LOLOL You guys want to severely limit the vision of multi-place aircraft, but no one making this argument has any real concept of what can be seen from the real thing. No one understands that multiple sets of eyes are scanning the sky at the same moment.
Therefore, since you have no experience in these types of aircraft. Your reference is solely that of the game, right? You have no point of reference, no hands on.
How do you code the view from every crew station at the same time?
Answer: You can't.
Ever take a ride in a B-25? Virtually every angle is covered by at least one crew station. Every crew member can report what he sees, all at the same time. You can't readily code that any other way but as it is currently done. The closest you could get is to severely limit zoom out, leaving the aircraft itself as an obstacle to vision, and that still limits you to one set of eyes from one position at any given time. Inasmuch as the combined crew can see just about every angle and all at the same time, F3 is not an unreasonable replication of that.
My regards,
Widewing
Ok, fair enough. But what about planes like the A20? I can understand being able to scan most of the sky, but what of (nearly) directly below the plane? I've never been in one, so I don't know.
It doesn't really matter to me one way or another (I don't have a button mapped for F3, so I don't have the time to use it in fights, anyway), but it seems like there are a few aircraft that possibly have views they really wouldn't.
Anyway, Shreck, you can make people look silly because you've put your share of effort into this game. With or without F3, you'd still be able to do alright.