Although I don't have a problem with this it does sort of connect to something I find amusing. Some squads equate their squad rank and their ability to steamroll with numbers to skill in the game. They might be skillful in gathering a large group of guys together, I guess. As has been said, quantity has a quality all its' own. Last night, a guy name MrMeaty was talking smack about his squad being ranked 13. I don't know the guy, but it was really amusing.
These mega squads are adept at using overwhelming numbers to accomplish their goal. Perhaps there is a certain skill in achieving this kind of organization. I'm sure within the horde there are skilled ack killers, hanger busters and building slayers.
The amusing part to me is that some members of these mega squads will talk smack here on the boards and in game but if their group ran up againt a squad of "fighter" sticks, they'd get their arses handed to them lickity split.
My squad typically recruits 1 player a year. (sometimes none)
It is rare for us to have 7 of us on at one time. (3-4 core members are over in Iraq/Afghan. and two just got back)
BUT I am constantly amazed at what 3-4 WidowMakers can do to affect a battle. Are we that good? Meh... We're pretty durn good, but what we excel at are the little things.
We are the de-ackers.(you won't find manned ack's up with WM's on station) We always bring bombs. (better to have them and pickle 'em that not have 'em and need them) We pay attention to spawn points and dar. (no pesky whirble sneaking in to spoil the capture) If we up from a CV on a raid, you can bet we gonna pork ord at all the surrounding bases and drop the shore battery. (you won't find a WM run CV going through nme pt spawns or putting it right offshore) We LOVE high alt fights. (heck, we just plane love fighting) We don't mind taking off a sector or two back and coming in with alt to establish a high cap. (amazing what having high cap can do to shift a furball) We stick around at the fields we capture so they don't get the sneak back. We are stubborn and don't like giving up no matter the odds. (6th time is a charm) We resupply. And, might I add, we have probably the best durn troop hauler in the game. (Spacer. He's a sneaky bastage) I could go on... (can't give away all our secrets)
Six of us can usually get handled what would probably takes twice that. Again, are we just that good? No, that isn't it. We're good, but far from the "best". What we DO excel at are those small details that most overlook/ignore and THOSE are the things that let's a base get captured vs. stiff opposition or shifts the momentum of a fight when the nme out #'s us.
As they say, "The Devil is in the details". That should be our squads motto now that I think of it. (adding to sig. now)
It's the little things IMHO that matter the most. That is what I would say is the diff. between a bad, good, and a great squad.