Author Topic: Armchair General  (Read 1483 times)

Offline Yarbles

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« on: April 23, 2007, 05:59:46 AM »
When taking an Airfield primacy seems to be given to dissabling fighter hangers which are the msot numerous and stay down for least time.

I expect this has been said before and there is an obvious error in the thinking but I would suggest in order of priority get the VH, ordanance and bomber hagers down with maybe 4 bombers. Then cap the base using tanks which have set of as the bombers enter Radar range. 3 or 4 tanks on the base should be able to cap the fighters and bombers indefinatley as they wont run out of fuel and the fighters that upped against the initial bombers will be likely to be interceptors. Following fighters will be without ordanance and will not be able to stop the GV'S capping the base.  

Assuming a convenient sporn point of course. Other bases may be able to support but would be able to whatever the strategy.
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Offline The Fugitive

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« Reply #1 on: April 23, 2007, 06:06:42 AM »
first off, only about 10% of those who fly AH read these boards.

second, how you want to "play" isn't always how the others want to "play" .

You might be able to dictate to your squad how to take a base, but don't presume to tell every one else how to play. Believe it or not, there are some who couldn't care less weather another base ever got taken.

Offline TexInVa

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« Reply #2 on: April 23, 2007, 06:12:05 AM »
Believe it or not, you can actually take a base without taking down anything on the base.

Offline Yarbles

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« Reply #3 on: April 23, 2007, 06:12:13 AM »
Excuse me for posing a theoretical question :(

Did someone get out of bed the wrong side this morning

and that isn,t how you spell whether though if you want to spell it like that its ok with me :D
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Offline Max

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« Reply #4 on: April 23, 2007, 08:20:50 AM »
Yarbles, no matter what you say on these boards, someone will stroll along and pee in your Cheerios. :cool:

Offline Yarbles

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« Reply #5 on: April 23, 2007, 08:43:34 AM »
T
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Offline Yarbles

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« Reply #6 on: April 23, 2007, 08:47:45 AM »
I mean thank you Max and some comment on my idea would have been even better though taking nothing away from you.

So far I am satisfied, as I beleive my detractors are now eating their own Livers in self discust.

I am still holding out in hope of serious, considered and insightfull responses.

I wish you well  :aok
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Offline Yarbles

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« Reply #7 on: April 23, 2007, 09:08:17 AM »
No I really cant see anything so inflamatory in my original post except that my meaning  would have been clearer if I had said "There is probably an obvious error in my thinking" rather than the thinking.
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Offline Bruv119

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« Reply #8 on: April 23, 2007, 09:40:01 AM »
Yarbles,

There are many ways to capture a field and the one you describe would work ok in most scenarios.

If you want total control over the battle I would suggest an NOE attack run on the key elements of base defence.

Take out the ack, VH and ord.  Having tanks on the field for cap will only work if these 3 things are taken care of first.  Usually a co-ordinated strike would be best rather than letting the GV's drive up and do all the work themselves it would take way longer and the chances of the defence to get up much more likely.

Towns can be taken care of in two ways.  A good bomber in lancs can take 3 passes and leave around 5 buildings left.  Or a good osty driver can wipe the town and ack in around 5 minutes if they are good.  I prefer the m3 method best as usually they are less noticeable than a goon.

After saying all of this timing and the element of surprise are the two biggest factors of base capture in my opinion.  Many a time my squad have managed to pull off a capture against superior odds due to skill and outsmarting the opposition.

Nothing beats watching the ack pop and seeing the enemy get torn to shreds by it  :t

Regards

Bruv
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Offline LTARokit

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« Reply #9 on: April 23, 2007, 09:57:48 AM »
Quote
Originally posted by Bruv119

Nothing beats watching the ack pop and seeing the enemy get torn to shreds by it  :t

Regards

Bruv
~S~


Bruv......that's the best part lol   Or watching nme's come back from mission only to realize (too late mind you) they no longer have a place to hang their hat (s), and they don't have the fuel to go anywhere else.  :aok

« Last Edit: April 23, 2007, 10:01:10 AM by LTARokit »

Offline Bruv119

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« Reply #10 on: April 23, 2007, 10:01:59 AM »
yea i think the best one i've seen had about 20 red cons in and around their field.

It was like firework night!
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Offline Yarbles

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« Reply #11 on: April 23, 2007, 10:05:27 AM »
Very illuminating and I think you are confirming that the basic strategy of perhaps 2 or 3 Bombers followed up by perhaps 6 to 8 Gv's can work. Perhaps even less GV,S 2 for the town and 3 for the base taking care of the ack at the same time as the town etc.  I have noticed in the atack that depends on taking down the fighter hangers they often pop before the troops can be brought in. (Particulary where the FH,S are not destroyed simultaneously). The battle then degenrates into one of attrition with the initiative due to the shorter distances involved shifting to the defenders.
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Offline Bruv119

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« Reply #12 on: April 23, 2007, 10:10:53 AM »
Yarbles.

I was trying to get at the need for co-ordination and timing more than anything.  Just gvs and buffs isn't only one way to get a field.

I would much rather have 5 good heavy attack planes to take out the ack, ord and vh and then perform a good solid vulching role rather than have bombers flattening all the hangars.

GV's can maintain the CAP once there and in position.  


Lets put it this way the gvs make the field flash and bombers are creating a juicy dar bar.  I up with a plane loaded with some big bombs.  Take out 2 gvs before they reach the field and then harass the bombers.  Whilst others defenders show up and do the same.   GV's all nullified, ack still up and bombers getting killed.
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Offline Bruv119

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« Reply #13 on: April 23, 2007, 10:17:24 AM »
Personally I would only drop hangars as a last resort.

Oh and on the subject of vulching would you all agree with me that this has been severely reduced since the ack enhancements.

I cant remember the last time I vulched the crap out of a base with everything being down and lots of uppers.
Surely a
:aok  for HTC to eliminate this area of gameplay especially for the newer players.
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Offline Yarbles

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« Reply #14 on: April 23, 2007, 10:25:34 AM »
Yes point taken, but if bombers have obviouly got the base falshing wont the GV'S to some extent be under the Radar so you would not load Bombs at the outset in defence?

(My questions are genuine I dont have much experience)

Please let me know if you think the above would work i.e. cover the GV'S and can you think of a way of taking say a small airfield with less than say 6 in a squad assuming some opposition.  i think this would be pottentially:

2 bombers / fighter bombers (Base/ ack)

2x gv  (Base and ack)

2 x gv ( Town and ack)

Bombers/ fighter bombers re cycled into 2 x M3 with troops.

Any obvious flaws in the plan?
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