Author Topic: ww2 OL 7 day free trial and d/l  (Read 1357 times)

Offline Staga

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ww2 OL 7 day free trial and d/l
« Reply #30 on: January 08, 2002, 03:11:00 PM »
Too bad I deleted a pic from my server which showed that Bf-109's gauges in WWIIOL are actually smaller than in real.

Offline Staga

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ww2 OL 7 day free trial and d/l
« Reply #31 on: January 08, 2002, 03:45:00 PM »
uhmm what was that about cockpits (or chickenpits as ppl say in WWIIOL)...

 

Anyway in one topic artguy from CRS said "They were happy with the cockpits" or something like that... well it looks like they intended to make cockpits look like real but somehow they fcked up their art and aren't interested to correct their work. I'm still paying my 10$ but haven't played in 2 months. I downloaded v.1.5 and tested it OnLine but it's still far away from AH.

Offline Staga

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« Reply #32 on: January 08, 2002, 03:57:00 PM »
SW as far as I know nothing hasn't changed in cockpits and instrument view... I checked it 10 min ago.

Offline AKSWulfe

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« Reply #33 on: January 08, 2002, 04:00:00 PM »
<shakes head> Damn shame too, look at all that room on the instrument panel! There's more than enough room to atleast double the size of those instruments.

*sigh*

Maybe WWIIOl 2.0 will be the one where flying works great.
-SW

Offline Thrawn

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« Reply #34 on: January 08, 2002, 04:20:00 PM »
CRS still lied about the product I bought. I honestly can't get over that.  They LIED to me, and all the improvements in the world won't fix that.

Offline Vulcan

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« Reply #35 on: January 08, 2002, 06:14:00 PM »
Guys stop comparing AH and WW2OL. They are two entirely different products. Too me, WW2OL is a FPS and Tanking game, AH is a flight sim. End of story.

They cater to two seperate groups of people with different tastes. Sure there is some overlap, but in general they are different.

I hope AH never goes down the FPS path, and sticks to vehicles. I think integrating a FPS game with a sim is just not there yet. The horsepower required is to much and the programming needs way to much $$$ backing.

IMHO WW2OL tried to be too complex in some areas and should have dumbed it down. Especially in the flight model, an easy mode flight model should have been put in, not a 50/50 job. WW2OL was intended as a game for the masses.

I think the trial is a good idea, but CD-Key purchase requirement is stupid. If CRS want to survive they need to go to the download free/subscribe online model. There is a new wave of games round the corner, like Planetside from Sony. Sure its the future battlefield, but if it works ... well  ;)

I look at engines like OFP and think THIS is what WW2OL should have been (albeit with a better multiplayer core).

Offline Wotan

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« Reply #36 on: January 08, 2002, 06:19:00 PM »
1.50 aint no better then 1.20 some roadkill tired pointless gameplay.

For the most part damaging a tank only forces a "despawn" unless you are an allied char / s35 driver.

110s staple lw fighter......

The clipping is so outragous that to hear you say "there will always be clipping" just confirms my opinion that it will always be a pos.

I kept a subscription up since it went pay to play. I may pop in 1 or 2 times a month to check how its is.

Well it still a pos.

Theres a whole toejamload of issues that have been beaten to death on their board. They still haven't fixed the "flag" bug.

FPS goes all over the scale I average 35 or so but it goes from 65 to 20 just in level flight. (i know it must be me and my "system" and if I only do this or that then I'll get all them stable frame rates  :rolleyes :)

Even if you Tweak from end to end what are you left with? toejamty dweeb gameplay.

What I'm tired of is folks who kept sayin how much better it is from release..........

How much worse could it have gotten?

The chickenpits aren't nothing to brag about a black dash with unreadable guages? lol

It aint like I've only been in the game onetime. I continue to check on its status and the more I check the more I am convinced they outa close up shop and burn their servers.

All this talk about "potential" is for folks who who refuse to admit it would be better to start from scratch then to keep tweaking the pos they have out there now.

