But your argument can be said in reverse too. If you are that intent on bombing a base, it only takes you five minutes getting to the next in most cases provided you are not planning on making like an astronaut.
Last night being a perfect example. The bomber guys went to the next base over and took it, while the fighter guys had a 4+ hour fight between 2 bases. Since the fighter guys are keeping the other fighter guys busy, why should the fighters have to move just so you can bomb the base where the fight is at?
no because unless your just into milkrunning and taking undefended bases its pointless to bomb bases where nobody is. Any dweeb can do that
Im not a bomber jock but it would seem to me that for those that are. the trill of the game is the same for the fighters. The fight only for the buff drivers its fighting your way through,getting to and being able to hit the target. then try to get home again..hmmmm just like they did in real life. Imagine that
Little more difficult and challenging to do at a base where fighting is going on then at a base where nothing is happening.
Its all part of the game. If you dont like it. well your the man in the fighter with the bullets. Shoot the bastage down..Hmm again just like they did in real life
Wow! Simulated WWII aerial combat.where bombers try to bomb important targets like bases and cities while fending off the fighters that try to stop them. And other fighters fly to fight those fighters and so on and so forth! What a brilliant concept!!
Someone should make a game like that.
BTW before you say
"why should the fighters have to move just so you can bomb the base where the fight is at?" you better check my stats over the years as to what I fly and how often. While I do a bit of alot of different things.I furball more then anything and only occasionally up bombers. and when I do its rarely to bomb hangars.
But I understand why they do.
Cause thats where the fight is at. Maybe they want to fight
And why not move? once the hangars are respawned they are up in 15 min even after a base capture. Your flight time to fight remains the same. Only the scenery has changed
BTW odds are that 4+ hour fight started with a base attack. and probably ended with its inevitable conclusion a base capture.
Funny I rarely hear anyone in the MA complain when there side gets the upper hand and captures the base. And I hear it even less when someone comes in and takes down all the ack to turn the "vulch light" on. More often then not even when the FHs go down the base doesnt even get captured and the furball only barely slows down due to players staying alive long enough to keep it defended long enough for the FH's to re up.
sorry. the only fights that are "ruined" are for those that are extremely lazy