After a few more hours in this thing, I think they have done a real nice job. Some not so important, but shows alot of detail.
Things I like.
- Bailing out graphics. Nice touch. On the ground they throw off the canopy, run fast as hell, dive in a heap and cover their heads. Highly amusing!
- Ground texture. Add this to Aces High, and hurry. Great bases, great depth, sense of speed, trees, towns, stuff at airports that should be there, roads, and best of all, rivers that look superb.
- Spins. I always thought AH lacked spins. Although they may be a bit over done here, they seem way closer to what you would expect. Plus they are a bugger to get out of. Highly rewarding when you use the right stuff and do.
- Skins. The planes look great, and you can download and install them with ease? Nice.
- Interface. Could it be any easier to set up custom missions, add a skin, setup multiplayer, choose mode of play etc...? Interface is key, and they did it well. Multiplayer you can adjust everything from blackouts, to keeping the realistic cockpit.
- Load times. Bring a cooler, you won't have time as the mission load to get a fresh beer. Fast, fast, fast.
- Frame rates. Who knows what Im getting, but 1280 32 bit is very smooth. My roommate custom built his system with a GeForce3, and 1600X1200 is fantastic. Smooth too.
- AI. They guys can make most AH players look like drones. How you program good AI I can't imagine.
- Impact graphics. There is nothing better than shooting down a plane and watching the concusion ring blast out from the explosion area when it hits. Single Malt Scotch for HiTech if he adds that in.
- Sounds. Oh go and play the CT and talk about what spark plug gap was on the FW190-4b/d (add hoopty varient jargon here)realitards. The fly-by sounds in IL2 are super sweet and really adds a sense of speed and engaging immersion. A real cockpit might be just a roar of noise, I don't care. VVVRRRRRooooooMMMMM! I like it.
- FM. You need to spend weeks to figure out all what a sim is doing in this department, but it seemed pretty good, if not just a bit incomplete. I like AH so much here, Im bias. Again, kudos on the spins.
- It will be released playable. No toejam, that's pretty good these days. Even a demo was fun, and I had zero problems with it. Couple that with the fact someone is making a WWII sim, hell ya. Why squeak about more WWII sims!? It aint a POS. That's WWIIOL.
- Weather. I had to laugh out loud like a fool the first time a lightning bolt struck the ground and lit up my wing with light. Very nice. Clouds are superb, rain too! I had a time tracking some JU88's in a very realistic IFR flight.
- Realistic guages. Like those.
- Map. Scalable and shows were your going, very easy and useful. Im to lazy to remember vectors and stuff.
Things I don't like.
- Feels too much like WWII Fighters, but that's the massive amount of AH time talking I guess.
- Dirty windows. Call the ground crew for Gods sake and get some windex. I just hate that.
- Flamethrower guns. They built a atomic bomb, and could make muzzleflash suppressors? Ok, but give me the option to turn them down, real or not.
- Default cockpit is a bit blurry, a bit dark, and not as good as WWII Fighters. Not bad, but a option to go with a readable cockpit like AH would help. Can't squeak about the guages though. They seem authentic.
- FM. It isn't complete.
- Had some joystick setup problems, made the rudder feel all screwy.
- Replayability. Will it have a big campaign, or good multiplayer? Time will tell I suppose.
More WWII sims please. I like it.
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