Author Topic: OK Idea to Stop the potatods  (Read 5163 times)

Offline Schatzi

  • Platinum Member
  • ******
  • Posts: 5729
      • http://www.slowcat.de
OK Idea to Stop the potatods
« Reply #45 on: August 31, 2006, 04:21:40 AM »
Ava has a limited planeset that doesnt always suit me. And during Euro times its mostly deserted anyway.


But if you want good fights, DA is still a place you can go. If i do not like the fights in MA, that or the TA is the place i go.
21 is only half the truth.

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
OK Idea to Stop the potatods
« Reply #46 on: August 31, 2006, 06:31:41 AM »
Here is a silly thought.

Why not have the SEA  set to donut with mid war AC ? Well... when no event is running anyway. :D
The arena gets little use when no event is on.
I think it would be easy enough for staff to leave it that way after each event.

Bronk
See Rule #4

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
OK Idea to Stop the potatods
« Reply #47 on: August 31, 2006, 08:07:45 AM »
Closer feilds would do it... all at 3/4 of a sector apart.   The other thing would be to have the towns a little farther from the fields and the fields have about 2 or 3 times as much ack and most of that manable so that it was allmost impossible to vultch runways.

lazs
Public Relations Officer for the BK's

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
OK Idea to Stop the potatods
« Reply #48 on: August 31, 2006, 08:21:19 AM »
Quote
Geez, the I cant defend a field so only X enemy should be able to attack it...yea...thats a great idea.


Translation - "Geez all I do is fly in the potatod, I am a potato, so I don't see any problem, so I am keeping my head in the sand...yea...thats a great idea."

Take your maroon visor off and re-read the post - as long as numbers are close to equal things are status quo. Once the numbers reach a predetermined imbalance know as a Horde the restrictions take affect for a certain area of bases. If you really need to fight in that potatod you can up from a field outside of the affected area and fly to the Whorde if you must.

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
OK Idea to Stop the potatods
« Reply #49 on: August 31, 2006, 08:25:15 AM »
A separate arena while a good idea in thought seems to never work in reality.  Now a Furball only Special Event occasionaly could actually have some merrit.  

Not flying around for half an hour while you wait for the other guys to fly to where the prospects of a fullball might be for a few seconds, if everyone finds each other.


The MA is the fighting ground, that won't change until CT is out, hopefully.

Yeah the DA can be fun, but it doesn't offer the Dynamic environment the MA can once in a long while.  Unless a decent map is up then the odd are better.

I do agree most of the problems could be fixed with closer fields, stronger and larger numbers of AA and Allowing the AI AA to be manable as well as AI if not occupied.
« Last Edit: August 31, 2006, 08:28:33 AM by mars01 »

Offline Squire

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7683
OK Idea to Stop the potatods
« Reply #50 on: August 31, 2006, 09:34:20 AM »
Just a comment, but dont you guys think that any effort to "harden" anything will just make the horde bigger, not smaller? because they need an even larger horde to capture?

Before they needed 20, now they know they need 50...they cant attack and defend at the same time, because you need to scrape everybody together just to take a base, so you make the current situation even worse, fattening up the Borg Blobs as they deal with the new reality.

We need Captain Picard. He knew what to do.

< Never thought I would say that, damn. ;)
Warloc
Friday Squad Ops CM Team
1841 Squadron Fleet Air Arm
Aces High since Tour 24

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
OK Idea to Stop the potatods
« Reply #51 on: August 31, 2006, 09:39:53 AM »
Quote
Just a comment, but dont you guys think that any effort to "harden" anything will just make the horde bigger, not smaller? because they need an even larger horde to capture?


I do agree, hardening is not the answer, but I would like to see carriers harder.  Like you mentioned we saw this affect with AHII.

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
OK Idea to Stop the potatods
« Reply #52 on: August 31, 2006, 11:40:42 AM »
Quote
Originally posted by Bronk
Here is a silly thought.

Why not have the SEA  set to donut with mid war AC ? Well... when no event is running anyway. The arena gets little use when no event is on.
I think it would be easy enough for staff to leave it that way after each event.

Bronk
[/SIZE]
That sounds reasonable......

It'll never happen. :(
« Last Edit: August 31, 2006, 11:57:26 AM by DipStick »

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
OK Idea to Stop the potatods
« Reply #53 on: August 31, 2006, 12:09:17 PM »
Best part about using the SEA is...
1.CM's can disable all but center fielda on donut.
2. CM can diable anything that carries troops.
4. CM can disable all buffs
5. CM can disable all gv
6. Increase aaa lethality to discourage vulchers.
7. Crank Hanger hardness so the inevitable tards don't 110 them to death.

I don't see how HT would have a problem with this.



Bronk
See Rule #4

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6121
Re: Re: Or........
« Reply #54 on: August 31, 2006, 12:29:26 PM »
Quote
Originally posted by Guppy35
To go with that, why not have Satellite fields nearby that fighters up from?  More often then not, any airfield had 'fighter strips' nearby so it wasn't just one field that had to be put out of action.
This is the best idea I've ever heard on this board.  

