Author Topic: Base Captures  (Read 491 times)

Offline capera

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Base Captures
« on: November 12, 2001, 08:05:00 AM »
As our squadron is new to AH and we are still in the learning stage.

What is the best approach on BASE CAPTURES. On our squad nights we can have from 5 to 10 available to carry out missions.

What is our best approach to accomplish this task?

Offline Ripsnort

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Base Captures
« Reply #1 on: November 12, 2001, 08:23:00 AM »
This from HTC website under GETTING STARTED:

Capturing territory    

  Territory is gained by capturing a field.  A field consists of an airfield, vehicle field, or port and an adjacent
  town.  The town is situated 2-3 miles from the field or port and contains the strategic map room for the
  entire field.  All buildings in the town must be destroyed before attempting to capture the field.  Destroyed
  town buildings will stay down for 45 minutes, during which time 10 troops must be delivered to the map
  room via one of the troop carriers to capture the field.  After the tenth troop safely makes it into the map
  room, a system message will appear in the message buffer announcing the captured field number and the
  capturing country.  


  Resupplies    

  Damaged field and city objects can be rebuilt with the successful delivery of supplies.  Conceptually, the
  objects are being resupplied but visually they are being rebuilt.  This is done by shortening the downtime
  by fixed percentages depending on how much of the supplies reach the destination.  


  Trains, convoys, and barges    

  Trains, convoys, and barges are built into the terrain.  Each train, convoy, or barge has a source point and
  a destination point, and each can be damaged or destroyed while traveling from point to point.  The source
  point controls whether the train, convoy, or barge can run, i.e. a destroyed source point will not dispatch
  supplies.  

  The source point can be either a Depot or a Station.  A Depot is a field that can be captured and has a
  unique field number.  A Station is an object or a group of objects that are country owned and can be
  destroyed but not captured.  If a Depot has been captured, then the train, convoy, or barge will only
  resupply objects that are owned by the capturing country.  If 75% of a Station is destroyed, then the train,
  convoy, or barge becomes inoperable.

  The destination point is where the train, convoy, or barge attempts to resupply.  The destination can be
  either a single field, or a number of objects within a defined radius.  If a destination field is captured while a
  train, convoy, or barge is enroute, the train, convoy, or barge continues to the destination, but will not
  resupply enemy countries.  

  Once a train, convoy, or barge has successfully reached it's destination, it simply respawns again after five
  minutes at the source point.  


  Supply drops    

  The C-47, LVT-2, and M-3 have the capability to drop supplies on a field to repair the field or shorten the
  downtime.  These object supplies will repair all resupplyable objects in a one mile radius from the point
  where the supplies land.  The supplies are selected as a loadout option in the hangar, and .25 perk points
  are awarded to the player who dropped the supplies for every object that's affected by the resupply.  

  A vehicle supply type is also available to repair and supply vehicles with ordnance.  When these supplies
  are dropped, any friendly vehicle within a half mile radius receives a Load Supplies button on their screen.
   Clicking this button will use the supplies to both repair and rearm their vehicle.  If the supplies are unused,
  they vanish after 15 minutes.  Vehicle supplies will not reload troops or the vehicle and object supplies.  


  Winning the War    

  The war is won when any country is reduced to one field.  At that time, the arena is reset, a different terrain
  is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that
  have been in the winning country for a minimum of 12 hours prior to the end of the war.  


  Strategic system    

  The basic categories of strategy targets in Aces High include field targets, country targets, city targets,
  and supply targets.

  The field targets affect availability of field items such as planes, fuel, ammo, etc.  Every tower has a
  chalkboard displaying the field number and the current status of the field targets.

  The country targets are the factories that affect the downtime of field targets.  

  The city targets are the buildings within a city and they affect the downtime of the country targets.

  The supply targets are the trains, convoys, and barges that resupply damaged fields and cities.  

  The percentage of city targets down in a city complex affects the rebuild time of damaged or destroyed
  country targets.  For example, if a factory (a country target) is destroyed and there is no damage to any city
  targets, the the rebuild time for the factory would be 30 minutes.   If, however, the city targets are 50%
  incapacitated, then the rebuild time for the destroyed factory would be an hour.  If the entire city were
  destroyed, then the factory rebuild time would be two hours.

  The number of country targets down at a factory complex affects the downtime of the corresponding
  structure at the field.  If a radar factory is damaged or destroyed, the field radar rebuild time is increased.
  Field radar will be unavailable if the radar at the field is destroyed.   If a country's HQ is destroyed, then
  radar is eliminated and sector counters become inoperable for that country.