Author Topic: IL-2 demo released.. 100+ MB.  (Read 2385 times)

Offline Spitboy

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IL-2 demo released.. 100+ MB.
« Reply #45 on: August 23, 2001, 05:27:00 PM »
Well - I dunno what system you're running it on, 10bearsm, but it runs great at max detail in 1024 x32 on my Athlon 800, Geforce 2 MX 32 meg. You could slap a system like mine together for a few hundred bucks nowadays. Was doing multi with two others, smooth as silk, even around explosions, smoke and clouds.

I DID find OpenGL rendering to be MUCH smoother and faster. Maybe give that a shot.

I'm blown away by this _beta demo_. Simply amazing - the detail in everything blows me away. Those forest look awesome to me on high detail, and I'm happy to get great frame rate, even low over a smoking city. I think it's a great balance between detail and frame rate.

Full-screen view is a realism setting you can disable in multiplayer. If you don't like the arcadey settings, just disable em on your server. Simple as that.

PS: Try the quick mission editor, set up a night mission in a thunderstorm  :)

Spitboy -SW-

Offline Staga

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IL-2 demo released.. 100+ MB.
« Reply #46 on: August 23, 2001, 05:46:00 PM »
Just wash those windows and we got a winner.
Oh 10b for some reason my sights collapsed when Il-2 gunner gave me some lead. Guess it was damaged ?

What made me smile was when I killed Iljushins gunner and put all of my ammoes on that plane I saw the pilot throw his canopy away and jumped out from plane  :D

Offline AcId

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« Reply #47 on: August 23, 2001, 06:37:00 PM »
Ctrl-E on the runway for a giggle. "Duck and Cover!!!!"

Offline LLv34_Snefens

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« Reply #48 on: August 23, 2001, 07:21:00 PM »
*Shakes head at 10bears*

With that kind of analysis of the demo I wonder why you would want to play AH then (looks bad at 800x600 too, no forests, cockpits not the best etc.)

Spend some time configuring the settings. (and Uncheck the "read only" to allow them to be saved) That should make it run just fine on higher resolutions (I don't know exactly what rig you have)

The clipboard can be zoomed, scrolled and moved around on the screen. (hint, use mouse) Tracers may look weird when paused but are just fine I think when in motion.

Forest are not just a texture, but bitmap layers and to me they seem realistic in most cases. Beats having no forrest at all.

You seem to like realism, since you complain about how the cockpit can be turned off. Just select a higher difficulty and this is no more an option. In multiplay (YES its there) the host's options are forced upon all players.
Same realism might be why you can't get your trim to work right. 109 didn't have trim on all 3 axis. It only had for the elevator (pilot controlled at least)

Texture in terrain is the best I have seen yet. The way more details become visible as you get close to the ground is awesome. Almost feels like you can see individual rocks. To see what I mean look at a plane standing on the ground in IL-2 compared to AH. In the latter the ground is "smeared out" (tho I hear that the same effect as in IL-2 is being added)
This gives a great sense of speed down low.

Size is due to much more sounds for each plane. Not just one default engine sound etc, which is why AH-download is so small (11mb yes, but my AH sound folders with custom sounds is 43MB)
IL-2 is gonna be a boxed sim, stored on a CD. No need to "save" space.

Hold the door Leonid, I am right behind you.  :(

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Offline Nash

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IL-2 demo released.. 100+ MB.
« Reply #49 on: August 23, 2001, 07:46:00 PM »
Outta 25 or so people who expressed their opinion, there's only about 4-5 nays, a couple of luke warms, and the rest are positive. You'll never see 100% of everyone liking something. 4-5 guys don't like it... so what? Shouldn't bother anyone.

Offline 10Bears

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« Reply #50 on: August 23, 2001, 08:19:00 PM »
ok ok I was a little too quick to criticize your sim I apologize. First impression eh. Tried your other mission and that seemed better.

Played around with the settings but still couldn't get the silky smooth frame rates others said they had.. And I don't think I have a low end system.. Pent3 866x 256 ram gforce2 32 mbs..

Using AH as FM benchmark, and Flashpoint as graphics benchmark. Fire smoke clouds all look good. Sun reflecting off rivers, clouds creating shadows on ground, point lighting all very nice.

