ROFL, I am ignoring Engine's last post!
Tex, you must learn everything that F6f-5 can do from the high speed end of the envelope to the stall speed end, finding out what this plane can do through out its entire flight envelope will open the door for more options and allow you to use them depending on the circumstances of which a fight is intiated regardless if you are the attacker or the defender. Knowing everything the plane can and can not do is ultimately important.
find out its corner velocity, its instantaneous turn rate/speed, its sustained turn rate speed, how slow can you really go, lowest speed for an immel, lowest speed for a double immel, lowest speed and lowest alt for a split S, etc inffinium!
learn everything about the plane! again, this will open up more doors for you to gain an upperhand.....
also, when to use flaps, when not to, how many notches of flaps do i need? roll rates with and without rudder, with and without flaps .