Author Topic: ace pilots  (Read 5663 times)

Offline Fruda

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« Reply #120 on: February 21, 2007, 02:31:44 AM »
I was rammed three times tonight, all by Bishops.

It was the same thing every time, too: I'd pull a hard right rudder after a head-on pass, and my opponent would pull into me. Only ONE time did I get a kill from that, even though none were my fault (sadly, I didn't film these, as I never turn film on).

I wasn't the only one who was catching the riptide of BS, either. Reeb was running into it, as well. Overall, it was a good night (though I landed no kills), but the incessant ramming really detracts from the experience.

Offline Bronk

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« Reply #121 on: February 21, 2007, 07:25:35 AM »
Quote
Originally posted by crockett
That's funny because I can't think of any times I've ever seen orange text about me colliding.. Yet seems 9 out of 10 times, I'm the one that's plane loses pieces.


Once again.
DL the vids.

On my front end I drive through tangles tail section, guns cold.
I smoke my motor, rip a wing off, then go poof.

On tangle's I fly up well behind , he gets white text.  I start to smoke, wing comes off, then poof.


You take NO damage from white text side.

I'll take anyone who wants learn to the da and prove it.

I have had a few.   They were happy to find out their perception was incorrect.

See me on ask.

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Offline Simaril

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« Reply #122 on: February 21, 2007, 07:51:15 AM »
Quote
Originally posted by Fruda
I was rammed three times tonight, all by Bishops.

It was the same thing every time, too: I'd pull a hard right rudder after a head-on pass, and my opponent would pull into me. Only ONE time did I get a kill from that, even though none were my fault (sadly, I didn't film these, as I never turn film on).

I wasn't the only one who was catching the riptide of BS, either. Reeb was running into it, as well. Overall, it was a good night (though I landed no kills), but the incessant ramming really detracts from the experience.


It's not BS. Its flying a plane. Your experience doesnt say anything about the coading, or the behavior of the other "tards."

Your experience -- and the fact that it happens over and over -- shows that you are pulling off target too late. You are cutting it close enough that you are flying through a danger zone -- that cone of positions that you can't react fast enough to avoid but that your opponent COULD fly into

It's that simple. SHoot better, or be satisfied with damage you can land safely even if he hasnt popped yet. Pull off sooner. No more colllisions.




For crying out loud people, why is this so hard? DONT GET TOO CLOSE AND YOU WONT COLLIDE.  I mean, if you were in a real plane, and your life depended on your flying, would you really get so close that the other guy could ram you?

Or in real life: Do you wait to the last possible moment to hit your brakes when driving, or do you leave margin so you'd be OK even if the other guy does something stupid? And, if you follow too closely and rear end the guy, how sympathetic will the cop be if you say, "The Ram Tard didnt do the right thing, braked too hard, it's his fault"?

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Offline Ghastly

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« Reply #123 on: February 21, 2007, 08:18:51 AM »
Quote
So, would anyone rather die every single time they see the "Soandso has collided with you message" even when you avoided him on your FE


Repeat after me ... If you avoided him on your FE, nothing happens to you from the "collision".  

However, as has been pointed out something close to 2017 times in this thread alone, the reason he collided with you on his FE is that 9 times out of 10 he was trying to get a guns solution, and the damage to your airplane was because he was still firing into your plane screaming "Die Die Die!!" when he smacktarded into your fuselage at 400+ and fireballed.

Maybe HTC could simply remove the informational "xxx has collided with you" message since it's confusing for so many people.  Other flight sims I've flown just don't show it, and it's far less confusing: - you hear the bullet strikes, you take the damage from the weapons, and 9 times out of 10 you don't even realize that he smacktarded when he explodes into a fireball from the collision on his FE.

