Originally posted by hitech
How?
You want me to give away my secrets?
I need some "hows" answered too....lol
Like how to get the shadows of trees transparent...
I'm having all sorts of issues with the "materials.ac" file...and them loosing the material properties through the conversions.
Was there ever an "materials.ac" file released?
Can read more here:
http://hitechcreations.com/forums/showthread.php?s=&threadid=144167One more thing...
When building terrain tiles - when you click "display terrain in background" it displays the tile 4 times(subtile positions) Now say I choose terr0005 as background and place objects on all four quadrants. Now I do the same for terr0105. So now if terr0005 is the top left subtile, and terr0105 is the top right subtile -Objects now should be corresponding with the tiles/terrain objects created in the OE, or will it just use the objects from the first terr0005 tile over all 4 quadrants.
Reason im asking this, is on the farm land objects (terr0003), I can get the ter0003 objects to show up, but if I take the exact same OE built terrain and change the name to ter0103 - the TE will flash white where the objects are supposed to be, and then they're gone. I haven't tried on other terrain types, just the farm.
As far as the pines go - they're using a 4 stage LOD with
Total objects: 25 surfaces: 92 vertices: 354
as compared to the stock "trees1" file
Total objects: 12 surfaces: 59 vertices: 234
I'm using 5 Horizontal planes - the top 3 are textured with gradually larger circles as you go down - lower 2 layers are just filler -
then just vertical planes extending which has the tiled pine tree profile textured.
I'll still not happy with them yet from above, but if I can get the materials working correctly on my end - I think it'll come out nice.
I can send you the ac3c / texture if you want to look at it.