Just throwing out some ideas for for advanced sounds and sound effects in game. Basically things that I would lik to "hear" in the game. Sorta like "ear candy".
New sounds:
Gear wind noise - from the recordings that I've been listening to, when the gear is lowered to a down posistion - there is an audible rumbling from the wind being disrupted from the gear.
Belly up landing noises or ditching/crash...Correlate the pitch of the file being played with the speed of the aircraft as it slows on a belly landing. When you hit you would hear the audio start play, but as you slow down in sliding - the pitch of the audio would lower and the volume start to decrese slightly until you stop.
Wheel roll noise - when taking off and landing - a little low frequency rumbling roll noise would add tremendously to the effect of becoming airborne and touching down safely.
CV warning alarm - A general Quarters announcement instead of
airraid siren
Expanding on old themes:
From my experience editing sounds for Ah, I've found a key thing is that little nuances and slightly different sounds and variations, keep things interesting audibly. Even though sounds differences aren't "jumping out" at you , they do make a difference in the audible pallete in the picture you are creating. So here's a few ideas I had for expanding to the current audio.
A seperate, independant wave file for the each type of Carrier gun. One for the 13' guns/shore battery and one for the 5" gun
Seperate, individual wav file for the 88mm puffy ack explosion.
Seperate wav file for the 37mm manned ack - currently using 50 cal mg sound.
Aircraft damage sounds. A seperate wave file for light damage - ie control surface getting ripped/falling off. Then have a seperate wav file for Major damage -collisions, plane getting ripped in half, ect... Also, a seperate gear damage wav.
Seperate Wav files for tank round impacts.
Object destroyed sounds - debris falling and rustling after an object is destroyed.
Ambient noises:
This is something that would be the ultimate ear candy, but not sure on how to implement. Say within 6k of a base in tower, stopped plane, Vehicle, Chute or manned AA, you would hear "airfeild" ambience. In the tower of a carrier, you would hear the wake, wave splashing as well as flight deck operational noise. In a city or other area - you could have correlating city / industrial noises.
Anywhere else, there would just be ambient noise - wind, some scared birds...lol. Over the ocean - the sounds of water and wind.
External sounds for aircraft. Yes it would be nice, but not too neccesary.
Just some thoughts I had about the sounds and after looking at the water - hope the ear candy catches up with the eye candy.
Thanks for the work HTC!