It's the stupid message that we don't even need in the first place that causes (edit-> most of) the confusion.
« Last Edit: February 21, 2007, 08:21:48 AM by Ghastly »
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Offline DREDIOCK

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« Reply #124 on: February 21, 2007, 08:29:58 AM »
I see aloot of BS (and thats exactly what it is) about it being your fault ,not evading enough, being to close etc etc.

while in alot..Ill even say most of the time it may be true. that is not always the case.

If your in a stall and "collide with someone. Its not your fault. If your fighting someone else and someone comes screaming in at you and you collide with them its not always your fault

I could go on and on. But bottom line is there can be aot of instances where its not always your fault.

And unless yor God himself nobodies SA or reflexes or forboding are that perfect

There was someone who mentioned before how a flight of buffs warped a couple hundred yards backwards and he got the collision on his end.

While someone else here is saying stay farther away.
Ok beyond 300 yards gun effectiveness starts to drop off dramatically
while I can and do consistantly hit and kill planes at 400 yards. many cant

(and is it yards or feet? Im more inclined to think feet because a plane at even 300 yards looks a hell of alot smaller IRL then it does in game. but thats a different arguement for a different thread)

So whats a "safe distance"? 600, 800? Better yet just sit in the tower then you dont have to worry about it at all.

Point is. Not my end your end. Lag etc etc etc. I personally understand all that.
My point is collisions create more problems and grief then they add to game emersion.

Every couple of weeks there is a new collision arguement here.
I cant think of nothing that is argued about more.

Collision model or no collision model people STILL try to fly planes at and through other planes.

Sometimes one side gets it. some times the other side gets it. sometimes both sides get it.
but no matter who collides with whom people still do it.

It does very little to deter this activity. so whats the point in having it if all it really does is piss people off and cause arguements.

Just turn it off and be done with it
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Offline Bronk

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« Reply #125 on: February 21, 2007, 08:33:04 AM »
I was pleasantly surprised last night.
I was trying to nurse home my wounded 38.  When a ki 84 picked up the chase.  We ended up a flat scissor. All of a sudden I get  "Hungry has collided with you.".
In stead of the expected "Ram Tard" I get "Sorry about that, I got to close.".

That brightened my whole evening, someone gets it.


Bronk
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Offline Bronk

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« Reply #126 on: February 21, 2007, 08:41:34 AM »
Quote
Originally posted by DREDIOCK
Snip

Dred the fault is faulty judgment somewhere along the line.

If you get orange text the other guy flew to what he saw and avoided you.

Work on faster than light internet if you want to see the same picture.
Until then this is the best compromise . You fly to what you see, the enemy fly to what they see.

Bronk
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Offline Ghastly

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« Reply #127 on: February 21, 2007, 08:49:13 AM »
Quote
It does very little to deter this activity. so whats the point in having it if all it really does is piss people off and cause arguements.


Wrong again.  It eliminates about 90% of the dweebery, because as it is now if I avoid the collision and you do not you have to start out again on the runway, and I get to continue shooting down your squaddies and countrymen.  The reason that it p****s people off is that it DOES have a significant impact on their game play, and if you turn it off, then there would be 10 times the complaints over the style of game play that would result, where the only consideration is to manage to get guns on another aircraft and hold down the trigger as you fly through them.

Besides, please tell me how to model aircraft damage when the source of the
bullets might be inside the aircraft being targeted??  

If you are colliding a lot then you need to fly your aircraft such that it's not possible or at minimum extremely difficult for the other player to pull into you.  If you are stalling into other aircraft, you are getting too slow to control your aircraft, and you need to maintain a higher e-state.  If you are running into them in the first forward quarter pass, you need to start planning your merge to gain angles or an E advantage to win the fight post-merge rather than on the approach.  If you are running into them a high speed guns pass, you need to gain better control of your aircraft to get your shots in and pull off sooner.  If someone warps into you, that's a different story - about the same as a disco.  When it happens it's like a cost of living tax - something you accept because that's the Internet just isn't perfect, and never will be.

