Author Topic: Well, the game I loved is dead and gone.  (Read 12392 times)

Offline Morpheus

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Well, the game I loved is dead and gone.
« Reply #90 on: April 22, 2004, 02:27:12 PM »
Quote
Originally posted by Urchin
After reading your post, and thinking about it while I smoked, Hitech.  Yes, you make a very good point, actually.


lol
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Offline TheDudeDVant

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« Reply #91 on: April 22, 2004, 02:31:58 PM »
Maniac and Fester both had very good post.. All people change. Urchin has changed, I have changed, even HT has changed. The game has changed. For the better I must say. I have played AH for, well I dunno.. A long long time.. Maybe since tour 3..  I played AW before that. I started playing AW when it was free on AOL to play. I have been around a few combat sims. AH is the ONLY flight sim that I have played in years and years..  For good reason I must say.

I do want to add though, HTC could change more..  Before going any farther, I understand how busy the HTC staff must have been in the past several months. AH2, I feel, is a good reason for AH to have been so stagnit(sp)..  

The lack of change, which is my point, comes from (IMHO) HTC not listening to it's customer base. It seems (to me) that the communities desires are pushed along side. Possibly for the reasons given above. My most simplistic example is in the form of choice. The AH community has none. Would a separate arena (fighter town) not cure 90% of the ills mentioned in this thread? A small server of perhaps 50 people playing with unporkable bases and a full plane set. The map in the CT now would be perfect. How many times  has HTC been asked for this type arena? This is perhaps my best example and the amount of choice given HTC customers would be greatly increased.. Choice would produce happier peoplle.. This is too long now and im rambling.. Sorry I couldnt say as much in a shorter time...

dude
« Last Edit: April 22, 2004, 02:36:40 PM by TheDudeDVant »

Offline Regular

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« Reply #92 on: April 22, 2004, 02:38:06 PM »
Smoked what?

Offline lazs2

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« Reply #93 on: April 22, 2004, 02:44:38 PM »
just my opinion but... it didn't matter if anyone helped me or not when I started out.   I really didn't want it (the help) anyway.   I wanted to figure out how to kill the other guy no matter what and the only way I could see to do that was to keep going up and fighting... each time coming a little closer to getting the killing shot.  

furballs were fun then cause the really good guys might not get to me in the crowd...

They are fun now because they are the only guarenteed challenge for time invested.   I can chase a sky accountant for 10 minutes only to finally get to him and find he is no real fight... he wiggles a little and then dies.     In the fur... you have to watch everyone... everyone is a threat and there are lots of em.   don't blink.... breath through your dry mouth... time later to blink or take a swig off the water bottle.

lazs

Offline JoeBWan17

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« Reply #94 on: April 22, 2004, 02:56:45 PM »
Quote
Originally posted by TheDudeDVant
Maniac and Fester both had very good post.. All people change. Urchin has changed, I have changed, even HT has changed. The game has changed. For the better I must say. I have played AH for, well I dunno.. A long long time.. Maybe since tour 3..  I played AW before that. I started playing AW when it was free on AOL to play. I have been around a few combat sims. AH is the ONLY flight sim that I have played in years and years..  For good reason I must say.

I do want to add though, HTC could change more..  Before going any farther, I understand how busy the HTC staff must have been in the past several months. AH2, I feel, is a good reason for AH to have been so stagnit(sp)..  

The lack of change, which is my point, comes from (IMHO) HTC not listening to it's customer base. It seems (to me) that the communities desires are pushed along side. Possibly for the reasons given above. My most simplistic example is in the form of choice. The AH community has none. Would a separate arena (fighter town) not cure 90% of the ills mentioned in this thread? A small server of perhaps 50 people playing with unporkable bases and a full plane set. The map in the CT now would be perfect. How many times  has HTC been asked for this type arena? This is perhaps my best example and the amount of choice given HTC customers would be greatly increased.. Choice would produce happier peoplle.. This is too long now and im rambling.. Sorry I couldnt say as much in a shorter time...

dude


Ok I'll bite:

If you have been here since tour 3 then you know that HTC does listen to its player base.  I haven't been around anywhere near that long, and have noticed the effort they go to in order to personally deal with each us (and a lot of us are major pains in the butt).  

