Author Topic: Hurri-C Eny Rating  (Read 1475 times)

Offline Stoney74

  • Silver Member
  • ****
  • Posts: 1439
Hurri-C Eny Rating
« Reply #45 on: January 05, 2007, 08:14:13 PM »
Quote
Originally posted by LTARghst
You say it is a skilless ride I beg to differ.


Listen, I'm not about to say any plane in the plane set is a skilless ride.  My point is that a lot of skillless people fly them.  There are bad P-51 pilots, bad LA-7 pilots, bad Spit 16 pilots, lots of bad pilots out there.

I simply contend that the 4X20mm make up for poor piloting skills a lot more than speed, and I think the stats support that argument.  The Pony's speed, the LA-7's e-generation and firepower, and the Spit 16's everything also make up for poor piloting skills.  I'll be the first to admit that I use the Jugs dive ability to make up for my mistakes.  My argument is that the firepower coupled with the turn of the Hurri II is a decisive advantage.  Speed is not decisive--it can get you into and out of the fight, but it can't kill planes.  Maneuverability on its own is not decisive, otherwise the Zero would be a killer.  Firepower can kill planes, i.e. its a decisive advantage.  I contend that the decisiveness of the cannon coupled with the turning ability in the Hurri II create more kills than the speed of the higher performance planes save them.  And again, I reference the score stats as proof of that.

I honestly hope I'm making myself clear.  I don't need you to agree with me, just understand my argument.  I believe the ENY of the Hurri II is certainly justified in the LW arenas, and from looking at these numbers, it may have earned itself a perk in the EW, IMHO...

Can anyone else see another argument after seeing those numbers posted above???

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6732
Hurri-C Eny Rating
« Reply #46 on: January 05, 2007, 08:28:51 PM »
Quote
Originally posted by SteveBailey
I was beginning to think this was some kind of secret only I knew.  Fight Hurris in the vert and they are nearly helpless.


Thats what I try to do against such planes (in jug)-- but more often than not, I cant reverse fast enough to get in gun range before they nose down, recover and set up HO shot as I come back down
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline SteveBailey

  • Gold Member
  • *****
  • Posts: 2409
Hurri-C Eny Rating
« Reply #47 on: January 05, 2007, 09:19:28 PM »
Quote
Originally posted by bj229r
Thats what I try to do against such planes (in jug)-- but more often than not, I cant reverse fast enough to get in gun range before they nose down, recover and set up HO shot as I come back down


There's something you can do about this that has an added bonus.  Learn to reverse your rope before they are forced to nose down.  This way all you have to do is roll your now nosed down plane in order to get a gun solution as they make a turn to evade.  If you have to pull too hard, pass up on the shot, rinse and repeat... or (my favorite) fake the zoom, rev hard and catch them off guard.  Some smarter victims will nose down before they are forced to, guarding their e more closely than the clones. The trick there is almost as easy.....they will nose down at about the same speed each time so you can adjust your timing accordingly after a couple of timing passes.  The trick is not to pull too hard for a shot that, if you miss, you will allow the hurri a snipe at your tail.  Also, this will burn precious E that you will need to combat the next victim(s) that is coming to help your quarry.

   The added bonus to reversing before they nose down is that many pilots will then try to hang on their nose, hoping for a vert HO on your diving plane.  Timed correctly, you will have a shot on a plane that is stalled, incapable of evasion, and as stationary an airborne target as you could hope for.  :)
« Last Edit: January 05, 2007, 09:23:37 PM by SteveBailey »

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6732
Hurri-C Eny Rating
« Reply #48 on: January 05, 2007, 09:45:44 PM »
Quote
Originally posted by SteveBailey
There's something you can do about this that has an added bonus.  Learn to reverse your rope before they are forced to nose down.  This way all you have to do is roll your now nosed down plane in order to get a gun solution as they make a turn to evade.  If you have to pull too hard, pass up on the shot, rinse and repeat... or (my favorite) fake the zoom, rev hard and catch them off guard.  Some smarter victims will nose down before they are forced to, guarding their e more closely than the clones. The trick there is almost as easy.....they will nose down at about the same speed each time so you can adjust your timing accordingly after a couple of timing passes.  The trick is not to pull too hard for a shot that, if you miss, you will allow the hurri a snipe at your tail.  Also, this will burn precious E that you will need to combat the next victim(s) that is coming to help your quarry.

   The added bonus to reversing before they nose down is that many pilots will then try to hang on their nose, hoping for a vert HO on your diving plane.  Timed correctly, you will have a shot on a plane that is stalled, incapable of evasion, and as stationary an airborne target as you could hope for.  :)


Alas, timing...have none..cant dance either:o --
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline Schatzi

  • Platinum Member
  • ******
  • Posts: 5729
      • http://www.slowcat.de
Hurri-C Eny Rating
« Reply #49 on: January 05, 2007, 09:56:25 PM »
As long as noone perks the HMk1, ill be fine ;).
21 is only half the truth.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Hurri-C Eny Rating
« Reply #50 on: January 05, 2007, 08:54:50 AM »
I simply contend that the 4X20mm make up for poor piloting skills a lot more than speed, and I think the stats support that argument.

If one has poor piloting skills, then I don't care if you have 8X20mm on the Hurri ... your not gonna get a chance to point the guns to even fire them. If any plane shoots you down, then you did something wrong and he did something right (either by skill or luck) to get a guns solution ... never-the-less, he got a guns solution on you ... the responsibility for a death is always on the one that died.

The stats are over inflated as far as I am concerned because it is the plane of choice in the EW arena and it is also a plane of choice when defending a base. Outside of that, you really don't see many Hurri IICs flying too far from their base ... at least in LW.

