"WWIIOL is different. It has ambition."
Can you tell me what "ambition" is? I can and it's nothing physical or tangable. It goes hand-in-hand with "potential" which is what WW2O has oodles of in the bank. Which it seems content to leave in the bank collecting interest for a rainy day. Well, it's been a torential down pour for about six months and even CRs knows the ships about to flounder.
Well you know? HTC has ambition and potential too. the big difference is HTC has been demonstrating thier ability to actually do something with it. For three years they've set relistic goals, didn't wind up customer expectations with bs 'aar's and secret sniipets of just hpow damn good thigs under test were. With HTC ambition and potential are not some out-of-sight, elusive "pot of gold at he end of the rainbow" that they keep saying they'l get to one of these days .... soon.
The cold reality is WW2O is also the same as AW and in just the same way you say FA, AH and WB's are direct off shoots of AW.
The only real different is that WW2O basically uses a fraction of vehicles,planes and ships that these sims/games have available for online play. And offering less program/gui/game features too. Otherwise everything you point to me that is in WW2O I can show where it has aleady been done (being done) in AW, FA, WB's or AH.
The
one thing really superior that WW2O has that the others do not is that huge terrain (which is part of the problem too) which IMO is by far the best looking in any online.
WW2O online play is literally the same as it is in AH or WB's. It's still "capture the flag" or a "spawn point frag fest" over, and over, and over, ala Main arena. There is no "war." And just like AW, AH or WB's people join squads, fly specific aircraft/vehicles and create missions for a feel of purpose. So yes imo the fact is WW2O gameplay is no different than what is availabnle in the AH CT or WB's WW2A's. WW2O play is tends to center around a small part of the whole terrain available and is also inundated with gamers gaming the game (actually more than AH or WB's from what I read).
On the other hand AH has a far superior FM for it's aircraft, has superior functionality in every aspect of the program, far superior clouds, superior gunnery & ballistics, view system, superior ordinance use and ordinance damage model. Even the GV's are superior imo. WW2O is no more realistic but they did add things to make it harder which some feel makes it more 'realistic.' And the naval part is light years beyond what WW2O is able to offer for the foreseable future. AH even has amphibious craft
. The AH strat with supply by trains, barges and convoys is only somthing WW2O could dream of. And a damage model. AH has one!
I can damage aircraft and vehicles and actually SEE that damage. I don't put much value to the reported complex damage model that CRS brags about via logs and neat colored 3dMAx graphics because it's just that - a log that looks neat. Aircraft gear can still tip trucks and tanks with landing gear. And watch out for hitting a 5 pound road sign! Damaged tanks still block entry ways to bunkers to prevent base capture and aircraft do not lose parts or wings.
Still, I'm stangely interested in trying WW2O out again for a week when that free trial comes along. I just don't have any illusions about what WW2O is and has been to date. CRS/Playnet and it's ardent supports heralding of WW2O's ambition and potential holds about as much substance as the air I can hold in my hand.
Westy