Author Topic: Tuned vox & mega squads  (Read 20770 times)

Offline USRanger

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Re: Tuned vox & mega squads
« Reply #240 on: February 13, 2009, 08:23:16 PM »
Then there's those of us who really don't give a damn what you think.  Do I care that you don't like how many people I (or anyone) fly with at any given time?  Hardly.  Actually, not at all.  Maybe some of you need to get a grip and play the video game however it makes you happy, just as we do.  Trainers, furballers, vets, blah blah blah.  Until you pay my $14.95 a month, your opinion of my or my squads gameplay is very much null & void.

Thank you Mach for your post.  Your post spells out how many of us feel about the game and our squads.  Tis' a pity some of us like myself can't be so eloquent in addressing the (BS) issue and express our opinion in a level and peaceful tone.  My style I guess is more like this:  Some of you grown men need to learn how to mind your own damn business and don't worry what other people, paying the same amount you are, are doing, as long as they are having fun.  We pay to play to have a great time with our friends, not to make any of you happy. Period.
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Offline Murdr

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Re: Tuned vox & mega squads
« Reply #241 on: February 13, 2009, 08:37:04 PM »
Then there's those of us who really don't give a damn what you think.  Do I care that you don't like how many people I (or anyone) fly with at any given time?  Hardly.  Actually, not at all.  Maybe some of you need to get a grip and play the video game however it makes you happy, just as we do.  Trainers, furballers, vets, blah blah blah.  Until you pay my $14.95 a month, your opinion of my or my squads gameplay is very much null & void.

Thank you Mach for your post.  Your post spells out how many of us feel about the game and our squads.

That attitude is EXACTLY the reason why the dreaded "ENY" country balancer was implemented in the game.  Country "X" was more than happy to play the game the way they wanted to play out numbering both other countries combined.  With absolutely no regard for how it denied players in the other country playing "however it makes [them] happy".  "Its my 15 bucks" only holds up until that persons behavior starts to affect overall gameplay.

So now I'm confused with these two conflicting post.  Which is it?  You're part of the community, or "everyone who's not with me be damned"?

Offline Bronk

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Re: Tuned vox & mega squads
« Reply #242 on: February 13, 2009, 08:43:30 PM »
Patiently waiting the heavy handed "fix". :aok
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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #243 on: February 13, 2009, 09:46:09 PM »
Patiently waiting the heavy handed "fix". :aok

Bronk, You finally speak.      :D

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Widewing

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Re: Tuned vox & mega squads
« Reply #244 on: February 13, 2009, 10:36:56 PM »
In our democratic society, the rule of law has always been that one may exercise their individual rights as they wish.

Right up until such exercise interferes with the individual rights of others; at which point they must yield.

I'm sure rational minds recognize this concept.


My regards,

Widewing

My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline BnZs

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Re: Tuned vox & mega squads
« Reply #245 on: February 13, 2009, 10:50:22 PM »
In our democratic society, the rule of law has always been that one may exercise their individual rights as they wish.

Please don't call it that...some of the greatest minds amongst the founders in this country worked very hard to protect individual rights from that multi-headed, fickle, impossibly witless tyrant called Democratos Majoritarius :)...they failed as it turns out, but at least they tried.  :(

Right up until such exercise interferes with the individual rights of others; at which point they must yield.

I'm sure rational minds recognize this concept.


The only one who we can speak of as having "rights" as regards AHII is the guy who owns this game, its servers, etc.

"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline MachNix

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Re: Tuned vox & mega squads
« Reply #246 on: February 13, 2009, 11:15:18 PM »
Neither you, your CO, or your squad are "the community" as a whole. 

One could even argue that your mega squad is actually a "bubble community" apart from the community at large.  After all there is an active thread called "Your favorite BBS contributor" where one of the most named "favorite contributors" is someone your CO never even heard of before the other thread.  I am saying that only to illustrate the point, as opposed to actually making that argument.

So what you are saying, Murdr, is HiTech allows his staff to belittle “bubble communities” and individuals.  I can somewhat believe that.

You also seem to be indicating that there is something wrong with my CO because he did not know a certain individual even though that individual, who happens to be on the AH Staff and a member of a secret “bubble community,” had won some competition about being the best BBS contributor.  I’m sure it was just an oversight on your part for not mentioning his typing skills.

Well, I don’t want to make excuses for my CO, but I would say he didn’t know the individual because the CO spends his time playing the game instead of reading the BBS.  Speaking for my self, if it wasn’t for these boards, I wouldn’t even know who you where.  I don’t see you making any impact in the arenas – maybe our playtimes don’t over lap.  So it is hard for me to value someone’s, who appears not to be having an impact on the game, criticism of someone else who is having an impact.

It is too bad you did not have a contest on who your favorite contributor to game was.  I personally would vote for ghi.  He is a lot of fun for the Bish Bubble Community when he is out to ruin the fun of the Rook or Knight Bubble Community.  I hope the Rooks and Knights have their own ghi-type characters.

For those enjoying the game –  :salute

MachNix

Offline Murdr

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Re: Tuned vox & mega squads
« Reply #247 on: February 14, 2009, 01:24:14 AM »
So what you are saying, Murdr, is HiTech allows his staff to belittle “bubble communities” and individuals.  I can somewhat believe that.