I see you can change the skins.. thats good. If the boxed game has an option to create your own maps... that'd be good too.
Mission/campaign scripting.. like ww2f would be a plus.
Multiplayer support. Even if its only 8 players there should be good support, finding/configuring games etc. Janes made a BIG mistake including multiplayer support as an afterthought.

If you guys could make the sound file another download, that would be better.

Again I apologize for criticizing your sim wasn't my intention to get you mad... Wasn't ment to be read by the developers.
10B

Offline Karnak

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IL-2 demo released.. 100+ MB.
« Reply #51 on: August 23, 2001, 08:39:00 PM »
10Bears,

I doubt that any of the developers saw your post, but you did come on very negative about what is by far the best boxed sim I have ever seen a demo of.

I believe that the game will ship with 32 player capability.

There is supposed to be a full mission editor in the full game, but I don't know about campaign.  The campaign editor would be neat though.

It runs OK on my system, Athlon Classic 700 with a GeForce2 GTS and 512mb of PC133 RAM, at 800x600.  Even AH is starting to ask for a new system.  The smoke in both games kills my frame rate.
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Offline Russian

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IL-2 demo released.. 100+ MB.
« Reply #52 on: August 23, 2001, 09:35:00 PM »
10,

 No damage in cocpit? Please try again. I got nailed by Ju88 and it was full of holed. Please play game with open mind. Try to take down one bomber with full(FULL) realism on.

Offline ra

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« Reply #53 on: August 23, 2001, 11:20:00 PM »
I'm loving this beta.  The graphics are great but I've never been a big graphics fanatic.  But the FM's have a nice feel to them, and that's what will decide whether I end up buying it.  High speed handling seemed optimistic, and you can drop gear and flaps at very high speeds before any damage occurs.  Also, the 109 seemed to climb very quickly up to 30K, but since I couldn't find the VSI, maybe it was my imagination.  The sky at high altitude is midnight blue, too dark imho.

Spins are hard to get out of, frikken nice!

Landing is a challenge, I hope they model carriers some day.

Overall it is very playable even as a beta.

My only serious complaint is that max visibility seems to be 5 or 10 miles.  This is probably done to save FR, but longer visibility gives you a better sense of flying through a 3D world, rather than in a fishbowl.  As a multiplayer game it may appeal more to people with higher-end systems at first.

ra

Offline DeeZCamp

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IL-2 demo released.. 100+ MB.
« Reply #54 on: August 23, 2001, 11:33:00 PM »
Il2 in my own personal opinon is leaps and bounds ahead of where aces is in alot of areas. This may be due to the fact that IL2 is being funded or distributed on large scale by a major company.


IL2 so far even in its Beta/demo/deloping state is An entire generation ahead of where aces is now.

If IL2 were to create a dedicated server system that Aces has, I could definatly see it becoming the next aces high/warbirds REAL QUICK.

It has to be understood that ACES vs IL2 in a sense is not really a vaild or fair comparison though... Even with all the truths that each program hold.

The moment that IL2 starts having dedicated servers with more than just 32 people, and starts having up to 260 people online at one time in an arena environment, I will say YES its better than aces.

Right now its kinda like compareing apples and oranges .... TO A CERTAIN EXTENT.

For all those who think that the graphics are not good or eh.. not so impressive with IL2. Look at it with everything set to excellent with a Geforce 3.... Then look at aces..

I think that the TREE effect is GENIOUS!!!!
IT is the MOST REALISTIC EFFECT I HAVE EVER seen. That is truley a leap forward in getting alot done, with little effort. (no real polys)
<S> oleg way to freaking go.

anyway... Im sure that MORE of IL2 and its new(ness) will be arising in the future, boxed, unboxed,  or whatever....

Offline Karnak

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IL-2 demo released.. 100+ MB.
« Reply #55 on: August 24, 2001, 12:08:00 AM »
The biggest flight model issue I have is the roll rates on the P-39 and Bf109.  They are WAY too fast.  The 109 rolls like the Fw190 does in AH, and the Fw190 in AH is pretty close to the NACA charts according to Hristo's tests.  The P-39 rolls like nothing I've ever seen in a sim.

I hope that Oleg is talking about this kind of thing when he says that the FM still has to be tweaked.
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Offline jihad

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« Reply #56 on: August 24, 2001, 12:30:00 AM »
My only serious complaint is that max visibility seems to be 5 or 10 miles.  This is probably done to save FR, but longer visibility gives you a better sense of flying through a 3D world, rather than in a fishbowl.

