Author Topic: Rivers & Capturable Bridges  (Read 10622 times)

Offline ghi

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Re: Rivers & Capturable Bridges
« Reply #135 on: September 15, 2009, 06:16:46 PM »
Imagine dr7 in panzer at the other end collecting the bridge toll....Cash only  no E-ZPass!
« Last Edit: September 15, 2009, 06:20:27 PM by ghi »

Offline lyric1

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Re: Rivers & Capturable Bridges
« Reply #136 on: September 15, 2009, 06:27:30 PM »
Like this idea. :aok

Offline Nemisis

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Re: Rivers & Capturable Bridges
« Reply #137 on: September 15, 2009, 10:04:50 PM »
In regards to FYB's idea of having two capture points, will they function as a normal town like the ones we have near bases now? And I think we should have the troops needed to captrure the town lowered to 5 for each side as, like you said, each side would be smaller than a normal town. But we would have MG's or, maby more likely, flack at each end of the bridges, so as to protect against aircraft, and GV's as well as troops.






 I think we should have it so that either side can destroy the bridge with bombs, so if you are intending to flaten the towns, roll on through and captrue the towns once you are on the other side by droping some troops from the M3's, you have to be carefull not to hit the bridge. This would limit high alt bombing, and restrict it more to divebombing, and maby shelling. This would also allow the other side to attack the bridge if it is clear they aren't going to get it back.
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Offline chris3

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Re: Rivers & Capturable Bridges
« Reply #138 on: September 16, 2009, 12:49:55 AM »
moin

maybe the bridge should be belong to ouer spawn sistem.
Example. the bridge city is between a1 and a2. if the bridge city is copled in ouer hands you can spawn direckt from a1 to a2. if we lost one side of the bridge city we can only spawn to ouer side of the bridge.

what do you think?

cu chris3

Offline John Curnutte

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Re: Rivers & Capturable Bridges
« Reply #139 on: September 16, 2009, 02:39:46 PM »
 Very neat idea , and it would make for interesting combat and even scenario possiblitys abound . And if on a map they could be put into the borders of all 3 countrys to provide initial base takes and jumping off points . +1 :aok
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Offline Nemisis

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Re: Rivers & Capturable Bridges
« Reply #140 on: September 16, 2009, 04:54:00 PM »
Very neat idea , and it would make for interesting combat and even scenario possiblitys abound . And if on a map they could be put into the borders of all 3 countrys to provide initial base takes and jumping off points . +1 :aok
                Nutte :salute


+10000000000 and :aok
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Offline NUTTZ

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Re: Rivers & Capturable Bridges
« Reply #141 on: September 16, 2009, 07:05:36 PM »
:huh  Hehe... just saw this.  Yeah, I was playing around with the map editor last night, and most of this could be done.  But, for the bridges to be realistic, we need to be able to go under them.  We need HTC to fix that, and to do some official maps with these features on them. 

I haven't read this whole thread yet...This was done years ago... theres even a film out there some where. We made the bridge out of 2 runways waffled together ( 1 inverted, since they are transparent from underneath) this eliminated the collisions. ANyone have this film??? Hblair was in it and some others. This definately is do-able. It was crossable, had anti aircraft and Shore batts. ANd planes could fly under. This was with the terrain editor years ago. The new Editor looks awsome!! I believe it would be much easier and better looking to day.

NUTTZ

Offline USRanger

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Re: Rivers & Capturable Bridges
« Reply #142 on: September 16, 2009, 07:07:55 PM »
I just happen to have the double-sided runway. :aok
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Offline NUTTZ

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Re: Rivers & Capturable Bridges
« Reply #143 on: September 16, 2009, 08:11:33 PM »

COOL. You have any films of old North Africa/Tunisia or the bridge?

I found the link it's old January 2002. I see the discussion is whether the bridge is destroyable or not. If you read this old link you will see there are grey areas, parts could be destroyable and parts cannot.

http://bbs.hitechcreations.com/smf/index.php/topic,44394.msg396912.html#msg396912

Enjoy the old read.

NUTTZ

Offline Nemisis

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Re: Rivers & Capturable Bridges
« Reply #144 on: September 16, 2009, 09:19:13 PM »
Well of course the WHOLE thing won't be destroyed, the parts above land would probably remain, while the parts above the water would probably collapse. If it were left up to me, we would have the Arnem bridge in place of the ones we have now.
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Offline wojo71

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Re: Rivers & Capturable Bridges
« Reply #145 on: September 16, 2009, 11:11:15 PM »
   Awesome idea.  :salute  I need to read the wish list stuff more often.
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Offline 100goon

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Re: Rivers & Capturable Bridges
« Reply #146 on: September 18, 2009, 02:19:26 PM »
+2  :aok  :aok
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Offline Shamrock

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Re: Rivers & Capturable Bridges
« Reply #147 on: September 20, 2009, 02:01:01 PM »

Offline WWhiskey

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Re: Rivers & Capturable Bridges
« Reply #148 on: July 06, 2010, 12:23:55 AM »
other than a few details,,I see nothing more than ten pages of   YES

P.S. sorry for the major bump,, not sure how I missed this great idea ,,,WTG   AKP.
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Offline Wildcat1

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Re: Rivers & Capturable Bridges
« Reply #149 on: July 06, 2010, 01:01:53 AM »
just realized this was an older thread :lol

YES, this is a great idea :aok

+1
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