I haven't experienced the changes yet. Sat down to last night, and a shelf promptly ripped itself off the wall... but I'm going to for lunch today.
However, I have been following the threads... and I think a distinction needs to be made...
The Furball - a group of guys in the middle of nowhere fighting amongst themselves. Prefer to be left alone unless you're coming with the "right attitude", 25% gas, and some healthy, digital aggression.
The Fight - the big cluster*&!# of runway bashers, HO'ers, suicide lemmings, low & hi-alt buffs, and the usual mixed bag of talented & untalented fighters.
IMHO, if you're at "The Furball" and drop hangars, you're a griefer and just want to make them mad. This will be very easy to tell apart now. Just look for moderately stationary green dots away from the capture line.
If you're at "The Fight", you *SHOULD* drop the hangars in an effort to make the base capture. It's not griefing, it's part of the The Fight. Defense can continue to up from nearby fields (usually only 3/4 - 1 sector apart). Anything and everything is fair game. People should already know this flying into it. The fight has & always will be a messy, brutal, white-knuckle (and sometimes frustrating) experience. Turning off ch200 helps.
The only difference between then & now in LW-O is that the fight avoiding hordes are funneled together and given a very specific, immediate objective. They lost their freedom of choice to take the path of least resistance.
Actually to me it's kinda sad that people would have to be forced into combat in an air combat sim. It's not like your draftees. You pay to experience the air combat.