But if you enjoy it well go ahead and have fun but dont keep tellin me how good it is.....I know it sux.

Offline Jochen

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ww2 OL 7 day free trial and d/l
« Reply #37 on: January 09, 2002, 03:09:00 AM »
Quote
IMHO WW2OL tried to be too complex in some areas and should have dumbed it down. Especially in the flight model, an easy mode flight model should have been put in, not a 50/50 job. WW2OL was intended as a game for the masses.

I don't agree. We already have many dumbed down sims like AH, WB and FA, there is no need for more.

If you look at WWII online sim history you can draw pretty straight line from AW to WB and then to AH. Same concept, only details have evolved. Even AH is only polished up version of AW which was introduced in 80's.

WWIIOL is different. It has ambition. I agree that capability of CRS haven't been completely up to task but you got to give them credit for trying. If WWIIOL fails, there will be lenghty wait before anything similar will be available. And no, I don't think AH will ever go to direction of WWIIOL.
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Vulcan

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« Reply #38 on: January 09, 2002, 03:47:00 AM »
Riiiight, AH is dumbed down.... sure.

And Windows XP is only a polished up version of Windows 3.11.

No you don't have to give CRS credit. The product has been a non-event compared to what it should have been. Anyone can have a 'concept'. I have a 'concept' everytime I go for a dump.

While you may not see other WW2 battlefield sims hit the market, games like Planetside will definitely fill a large portion of the markets lust for an online MMP battlefield. And there are more coming.

CRS have failed to meet their own goals. It boils down to inability, and bad business planning.

AH may not be a 10000 player battlefield. But it has its niche, and the business is stable, and I believe the HTC crew are making money. To say that AH is 'dumbed down' and just a polished up version of AW is an insult to what the HTC crew have acheived. And they did it without the same amount of BS and self-promotion the CRS crowd have come out with.

$$$ will be the final judge, if in 6 months (my guess is 3 months will be enuff even) HTC is here and CRS ain't then the proof is self evident as to what is right and what is wrong.

 
Quote
Originally posted by Jochen:


I don't agree. We already have many dumbed down sims like AH, WB and FA, there is no need for more.

If you look at WWII online sim history you can draw pretty straight line from AW to WB and then to AH. Same concept, only details have evolved. Even AH is only polished up version of AW which was introduced in 80's.

WWIIOL is different. It has ambition. I agree that capability of CRS haven't been completely up to task but you got to give them credit for trying. If WWIIOL fails, there will be lenghty wait before anything similar will be available. And no, I don't think AH will ever go to direction of WWIIOL.

Offline Gh0stFT

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« Reply #39 on: January 09, 2002, 05:29:00 AM »
Quote
Originally posted by Staga:
uhmm what was that about cockpits (or chickenpits as ppl say in WWIIOL)...

at least WW2ol german planes have real german gaugages, unlike some other online combat flightsims *g*  ;)
The statement below is true.
The statement above is false.

Offline Czpetr

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ww2 OL 7 day free trial and d/l
« Reply #40 on: January 09, 2002, 06:28:00 AM »
Quote
Originally posted by Vulcan:

$$$ will be the final judge, if in 6 months (my guess is 3 months will be enuff even) HTC is here and CRS ain't then the proof is self evident as to what is right and what is wrong.

 

If CRS survived 6 months after the disastrous release there is a great probability it will survive another 6 months, or forever. The demand for this type of virtual battlefield is clearly great and nobody else is even close to what WWIIOL represents now, despite all its problems. It is significantly much more better, stable and less buggy than before 6 months and the player base is stabilized and rather growing again. And each update makes WWIIOL better and better.
I hope in 6 months (and longer) there still will be both: HTC and CRS.

czpetr

Offline AKSWulfe

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« Reply #41 on: January 09, 2002, 06:37:00 AM »
Quote
Originally posted by Czpetr:
And each update makes WWIIOL better and better.

You mean closer to what it was advertised as, right?

