Can you clarify this Zaz. Do you believe that the guys flying the LW uber rides are doing it because those birds are MORE of a challenge? If it's a guy fighting down low in a 51 I can see that, but if it's a guy hanging above the fight, coming in at light speed, taking a shot and blowing out at light speed, I'm hard pressed to see it.
What I am saying is, there is no more straightforward, one-dimensionally simplistic approach to air combat than selecting an enemy and latching onto him in a grab-ass merry-go-round until one of you is dead, either by each other's hand or the hand of another. Also, there are planes that make this mode of play even more easy and straightforward, planes like the Spit, Niki, Zeke, Hurricane etc. To select and succeed with a plane that is not so straightforward, a plane that cannot automatically gain angles against most others simply by virtue of its hardcoded turnrate parameters, is invariably more complex and potentially interesting. A big part of the reason for this is, when you're in a Spit, single-mindedly committed to the turn-fight of ultimate doom, the only decision you really have to make is which enemy you are going to choose to latch onto, everything else is your plane's innate turn-rate combined with your instinct, reflexes and muscle memory. When you fly a relatively poor turner you must continuously make a multitude of decisions in an ongoing effort to not get yourself backed into a corner, over-committed to one enemy, or so divorced from the engagement that you have no opportunity to get a gun solution (ie: those that egress 2 sectors after a high speed pass).
I am by no means advocating a "one pass and haul ass" approach with a poor turner under any and all circumstances. What I am saying is there is often a lot of finesse required to tactically engage, but at the same time, keep at arms length a much more maneuverable plane, refusing to play his game then ultimately bring him down. Sometimes that will definitely mean taking a fleeting high deflection shot then consolidating energy and/or position, sometimes that will absolutely mean quickly looping over and tenaciously boring down on him without hesitation before he can recover his position. Excellent timing and the art of knowing how and especially when to do these things is the difference between success or failure with very little margin for error. If you play too timidly you will not kill effectively or efficiently, play too loose and you get into the turner's game and against a comparably skilled opponent the hardcoded parameters of the aircraft will determine the result 9 out of 10 times (Per AKAK's P38 vs. Zeke example). This is quite a bit more complex than just selecting a plane and fixating on him with an uber-turner until you kill it, die by it, or get picked by a 3rd party.