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Offline hubsonfire

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« Reply #128 on: February 21, 2007, 09:18:55 AM »
Quote
Originally posted by Ghastly
Repeat after me ... If you avoided him on your FE, nothing happens to you from the "collision".  

However, as has been pointed out something close to 2017 times in this thread alone, the reason he collided with you on his FE is that 9 times out of 10 he was trying to get a guns solution, and the damage to your airplane was because he was still firing into your plane screaming "Die Die Die!!" when he smacktarded into your fuselage at 400+ and fireballed.

Maybe HTC could simply remove the informational "xxx has collided with you" message since it's confusing for so many people.  Other flight sims I've flown just don't show it, and it's far less confusing: - you hear the bullet strikes, you take the damage from the weapons, and 9 times out of 10 you don't even realize that he smacktarded when he explodes into a fireball from the collision on his FE.

It's the stupid message that we don't even need in the first place that causes (edit-> most of) the confusion.


I was just making the point that the "both should go down" argument is flawed in almost all cases. I do agree about the message- it needs to go away, and we can go back to everyone thinking they got shot, or got lucky when the other guy blows up.
mook
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Offline BaldEagl

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« Reply #129 on: February 21, 2007, 09:43:43 AM »
OK, I've been through the collision drill before and I get the he saw she saw stuff but explain this one:

This past weekend I was in a Spit XVI with another (as it turns out Spit XVI) approaching from my 9:00 O'Clock.  I level, turn to him and we cold merge.  We both reverse.  I'm coming from over the top upside down and he is coming from the bottom right-side up straight at one another.  I open fire, see him light up and fly by, job done.

Next comes the ch 200 ram tard barrage.  I say "I didn't get any collision message, you just died to my guns".  He says, "I got one".

So, aren't we both supposed to get a collision message in a collision?

BTW, the noob ram dweed crap continued ad infinitum.  Whatever.
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Offline Lusche

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« Reply #130 on: February 21, 2007, 09:52:30 AM »
Quote
Originally posted by BaldEagl

So, aren't we both supposed to get a collision message in a collision?
 


No.

Because you didnīt touch his plane on your computer/screen. No collision.

On his computer/screen there was acollision. Therefore collision message.
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Offline Bronk

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« Reply #131 on: February 21, 2007, 09:57:11 AM »
Quote
Originally posted by Lusche
No.

Because you didnīt touch his plane on your computer/screen. No collision.

On his computer/screen there was acollision. Therefore collision message.

Lusche slight correction

Person who's front end detected the collision gets in orange text. "You have collided."

Person who was ran into gets in white text. "XXX has collieded with you."


Bronk
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Offline hubsonfire

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« Reply #132 on: February 21, 2007, 10:01:26 AM »
Bronk beat me to it.

I see the arguments over the messages every night, and I tend to think it's like odds, alt, HOs, and everything else. Without seeing film from both parties involved, or at least the entirety of the text buffers, you really don't know what happened, and people aren't always completely honest where their cartoon egos are concerned.
« Last Edit: February 21, 2007, 10:03:50 AM by hubsonfire »
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Offline Lusche

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« Reply #133 on: February 21, 2007, 10:02:50 AM »
Quote
Originally posted by Bronk
Lusche slight correction

Person who's front end detected the collision gets in orange text. "You have collided."

Person who was ran into gets in white text. "XXX has collieded with you."


Bronk


Err.. where exactly I had to be corrected?
I simply stated: If there is NO message on your own, there is no collision (referring to Bald Eagles posting), YOU did not collide on YOUR computer,.
« Last Edit: February 21, 2007, 10:06:26 AM by Lusche »
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Offline hubsonfire

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« Reply #134 on: February 21, 2007, 10:06:34 AM »
Quote
Originally posted by BaldEagl
So, aren't we both supposed to get a collision message in a collision?
 


Quote
Originally posted by Lusche
No.


Both parties get a message.
mook
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