Seriously, you can't believe you are getting some great new updates that are making WWIIOl so much better- all the updates are just making the game what it should of been at the release.
-SW

Offline Kieran

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« Reply #42 on: January 09, 2002, 06:52:00 AM »
Jochen-

Don't even go down the path of who has the better f/m. No one wins there.

As far as the CRS model is concerned, it is for all intents and purposes dumbed-down while it contains the glaring omissions it currently does. I'm not sure this is a bad idea, given the focus of the game should probably be infantry if CRS wants to survive. Getting the FPS guy to take an occasional sortie will be much easier if the f/m is less challenging.

Offline K West

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« Reply #43 on: January 09, 2002, 08:17:00 AM »
"WWIIOL is different. It has ambition."

 
 Can you tell me what "ambition" is?  I can and it's nothing physical or tangable. It goes hand-in-hand with "potential"  which is what WW2O has oodles of in the bank. Which it seems content to leave in the bank collecting interest for a rainy day. Well, it's been a torential down pour for about six months and even CRs knows the ships about to flounder.

 Well you know? HTC has ambition and potential too. the big difference is HTC has been demonstrating thier ability to actually do something with it. For three years they've set relistic goals, didn't wind up customer expectations with bs 'aar's and secret sniipets of just hpow damn good thigs under test were.  With HTC ambition and potential are not some out-of-sight, elusive "pot of gold at he end of the rainbow" that they keep saying they'l get to one of these days .... soon.

 The cold reality is WW2O is also the same as AW and in just the same way you say FA, AH and WB's are direct off shoots of AW.

 The only real different is that WW2O basically uses a fraction of vehicles,planes and ships that these sims/games have available for online play. And offering less program/gui/game features too. Otherwise everything you point to me that is in WW2O I can show where it has aleady been done (being done) in AW, FA, WB's or AH.
 The one thing really superior that WW2O has that the others do not is that huge terrain (which is part of the problem too) which IMO is by far the best looking in any online.

 WW2O online play is literally the same as it is in AH or WB's. It's still "capture the flag" or a "spawn point frag fest" over, and over, and over, ala Main arena. There is no "war."  And just like AW, AH or WB's people join squads, fly specific aircraft/vehicles and create missions for a feel of purpose. So  yes imo the fact is WW2O gameplay is no different than what is availabnle in the AH CT or WB's WW2A's. WW2O play is tends to center around a small part of the whole terrain available and is also inundated with gamers gaming the game (actually more than AH or WB's from what I read).
 
 On the other hand AH has a far superior FM for it's aircraft, has superior functionality in every aspect of the program, far superior clouds, superior gunnery & ballistics, view system, superior ordinance use and ordinance damage model. Even the GV's are superior imo.  WW2O is no more realistic but they did add things to make it harder which some feel makes it more 'realistic.'  And the naval part is light years beyond what WW2O is able to offer for the foreseable future.  AH even has amphibious craft  :).  The AH strat with supply by trains, barges and convoys is only somthing WW2O could dream of.  And a damage model.  AH has one!  :)  I can damage aircraft and vehicles and actually SEE that damage.  I don't put much value to the reported complex damage model that CRS brags about via logs  and neat colored 3dMAx graphics because it's just that - a log that looks neat. Aircraft gear can still tip trucks and tanks with landing gear. And watch out for hitting a 5 pound road sign! Damaged tanks still block entry ways to bunkers to prevent base capture and aircraft do not lose parts or wings.  

 Still, I'm stangely interested in trying WW2O out again for a week when that free trial comes along. I just don't have any illusions about what WW2O is and has been to date. CRS/Playnet and it's ardent supports heralding of WW2O's ambition and potential holds about as much substance as the air I can hold in my hand.

 Westy

Offline mrsid2

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« Reply #44 on: January 09, 2002, 09:30:00 AM »
Well spoken Westy, and I agree.

I don't see WW2OL as any threat to AH. However I'm curious to see the reality there with my own eyes and will no doubt take part in the free 7 days if and when it will be available.

Judging from past experience it might be hard to get online during those days though.