Author Topic: Got the TrackIR Vector Expansion....  (Read 5041 times)

Offline Edbert1

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Got the TrackIR Vector Expansion....
« Reply #75 on: February 01, 2005, 11:24:12 AM »
Quote
Originally posted by eilif
which version do you have edbert?

The version 3-pro, I bought it a while back and had to order the vector expansion separately.

Offline Redd

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Got the TrackIR Vector Expansion....
« Reply #76 on: February 03, 2005, 06:23:35 PM »
Quote
Originally posted by Edbert
I

Moose, your comment is the biggest single complaint I have about using the TIR in combat. I often find myself disabling it when I am about to fire. I also do that when in a multi-con situation, one or two cons are trackable (for me) but when there;s more than that I get too disoriented with the TIR and go back to the JS hats.




Edbert , how are you going with this , Are you getting used to using it in combat ?

Do you use snap or pan for the track IR views ?
I come from a land downunder

Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #77 on: February 08, 2005, 02:24:25 AM »
*punt* ...for the question.

Any chances for the "optional way"?


  BlauKreuz - Lentolaivue 34      


Offline Wmaker

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Got the TrackIR Vector Expansion....
« Reply #78 on: February 08, 2005, 07:49:49 AM »
Hiya BK,

If you come to a decision to sell it I might be interested in buying.

...allthough I also would really like to see the option/feature BK is talking about!
Wmaker
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Thank you for the Brewster HTC!

Offline Stone

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Got the TrackIR Vector Expansion....
« Reply #79 on: February 08, 2005, 10:11:03 AM »
I am not an owl, with a head that spins on a stick, so I think blauk is a hundred precents right !


When I turn my head I should not endup seing the back of the seat, but rather automatically lean a bit to the side that I am looking.

If I wanted to see straight behind me, I in the real world, would have to lean to the opposite side and turn my head.

It would be ultra cool if HTC could make a upside down U "path" for the head movement, or the way blauk has described.

Untill then

WOOOOooo (owl sound)

PS.
HTC has made a ultra super cool job so far on TIR anyway. No other game has the support for TIR as AH2 :aok

Offline ALF

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Got the TrackIR Vector Expansion....
« Reply #80 on: February 08, 2005, 05:55:14 PM »
The best thing about Aces Highs implementation is that you can use the hat to look back and the TIR to lean left or right (again from the point of view you see on the screen), so you can get a great advantage in some fighters that force a left or right bias to hat switch users

Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #81 on: February 09, 2005, 01:23:55 AM »
Actually 5 and 7 o'clock views should be enough (like in real life). Human head does not rotate from 5 to 6 to 7... it goes from 5 to 12 to 7  ;)

That might even out the differences between obstructed and un-obstructed 6 views in different planes.

But maybe that would seem too difficult for "most players".


  BlauKreuz - Lentolaivue 34      


Offline Janov

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Got the TrackIR Vector Expansion....
« Reply #82 on: February 09, 2005, 03:22:05 AM »
BlauK,

when you consider the torso completely fixed, you may be right. But just swivel the upper torso a little, and looking to the 180 degree-position (and beyond) is no problem at all (for most able-bodied persons).

Litjan

Offline jodgi

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Got the TrackIR Vector Expansion....
« Reply #83 on: February 09, 2005, 04:01:40 AM »
You're right when you say it works the way it is setup now, but some of us would prefer the way BlauK has outlined. It is, btw, how the TIR software head works. It's not just an odd idea BlauK has made up.

Move your physical head right, and the virtual head stays right in the cockpit even if you turn this or that way. It makes perfect sense to me, and it would definately feel more intuitive to me .

No need to convince us that it works, we know it works. We just ask for an even better (optional) way.

Offline Balsy

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Got the TrackIR Vector Expansion....
« Reply #84 on: March 01, 2005, 04:32:34 PM »
Ahhh.. was poking around today in setup and noticed a new "check" off for "Track IR relative view" or something similiar.

Anyone know what this is???

Offline Balsy

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Blauk?
« Reply #85 on: March 01, 2005, 04:36:35 PM »
did I miss it, it looks like HT fixed the issue

Offline Octavius

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Got the TrackIR Vector Expansion....
« Reply #86 on: March 01, 2005, 04:41:48 PM »
In AH!?
octavius
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Offline Octavius

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WHOA!!!!!!!!!!
« Reply #87 on: March 01, 2005, 04:51:12 PM »
When did this sneak in there?  This is great!  Now I need to re-readjust ;)

Thanks HT!!
octavius
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Offline Balsy

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Got the TrackIR Vector Expansion....
« Reply #88 on: March 01, 2005, 05:10:24 PM »
and just when I finally got  my head calibrated.

Offline eilif

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Got the TrackIR Vector Expansion....
« Reply #89 on: March 01, 2005, 05:38:26 PM »
woot! thanks htc, cant argue with results can we:)  

 my ah head is alot more stable now, which is making gunnery/ everything alot easier!

origionaly posted by me a few weeks back:

 Both set ups are valid, both should be suported. and im sure they will be soon. Htc can only juggle so many things at once tho.

what did i say  :)