just coming aboard. You
understand the concept of aircraft's strengths and weaknesses. You have a good concept of SA. Spins are easy in every plane in AH. You just need to know the actual spin recovery techique. It's simple and after you performed a few recoveries it will be just another tool to use.
As I mentioned AH is similiar to FR. But you can adjust your stick to give you full throw with minimal blackouts. I'm at
ren@hitechcreations.com. Shoot me an email and ill give you the stick set.
One note that seems to take folks, who have flown the "other game", a little time to adjust to is the plane set is actually a tad smaller, imho. Until you get used to the minor size difference closure rates will seem to be alot faster on the merges.
Views. You need to set your views for every plane. Unlike other games, you do not get a "one view covers all planes" default. However, you CAN set macros which will allow you to "peer around the seat back", etc. You can also zoom your views so you can get a nice close up view of that buffs wingtip as you let loose the stream of ammo which will fold it up.
I can show you how to fix that also.
Sounds. The game has great sounds but there are some customized sounds available that you might also like.
There's alot to the game. It has a lot of facets that you will find challenging. But the rewards are mighty fine!
Suggestion. If you plan on jumping right in and flying the MA try out a Spit 9. Wiggle your mouse over the Spit to change gun type and make sure you use the 20 mm's and 50's. British 303's are kinda like flying spits in the old game. Remember, the term one kill wonder? The spit here can net you 6 kills per sortie if you get in close.Take 1/2 tank of gas with the drop tank (DT). Burn off the gas from the DT until you get in a fight. The 1/2 tank will give you a nice fighting weight and give you a a good 20 minutes of fighting time in the combat area. Rule of thumb until you get used to just how far your fuel will take you is if your 20-25 miles from home plan on RTB at 1/4 tank. This will give you gas to get home and give you a bit for fighting your way home.
Take a minute to check out the map (clipboard). Hit your esc key to bring it up. Our old sectors were 12x12 miles. AH sectors are 25X25 miles. You'll develop your SA very quickly using the map tools. Field elevation is very important. On some maps you'll find your climbing to the enemy field the whole way. Only to fnd the enemy high above you at arrival. Learn the map. 'Nuff said.
Setting convergence. First ya gotta learn to get close. But until you learn to close with Mr. Gomer set your convergence to 650 for all guns. As you get accustomed to closing with the enemy reset your convergence closer. My convergence is set at 300 yds for all guns. I shoot at 300 or less, yards unless I'm trying to tickle some gomer into breaking. Setting convergencce is handled in the "hanger". Look at the top of the window for the button.
Target. You can turn on a target in the TA and check just where the rounds hit at certaiin distances. The command is
/.target 650
. The 650 is the distance. You can reset the distance by changing the number to 300 or whatever distance you wanna type in. To get rid of the target type /.target 0 (zero).
Note: you must fly north to actually see the target.
Tracers. Use them to get you a feel for lead from any angle of deflection. A soon as you get the feel turn tracers OFF! If you miss on first shoot you just told Mr Gomer you are behind him. Tracers are found using this path in the game:
esc key/setup button/flight button and check tracers on or off.
There's so much more but learning it all is what makes the game so great!
Ren
