A little tip for those being chased, and are in an extremely dangerous condition...
1) Unless you are in a plane that can manage fantastic overshoot maneuvering, or you are very confident in your own combat maneuvering skills, the chances are you'll probably die anyway. Therefore, if you are being chased by an enemy plane at close ranges, you actually have more chance of survival by setting up a steady flight path and letting your friendlies behind you latch on to the enemy behind you. It is a race between the enemy behind you and your friendlies behind him - if the enemy takes his shot first, you'll be shot down, but at least you know that the enemy won't be returning home with the kill. If the friendlies behind you take out the enemy plane first, you'll survive.
2) Therefore, if you have decided that you need help, then your evasives should be mostly be slight jinking and rolls. Any kind of wild turns will make it harder for your friendlies to help you. Especially when the enemy plane behind you is something like a Spitfire, and the friendly who is trying to help you is something like a Fw190, turning wildly will ultimately be the benefit for the enemy, not for you.
3) None of us can help you, if you're alone at 12k engaging an enemy plane, and the rest of us are at 5k. Nor can we help you, when you just dive straight down to 5k and start running off into one direction. If you are engaging an enemy plane, and you think you need help, manage a steady turning decent down to 5k or less so both you and the enemy plane behind you, are slow enough for us down here to catch.
4) Forget all the junk about BnZ you've heard, when you are trying to help some one. Imagine a situation like this; There is something like a Spitfire chasing our friendly plane down low. You decide to help. And with all that BnZing around, the chances are that if the enemy Spit pilot is anyone smart he'll not only evade all your BnZing, but also shoot the friendly pilot down, and then make you run away.
If you are going to help someone, blow E, dump E, lose alt, etc etc do whatever you need to do and do it quick. I've experienced hundreds of cases where friendly pilots were so busy doing their "BnZ" bit, that they not only let friendly fighters get shot down.
5) There is a fine line of difference between 'unpredictabel jinking' and 'stupid stick rolling'. I see many people entering a 'jinking' - that looks weird and perhaps a little bit unexpected - but totally useless in the end. This is because the evasives you are doing is not a result from watching the enemy plane, but a result of just mashing the stick around.
Watch the enemy behind you. Jink and roll. If you see his nose coming into alignment with you, rapidly kick rudders and push the stick into an opposite direction so you disappear under his nose. The enemy will roll, and try to align himself again. Watch his nose again and then move out of the way consciously.
Stupid stick mashing is a jinking that gets you killed. Smart jinking is something that might actually save your life.
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