Visibility can be configured for long distance - at least in the beta version I'm testing.

As a multiplayer game it may appeal more to people with higher-end systems at first.

I agree with this comment, my system begins to choke in some situations at max quality/distance settings.

I downloaded the beta2 updates earlier and they make a HUGE difference in gameplay, it's a nice BOXED game, I still prefer Aces High over it.

I'm not a fan of fighting AI and I absolutely hate having to jerk around with configuring missions and overly complex user interfaces.

K.I.S.S. principle is always better IMO.

Offline Creamo

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IL-2 demo released.. 100+ MB.
« Reply #57 on: August 24, 2001, 03:28:00 AM »
After a few more hours in this thing, I think they have done a real nice job. Some not so important, but shows alot of detail.

Things I like.

- Bailing out graphics. Nice touch. On the ground they throw off the canopy, run fast as hell, dive in a heap and cover their heads. Highly amusing!

- Ground texture. Add this to Aces High, and hurry. Great bases, great depth, sense of speed, trees, towns, stuff at airports that should be there, roads, and best of all, rivers that look superb.

- Spins. I always thought AH lacked spins. Although they may be a bit over done here, they seem way closer to what you would expect. Plus they are a bugger to get out of. Highly rewarding when you use the right stuff and do.

- Skins. The planes look great, and you can download and install them with ease? Nice.

- Interface. Could it be any easier to set up custom  missions, add a skin, setup multiplayer, choose mode of play etc...? Interface is key, and they did it well. Multiplayer you can adjust everything from blackouts, to keeping the realistic cockpit.

- Load times. Bring a cooler, you won't have time as the mission load to get a fresh beer. Fast, fast, fast.

- Frame rates. Who knows what Im getting, but 1280 32 bit is very smooth. My roommate custom built his system with a GeForce3, and 1600X1200 is fantastic. Smooth too.

- AI. They guys can make most AH players look like drones. How you program good AI I can't imagine.

- Impact graphics. There is nothing better than shooting down a plane and watching the concusion ring blast out from the explosion area when it hits. Single Malt Scotch for HiTech if he adds that in.

- Sounds. Oh go and play the CT and talk about what spark plug gap was on the FW190-4b/d (add hoopty varient jargon here)realitards. The fly-by sounds in IL2 are super sweet and really adds a sense of speed and engaging immersion. A real cockpit might be just a roar of noise, I don't care. VVVRRRRRooooooMMMMM! I like it.

- FM. You need to spend weeks to figure out all what a sim is doing in this department, but it seemed pretty good, if not just a bit incomplete. I like AH so much here, Im bias. Again, kudos on the spins.

- It will be released playable. No toejam, that's pretty good these days. Even a demo was fun, and I had zero problems with it. Couple that with the fact someone is making a WWII sim, hell ya. Why squeak about more WWII sims!? It aint a POS. That's WWIIOL.

- Weather. I had to laugh out loud like a fool the first time a lightning bolt struck the ground and lit up my wing with light. Very nice. Clouds are superb, rain too! I had a time tracking some JU88's in a very realistic IFR flight.

- Realistic guages. Like those.

- Map. Scalable and shows were your going, very easy and useful. Im to lazy to remember vectors and stuff.

Things I don't like.

- Feels too much like WWII Fighters, but that's the massive amount of AH time talking I guess.

- Dirty windows. Call the ground crew for Gods sake and get some windex. I just hate that.

- Flamethrower guns. They built a atomic bomb, and could make muzzleflash suppressors? Ok, but give me the option to turn them down, real or not.

- Default cockpit is a bit blurry, a bit dark, and not as good as WWII Fighters. Not bad, but a option to go with a readable cockpit like AH would help. Can't squeak about the guages though. They seem authentic.

- FM. It isn't complete.

- Had some joystick setup problems, made the rudder feel all screwy.

- Replayability. Will it have a big campaign, or good multiplayer? Time will tell I suppose.

More WWII sims please. I like it.


-

Offline Possi

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IL-2 demo released.. 100+ MB.
« Reply #58 on: August 24, 2001, 03:40:00 AM »
Quote
Originally posted by Karnak:
The biggest flight model issue I have is the roll rates on the P-39 and Bf109.  They are WAY too fast.  The 109 rolls like the Fw190 does in AH, and the Fw190 in AH is pretty close to the NACA charts according to Hristo's tests.  The P-39 rolls like nothing I've ever seen in a sim.

