Author Topic: Gun Jamming in the Bombers  (Read 1749 times)

Offline 1epic1

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Gun Jamming in the Bombers
« on: June 18, 2006, 12:56:29 AM »
In real life guns would jam or over heat after about 5-7 seconds of constant firing. How about this happening in Aces High?

Offline Debonair

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Gun Jamming in the Bombers
« Reply #1 on: June 18, 2006, 01:14:38 AM »
hey man, dont be a sprayer hater
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Offline 101ABN

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Gun Jamming in the Bombers
« Reply #2 on: June 18, 2006, 01:13:05 PM »
ive never had a .50 cal jam on me... as long as you take care of it... i did have one freeze up on me when i was in Kosovo several years ago..

now, having jamming guns in AH would be interesting but how would you be able to perform corrective actions on the weapon to correct the jam?? in real life if the gun jams all they would do it open the feed try and extract the jammed shell.. we cant do that in the game... result would be a dead gun..

Offline Hazard69

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Gun Jamming in the Bombers
« Reply #3 on: June 19, 2006, 12:17:21 AM »
Good Idea!

I would like to see this implemented on all aircraft, GVs and boats. Right now a bomber formation sometimes resembles a fountain of fire.

Fire the gun for too long, "long " depending on type of weapon and the weapon overheats (maybe starts smoking excessively) and Jams. Dunno if they even could do any corrective action in real life on fighters whilst airborne.....
Maybe them early way planes like A6MS with the guns in the cockpit did.....dont think a P51 ever could.
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Offline IronDog

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Gun Jamming in the Bombers
« Reply #4 on: January 19, 2007, 06:14:26 PM »
guns in the zero could be cleared by pilot.p51 guns jammed frequently,as high g moves jammed the outside guns on the b model. was corrected in the d model.if u didnt use short burst with any plane,a jam could result.
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« Last Edit: January 19, 2007, 06:25:37 PM by IronDog »

Offline Denholm

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Gun Jamming in the Bombers
« Reply #5 on: January 19, 2007, 06:30:45 PM »
Quote
Originally posted by 101ABN
in real life if the gun jams all they would do it open the feed try and extract the jammed shell.. we cant do that in the game... result would be a dead gun..

There could always be an extra feature implemented which would require the pilot to activate it when the gun jams. When activated an animation rolls showing the gun being opened, the jam getting fixed, the gun get closed and armed.
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Offline Wes14

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Gun Jamming in the Bombers
« Reply #6 on: January 19, 2007, 07:53:24 PM »
not bad bt how would u fly while this lil anmation is laoding?
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Offline Rino

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Gun Jamming in the Bombers
« Reply #7 on: January 20, 2007, 10:10:29 AM »
Considering the number of Gs that are being pulled during the average
furball in here, jammed guns would do nothing to gameplay but piss off the
customer base.

     What's next..oxygen system failures, shock cooling...how about a lovely
birdstrike? :D
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Offline Wes14

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Gun Jamming in the Bombers
« Reply #8 on: January 20, 2007, 11:10:21 AM »
oxygenfailers=no thanks:confused:
shock cooling-?
birdstrikes-:noid plz dont add that birds hate me:noid
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Offline Denholm

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Gun Jamming in the Bombers
« Reply #9 on: January 20, 2007, 04:03:12 PM »
You mean to tell me that you don't know how to use your .303 calibers?
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Offline Nemeth

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Gun Jamming in the Bombers
« Reply #10 on: January 22, 2007, 07:44:04 PM »
Quote
Originally posted by Rino
Considering the number of Gs that are being pulled during the average
furball in here, jammed guns would do nothing to gameplay but piss off the
customer base.


you are right, but having this implemented on bombers (esp b17/24) and GV would be nice, the b17/24 need this because on average there are anywhere from (1-3 planes) 5-20 guns shooting at once (counting each individual gun) for one formation alone, thats just a ridiculous amount of bullets flying at one time.

Offline Ack-Ack

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Gun Jamming in the Bombers
« Reply #11 on: January 22, 2007, 08:06:55 PM »
Learn how to properly engage the bombers in AH and you won't have to worry about their guns.  Just sayin'.


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Offline Nemeth

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Gun Jamming in the Bombers
« Reply #12 on: January 22, 2007, 09:39:03 PM »
im not suggesting it for me, i have no problems taking down bombers unless im in a mk1, but this is a sim is it not? y not add this into AH it will also stop "sprayers" and help people to conserve ammo

Offline Bronk

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Gun Jamming in the Bombers
« Reply #13 on: January 22, 2007, 10:55:09 PM »
Quote
Originally posted by Nemeth
im not suggesting it for me, i have no problems taking down bombers unless im in a mk1, but this is a sim is it not? y not add this into AH it will also stop "sprayers" and help people to conserve ammo


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Offline E25280

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Re: Gun Jamming in the Bombers
« Reply #14 on: January 22, 2007, 11:46:14 PM »
Quote
Originally posted by 1epic1
In real life guns would jam or over heat after about 5-7 seconds of constant firing. How about this happening in Aces High?

Quote
Originally posted by Nemeth
you are right, but having this implemented on bombers (esp b17/24) and GV would be nice, the b17/24 need this because on average there are anywhere from (1-3 planes) 5-20 guns shooting at once (counting each individual gun) for one formation alone, thats just a ridiculous amount of bullets flying at one time.

Quote
Originally posted by Nemeth
im not suggesting it for me, i have no problems taking down bombers unless im in a mk1, but this is a sim is it not? y not add this into AH it will also stop "sprayers" and help people to conserve ammo.

I can't remember who started the topic (Maybe Batfink?), but a while back, something similar came up.  Instead of modeling the jamming, which would definitely peeve people to no end, the suggestion was to at least make the MGs slaved to your firing position (i.e. all unmanned guns firing with yours) fire in a more "realistic" manner.  To prevent overheating/jamming, gunners were trained to fire in short bursts of usually 3 seconds or less.  So, the slave guns would fire 3 seconds, then not fire for 3 seconds.  Firing cycles would be staggered, so that at any one point, only half of your total slaved guns would be firing.

I liked the idea for the ammo conservation part of it, as 15-21 guns firing at one target seemed to be a terrible waste of ammo (and I always run out before that last bandit is dead).  I think Bat liked it because it lowered bomber lethality -- don't remember.  And it would at least give a flavor of the trade off between filling the sky with lead and having to worry about jams.
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