Author Topic: Groundhog day  (Read 979 times)

Offline 1K0N

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Groundhog day
« Reply #15 on: October 08, 2004, 03:31:54 PM »
Quote
Originally posted by Stang
If winning the land grab is the only reason some of you are playing, then I think you are playing the wrong game.


On second thought,  you mean that for the last 5+ years people have been playing the wrong game that has a designed documented feature called field capture? thats just plain wrong!

IKON

Offline Shane

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« Reply #16 on: October 08, 2004, 03:45:26 PM »
stang said *only* reason.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline DoKGonZo

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Groundhog day
« Reply #17 on: October 08, 2004, 03:47:36 PM »
It's doable with 10 or less if you are quick and efficient. But if you don't down the VH in the first 30 seconds and the radar shortly thereafter - forget it. And if the goon/M3 isn't already on station when the first bombs hit the town - probably forget it.

Offline AWMac

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« Reply #18 on: October 08, 2004, 04:13:02 PM »
Slappy  

:aok

Offline JB73

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« Reply #19 on: October 08, 2004, 04:21:05 PM »
if HTC maybe changed it to 150 perks each (150 fighter, 150 bomber, and 150 vehicle) there would be much more incentive to "win the war"

as it stands right now, i can earn more perks in 2 sorties in a 202 than i can being on for a "reset".

now some dont like fighting for a war, they just want to furball.... so be it. why should those who want to fight a "war" be punished into flying for furballs, when they want to work on strategy of some sort?
I don't know what to put here yet.

Offline Morpheus

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« Reply #20 on: October 08, 2004, 04:31:49 PM »
The days of 2 heavy fighters flying NOE to a base (which is normaly undefended at their time of arirval) killing the town and dropping troops is gone.

It takes a bit more. Not much more mind you... But more none the less.

A few more bombs, a few more men, and a some brains is all that is needed to take a base swiftly and efficiently.

If you are running a mission, the VH and ALL ack must go down within the first moments of arrival to the base. Then let the Jabos do their work on the town and cap until troops arrive.

Its really not all that more difficult to take bases NOW in AH2 than it was back in the good 'ol days. Some just make it so.

Also, there are many more newbs in the game who havent a clue how to take a base or even cap one for that matter.

It is by no means uncommon to get to a base with 20+ fighters flying back and forth down the runways with nearly all ack up. Less than 10 minutes go by and everyone is dead. Why? Because someone was sitting in a feild ack picking one plane off after another.

A base cannot be capped with ack up and VH up. They MUST be down for an efficient cap. I almost wish HT would put that in the MOTD for the newbs. Really I do.
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Offline DoKGonZo

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« Reply #21 on: October 08, 2004, 04:44:12 PM »
Quote
Originally posted by JB73
if HTC maybe changed it to 150 perks each (150 fighter, 150 bomber, and 150 vehicle) there would be much more incentive to "win the war"

...  


This is the level of discussion I wish we were having ... with HT/Pyro chiming in.

Cuz if you did make such a change it couldn't be done alone as it would seriously alter the gameplay behavior. Stuff like ENY would become crucial to maintaining balance and preventing horde-based steamrollers - it would have to be tuned and really integrated into the "wargame."

Some of the ideas folks have had such as separating towns from bases and making their seizure a requirement for base capture would have a lot of merit.

You need to harden barracks, or provide more of 'em to reduce pork-based tactics (cuz if 3 or 4 people can paralyze the front what's the point?).

And the whole Lanc/B17 dive bomber deal would have to be addressed.


Oh ... wow ... I just had an evile idea .... what if the perk bonus for winning a reset was like the lottery. So if you win on the 1st night after a reset it's 25 perks, 2nd it's 30, 3rd it's 35, etc.. So after 2 weeks it's 165 perks if you win the reset.

Offline Trippy

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« Reply #22 on: October 08, 2004, 05:48:38 PM »
Quote
Originally posted by DoKGonZo
This is the level of discussion I wish we were having ... with HT/Pyro chiming in.



Some of the ideas folks have had such as separating towns from bases and making their seizure a requirement for base capture would have a lot of merit.

 


i for one would love to see this type of gameplay over the current situation.

i think bomber pilots would become more affective and play a greater role, as well as bombing a town/city would be fun.

there would be fighter cap over bombers, "bad guys trying to killbombers/fighter cap.

land war below, tracers firing up.

just seems like this would be a more fluent environment rather than the one we have now where bases are flooded with many pilots, where as soon as you take off you find yourself completely on the defensive with no E and no alt, just easy bait.

anyway im probably just dreaming, and maybe it wouldnt turn out as good as i thought if was ever implemented, but at least would be a change from the humdrum of the MA as it is.   all, Trippy

Offline kj714

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« Reply #23 on: October 08, 2004, 06:14:08 PM »
Quote
Originally posted by Jackal1
Nope. One mission does not a game make.
  One touchdown, the game is not over.
  One good hand in poker and your just getting warmed up.
  One succesfull mission is just that. One. Has nothing to do with the outcome or determining the winner.


Unlike hockey, where one good shot on the puck makes the game.

Offline kj714

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« Reply #24 on: October 08, 2004, 06:25:57 PM »
"Some of the ideas folks have had such as separating towns from bases and making their seizure a requirement for base capture would have a lot of merit."

Yeah, IMHO, I think it would be a lot of fun  to have map reset depend on controlling towns, not bases, and towns should be independent from bases. It would really change the game  as  assets were separated and now EVERYONE would have to fly a bit to attack or defend map reset assets.  Kinda be more realistic for you simmy folks too.

Offline anton

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« Reply #25 on: October 08, 2004, 06:29:23 PM »
We have all the tools we need to play the game how we want, as with most anything- Majority wins. Currently the Majority of players are contenet to fly in the hordes & steamroll bases, rarely defending. Then numbers change & the other country steamrolls back. Hence the battle lines don't change much.

I suggest if its more strategic play you want, then organize SMALLER attack missions, if 10 skilled guys decided to work together & take bases, they could have 4 town killer planes(110/mossie), 2 goons & 4 fiters for cover, the fiters should be hvy as well. Everyone stays right with goons till target base flashes, then they all attack & hopefully have it all leveled before NME begins to defend. Goons stroll in & drop, the front moves. Best part is the base is COMPLETELY in tact. We used to do it w/ 4 guys, but the towns are much bigger now.

Anton

Offline SLO

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« Reply #26 on: October 08, 2004, 08:55:17 PM »
Quote
Originally posted by Flyboy
i dont belive it... im agreeing with shane! :)



Death to FlyBoy, you have been poisoned by an oversized ego plug like Shane, might as well die for such a criminal act.....:rofl

Offline Shane

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« Reply #27 on: October 08, 2004, 09:35:34 PM »
Everyone agrees with me sooner or later, maybe not in the way i might say something, but in the basic precepts of *what* i'm saying.  

:aok
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Stang

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« Reply #28 on: October 08, 2004, 09:38:05 PM »
Shane, the gadfly of AH   :rofl

Offline DipStick

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Groundhog day
« Reply #29 on: October 08, 2004, 11:15:47 PM »
Agree with Shane and SlapShot. :p