I hope that Oleg is talking about this kind of thing when he says that the FM still has to be tweaked.

No,the the roll rates are real not like in AH!Bf109 Pilots test it out!
I also see in Germany Bf109 flying and the roll very fast like in IL-2  :)
Come back from the AH FM,complicated is not equivalent realistic!!!

Offline Possi

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IL-2 demo released.. 100+ MB.
« Reply #59 on: August 24, 2001, 03:52:00 AM »
Quote
Originally posted by Creamo:
After a few more hours in this thing, I think they have done a real nice job. Some not so important, but shows alot of detail.

Things I like.

- Bailing out graphics. Nice touch. On the ground they throw off the canopy, run fast as hell, dive in a heap and cover their heads. Highly amusing!

- Ground texture. Add this to Aces High, and hurry. Great bases, great depth, sense of speed, trees, towns, stuff at airports that should be there, roads, and best of all, rivers that look superb.

- Spins. I always thought AH lacked spins. Although they may be a bit over done here, they seem way closer to what you would expect. Plus they are a bugger to get out of. Highly rewarding when you use the right stuff and do.

- Skins. The planes look great, and you can download and install them with ease? Nice.

- Interface. Could it be any easier to set up custom  missions, add a skin, setup multiplayer, choose mode of play etc...? Interface is key, and they did it well. Multiplayer you can adjust everything from blackouts, to keeping the realistic cockpit.

- Load times. Bring a cooler, you won't have time as the mission load to get a fresh beer. Fast, fast, fast.

- Frame rates. Who knows what Im getting, but 1280 32 bit is very smooth. My roommate custom built his system with a GeForce3, and 1600X1200 is fantastic. Smooth too.

- AI. They guys can make most AH players look like drones. How you program good AI I can't imagine.

- Impact graphics. There is nothing better than shooting down a plane and watching the concusion ring blast out from the explosion area when it hits. Single Malt Scotch for HiTech if he adds that in.

- Sounds. Oh go and play the CT and talk about what spark plug gap was on the FW190-4b/d (add hoopty varient jargon here)realitards. The fly-by sounds in IL2 are super sweet and really adds a sense of speed and engaging immersion. A real cockpit might be just a roar of noise, I don't care. VVVRRRRRooooooMMMMM! I like it.

- FM. You need to spend weeks to figure out all what a sim is doing in this department, but it seemed pretty good, if not just a bit incomplete. I like AH so much here, Im bias. Again, kudos on the spins.

- It will be released playable. No toejam, that's pretty good these days. Even a demo was fun, and I had zero problems with it. Couple that with the fact someone is making a WWII sim, hell ya. Why squeak about more WWII sims!? It aint a POS. That's WWIIOL.

- Weather. I had to laugh out loud like a fool the first time a lightning bolt struck the ground and lit up my wing with light. Very nice. Clouds are superb, rain too! I had a time tracking some JU88's in a very realistic IFR flight.

- Realistic guages. Like those.

- Map. Scalable and shows were your going, very easy and useful. Im to lazy to remember vectors and stuff.

Things I don't like.

- Feels too much like WWII Fighters, but that's the massive amount of AH time talking I guess.

- Dirty windows. Call the ground crew for Gods sake and get some windex. I just hate that.

- Flamethrower guns. They built a atomic bomb, and could make muzzleflash suppressors? Ok, but give me the option to turn them down, real or not.

- Default cockpit is a bit blurry, a bit dark, and not as good as WWII Fighters. Not bad, but a option to go with a readable cockpit like AH would help. Can't squeak about the guages though. They seem authentic.

The Cockpit from WWII Fighters is Dark in real!

- FM. It isn't complete.[/QB][/QUOTE]

There is to change like 3-5%
-109 have no Stallspins like a P-39!

- Had some joystick setup problems, made the rudder feel all screwy.[/QB][/QUOTE]

There is a option you can change it by your self!

- Replayability. Will it have a big campaign, or good multiplayer? Time will tell I suppose.[/QB][/QUOTE]

I play a lot Coop-Mission with Betatesters and i love it!

More WWII sims please. I like it.[/QB][/QUOTE]

Yes lets be happy a Bugfree Sims is out,not like B-17II,BoB,WW2ol and and and


-[/QB][/QUOTE]