OK, look ... I'll try to keep this short ...
I keep seeing people say that AH is a video game, or a combat simulation game and so it should be about hardship, and on and on like that. Well ... that's only half of it - at best. AH is a COMMUNITY that interacts through an online game. That's what has kept this bunch of people more or less together since 1987. The game we play changes, the names do not. And when people get together at Con's, they talk about scenario missions, and great dogfights with the guy they fought against, and the 50-Stuka raid on Bish HQ, stuff like that ... I hardly ever hear a whine at a Con', the pettyness of the MA and the BBS vanish. The players ARE the game.
And, as such, you guys have the power to change the odds and style of play in the arena. By recruiting, by getting organized, by doing wacky missions that let your side have fun (as opposed to the boredom of field vultching), by actively teaching your people to fly better so you can meet superior odds and beat them.
"Group therapy" is asking someone else to solve your (the community's) problem. Whining for a balancing patch is the same thing.
Or, look at it this way. Did HT create the MA environment where players are so dead-set against switching countries? No. Did HT create the MA environment where hardly anyone uses the mission system, preferring instead to vultch? No. The players did that - so it's up to the players to outgrow it or change it or just plain live with it.