Originally posted by Kermit de frog
Most planes get faster as they increase altitude so many planes are faster than the typhoon above 5k.
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This is a complete non-issue. Even if you take the Typhoon above its optimal speed altitude, you can always dive down to it in a hurry. A Tiffie at 12k can dive away from just about anything.
Acceleration on a typhoon is very poor. Unless you have altitude to dive away, you are not going to out run a spitfire assuming you both started out doing 200mph. The spitfire will close in to the typhoon because it has better acceleration.
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Slow speed acceleration in the Typhoon is extraordinary. This allows a capable pilot to yank hard for an instant turn, then let go for a beat, allow it to accelerate again, then yank again. Thus if the Typhoon can force the Spit below 200mph, he can easily accelerate away. But then I expect you already knew this.
Instant turn is great if you are on the guys six and want to go for the lead shot in a turn. But all the spitfire pilot has to do is not do a flat turn, and keep turning, in about 13 seconds the spitfire will be on the typhoon's six.
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Not an issue.
Insanely lethal guns, eh, they are powerful, but sometimes I still have to get 4 shots to kill a spitfire or at least hurt it. Besides, spits have the 20mm as well.
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Better check that connection if you can't get easy kills with four 20mm cannons. Spits have 20mm Hispanos, but they have half as many. Thus the Tiffie should be twice as lethal as any Spit model and equal to the F4U-1C, the premier vulch machine.
You can argue about the Tiffie's weaknesses until you're blue in the face, but the only real weakness the Tiffie suffers is a poor roll rate that hampers it in scissoring fights. It is otherwise one of the finest fighters in the entire game if flown to its strengths. How do I know? Well, gee, I only flew the thing exclusively for over a year way back when. You'd think I learned a thing or two about it in that time.
-- Todd/Leviathn