Westy MOL obviously haven't tried Counter Strike or other Half-Life mods..
...Yes, I did play it for 2 weeks.
Usually playing in servers between 16-20 players and no problems.
Transfer rate never exceeded 10-12kb/s
It has even better coded MP than RS.
In fact, RS MP is sh*tty and just when I thought so, they brought in OFP MP which is even more sh*tty than RS ever.
In aircraft games this is simplier than in FPS games.
In FPS games you need to send out alot data to react on sudden moves of a player (yes, REALLY sudden)
Let's remind that WarBirds already in ancient times worked with 14.4k modem without warps (unless someone was playing through spaghetti cable and that why warping itself)
...and you can guess if AH netcode is in any relation to WB's.
[ 08-29-2001: Message edited by: Fishu ]