We note that, as a general matter, squadrons don't come into AvA anymore. Never having been in a conventional squadron, I thought I would be the ideal person to ask why this is so.
- oldman
Oops
back on topic
Oldman, I and Fudgums convinced some MA players to come to the empty AvA and checkout the
COOL color corrected map of Tunisia. I was surprised at the number of seasoned MA veterans that knew very little or nothing at all about the AvA. We had some fun and the numbers quickly topped off at about 20 players or so.
Now, those new to the MA were quickly exposed to a different level of expectation, and maybe didn't respond well. This plays to those who feel that the AvA should be some kind of exclusive club. I disagree, because I remember my first encounters with Combat Theater, and my behavior (mainly taking bases un-opposed) was less than desirable. Now, I understand better how much
FUN it is to ask others to engage in some
FRIENDLY warfare.
When we have guests to the arena, it is our duty as veterans of the AvA to guide them politely into a mindset different from what they are accustomed to. For example "<guest player> you know it is more rewarding sometimes to allow another player to fight 1 v 1 and either watch, find another target or ask if they require assistance."
Squads will come to the AvA, but they will leave in short order, if they are met with insults for doing what they have been practicing for some time.
A well planned Scenario Type Setup should have the new comer in mind. Shadow boxing in an empty AvA will either take me back to other arenas or use it to pork ( I mean practice my attack skills). What is left to do, but leave?
One suggestion for a trial: For the one day Fudgums or like setups, have Squadrons sign up to participate (much like Special Events). Unregistered participants could either be recruited or act as mercenaries, but either kills will not show, perks will not accumulate, or some other way to encourage them to either register for future events or join up with already registered squads. The other idea, is that kills will only show as Squad kills and no gamer ID.