First, let me point out that I'm not a good stick. I fly the 47N when I'm looking for speed fights, so that says it all....
Also, this isn't a criticism or anysuch of what others have said, just seems like a good place for a public service announcement.
When I'm in a 51 or 47, my order in merge is:
1: avoid HO against cannon;
2: at merge, LOOK BACK;
3: NOW decide on fight or flight.
Being in a near pure E fighter means if your opponent knows what he is doing, you need distance and quickly. If your opponent is indecisive, or screwed, make a fast E turn that will bring you above him with options. For example, if a Spit(anything) enters climbing turn, it's time to put nose up a bit, extend and decide. I see a lot about proper merge and actions, but the bottom line is this ain't a science, you need to identify your situation and find a mistake for your opponent to make, and if you can't find a mistake for him to make it may be time to save your plane and find a better situation.
One of the things I see all the time are people giving detailed "instructions" to new people with no knowledge of their experience or abilities. When somebody asks me what to learn in and how to learn, I usually tell them FM2 or P38. The planes are to gain experience in control and SA, as you won't be up long if you lack either. I also tell them to watch a lot of fights and only enter fights they feel they have a chance in. Learning is hard, but being shot down so fast everytime you up that you don't gain experience is just a plain pain and breaks a lot of newbies.
To win, you have to identify the threat and react, which can only come with experience, which means sticking to survival basics for a while.
I fly as I play poker: Put HIM to many decisions, and he will make a mistake.
Have Fun, Fly Well
Dashe
The spare parts King(if i brought da hole plane back, the Chief would die)