Author Topic: gamey bombing  (Read 2981 times)

Offline bongaroo

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Re: gamey bombing
« Reply #30 on: November 20, 2008, 12:49:25 PM »
changing the ack on the task group would help. how many times have u seen bombers flying over a cv at 2-3k straight through the ack with little damage? yet a fighter will get blown outs the sky at 20k alt and over 10k distance.


I despise when that happens.  Go figure; the larger and slower targets are harder for the cv guns to hit than my 350+ tiny fighter plane manuevering at 15k.  Makes sense, right?   :rolleyes:
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Offline WWhiskey

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Re: gamey bombing
« Reply #31 on: November 20, 2008, 01:40:57 PM »
you can stop the bombers anytime you want! its really simple, just kill the ords!!!
then you can deal with the IL2's and there big guns :aok
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Offline Anaxogoras

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Re: gamey bombing
« Reply #32 on: November 20, 2008, 01:58:30 PM »
Not necessarily Wwhiskey.  Sometimes there are many enemy fields nearby and it's not practical to kill them all.  What's more, bombers often up from rear bases to kill cv's.  In effect, you'd have to kill the ords at upwards of 10 fields to effectively prevent Lancstukas from taking out a cv, and then the effect of porking is temporary.
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Offline stroker71

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Re: gamey bombing
« Reply #33 on: November 20, 2008, 02:42:56 PM »
I think it was Tilt that hit it on the head.

You can only bomb from the F6 view.  In the F6 view you have limited control for your plane and no way you can dive from that view.  Easy fix IMHO...but I don't know coding. 

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Offline 33Vortex

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Re: gamey bombing
« Reply #34 on: November 20, 2008, 02:53:53 PM »
Great avatar stroker71.  :lol

Gamey bombing to me is when bombers come in at 10-15k, drop their ordnance over target then the guy decide he's done his job and bail out from undamaged plane(s). That, if anything, is gamey.

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Offline JETBLST

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Re: gamey bombing
« Reply #35 on: November 20, 2008, 03:14:45 PM »
I HAVE A GREAT IDEA  GET RID OF THE GV ICON so that the bombers cannot see the GVs.  As I have been trying to get support for.   :lol

Another reason to get rid of the dang gv id.

Offline bongaroo

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Re: gamey bombing
« Reply #36 on: November 20, 2008, 03:18:28 PM »
Nope.  GV Icons are fine.  Hard enough to see them with terrain anyways.
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Offline JETBLST

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Re: gamey bombing
« Reply #37 on: November 20, 2008, 03:21:16 PM »
Uh as it should be?  :huh

Last I checked almost everyone has no problem seeing them.  Just look for the moving dot bro.

Offline Anaxogoras

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Re: gamey bombing
« Reply #38 on: November 20, 2008, 03:23:31 PM »
I agree with Jetblast.  A real tank could sit under some trees and not be seen by aircraft.  In this game the big red icon gives your position away to aircraft even in the middle of a dense forest.

If you like icons on gv's it means two things: you like to bomb them without much fuss, and you don't drive tanks yourself.
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Offline bongaroo

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Re: gamey bombing
« Reply #39 on: November 20, 2008, 03:23:58 PM »
I meant the icons.  Hard to see if the tank is in trees or near lots of hills.  Even worse if your at a wierd angle to the ground.

The icons are fine.   :aok
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Offline Rich46yo

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Re: gamey bombing
« Reply #40 on: November 20, 2008, 04:49:37 PM »
I never upped Lancs in order to ruin the fun of 30 people in a GV fight. Whats it feel like?

Once I shot down the same knucklehead five times as he tried flinging bombs on our CV with his lancs at 600'. He kept upping and coming in.

Who would do that? With a fun air battle going on? What type of critter would do that?

I forget his name, just as well. Eventually he gave up.

A "real man" upps heavies and flys in formation with six others in historically correct fashion.
« Last Edit: November 20, 2008, 04:56:27 PM by Rich46yo »
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Offline Murdr

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Re: gamey bombing
« Reply #41 on: November 20, 2008, 09:31:50 PM »
You sure it's 1000ft?  I dropped a BFB from a Stuka at 500ft, unfortunately though I did get caught in the blast radius and died.


ack-ack
That's what it says on the load screen tips.   :uhoh Heh, I did submit that tip though.  As stated, it's "travel", not fall.  Consider that a bomb released at 300mph has 440 feet per second of just forward momentum.

Offline RTHolmes

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Re: gamey bombing
« Reply #42 on: November 21, 2008, 03:26:31 AM »
As much as I don't like to see Lancs killing single tanks by 500 ft carpet bombing - I'm strongly opposed against any artificial, unrealistic inhibitions. I don't see a reason why it should not be possible from a technical point of view for a Lancaster to release it's ords from a certain altitude.

agreed.

how about looking at it from another angle. eg. if lancs IRL could dive bomb, then let them in AH. if lancs IRL couldn't dive bomb, what prevented them from doing so? whatever it was clearly isnt implemented in the FM, so implement it. someone suggested that the wings would rip off on pull out (sounds reasonable,) so model the lanc so they do. seems to me that the FM is far too relaxed for buffs. RL usage depended on the capability of the aircraft, if the usage in AH isnt realistic, the modelling is the place to look, not artificial restrictions.
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Offline SmokinLoon

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Re: gamey bombing
« Reply #43 on: November 21, 2008, 09:09:35 AM »
agreed.

how about looking at it from another angle. eg. if lancs IRL could dive bomb, then let them in AH. if lancs IRL couldn't dive bomb, what prevented them from doing so? whatever it was clearly isnt implemented in the FM, so implement it. someone suggested that the wings would rip off on pull out (sounds reasonable,) so model the lanc so they do. seems to me that the FM is far too relaxed for buffs. RL usage depended on the capability of the aircraft, if the usage in AH isnt realistic, the modelling is the place to look, not artificial restrictions.

Lancs and other heavy bombers did not "dive bomb" as they do in AH2 and they certainly didnt hover off the ground at 500ft and let loose 14k of bombs to destroy a single or a few gv's.  Why?  Costs and risks.  Those heavy bombers were far too exepnsive and their crews far too well trained to take risks of getting that low near the enemy and risk getting taken out of the sky by AA fire, a quick fightyer interception, or even a lucky shot from an MG34.  Oh... and dropping 14 1k bombs from a Lanc, B24, B17 and a whole host of other level bombers at 500-1000 feet for a gv kill would get a pilot, co-pilot, navigator, and bombadier all in a court marshal as well. 

If this is a flight sim-game... then whatever it takes should be done to keep aircraft in WWII that were not able to do certain things due to flight charateristics and mechanics and simple wisdom of "do's-n-dont's".  Yeah, I know this isnt absolute since on teh other hand we cant do certain things in AH2 that could be done in the real thing... but this is about stoppping abuse, not adding to.

I'm not understanding the resistance to coding an altitude "trigger" for certain bombers, it is quite easy to determine which aircraft that trigger could be applied to.  If they didnt dive bomb for factual XYZ reasons and conventional wisdom says those aircraft would never be caught at 500 ft dropping thousands of lbs of ord on a single gv... ... ... ... ... ... then explain again the reasons for not doing so?
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Offline hubsonfire

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Re: gamey bombing
« Reply #44 on: November 21, 2008, 09:17:59 AM »
One crew never simultaneously manned three separate planes with slaved gun positions either. Just get rid of the formations entirely.
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