Author Topic: Next AH Scenario - Battle of Britain 2004  (Read 11138 times)

Offline B17Skull12

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Next AH Scenario - Battle of Britain 2004
« Reply #60 on: May 31, 2004, 12:26:57 AM »
Hum i just got an idea.


What if you places hangars in areas that are representing the aircraft factories in britian.  The bombers destroyer a factory etc. and the raf loses the amount of the plane that the factory has been designated as for the next frame.  All of that type of plane that survived the frame are still avialable for use during the next frame.


Thoughs?
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Offline Easyscor

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« Reply #61 on: May 31, 2004, 01:48:04 AM »
Quote
Originally posted by B17Skull12
Hum i just got an idea.


What if you places hangars in areas that are representing the aircraft factories in britian.  The bombers destroyer a factory etc. and the raf loses the amount of the plane that the factory has been designated as for the next frame.  All of that type of plane that survived the frame are still avialable for use during the next frame.


Thoughs?
How would you like to loose your ride for the rest of the event after Frame 2? ;)

The hope is to get people to play, not drive them away.
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Offline B17Skull12

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« Reply #62 on: May 31, 2004, 11:03:08 AM »
make em be field guns.
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Offline Flossy

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« Reply #63 on: May 31, 2004, 05:10:28 PM »
Quote
Originally posted by B17Skull12
make em be field guns.
Quote
The hope is to get people to play, not drive them away.
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Offline 68falcon

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« Reply #64 on: May 31, 2004, 07:28:06 PM »
Exactly, could not have said it better Flossy:aok
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Offline Flossy

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« Reply #65 on: May 31, 2004, 08:01:35 PM »
I was just reiterating what Easyscor said.  ;)
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Offline B17Skull12

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« Reply #66 on: May 31, 2004, 09:58:41 PM »
j/k make like 20 factories each products x numbers of planes.  If one factory dies then switch the pilots who lost a ride to anyother plane.

but i dont think that would fly my alot of spit dweebs.
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Offline jordi

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« Reply #67 on: May 31, 2004, 11:24:18 PM »
BAck . ..

One thing we are forced with - for the first AH II Terrain we have to go with Standard objects and fields and such.

SO no special fileds or objects this time around.
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Offline B17Skull12

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« Reply #68 on: June 01, 2004, 12:03:56 AM »
ok nm.
jordi just put the nail in my idea lol.
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Offline Easyscor

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« Reply #69 on: June 01, 2004, 12:15:33 AM »
Quote
Originally posted by jordi
BAck . ..

One thing we are forced with - for the first AH II Terrain we have to go with Standard objects and fields and such.

SO no special fileds or objects this time around.
With all due respect, under the circumstances I think you should rethink putting on BoB.
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Offline 68falcon

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« Reply #70 on: June 01, 2004, 12:41:35 AM »
Jordi welcome back. My question is how close is AH2 should we actually be disregarding AH or plan for both just in case there is no AH2
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Offline Flossy

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« Reply #71 on: June 01, 2004, 02:27:29 AM »
I think AH2 is fairly imminent, possibly this week, now that Kurland is over.  Just a guess on my part, though; none of us know for sure.  :)
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Offline Batz

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« Reply #72 on: June 01, 2004, 03:01:07 AM »
Even with AH2 default objects it would fairly easy to construct a bombing victory condition based on something like "tonnage on target".

From a quick test at a vbase the enter thing is destroyable.

The "base" is set as a runway object. Sort of like a "void". Setting the runway "hardness" at a given level will require the ju88s to land bombs inside the perimeter but not necessarily force the bomber pilots to pick off individaul buildings. You can set the runway object at whetever hardeness you want. The only draw back is a large all bases will require the same amount of ord.

The "hills" (like where the tower sits etc) in the bases are currently set as "barriers". In AH1 the barrier objects are not "destroyable".

So even if you convert the old AH1 large BoB terrain to AH2 you can use the default objects wih no should you decide on something like tonnage on target.

Offline Roscoroo

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« Reply #73 on: June 01, 2004, 03:57:20 AM »
its hard to say when ah1 gets the ax ,but ah2 is getting very close ( they need to solve the stuttering problem that alot of us are getting for the 1st few dogfights or running a scenario is gunna be a nightmare)

As for the walk on's in BoB that fly LW let them fly ju 87's and dive bomb .

and I think the manned ack is a great idea for the guys that die on the Raf side .
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Offline jordi

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« Reply #74 on: June 01, 2004, 06:59:50 AM »
Quote
Originally posted by Batz
Even with AH2 default objects it would fairly easy to construct a bombing victory condition based on something like "tonnage on target".

From a quick test at a vbase the enter thing is destroyable.

The "base" is set as a runway object. Sort of like a "void". Setting the runway "hardness" at a given level will require the ju88s to land bombs inside the perimeter but not necessarily force the bomber pilots to pick off individaul buildings. You can set the runway object at whetever hardeness you want. The only draw back is a large all bases will require the same amount of ord.

The "hills" (like where the tower sits etc) in the bases are currently set as "barriers". In AH1 the barrier objects are not "destroyable".

So even if you convert the old AH1 large BoB terrain to AH2 you can use the default objects wih no should you decide on something like tonnage on target.


Thanks for the test.

WE will have to test it online and see what the logs tell us but it SOUNDS like what we tried to do in Ruhr.
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