Fred
First lines are in reply to the post directly above mine. Reply to you starts with "Fred - "
No one in any of these threads (that I've noticed) said there's no interpersonal dynamics in larger squads. That there are a few deviants from proven trends proves those are exceptions as there are to any rule, not that the trend isn't definitely there.
Dissent/"not gonna bother" - so you could argue, but don't, but have to mention you could but won't.
You don't call refuting arguing? That there's disagreements on opinions is a given.. I mean that's the whole paradigm here. Throw a bunch of ideas in the mixer and see what comes out. If you're not entitled to your opinions?
What're you talking about? It's not about entitlement or whether everyone has their opinions, it's about sorting out which one makes more sense.
I could fit in some quip about being entitled to coming off as nonsensical squeaking wheels but that's not the point of the argument; viz:
It looks like this argument's pretty done. "You guys" (I know there's lots of shades of grey here, but let's boil it down) refuse to acknowledge or can't understand that smaller squads where you don't have 60+ people randomly present 20 or less at a time, as opposed to that same 20 or less online at a time from a pool of 32 (or less) members, is going to equate to less time between any two members of the squad. That P2P time means weaker bonds, which on the macro scale weakens the game's fabric. Which is what a number of you guys argue for (cf "social aspect").
We can bicker about Bronk being mean and cruel for poking fun at the absurd aspect of another thread, or we can get to the bottom of the disagreements.. Or we can go around in circles arguing about how we're not really arguing and questioning who's entitled to an opinion. Or posting single instance screenshots "as proof" as though they weren't cherry picking.