Author Topic: why such difference in hit ability tween il2 and ah guns?  (Read 4608 times)

Offline pdog_109

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why such difference in hit ability tween il2 and ah guns?
« Reply #105 on: August 29, 2001, 05:08:00 PM »
Quote
Originally posted by Westy MOL:
Even RogueSpear and other similar "MP" games choke when they get to about 10 players.

Not so. I sometimes host RS games and can get 16ppl in with no lag. If everyone has a decent connection its possbile with fast server.

Offline Fishu

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why such difference in hit ability tween il2 and ah guns?
« Reply #106 on: August 29, 2001, 08:16:00 PM »
Westy MOL obviously haven't tried Counter Strike or other Half-Life mods..
...Yes, I did play it for 2 weeks.

Usually playing in servers between 16-20 players and no problems.
Transfer rate never exceeded 10-12kb/s
It has even better coded MP than RS.
In fact, RS MP is sh*tty and just when I thought so, they brought in OFP MP which is even more sh*tty than RS ever.

In aircraft games this is simplier than in FPS games.
In FPS games you need to send out alot data to react on sudden moves of a player (yes, REALLY sudden)
Let's remind that WarBirds already in ancient times worked with 14.4k modem without warps (unless someone was playing through spaghetti cable and that why warping itself)

...and you can guess if AH netcode is in any relation to WB's.

[ 08-29-2001: Message edited by: Fishu ]

Offline SirLoin

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why such difference in hit ability tween il2 and ah guns?
« Reply #107 on: August 29, 2001, 11:28:00 PM »
Wow,just tried Il2 demo..Never thought a boxed sim would up the anty for arena play.
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