:aok

Offline vorticon

  • Platinum Member
  • ******
  • Posts: 7935
OK Idea to Stop the potatods
« Reply #55 on: August 31, 2006, 12:56:14 PM »
this is poorly written, and not to well thought out...

i'd think making it easier to capture a base (or easier capture with even easier recapture) would work better than harder...hell, it might even lead to a more realistic use of heavy bombers. worth a shot anyway, since every attempt at making things harder to fix problems seems to just make it worse.


the base is already captured by the time slower half of the horde arrives, hordes need not be so big (or present at all, why send 20 planes when 10 will do).

 if the horde  moves as a single horde, by the time it captures the other team could have recaptured behind it...they'd have to leave some people behind to properly defend the base, or at least launch an attack on more than one base at once, splitting the horde.

it would be chaotic land trading with no-one getting anywhere for a couple weeks sure...but end result would be
the horde shrinks from one big horde, into a bunch of smaller hordes...the smaller hordes would be of lower numbers, that furball types could baby seal club, without being overwhelmed...
result being

 the horde trys sending more people...but again, then they cant take and hold enough land if there wasting people...so they pretty much have to learn how to survive interception, either by hiding in groups of well armed bombers, and/or bringing a couple guys who can fight a bit to come and help them, and/or getting a bit of fighting skills themselves.

 some discover they like fighting better than base capture, start exclusivly escorting or intercepting...then starts looking for furballs, or creates some when the escorted are dead, and the escorts are still alive.

Offline MotorOil1

  • Copper Member
  • **
  • Posts: 303
OK Idea to Stop the potatods
« Reply #56 on: August 31, 2006, 01:02:26 PM »
Quote
Originally posted by mars01
How Junior are you Motor?  What is your ingame Id?
 


Nice, waiting for that comment.  Been playing since 02 as well.  Took a bit of time off lately.  Current handle is "MoterOil".

I think what a lot of guys don't use are tactics.  If you run into a horde situation don't go in unless you want to get shot down by ten guys.   Personally, I like to pick my battles.  It takes time and patience but it pays off with landed kills in the end.  Or you do go into the horde and see how many you can take with you.

Stay high and pick off the guys that are coming to meet you or drag some guys out of the horde and have your fight.  Doesn't work all the time but what choice to you have in small numbers against the horde.  I've had some awesome 2 on 1s or 1 on 1s doing this.

Get yourself a wingman.  I've gone in with a good wingman and the two of us have shut a field down completely coming back with 5 + kills each.  Those are great fights.

The MA isn't a game like Unreal Tournament where you just run in by yourself and hope to shoot the guy before he gets you.  I understand your point but there is a certain ( I say this loosely) realistic component to AH.  You just have to adapt to the situation.
MoterOil
-=Most Wanted=-
"These are detestable murderers and scumbags. They detest our freedoms, they detest our society, they detest our liberties." - General Hillier July 14, 2005, on Osama bin Laden and his ilk

Offline vorticon

  • Platinum Member
  • ******
  • Posts: 7935
OK Idea to Stop the potatods
« Reply #57 on: August 31, 2006, 01:09:15 PM »
motoroil, he doesnt care about landing kills, and he picks his battles to be as much of a test of his fighting prowess as he can find. he goes into a fight expecting to win, he  goes through the fight trying to shoot the other guy(s) down, but if he loses, so what, the other guys either outnumbered him or was simply better. if he wins, all the better, less flying to get to the next fight.

no, its not like unreal tournament, the other guy cant shoot you if your behind him, and stay behind him. that takes skill, not just fast reflexes and a good computer rig.

Offline MotorOil1

  • Copper Member
  • **
  • Posts: 303
OK Idea to Stop the potatods
« Reply #58 on: August 31, 2006, 01:44:31 PM »
Sorry Vort you're missing my point.

I'm assuming a good fight is one you can dog in for a while and come out on top, then you are going to come back and land and do it all over again.  Don't alway win it's the fight that matters.  That's what majority of the players look for.

UT is more of an arcade style gameplay is my point.  AH has a "real" component which is why partially why the game is the way it is.  Also part of the reason Mars doesn't like it.  Totaly valid.  You can't just up a plane and find yourself in a good fight.  If you get ganged raped it makes that long flight seem all the more misrerable.  Again I agree.
MoterOil
-=Most Wanted=-
"These are detestable murderers and scumbags. They detest our freedoms, they detest our society, they detest our liberties." - General Hillier July 14, 2005, on Osama bin Laden and his ilk

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
OK Idea to Stop the potatods
« Reply #59 on: August 31, 2006, 03:12:04 PM »
Quote
I'm assuming a good fight is one you can dog in for a while and come out on top, then you are going to come back and land and do it all over again. Don't alway win it's the fight that matters. That's what majority of the players look for.
 I disagree with what is in bold.  The majority of players today are looking for the easy, skilless kill, otherwise they would leave the whordes and safety of the numbers, learn to fight from a disadvantage and not pass fights when they have the advantages.  As Dan said, guys in spits will pass over less able planes just to go for the vulch rather then fight with all the cards.

Quote
AH has a "real" component which is why partially why the game is the way it is. Also part of the reason Mars doesn't like it.


When real pilots from WWII were asked what it was like, they would say hours and hours of boredom sprinkled with mins of shear terror.

If that is the "real" component  you  are talking about then you are right.  Any game where this component is modeled would and will be a failure.  

Honestly Motor, vorticon nailed it on the head.

Your idea of the game you play, presented in your last post, is playing it safe, fight from a perch etc.  None of this is furballing.

Yeah I could up a plane, fly around cautiously looking for the right fight, only engaging when I feel all the cards are in my hand , yadda yadda yadda.  Not my kind of game.  Done it enough, bored to death with that kind of flying.

You continue to approach this as if I am missing something when the only thing missing are the furballs.

BTW I kinda remember you from older times, thought that might be you.
« Last Edit: August 31, 2006, 03:25:22 PM by mars01 »