After reading what you just requested, I just can't help but think that the DA already provides most of that.  It has a full plane set and you can start with altitude.  I don't know if you can pork the bases or not, but I've never see anyone do it.  

Seems to me we already have the choice between MA, CT, and DA.  Yet people still prefer, and flock to, the MA.
« Last Edit: April 22, 2004, 02:59:51 PM by JoeBWan17 »

Offline SKurj

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« Reply #95 on: April 22, 2004, 03:16:30 PM »
Sure we the players who have been playing for a long time have changed, I can't deny that, but so has the game.

Its a combination of things, and with the current stagnation of ah1 it doesn't help matters.

Change is good, so lets get on with it.


SKurj

Offline hitech

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« Reply #96 on: April 22, 2004, 03:32:44 PM »
TheDudeDVant: We always listen to our customers, we just don't always take there advice.

As nopoop brought up in another thread reacting to what the  customer percieved they wanted, was a good chunk of the dimise of WB.

The way I view major game play change requests by players is don't look at what the person is asking to have changed, but wrather what they think the affect of that change is.  Thats what they realy want. I.E. We want a furball arena, is realy asking we want more simaler aircraft only fights, with out the hastle from bombers and stratigic thinkers. But most people are not thinking about the unitended consiquences of a new furball arena.

Here are a few thoughts. These are not here to debate but the will be effected by a new arena.

1. Community and squad splitting.

2. Fight stagnation i.e. every day fight is same place same fields.

3. Scoring, is there scoreing? If there is how do we balance it
between arenas.

4. Is there perk points, what plane set. Might as well make 5 furball arenas, I can alreayd here the request for different era plane set furball arenas.

5. New user burn out do to same o same o.

6. Vulching, or ack running, Take away the ability to kill ack, i.e. furball only, we cant have bombs, lots of people will use ack as a defense. Take away the ack and vulching will dominate.

7. No other game to play because of community splitting, think of what a side imbalnce will cause in this arena where eveyone is only fighting. Now when we have a side imbalence more people tend to look for somthing different to do as in vehicles / bombers / base capture / field defense what ever. In this arena you will just be outnumber.

8. New user burnout do to less verioty of things to do. It is simple to say well then they can just go to the main, once we make a communty split life is not so simple. The person would be used to playing furball AH, all his friends would be there, moving to the main would require getting all new friends.

Becuse most times implementing a game play change the way people ask has unexpected consiquences that they did not consider, and a change dosn't turn out how every thinks.


HiTech

Offline TheDudeDVant

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« Reply #97 on: April 22, 2004, 03:36:01 PM »
Quote
Originally posted by JoeBWan17
Ok I'll bite:

If you have been here since tour 3 then you know that HTC does listen to its player base.  I haven't been around anywhere near that long, and have noticed the effort they go to in order to personally deal with each us (and a lot of us are major pains in the butt).  

After reading what you just requested, I just can't help but think that the DA already provides most of that.  It has a full plane set and you can start with altitude.  I don't know if you can pork the bases or not, but I've never see anyone do it.  

Seems to me we already have the choice between MA, CT, and DA.  Yet people still prefer, and flock to, the MA.


Let me requalify then. I believe HTC does cater to it's customers. But not in this case.

The DA is great, but I rarely see folks in there. When I have seen folk in there, it has been at one base. It could be as simple as renaming the DA and changing the map on occasions and making the bases unporkable.  Fuel and such can at this point be destroyed and I have seen it while tryin to make the DA a 'Fighter Town'...

The CT is nice on occasion but lacks the full plane set. I have been flying the CT since the pizza map is up.