You're saying that, not I.  You claimed a "contempt for the community" which is utter BS.  The rest as I said was to illustrate a point on your definition of "the community".

I don’t see you making any impact in the arenas – maybe our playtimes don’t over lap.
Well, let's take a look.  Career stats excluding "gun ship or field"...

MachNix
6202 kills
3004 deaths
2.06 gross k/d

Nice  :salute

Murdr
26276 kills
8183 deaths
3.21 gross k/d

So it is hard for me to value someone’s, who appears not to be having an impact on the game, criticism of someone else who is having an impact.

You changed one word here, which completely changes the subject matter from my point of view (arena to game).  Those are two distinctly different things.  There is much more to AH than the never ending war in the most populated LW arena in AH.  Every couple months there is a different squad or conglomerate of squads crowing their prowess and innovation in winning the endless MA war.  It can still be entertaining to watch after 14 years, but it's still nothing more than a rerun of the same old story.  The guys that put countless hours in, making maps, organizing and running events, providing help and training, researching historical and technical documentation and sharing it with HTC.  Those are people who have a lasting impact on "the game".  Often at the expense of their own available time for actually playing the game.  Such contributions are as far as you can get from "contempt" for the community.
« Last Edit: February 14, 2009, 01:26:16 AM by Murdr »

Offline jollyFE

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Re: Tuned vox & mega squads
« Reply #248 on: February 14, 2009, 06:23:42 AM »
Can I have some of the Kool-Aid that is apparently being distributed from TX?
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #249 on: February 14, 2009, 07:12:49 AM »

The only one who we can speak of as having "rights" as regards AHII is the guy who owns this game, its servers, etc.


Correct.  We as a player have a "right" to a 32 man squad. We now have groups who distort it by having "wings".   HT has a way of policing us if we do not do it ourselves. We have already seen it in eny and the arena split and the new capture system.
 New example.
Do not fool yourself into believing nothing can be done about it. There are many Ideas I know of that would solve many issues,including the large squad issue. A simple one would be to assign people to an arena. The question I ask is simply where the break even is on being heavy handed.
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« Last Edit: February 14, 2009, 07:24:27 AM by Bronk »
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Offline jollyFE

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Re: Tuned vox & mega squads
« Reply #250 on: February 14, 2009, 08:05:23 AM »
Whats the difference if we are all in a squad or not.  It's still gonna be a bunch of us flying around together.  As long as players can communicate with each other folks will find their friends and join up.  Either randomly assign people to different countries or some how limit the number of players in close proximity to one another, otherwise I think that guys will seek out their buddies.  We could all eave the BoPs and still fly around together.  The only difference would be the absence of the squad name on the end of our names.

What exactly is the social change that occurs when a large group flys together?  Someone will always assume the leadership role whether they are in a squad leadership position or not.  It's human nature.
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Offline bj229r

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Re: Tuned vox & mega squads
« Reply #251 on: February 14, 2009, 08:36:36 AM »
I think a lot of this comes from attitudes of young vs old(ER). Teens HAVE to belong to a frikking group, just like being in the 'right' crowd in high school. I like to have my buddies about (prolly 6-7 total, with whom I hang out with on a constant basis, several other friends I may wing with) But my world doesnt come to an end if they aren't there. I'm perfectly happy to fly a few bases away and see how much trouble I can get into and still make it home...This game is turning into West Side Story, with 1 big mob on ONE side of the street, another big mob on the OTHER side of the street (sans the crappy music) So many folks feel a strong desire to belong to one of the afore-mentioned mobs, and sans 'zone-limiting', etc, I dont see how that will be rectified. It's a buzz-kill of major proportions for those who don't ascribe to the borg-cube concept
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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #252 on: February 14, 2009, 09:12:11 AM »
Correct.  We as a player have a "right" to a 32 man squad. We now have groups who distort it by having "wings".   HT has a way of policing us if we do not do it ourselves. We have already seen it in eny and the arena split and the new capture system.
 New example.
 :noid

Actually those wings you speak of are actual squads.  They each have a CO and a XO.  I guess another way of looking at it is that the squads like to work together.

I know what your saying Bronk.  Things can be twisted in many different ways depending on which side the of aisle your are on. 

The point is as I have said before, I have seen no actual proof or (facts) that have shown that larger (or smaller) squads are a bad influence on the game, which would require drastic changes in the policies concerning vox and squad size (larger or smaller).  In the end, you are right we will have to abide by HiTech decisions.   :salute

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline bj229r

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Re: Tuned vox & mega squads
« Reply #253 on: February 14, 2009, 09:53:12 AM »
Actually those wings you speak of are actual squads.  They each have a CO and a XO.  I guess another way of looking at it is that the squads like to work together.

I know what your saying Bronk.  Things can be twisted in many different ways depending on which side the of aisle your are on. 

The point is as I have said before, I have seen no actual proof or (facts) that have shown that larger (or smaller) squads are a bad influence on the game, which would require drastic changes in the policies concerning vox and squad size (larger or smaller).  In the end, you are right we will have to abide by HiTech decisions.   :salute

Fred
Well...other than the guy who WROTE the game :huh
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #254 on: February 14, 2009, 09:58:20 AM »
Well...other than the guy who WROTE the game :huh
That's just an opinion.... albeit the only one that matters. ;)
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