Originally posted by Schatzi
Flat turning the Hurri (or any kind of plane) in this kind of merge will give almost every other plane a shot, no matter their turning abilities.
Energy at the onset of the fight and plane match up plays an important role, I can not go the route or opinion of any plane pulling a loop verses a flat turning plane will gain a shot everytime.
just to many variables out there
edited:added but on this particular engagement jetb had acheived the angles advantage at the beginning of the merge and the fight ended in 1 turn or less maybe
Now, regarding 'tight turning'. I might be wrong here, but most people confuse tightest turn radius (short time) and sustained turning.
turning tighter than your best sustained turn rate for your particular plane will take longer to complete if you are in a continous turn. now an instantaneous turn you may be able to dump enough E to turn tight but just for an instant, or break turn, but most leave the break turn for a defense maneuver.
As for jetb's match up, we do not know the energy states of each plane, the skill level of each player, we have been given basic details and tryed to give jetb an answer to his question. Was all pilot in my opinion for this particular engagement. I would think if jetb was in the hurri and the role was reversed jetb would still probably prevail....
using geometery in a fight ( think 3 D verses 2 D ) can also deceive your opponents visual of you and where you are exactly in the plane of flight. people think some can take a P47/P51 or FW190A8/D9 and out turn a slower better turning hurri/spitV /C202 etc..but they are flying out of plane while turning and the better turning opponent does not pick up on this, they actually think that Faster late war model plane is out turning them on the same playground ( flight path / plane of flight)