In this thread there has been no ideas presented that have not been presented before. And I believe we have already tried every Idea bnasty sights as many ideas to try.
HiTech
Any more thought on the notion that I presented ... moving the choice down one more level.
Allowing people to jump into a MAXed arena ... but they can only choose to fly for one of the lowest populated countries and internal country numbers are not equal.
Examples :
Orange could be MAXed at 400/400, but on the inside it could be :
=========================================================
Bish 150
Rook 140
Knights 110
Why not allow entry into Orange but only if you choose to fly for Rooks or Knights ?
I choose Bish so the MAX is changed to 401/401 and the count looks like this ...
Bish 150
Rook 141
Knights 110
=========================================================
Bish 150
Rook 150
Knights 100
Why not allow entry into Orange but only if you choose to fly for Knights ?
I choose Knights so the MAX is changed to 401/401 and the count looks like this ...
Bish 150
Rook 150
Knights 101
=========================================================
With that, some who are turned away could actually enter the arena but under a lower level "condition". If I don't want to fly for any of the lower populated country(s), I can then choose to go to another arena.
At the same time, if the population of Purple hit the %filled logic, that you currently use, the MAX in Orange would be bumped up as usual, and when people choose Orange, they can now choose any of the 3 countries to fly for.
Pushing the choice to fly for the lower numbered countries would only come into effect when the arena is MAXed.