I am certain though if the DA was transformed into a small area and renamed that folks not desiring the strat fight would flock there for the fun fights it would produce. I have seen it happen in games such as AW..... Even if it were just 30-60 a night it would produce what is longed for in this thread at little to no effort on HTC's part...

dude

edit: The beauty of the idea is the new improved 'Figher Town' could still function as a DA.....
« Last Edit: April 22, 2004, 03:38:03 PM by TheDudeDVant »

Offline TheDudeDVant

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« Reply #98 on: April 22, 2004, 03:48:02 PM »
Excellent points HT and I must say that I had not considered many of them.  

I do still draw back to my last post of the DA. As it stands it gets very little use, that i have seen. What do you think of the idea of renaming and changing map only then?  Is seems the impact on the masses could not be that vast.

A place for some to go when the MA is not what they want but still desire the FUN of AH?? Because AH can be VERY fun.. A place for those in this thread and others that feel the same?

More later but thanks for the reply HT. I did not mean to rub the wrongway if I did. I tried to focus on the positive aspects of your game and I feel they by far out way any negative that myself or others could comment on. I only ask to consider a simplistic 'Fighter Town'...

dude

Offline Furious

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« Reply #99 on: April 22, 2004, 04:03:31 PM »
LOL, HT just described FA 1.5.

Offline Yeager

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« Reply #100 on: April 22, 2004, 05:02:49 PM »
AH bit the dust when AW went tits up and AH became AW.  Said it hundreds of times and its always true.

You old AW guys take no offense please, just this game was a
B L A S T before it became so popular.
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Offline Batz

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« Reply #101 on: April 22, 2004, 05:31:48 PM »
Quote
AH bit the dust when AW went tits up and AH became AW. Said it hundreds of times and its always true.

You old AW guys take no offense please, just this game was a
B L A S T before it became so popular.


I agree but don’t forget the price drop as well, I am sure it brought in many new folks as well. As I said in my post above typically with lower numbers of new guys per tour they could be assimilated into a different type of play (air combat) when the floodgates opened there was no more assimilation. The game play shifted; as more new guys came in they were all looking for a way to contribute. It was easy for the "generals" to fill their mission ranks with fodder and suiciders. I still remember the first time I saw a blurb of red dots coming to a base. I thought, “damn here’s a fight”. I upped a g2 and before I got off the runway I had 4 kills from pork and auger dweebs. A few seconds later the horde had all buried themselves into the ground and 75% of the field was still up. Since then air combat has become less a priority and the focus was on "resets".

Add to that the fact that resets were being rewarded with perks gave support to the land grabbers.

Another way to "contribute" was to kill fuel and the like. Any no skilled new guy can fly into the ground to knock a few fuel tanks down.

Add it all together and that’s where we are.

I am not saying players tastes don’t change they do but the game has changed a helluva allot since the AW influx.

Whether that’s good or bad depends on what you want of the game you prefer. From my experience I wanted to go out and kill the other guy, I didn’t want to “stop him from flying”. He can re-up as many times as he wants.

Offline kj714

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« Reply #102 on: April 22, 2004, 05:42:45 PM »
"Becuse most times implementing a game play change the way people ask has unexpected consiquences that they did not consider, and a change dosn't turn out how every thinks."

sounds like HT knows what he's talking about.


Last night I: furballed, 2- on - me'd, bombed, gv'd, ran with the squad, had a couple of 1 on 1's, USAgirl tagged me a couple of times, milk ran (yes, I know, trying to teach the girlfriend how to bomb), cherry picked & vulched all in the same arena.

It's what you make it for yourself, ya know.

Offline kj714

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« Reply #103 on: April 22, 2004, 05:44:32 PM »
I gotta remember to kill Wilby for showing me this game on his laptop that day.

Offline debuman

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« Reply #104 on: April 22, 2004, 06:06:28 PM »
I know that I'm still just a "newbie dweeb" here, but here is an idea that I had.
What about setting the game so that if you get killed, you're out of the game for an hour, or something similair?  This might make people think twice about the "yeah I died but I got the fuel tanks!" type of mentality.  The idea that you can keep getting killed, re-upping, back in the fight in 1 minute, etc. over and over tends to make people take chances that they normally wouldn't.