Maneuverability on its own is not decisive, otherwise the Zero would be a killer.

But, if one decides to stick around a play with a Zero ... it is definitely a bone-fide killer ... most choose not to fight with a Zero because it will kill you very quickly ... Zeros are usually killed from a BnZ attack and if the attack fails ... most run like a scalded monkey.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Mace2004

  • Silver Member
  • ****
  • Posts: 1528
      • TrackIR 4.0
Hurri-C Eny Rating
« Reply #51 on: January 05, 2007, 09:56:07 AM »
Quote
Originally posted by Stoney74
Listen, I'm not about to say any plane in the plane set is a skilless ride.  My point is that a lot of skillless people fly them.  There are bad P-51 pilots, bad LA-7 pilots, bad Spit 16 pilots, lots of bad pilots out there.

I simply contend that the 4X20mm make up for poor piloting skills a lot more than speed, and I think the stats support that argument.  The Pony's speed, the LA-7's e-generation and firepower, and the Spit 16's everything also make up for poor piloting skills.  I'll be the first to admit that I use the Jugs dive ability to make up for my mistakes.  My argument is that the firepower coupled with the turn of the Hurri II is a decisive advantage.  Speed is not decisive--it can get you into and out of the fight, but it can't kill planes.  Maneuverability on its own is not decisive, otherwise the Zero would be a killer.  Firepower can kill planes, i.e. its a decisive advantage.  I contend that the decisiveness of the cannon coupled with the turning ability in the Hurri II create more kills than the speed of the higher performance planes save them.  And again, I reference the score stats as proof of that.

I honestly hope I'm making myself clear.  I don't need you to agree with me, just understand my argument.  I believe the ENY of the Hurri II is certainly justified in the LW arenas, and from looking at these numbers, it may have earned itself a perk in the EW, IMHO...

Can anyone else see another argument after seeing those numbers posted above???


I can't disagree with most of what you said, as I mentioned there seem to be more IIC's upping and a lot of recent complaints about HOs so I went to the numbers which are pretty interesting but I'll cover them later.  What I would have a minor disagreement with is the general characterization of certain characteristics as "making up for poor piloting skills".  That certainly can be true, hence the 190s that do nothing but HO, extend to 4k, reverse and repeat but also smart pilots learn to capitalize on the strengths and minimize the weakness.  A 190 pilot fighting a zeke with an nrg fight vice an angles fight is doing just this.  A Hurri pilot who turns his six on you is giving you an "advantage" to entice you to drop in thinking he's an easy target when in fact he's compensating for the speed and e differential.  He can't chase you down, he can't climb with you so he needs to get you in the phone booth with him.  While the guns themselves are superior to most others they're hardly the end all otherwise we'd all be flying 110's and Mossies.  Everything you do in a fight in aimed at getting your guns on him before he gets guns on you and it really doesn't matter what kind of guns he has if you maximize your plane's strengths to get behind him so I don't think the guns alone are decisive, what's decisive is the skill of the pilot and the tactics he choses to use.  Any airplane can dominate any other in this game one on one if it's piloted correctly.

Regarding the numbers I mentioned earlier.  I looked at total IIC kills/deaths for the past 12 months and also looked at a sample from 18, 24, and 32 months ago.  

From Jan06 through Aug06 there were an average of 18,075 Death by Hurricane IIC (DBHIIC) but in Sep06 DBHIIC skyrocketed to 32,629.  That's just the single month total.  After that the totals dropped again but are still higher than pre-Sep (Oct 21419, Nov 20321, Dec 20001).  For all of 2006 the K/D ratio consistently averaged 1.45 to 1, although there is a slight improving trend (1st quarter was 1.4, last quarter was 1.5).

Previous to 2006 I sampled tours 66, 60 and 54 and the average DBHIIC was about 9,000 per tour and the K/D ratio was 1.2.

So, what can we say from this?  First, as you can see from the early tour samples there has been a general upward movement to the total DBHIIC over time which would be consistant with AH's increasing player numbers but more importantly the huge surge in DBHIIC in Sep coincides with the new arena setup.  The first month there were very large numbers playing EW and MW and the sortie rate for Hurri's really took off (no pun intended). Without the "uber" planes in these arenas there are less cannon equipped planes and the average speed differential is lower.  This makes the plane much more competative when it doesn't have to contend with the hugh MA B&Z crowd.  Since then, the numbers of players in those two arenas dropped off dramatically which has resulted in the DBHIIC again decreasing but the numbers haven't gone back to pre-Sep levels.  This is probably due to two factors.  First, although the total participants in EW and MW has dropped quite a bit the IIC is still seen much more frequently than it was before because the arenas still exist and second, there are probably many who tried it out for the first time and really like it, especially when you're not being B&Zed by some LA7 every 20 seconds.  The generally improving trend in K/D ratio is most likely due to the increased competativenes in the EW and, to some degree in the MW in addition to people sticking with the plane once they gave it a real tryout.

Overall, I don't know that the slight increase in K/D ratio merits a perk.  I wasn't around when the F4UC came out but there have been several discussions on the boards about it.  The C's K/D ratio was significantly higher than the other F4U models at the time and the planes began to dominate in numbers.  Anyone still got those before/after comparisons?  In any case, if the IIC's K/D ratio hasn't really changed why all the complaints?  Probably because the IIC became so prevalent during September that people reacted to it the same way they do to the large numbers of LA7s in the MA.  It's not that the IIC became more effective, it's just that there were much greater numbers and a lot of the pilots, being new to the plane, relied on HOs.
Mace
Golden Gryphon Guild Mercenary Force G3-MF