Originally posted by Overlag
so....your facts then?
BTW, I'd much rather see a proggie done the same format as the game. This proggie is OpenGL format, Not DirectX as in AH.
Although I understand what you are proving, it's possible that it's not the same. OpenGL tends to run faster and smoother in a lot of cases, namingly Half-Life.
I don't need facts for this one, this seems easy.
Now if you look close you can see the difference, but you do have to look fairly close, Its not as if it jumps out at you. If you didn't have another side to compare you wouldn't notice it nearly as much. It's somewhat of an optical illusion to be able to see both at once, which is something you will not see in the game.
Sorta like comparing very close colors, you really don't know which one is darker until you compare them side by side. If you didn't see them side by side it would be VERY hard to tell the difference from a simple mental reference (memory), seeing them one at a time. Quite different.
So at this point while you may have proven something in a side-by-side comparison. It didn't convince me enough to believe whole heartedly that a player could tell much of a difference in the game using peripheral vision, you're gonna have to look *hard* to see it.
Also, notice the comparison numbers do not compare the numbers I think I was suggesting which were using the comparison of 40 FPS -vs- 70 or 80. If you can barely see the difference of 30 vs 70, you are going to see less of a difference using 40 -vs- e.i. 80. As I pretty sure I suggested.
30 is only 6 higher then the minimum, it's playable but real smooth kicks in at around 40.
10 FPS makes a difference that close to the minimum. On the higher end of the spectrum 10 FPS doesn’t mean squat.
Thanks for posting the proggie ;-)
Anim